Merge pull request #400 from TfT-02/master

Various fixed for issues in the issue tracker
This commit is contained in:
TfT_02 2013-01-01 14:17:06 -08:00
commit d741d9a11e
4 changed files with 60 additions and 18 deletions

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@ -10,34 +10,72 @@ Key:
Version 1.3.13-dev
+ Added Craftbukkit 1.4.6 compatibility
+ Added a configurable durability cap for ArmorImpact to advanced.yml
+ Added version number to /mcmmo
+ Added the version number to /mcmmo
+ Added bats, giants, witches, withers, and wither skeletons to the mcMMO combat experience list, and makes their experience drops configurable
+ Added the ability to track mobs spawned by mob spawners or the Taming ability when the chunks they are in unload and reload
+ Added wooden button to the list of items that shouldn't trigger abilities
= Fixed issue with missing default cases from several switch/case statements
= Fixed issue with Mining using actual skill level rather than max skill level
= Fixed some issues with static access
= Fixed ItemStack deprecation issues
= Fixed Async deprecation issues
= Fixed some issues with mySQL databases (non-alphanumeric characters preventing MySQL)
= Fixed skill commands displaying .x% instead of 0.x%
= Fixed Unbreaking enchantments being ignored when using Treefelling and when hit by Armor Impact
= Fixed a bug with MySQL databases (non-alphanumeric characters preventing MySQL access)
= Fixed a bug where the /skillreset command was broken
= Fixed a bug where skill commands displaying .x% instead of 0.x%
= Fixed a bug Unbreaking enchantments being ignored when using Treefelling and when hit by Armor Impact
= Fixed a bug where only 1 diamond was needed to fully repair a broken item: Repaired the Repair skill!
= Fixed a bug where a infinite loop of errors caused by mySQL database could cause the server to crash
= Fixed a bug where PartyChangeEvent was fired even when a player isn't able to change parties
= Fixed a bug which caused advanced.yml not to work for Swords
= Fixed a bug where Repair would remove enchantments but the glow effect remained
= Fixed a bug where dropped items did not retain custom NBT data
= Fixed a bug which caused a potentially infinite recursion in a btree structure
= Fixed a NPE with custom blocks
! GJ stopped being a lazy slacker and got stuff done
! Changed code that uses SpoutPlugin to make it compatible with the latest version
! Changed Reimplemented skill level and power level caps.
- Removed dead code relating to null profiles
- Removed unused imports
Version 1.3.12
+ Added Craftbukkit 1.4.5 compatibility
+ Added the new 1.3.2 items, xp and double drops for Cocao beans & Emeralds, EnderChest to the list of blocks that shouldn't trigger abilities
+ Added new items from Minecraft 1.4 to Herbalism (potatoes & carrots)
+ Added new configuration file for advanced users.
+ Added new permission nodes to greenthumb for the 1.4 items
+ Added new mobs from Minecraft 1.4 checks for every ability
+ Added new active ability for Repair: Salvage
+ Added options to 'config.yml' configure shake chance
+ Added the option to negate experience earned for Herbalism while in a minecart to prevent afk leveling
+ Added Green thumb now converts cobble walls to mossy cobble walls
+ Added beacons and anvils to list of blocks that don't trigger abilities
+ Added a configuration option to disable experience gains when in a minecraft for Acrobatics and Herbalism, to prevent AFK leveling
+ Added a new passive ability for Fishing, Fishermans diet. Increases hunger restored from fish
+ Added a feature to display all active perks on login
! Changed Fishing, Shake drops changed from guaranteed to based upon fishing level and perks
! Changed Woodcutting, the amount of experience earned when using Tree Feller on jungle trees has increased
! Changed Herbalism double drop rates for melons and netherwart
! Changed filesystem usage, it's reduced a lot. Should help reduce lag on larger servers
= Fixed Woodcutting bug, excessive null chunk before earning Woodcutting experience
= Fixed a null pointer error related to skill cooldowns
= Fixed more NPE ?? Needs better explanation
! Changed database connection handling. Support for aggressive connection timeouts, with exponential backoff for multiple failures
! Changed Cobblestone walls are now mossy-able with Greenthumb
! Changed the skull drop rates of the shake ability to 3%
= Fixed a NPE when Citizens perform certain tasks
= Fixed a NPE with Woodcutting, excessive null chunk before earning Woodcutting experience
= Fixed a NPE related to skill cooldowns
= Fixed a NPE when a players profile was null
= Fixed a NPE involving certain explosions
= Fixed a dupe bug when for players who were using a 'nuker' client
= Fixed a dupe bug where pistons were used to dupe ores
= Fixed a dupe bug with Salvage when players were in Creative mode
= Fixed a bug where the player was displayed an incorrect cooldown time
= Fixed a bug where players could earn experience when they were dealing 0 damage
= Fixed a bug where players could get double drops from mossified Cobblestone
= Fixed a bug where Herablism magically converted potatoes to carrots
= Fixed a bug where you couldn't modify the stats of offline players
= Fixed a bug where treefeller didn't work properly on tree's with side-way logs
= Fixed a bug where the Arcane forging downgrade chance should've been 0, but actually wasn't
= Fixed a bug where Fishing would sometimes give items with empty enchantments
= Fixed a bug where the lucky perk for Fishing was actually an unlucky perk
- Removed nothing
Version 1.3.11

