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synced 2024-11-01 16:19:53 +01:00
These functions fit better in CombatTools.
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c39827ed59
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@ -124,7 +124,7 @@ public class EntityListener implements Listener {
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if (defender instanceof LivingEntity) {
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LivingEntity livingDefender = (LivingEntity) defender;
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if (!Misc.isInvincible(livingDefender, event)) {
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if (!CombatTools.isInvincible(livingDefender, event)) {
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CombatTools.combatChecks(event, attacker, livingDefender);
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}
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}
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@ -166,7 +166,7 @@ public class EntityListener implements Listener {
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return;
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}
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if (!Misc.isInvincible(player, event)) {
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if (!CombatTools.isInvincible(player, event)) {
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if (cause == DamageCause.FALL && player.getItemInHand().getType() != Material.ENDER_PEARL && !(Acrobatics.afkLevelingDisabled && player.isInsideVehicle()) && Permissions.roll(player)) {
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AcrobaticsManager acrobaticsManager = new AcrobaticsManager(mcMMOPlayer);
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acrobaticsManager.rollCheck(event);
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@ -185,7 +185,7 @@ public class EntityListener implements Listener {
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Tameable pet = (Tameable) livingEntity;
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AnimalTamer owner = pet.getOwner();
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if ((!Misc.isInvincible(livingEntity, event)) && pet.isTamed() && owner instanceof Player && pet instanceof Wolf) {
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if ((!CombatTools.isInvincible(livingEntity, event)) && pet.isTamed() && owner instanceof Player && pet instanceof Wolf) {
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TamingManager tamingManager = new TamingManager(Users.getPlayer((Player) owner));
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tamingManager.preventDamage(event);
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}
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@ -357,7 +357,7 @@ public class EntityListener implements Listener {
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Player player = (Player) event.getTarget();
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Tameable tameable = (Tameable) event.getEntity();
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if (Misc.isFriendlyPet(player, tameable)) {
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if (CombatTools.isFriendlyPet(player, tameable)) {
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// isFriendlyPet ensures that the Tameable is: Tamed, owned by a player, and the owner is in the same party
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// So we can make some assumptions here, about our casting and our check
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Player owner = (Player) tameable.getOwner();
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@ -2,6 +2,7 @@ package com.gmail.nossr50.skills.utilities;
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import org.bukkit.Material;
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import org.bukkit.enchantments.Enchantment;
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import org.bukkit.entity.AnimalTamer;
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import org.bukkit.entity.Animals;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Entity;
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@ -604,7 +605,7 @@ public final class CombatTools {
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}
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}
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else if (entity instanceof Tameable) {
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if (Misc.isFriendlyPet(player, (Tameable) entity)) {
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if (isFriendlyPet(player, (Tameable) entity)) {
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// isFriendlyPet ensures that the Tameable is: Tamed, owned by a player, and the owner is in the same party
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// So we can make some assumptions here, about our casting and our check
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Player owner = (Player) ((Tameable) entity).getOwner();
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@ -616,4 +617,47 @@ public final class CombatTools {
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return true;
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}
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/**
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* Checks to see if an entity is currently invincible.
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*
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* @param le The LivingEntity to check
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* @param event The event the entity is involved in
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* @return true if the entity is invincible, false otherwise
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*/
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public static boolean isInvincible(LivingEntity le, EntityDamageEvent event) {
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/*
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* So apparently if you do more damage to a LivingEntity than its last damage int you bypass the invincibility.
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* So yeah, this is for that.
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*/
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if (le.getNoDamageTicks() > le.getMaximumNoDamageTicks() / 2.0F && event.getDamage() <= le.getLastDamage()) {
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return true;
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}
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return false;
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}
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/**
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* Checks to see if an entity is currently friendly toward a given player.
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*
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* @param attacker The player to check.
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* @param pet The entity to check.
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* @return true if the entity is friendly, false otherwise
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*/
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public static boolean isFriendlyPet(Player attacker, Tameable pet) {
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if (pet.isTamed()) {
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AnimalTamer tamer = pet.getOwner();
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if (tamer instanceof Player) {
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Player owner = (Player) tamer;
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if (owner == attacker || PartyManager.inSameParty(attacker, owner)) {
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return true;
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}
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}
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}
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return false;
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}
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}
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@ -5,13 +5,9 @@ import java.util.Random;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.AnimalTamer;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Tameable;
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import org.bukkit.event.entity.EntityDamageEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.plugin.PluginManager;
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@ -23,7 +19,6 @@ import com.gmail.nossr50.events.fake.FakeBlockDamageEvent;
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import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
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import com.gmail.nossr50.events.items.McMMOItemSpawnEvent;
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import com.gmail.nossr50.mods.ModChecks;
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import com.gmail.nossr50.party.PartyManager;
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public final class Misc {
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private static Random random = new Random();
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@ -43,22 +38,6 @@ public final class Misc {
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private Misc() {};
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public static boolean isFriendlyPet(Player attacker, Tameable pet) {
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if (pet.isTamed()) {
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AnimalTamer tamer = pet.getOwner();
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if (tamer instanceof Player) {
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Player owner = (Player) tamer;
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if (owner == attacker || PartyManager.inSameParty(attacker, owner)) {
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return true;
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}
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}
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}
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return false;
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}
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public static boolean isNPCEntity(Entity entity) {
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if (entity == null || entity.hasMetadata("NPC")) {
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return true;
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@ -75,26 +54,6 @@ public final class Misc {
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return false;
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}
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/**
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* Checks to see if an entity is currently invincible.
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*
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* @param le The LivingEntity to check
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* @param event The event the entity is involved in
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* @return true if the entity is invincible, false otherwise
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*/
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public static boolean isInvincible(LivingEntity le, EntityDamageEvent event) {
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/*
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* So apparently if you do more damage to a LivingEntity than its last damage int you bypass the invincibility.
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* So yeah, this is for that.
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*/
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if (le.getNoDamageTicks() > le.getMaximumNoDamageTicks() / 2.0F && event.getDamage() <= le.getLastDamage()) {
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return true;
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}
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return false;
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}
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/**
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* Simulate a block break event.
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*
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