These functions fit better in CombatTools.

This commit is contained in:
GJ 2013-02-18 10:22:16 -05:00
parent c39827ed59
commit d0d9527d39
3 changed files with 49 additions and 46 deletions

View File

@ -124,7 +124,7 @@ public class EntityListener implements Listener {
if (defender instanceof LivingEntity) {
LivingEntity livingDefender = (LivingEntity) defender;
if (!Misc.isInvincible(livingDefender, event)) {
if (!CombatTools.isInvincible(livingDefender, event)) {
CombatTools.combatChecks(event, attacker, livingDefender);
}
}
@ -166,7 +166,7 @@ public class EntityListener implements Listener {
return;
}
if (!Misc.isInvincible(player, event)) {
if (!CombatTools.isInvincible(player, event)) {
if (cause == DamageCause.FALL && player.getItemInHand().getType() != Material.ENDER_PEARL && !(Acrobatics.afkLevelingDisabled && player.isInsideVehicle()) && Permissions.roll(player)) {
AcrobaticsManager acrobaticsManager = new AcrobaticsManager(mcMMOPlayer);
acrobaticsManager.rollCheck(event);
@ -185,7 +185,7 @@ public class EntityListener implements Listener {
Tameable pet = (Tameable) livingEntity;
AnimalTamer owner = pet.getOwner();
if ((!Misc.isInvincible(livingEntity, event)) && pet.isTamed() && owner instanceof Player && pet instanceof Wolf) {
if ((!CombatTools.isInvincible(livingEntity, event)) && pet.isTamed() && owner instanceof Player && pet instanceof Wolf) {
TamingManager tamingManager = new TamingManager(Users.getPlayer((Player) owner));
tamingManager.preventDamage(event);
}
@ -357,7 +357,7 @@ public class EntityListener implements Listener {
Player player = (Player) event.getTarget();
Tameable tameable = (Tameable) event.getEntity();
if (Misc.isFriendlyPet(player, tameable)) {
if (CombatTools.isFriendlyPet(player, tameable)) {
// isFriendlyPet ensures that the Tameable is: Tamed, owned by a player, and the owner is in the same party
// So we can make some assumptions here, about our casting and our check
Player owner = (Player) tameable.getOwner();

View File

@ -2,6 +2,7 @@ package com.gmail.nossr50.skills.utilities;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.AnimalTamer;
import org.bukkit.entity.Animals;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.Entity;
@ -604,7 +605,7 @@ public final class CombatTools {
}
}
else if (entity instanceof Tameable) {
if (Misc.isFriendlyPet(player, (Tameable) entity)) {
if (isFriendlyPet(player, (Tameable) entity)) {
// isFriendlyPet ensures that the Tameable is: Tamed, owned by a player, and the owner is in the same party
// So we can make some assumptions here, about our casting and our check
Player owner = (Player) ((Tameable) entity).getOwner();
@ -616,4 +617,47 @@ public final class CombatTools {
return true;
}
/**
* Checks to see if an entity is currently invincible.
*
* @param le The LivingEntity to check
* @param event The event the entity is involved in
* @return true if the entity is invincible, false otherwise
*/
public static boolean isInvincible(LivingEntity le, EntityDamageEvent event) {
/*
* So apparently if you do more damage to a LivingEntity than its last damage int you bypass the invincibility.
* So yeah, this is for that.
*/
if (le.getNoDamageTicks() > le.getMaximumNoDamageTicks() / 2.0F && event.getDamage() <= le.getLastDamage()) {
return true;
}
return false;
}
/**
* Checks to see if an entity is currently friendly toward a given player.
*
* @param attacker The player to check.
* @param pet The entity to check.
* @return true if the entity is friendly, false otherwise
*/
public static boolean isFriendlyPet(Player attacker, Tameable pet) {
if (pet.isTamed()) {
AnimalTamer tamer = pet.getOwner();
if (tamer instanceof Player) {
Player owner = (Player) tamer;
if (owner == attacker || PartyManager.inSameParty(attacker, owner)) {
return true;
}
}
}
return false;
}
}

View File

@ -5,13 +5,9 @@ import java.util.Random;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.AnimalTamer;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Item;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Tameable;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.plugin.PluginManager;
@ -23,7 +19,6 @@ import com.gmail.nossr50.events.fake.FakeBlockDamageEvent;
import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
import com.gmail.nossr50.events.items.McMMOItemSpawnEvent;
import com.gmail.nossr50.mods.ModChecks;
import com.gmail.nossr50.party.PartyManager;
public final class Misc {
private static Random random = new Random();
@ -43,22 +38,6 @@ public final class Misc {
private Misc() {};
public static boolean isFriendlyPet(Player attacker, Tameable pet) {
if (pet.isTamed()) {
AnimalTamer tamer = pet.getOwner();
if (tamer instanceof Player) {
Player owner = (Player) tamer;
if (owner == attacker || PartyManager.inSameParty(attacker, owner)) {
return true;
}
}
}
return false;
}
public static boolean isNPCEntity(Entity entity) {
if (entity == null || entity.hasMetadata("NPC")) {
return true;
@ -75,26 +54,6 @@ public final class Misc {
return false;
}
/**
* Checks to see if an entity is currently invincible.
*
* @param le The LivingEntity to check
* @param event The event the entity is involved in
* @return true if the entity is invincible, false otherwise
*/
public static boolean isInvincible(LivingEntity le, EntityDamageEvent event) {
/*
* So apparently if you do more damage to a LivingEntity than its last damage int you bypass the invincibility.
* So yeah, this is for that.
*/
if (le.getNoDamageTicks() > le.getMaximumNoDamageTicks() / 2.0F && event.getDamage() <= le.getLastDamage()) {
return true;
}
return false;
}
/**
* Simulate a block break event.
*