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@ -99,17 +99,17 @@ public class AdvancedConfig extends ConfigLoader {
public int getSuperRepairMaxLevel() { return config.getInt("Skills.Repair.SuperRepair_MaxBonusLevel", 1000); }
/* SWORDS */
public int getBleedChanceMax() { return config.getInt("Skills.Sword.Bleed_ChanceMax", 75); }
public int getBleedMaxBonusLevel() { return config.getInt("Skills.Sword.Bleed_MaxBonusLevel", 750); }
public int getBleedMaxTicks() { return config.getInt("Skills.Sword.Bleed_MaxTicks", 3); }
public int getBleedBaseTicks() { return config.getInt("Skills.Sword.Bleed_BaseTicks", 2); }
public int getBleedChanceMax() { return config.getInt("Skills.Swords.Bleed_ChanceMax", 75); }
public int getBleedMaxBonusLevel() { return config.getInt("Skills.Swords.Bleed_MaxBonusLevel", 750); }
public int getBleedMaxTicks() { return config.getInt("Skills.Swords.Bleed_MaxTicks", 3); }
public int getBleedBaseTicks() { return config.getInt("Skills.Swords.Bleed_BaseTicks", 2); }
public int getCounterChanceMax() { return config.getInt("Skills.Sword.Counter_ChanceMax", 30); }
public int getCounterMaxBonusLevel() { return config.getInt("Skills.Sword.Counter_MaxBonusLevel", 600); }
public int getCounterModifier() { return config.getInt("Skills.Sword.Counter_DamageModifier", 2); }
public int getCounterChanceMax() { return config.getInt("Skills.Swords.Counter_ChanceMax", 30); }
public int getCounterMaxBonusLevel() { return config.getInt("Skills.Swords.Counter_MaxBonusLevel", 600); }
public int getCounterModifier() { return config.getInt("Skills.Swords.Counter_DamageModifier", 2); }
public int getSerratedStrikesModifier() { return config.getInt("Skills.Sword.SerratedStrikes_DamageModifier", 4); }
public int getSerratedStrikesTicks() { return config.getInt("Skills.Sword.SerratedStrikes_BleedTicks", 5); }
public int getSerratedStrikesModifier() { return config.getInt("Skills.Swords.SerratedStrikes_DamageModifier", 4); }
public int getSerratedStrikesTicks() { return config.getInt("Skills.Swords.SerratedStrikes_BleedTicks", 5); }
/* TAMING */
public int getGoreChanceMax() { return config.getInt("Skills.Taming.Gore_ChanceMax", 100); }
public int getGoreMaxBonusLevel() { return config.getInt("Skills.Taming.Gore_MaxBonusLevel", 1000); }

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@ -84,6 +84,8 @@ public class WoodCutting {
if (health >= 2) {
Combat.dealDamage(player, random.nextInt(health - 1));
}
inHand.setDurability((short) (inHand.getType().getMaxDurability()));
return;
}
}
else if ((inHand.getDurability() + durabilityLoss >= inHand.getType().getMaxDurability()) || inHand.getType().equals(Material.AIR)) {
@ -94,6 +96,8 @@ public class WoodCutting {
if (health >= 2) {
Combat.dealDamage(player, random.nextInt(health - 1));
}
inHand.setDurability((short) (inHand.getType().getMaxDurability()));
return;
}
/* Damage the tool */

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@ -77,8 +77,8 @@ Skills:
Bleed_MaxBonusLevel: 750
Bleed_MaxTicks: 3
Bleed_BaseTicks: 2
CounterAttack_ChanceMax: 30
CounterAttack_MaxBonusLevel: 600
Counter_ChanceMax: 30
Counter_MaxBonusLevel: 600
Counter_DamageModifier: 2
SerratedStrikes_DamageModifier: 4
SerratedStrikes_BleedTicks: 5