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Merge pull request #400 from TfT-02/master
Various fixed for issues in the issue tracker
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commit
d741d9a11e
@ -10,34 +10,72 @@ Key:
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Version 1.3.13-dev
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Version 1.3.13-dev
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+ Added Craftbukkit 1.4.6 compatibility
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+ Added Craftbukkit 1.4.6 compatibility
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+ Added a configurable durability cap for ArmorImpact to advanced.yml
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+ Added a configurable durability cap for ArmorImpact to advanced.yml
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+ Added version number to /mcmmo
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+ Added the version number to /mcmmo
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+ Added bats, giants, witches, withers, and wither skeletons to the mcMMO combat experience list, and makes their experience drops configurable
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+ Added the ability to track mobs spawned by mob spawners or the Taming ability when the chunks they are in unload and reload
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+ Added wooden button to the list of items that shouldn't trigger abilities
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= Fixed issue with missing default cases from several switch/case statements
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= Fixed issue with missing default cases from several switch/case statements
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= Fixed issue with Mining using actual skill level rather than max skill level
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= Fixed issue with Mining using actual skill level rather than max skill level
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= Fixed some issues with static access
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= Fixed some issues with static access
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= Fixed ItemStack deprecation issues
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= Fixed ItemStack deprecation issues
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= Fixed Async deprecation issues
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= Fixed Async deprecation issues
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= Fixed some issues with mySQL databases (non-alphanumeric characters preventing MySQL)
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= Fixed a bug with MySQL databases (non-alphanumeric characters preventing MySQL access)
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= Fixed skill commands displaying .x% instead of 0.x%
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= Fixed a bug where the /skillreset command was broken
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= Fixed Unbreaking enchantments being ignored when using Treefelling and when hit by Armor Impact
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= Fixed a bug where skill commands displaying .x% instead of 0.x%
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= Fixed a bug Unbreaking enchantments being ignored when using Treefelling and when hit by Armor Impact
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= Fixed a bug where only 1 diamond was needed to fully repair a broken item: Repaired the Repair skill!
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= Fixed a bug where a infinite loop of errors caused by mySQL database could cause the server to crash
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= Fixed a bug where PartyChangeEvent was fired even when a player isn't able to change parties
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= Fixed a bug which caused advanced.yml not to work for Swords
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= Fixed a bug where Repair would remove enchantments but the glow effect remained
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= Fixed a bug where dropped items did not retain custom NBT data
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= Fixed a bug which caused a potentially infinite recursion in a btree structure
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= Fixed a NPE with custom blocks
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! GJ stopped being a lazy slacker and got stuff done
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! GJ stopped being a lazy slacker and got stuff done
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! Changed code that uses SpoutPlugin to make it compatible with the latest version
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! Changed Reimplemented skill level and power level caps.
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- Removed dead code relating to null profiles
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- Removed dead code relating to null profiles
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- Removed unused imports
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- Removed unused imports
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Version 1.3.12
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Version 1.3.12
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+ Added Craftbukkit 1.4.5 compatibility
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+ Added Craftbukkit 1.4.5 compatibility
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+ Added the new 1.3.2 items, xp and double drops for Cocao beans & Emeralds, EnderChest to the list of blocks that shouldn't trigger abilities
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+ Added new items from Minecraft 1.4 to Herbalism (potatoes & carrots)
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+ Added new items from Minecraft 1.4 to Herbalism (potatoes & carrots)
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+ Added new configuration file for advanced users.
