mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-02 08:39:49 +01:00
Merge pull request #282 from Glitchfinder/master
Adds support for newer mobs to the fishing shake ability.
This commit is contained in:
commit
d43ff6263f
7
pom.xml
Normal file → Executable file
7
pom.xml
Normal file → Executable file
@ -121,6 +121,13 @@
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<type>jar</type>
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<type>jar</type>
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<scope>compile</scope>
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<scope>compile</scope>
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</dependency>
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</dependency>
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<dependency>
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<groupId>org.bukkit</groupId>
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<artifactId>craftbukkit</artifactId>
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<version>LATEST</version>
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<type>jar</type>
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<scope>compile</scope>
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</dependency>
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<dependency>
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<dependency>
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<groupId>org.getspout</groupId>
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<groupId>org.getspout</groupId>
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<artifactId>spoutpluginapi</artifactId>
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<artifactId>spoutpluginapi</artifactId>
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83
src/main/java/com/gmail/nossr50/skills/gathering/Fishing.java
Normal file → Executable file
83
src/main/java/com/gmail/nossr50/skills/gathering/Fishing.java
Normal file → Executable file
@ -17,6 +17,8 @@ import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.material.Wool;
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import org.bukkit.material.Wool;
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import org.bukkit.craftbukkit.entity.CraftSkeleton;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.Config;
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import com.gmail.nossr50.config.TreasuresConfig;
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import com.gmail.nossr50.config.TreasuresConfig;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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@ -242,7 +244,12 @@ public class Fishing {
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break;
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break;
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case CREEPER:
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case CREEPER:
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 4));
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}
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else {
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Misc.dropItem(location, new ItemStack(Material.SULPHUR));
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Misc.dropItem(location, new ItemStack(Material.SULPHUR));
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}
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break;
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break;
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case ENDERMAN:
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case ENDERMAN:
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@ -258,6 +265,18 @@ public class Fishing {
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}
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}
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break;
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break;
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case IRON_GOLEM:
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.PUMPKIN));
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}
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else if (DROP_NUMBER > 90) {
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Misc.dropItem(location, new ItemStack(Material.IRON_INGOT));
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}
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else {
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Misc.dropItem(location, new ItemStack(Material.RED_ROSE));
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}
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break;
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case MAGMA_CUBE:
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case MAGMA_CUBE:
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Misc.dropItem(location, new ItemStack(Material.MAGMA_CREAM));
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Misc.dropItem(location, new ItemStack(Material.MAGMA_CREAM));
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break;
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break;
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@ -309,12 +328,28 @@ public class Fishing {
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break;
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break;
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case SKELETON:
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case SKELETON:
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if (DROP_NUMBER > 50) {
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if(((CraftSkeleton) le).getHandle().getSkeletonType() == 1) {
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if (DROP_NUMBER > 97) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 1));
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}
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else if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.BONE));
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}
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else {
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Misc.dropItems(location, new ItemStack(Material.COAL), 3);
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}
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}
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else {
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM));
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}
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else if (DROP_NUMBER > 50) {
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Misc.dropItem(location, new ItemStack(Material.BONE));
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Misc.dropItem(location, new ItemStack(Material.BONE));
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}
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}
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else {
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else {
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Misc.dropItems(location, new ItemStack(Material.ARROW), 3);
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Misc.dropItems(location, new ItemStack(Material.ARROW), 3);
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}
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}
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}
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break;
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break;
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case SLIME:
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case SLIME:
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@ -343,8 +378,54 @@ public class Fishing {
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Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1, (short) 0, (byte) 0x0));
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Misc.dropItem(location, new ItemStack(Material.INK_SACK, 1, (short) 0, (byte) 0x0));
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break;
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break;
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case WITCH:
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final int DROP_NUMBER_2 = random.nextInt(randomChance);
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if (DROP_NUMBER > 97) {
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if(DROP_NUMBER_2 > 66) {
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Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8197));
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}
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else if(DROP_NUMBER_2 > 33) {
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Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8195));
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}
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else {
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Misc.dropItem(location, new ItemStack(Material.POTION, 1, (short) 8194));
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}
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}
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else {
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if(DROP_NUMBER_2 > 88) {
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Misc.dropItem(location, new ItemStack(Material.GLASS_BOTTLE));
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}
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else if(DROP_NUMBER_2 > 75) {
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Misc.dropItem(location, new ItemStack(Material.GLOWSTONE_DUST));
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}
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else if(DROP_NUMBER_2 > 63) {
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Misc.dropItem(location, new ItemStack(Material.SULPHUR));
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}
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else if(DROP_NUMBER_2 > 50) {
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Misc.dropItem(location, new ItemStack(Material.REDSTONE));
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}
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else if(DROP_NUMBER_2 > 38) {
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Misc.dropItem(location, new ItemStack(Material.SPIDER_EYE));
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}
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else if(DROP_NUMBER_2 > 25) {
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Misc.dropItem(location, new ItemStack(Material.STICK));
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}
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else if(DROP_NUMBER_2 > 13) {
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Misc.dropItem(location, new ItemStack(Material.SUGAR));
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}
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else {
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Misc.dropItem(location, new ItemStack(Material.POTION));
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}
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}
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break;
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case ZOMBIE:
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case ZOMBIE:
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if (DROP_NUMBER > 99) {
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Misc.dropItem(location, new ItemStack(Material.SKULL_ITEM, 1, (short) 2));
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}
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else {
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Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
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Misc.dropItem(location, new ItemStack(Material.ROTTEN_FLESH));
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}
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break;
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break;
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default:
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default:
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