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Add missing skill properties to archery config
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@ -13,6 +13,9 @@ public class ConfigArchery {
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@Setting(value = "Skill-Shot")
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private ConfigArcherySkillShot skillShot = new ConfigArcherySkillShot();
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@Setting("Arrow-Retrieval")
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private ConfigArcheryArrowRetrieval arrowRetrieval = new ConfigArcheryArrowRetrieval();
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public ConfigArcheryDaze getDaze() {
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return daze;
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}
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@ -0,0 +1,25 @@
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package com.gmail.nossr50.config.hocon.skills.archery;
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import com.gmail.nossr50.config.ConfigConstants;
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import com.gmail.nossr50.datatypes.skills.properties.AbstractMaxBonusLevel;
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import com.gmail.nossr50.datatypes.skills.properties.MaxBonusLevel;
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import ninja.leaping.configurate.objectmapping.Setting;
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import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable;
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@ConfigSerializable
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public class ConfigArcheryArrowRetrieval {
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@Setting(value = ConfigConstants.MAX_CHANCE_FIELD_NAME, comment = ConfigConstants.MAX_CHANCE_FIELD_DESCRIPTION)
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private double maxChance = 100.0D;
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@Setting(value = ConfigConstants.MAX_BONUS_LEVEL_FIELD_NAME)
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private MaxBonusLevel maxBonusLevel = new AbstractMaxBonusLevel(100);
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public double getMaxChance() {
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return maxChance;
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}
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public MaxBonusLevel getMaxBonusLevel() {
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return maxBonusLevel;
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}
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}
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@ -15,7 +15,7 @@ public class ConfigArcheryDaze {
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+ "\nDefault value: "+DAZE_MAX_CHANCE_DEFAULT)
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private double maxChance = DAZE_MAX_CHANCE_DEFAULT;
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@Setting(value = "Max-Bonus-Level")
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@Setting(value = ConfigConstants.MAX_BONUS_LEVEL_FIELD_NAME)
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private MaxBonusLevel maxBonusLevel = new AbstractMaxBonusLevel(100);
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@Setting(value = "Bonus-Damage", comment = "How much bonus damage is applied when daze is applied to a target." +
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@ -488,7 +488,7 @@ Skills:
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Standard: 100
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RetroMode: 1000
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AntiTheft: false
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ArrowDeflect:
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ArrowDeflect:32
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# ChanceMax: Maximum chance of deflecting arrows
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# MaxBonusLevel: Level when the maximum chance to deflect is reached
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ChanceMax: 50.0
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