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+ Added new permission nodes to greenthumb for the 1.4 items
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+ Added new mobs from Minecraft 1.4 checks for every ability
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+ Added new mobs from Minecraft 1.4 checks for every ability
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+ Added new active ability for Repair: Salvage
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+ Added new active ability for Repair: Salvage
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+ Added options to 'config.yml' configure shake chance
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+ Added options to 'config.yml' configure shake chance
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+ Added the option to negate experience earned for Herbalism while in a minecart to prevent afk leveling
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+ Added the option to negate experience earned for Herbalism while in a minecart to prevent afk leveling
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+ Added Green thumb now converts cobble walls to mossy cobble walls
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+ Added Green thumb now converts cobble walls to mossy cobble walls
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+ Added beacons and anvils to list of blocks that don't trigger abilities
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+ Added beacons and anvils to list of blocks that don't trigger abilities
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+ Added a configuration option to disable experience gains when in a minecraft for Acrobatics and Herbalism, to prevent AFK leveling
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+ Added a new passive ability for Fishing, Fishermans diet. Increases hunger restored from fish
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+ Added a feature to display all active perks on login
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! Changed Fishing, Shake drops changed from guaranteed to based upon fishing level and perks
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! Changed Fishing, Shake drops changed from guaranteed to based upon fishing level and perks
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! Changed Woodcutting, the amount of experience earned when using Tree Feller on jungle trees has increased
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! Changed Woodcutting, the amount of experience earned when using Tree Feller on jungle trees has increased
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! Changed Herbalism double drop rates for melons and netherwart
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! Changed filesystem usage, it's reduced a lot. Should help reduce lag on larger servers
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! Changed filesystem usage, it's reduced a lot. Should help reduce lag on larger servers
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= Fixed Woodcutting bug, excessive null chunk before earning Woodcutting experience
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! Changed database connection handling. Support for aggressive connection timeouts, with exponential backoff for multiple failures
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= Fixed a null pointer error related to skill cooldowns
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! Changed Cobblestone walls are now mossy-able with Greenthumb
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= Fixed more NPE ?? Needs better explanation
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! Changed the skull drop rates of the shake ability to 3%
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= Fixed a NPE when Citizens perform certain tasks
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= Fixed a NPE with Woodcutting, excessive null chunk before earning Woodcutting experience
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= Fixed a NPE related to skill cooldowns
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= Fixed a NPE when a players profile was null
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= Fixed a NPE involving certain explosions
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= Fixed a dupe bug when for players who were using a 'nuker' client
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= Fixed a dupe bug where pistons were used to dupe ores
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= Fixed a dupe bug with Salvage when players were in Creative mode
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= Fixed a bug where the player was displayed an incorrect cooldown time
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= Fixed a bug where players could earn experience when they were dealing 0 damage
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= Fixed a bug where players could get double drops from mossified Cobblestone
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= Fixed a bug where Herablism magically converted potatoes to carrots
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= Fixed a bug where you couldn't modify the stats of offline players
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= Fixed a bug where treefeller didn't work properly on tree's with side-way logs
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= Fixed a bug where the Arcane forging downgrade chance should've been 0, but actually wasn't
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= Fixed a bug where Fishing would sometimes give items with empty enchantments
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= Fixed a bug where the lucky perk for Fishing was actually an unlucky perk
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- Removed nothing
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- Removed nothing
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Version 1.3.11
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Version 1.3.11
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@ -99,17 +99,17 @@ public class AdvancedConfig extends ConfigLoader {
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public int getSuperRepairMaxLevel() { return config.getInt("Skills.Repair.SuperRepair_MaxBonusLevel", 1000); }
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public int getSuperRepairMaxLevel() { return config.getInt("Skills.Repair.SuperRepair_MaxBonusLevel", 1000); }
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/* SWORDS */
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/* SWORDS */
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public int getBleedChanceMax() { return config.getInt("Skills.Sword.Bleed_ChanceMax", 75); }
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public int getBleedChanceMax() { return config.getInt("Skills.Swords.Bleed_ChanceMax", 75); }
