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Adding the option to negate experience earned for Acrobatics or Herbalism while in a minecart to prevent afk leveling.
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@ -300,6 +300,10 @@ public class Config extends ConfigLoader {
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return disabled;
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}
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/* AFK Leveling */
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public boolean getAcrobaticsAFKDisabled() { return config.getBoolean("Skills.Acrobatics.Prevent_AFK_Leveling", true); }
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public boolean getHerbalismAFKDisabled() { return config.getBoolean("Skills.Herbalism.Prevent_AFK_Leveling", true); }
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/* Arcane Forging */
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public boolean getArcaneForgingDowngradeEnabled() { return config.getBoolean("Arcane_Forging.Downgrades.Enabled", true); }
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public int getArcaneForgingDowngradeChanceRank1() { return config.getInt("Arcane_Forging.Downgrades.Chance.Rank_1", 75); }
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@ -3,6 +3,7 @@ package com.gmail.nossr50.skills.acrobatics;
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import org.bukkit.entity.Player;
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import org.bukkit.event.entity.EntityDamageEvent;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.util.Permissions;
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@ -33,6 +34,9 @@ public class AcrobaticsManager {
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return;
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}
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if(Config.getInstance().getAcrobaticsAFKDisabled() && player.isInsideVehicle())
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return;
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RollEventHandler eventHandler = new RollEventHandler(this, event);
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int randomChance = 1000;
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@ -80,6 +80,9 @@ public class Herbalism {
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* @param plugin mcMMO plugin instance
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*/
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public static void herbalismProcCheck(final Block block, Player player, BlockBreakEvent event, mcMMO plugin) {
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if(player == null)
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return;
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final PlayerProfile profile = Users.getProfile(player);
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final int MAX_BONUS_LEVEL = 1000;
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@ -363,6 +366,9 @@ public class Herbalism {
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}
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}
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if(Config.getInstance().getHerbalismAFKDisabled() && player.isInsideVehicle())
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return;
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Skills.xpProcessing(player, profile, SkillType.HERBALISM, xp);
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}
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@ -133,6 +133,7 @@ Skills:
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Acrobatics:
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Enabled_For_PVP: true
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Enabled_For_PVE: true
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Prevent_AFK_Leveling: true
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Level_Cap: 0
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Archery:
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Enabled_For_PVP: true
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@ -149,6 +150,7 @@ Skills:
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Level_Cap: 0
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Herbalism:
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Level_Cap: 0
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Prevent_AFK_Leveling: true
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Green_Thumb:
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Cobble_To_Mossy: true
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CobbleWall_To_MossyWall: true
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