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Slightly cleaner way to handle a few of our repair functions.
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parent
19292c8007
commit
d28794a587
@ -4,7 +4,6 @@ import java.util.HashMap;
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import java.util.List;
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import org.bukkit.Bukkit;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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@ -161,16 +160,10 @@ public class SimpleRepairManager implements RepairManager {
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* @param index Item index to decrement
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*/
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private void removeOneFrom(PlayerInventory inventory, int index) {
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ItemStack item = inventory.getItem(index);
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if (item.getAmount() > 1) {
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item.setAmount(item.getAmount() - 1);
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}
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else {
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item = new ItemStack(Material.AIR);
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}
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ItemStack item = inventory.getItem(index).clone();
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item.setAmount(1);
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// I suspect this may not be needed, but I don't think it hurts
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inventory.setItem(index, item);
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inventory.removeItem(item);
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}
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/**
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@ -201,8 +194,8 @@ public class SimpleRepairManager implements RepairManager {
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*/
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private int findInInventory(PlayerInventory inventory, int itemId, byte metadata) {
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int location = -1;
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ItemStack[] contents = inventory.getContents();
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for (int i = 0; i < contents.length; i++) {
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ItemStack item = contents[i];
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@ -210,14 +203,8 @@ public class SimpleRepairManager implements RepairManager {
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continue;
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}
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if (item.getTypeId() == itemId) {
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if (item.getData().getData() == metadata) {
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location = i;
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}
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}
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if (location != -1) {
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break;
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if (item.getTypeId() == itemId && item.getData().getData() == metadata) {
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return location;
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}
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}
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