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public int getBleedMaxBonusLevel() { return config.getInt("Skills.Sword.Bleed_MaxBonusLevel", 750); }
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public int getBleedMaxBonusLevel() { return config.getInt("Skills.Swords.Bleed_MaxBonusLevel", 750); }
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public int getBleedMaxTicks() { return config.getInt("Skills.Sword.Bleed_MaxTicks", 3); }
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public int getBleedMaxTicks() { return config.getInt("Skills.Swords.Bleed_MaxTicks", 3); }
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public int getBleedBaseTicks() { return config.getInt("Skills.Sword.Bleed_BaseTicks", 2); }
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public int getBleedBaseTicks() { return config.getInt("Skills.Swords.Bleed_BaseTicks", 2); }
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public int getCounterChanceMax() { return config.getInt("Skills.Sword.Counter_ChanceMax", 30); }
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public int getCounterChanceMax() { return config.getInt("Skills.Swords.Counter_ChanceMax", 30); }
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public int getCounterMaxBonusLevel() { return config.getInt("Skills.Sword.Counter_MaxBonusLevel", 600); }
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public int getCounterMaxBonusLevel() { return config.getInt("Skills.Swords.Counter_MaxBonusLevel", 600); }
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public int getCounterModifier() { return config.getInt("Skills.Sword.Counter_DamageModifier", 2); }
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public int getCounterModifier() { return config.getInt("Skills.Swords.Counter_DamageModifier", 2); }
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public int getSerratedStrikesModifier() { return config.getInt("Skills.Sword.SerratedStrikes_DamageModifier", 4); }
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public int getSerratedStrikesModifier() { return config.getInt("Skills.Swords.SerratedStrikes_DamageModifier", 4); }
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public int getSerratedStrikesTicks() { return config.getInt("Skills.Sword.SerratedStrikes_BleedTicks", 5); }
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public int getSerratedStrikesTicks() { return config.getInt("Skills.Swords.SerratedStrikes_BleedTicks", 5); }
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/* TAMING */
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/* TAMING */
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public int getGoreChanceMax() { return config.getInt("Skills.Taming.Gore_ChanceMax", 100); }
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public int getGoreChanceMax() { return config.getInt("Skills.Taming.Gore_ChanceMax", 100); }
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public int getGoreMaxBonusLevel() { return config.getInt("Skills.Taming.Gore_MaxBonusLevel", 1000); }
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public int getGoreMaxBonusLevel() { return config.getInt("Skills.Taming.Gore_MaxBonusLevel", 1000); }
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@ -84,6 +84,8 @@ public class WoodCutting {
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if (health >= 2) {
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if (health >= 2) {
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Combat.dealDamage(player, random.nextInt(health - 1));
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Combat.dealDamage(player, random.nextInt(health - 1));
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}
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}
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inHand.setDurability((short) (inHand.getType().getMaxDurability()));
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return;
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}
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}
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}
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}
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else if ((inHand.getDurability() + durabilityLoss >= inHand.getType().getMaxDurability()) || inHand.getType().equals(Material.AIR)) {
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else if ((inHand.getDurability() + durabilityLoss >= inHand.getType().getMaxDurability()) || inHand.getType().equals(Material.AIR)) {
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@ -94,6 +96,8 @@ public class WoodCutting {
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if (health >= 2) {
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if (health >= 2) {
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Combat.dealDamage(player, random.nextInt(health - 1));
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Combat.dealDamage(player, random.nextInt(health - 1));
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}
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}
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inHand.setDurability((short) (inHand.getType().getMaxDurability()));
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return;
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}
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}
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/* Damage the tool */
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/* Damage the tool */
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@ -77,8 +77,8 @@ Skills:
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Bleed_MaxBonusLevel: 750
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Bleed_MaxBonusLevel: 750
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Bleed_MaxTicks: 3
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Bleed_MaxTicks: 3
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Bleed_BaseTicks: 2
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Bleed_BaseTicks: 2
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CounterAttack_ChanceMax: 30
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Counter_ChanceMax: 30
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CounterAttack_MaxBonusLevel: 600
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Counter_MaxBonusLevel: 600
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Counter_DamageModifier: 2
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Counter_DamageModifier: 2
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SerratedStrikes_DamageModifier: 4
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SerratedStrikes_DamageModifier: 4
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SerratedStrikes_BleedTicks: 5
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SerratedStrikes_BleedTicks: 5
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