mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-12-31 21:18:16 +01:00
Assorted cleanup.
This commit is contained in:
parent
a3da6b7df5
commit
dc6a2b654e
@ -29,18 +29,16 @@ public class Item {
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PlayerProfile PP = Users.getProfile(player);
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ItemStack is = player.getItemInHand();
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Block block = player.getLocation().getBlock();
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int chimaeraID = LoadProperties.chimaeraId;
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int itemsUsed = LoadProperties.feathersConsumedByChimaeraWing;
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int amount = is.getAmount();
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if (mcPermissions.getInstance().chimaeraWing(player) && is.getTypeId() == chimaeraID) {
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if (Skills.cooldownOver(player, PP.getRecentlyHurt(), 60) && amount >= itemsUsed) {
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player.setItemInHand(new ItemStack(chimaeraID, amount - itemsUsed));
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if (mcPermissions.getInstance().chimaeraWing(player) && is.getTypeId() == LoadProperties.chimaeraId) {
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if (Skills.cooldownOver(PP.getRecentlyHurt(), 60) && amount >= LoadProperties.feathersConsumedByChimaeraWing) {
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player.setItemInHand(new ItemStack(LoadProperties.chimaeraId, amount - LoadProperties.feathersConsumedByChimaeraWing));
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for (int blockY = block.getY(); blockY < player.getWorld().getMaxHeight(); blockY++) {
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if (player.getLocation().getWorld().getBlockAt(block.getX(), blockY, block.getZ()).getType() != Material.AIR) {
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for (int y = 0; block.getY() + y < player.getWorld().getMaxHeight(); y++) {
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if (!block.getRelative(0, y, 0).getType().equals(Material.AIR)) {
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player.sendMessage(mcLocale.getString("Item.ChimaeraWingFail"));
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player.teleport(player.getLocation().getWorld().getBlockAt(block.getX(), (blockY - 1), block.getZ()).getLocation());
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player.teleport(block.getRelative(0, y - 1, 0).getLocation());
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return;
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}
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}
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@ -54,10 +52,10 @@ public class Item {
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player.sendMessage(mcLocale.getString("Item.ChimaeraWingPass"));
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}
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else if (!Skills.cooldownOver(player, PP.getRecentlyHurt(), 60) && is.getAmount() >= itemsUsed) {
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player.sendMessage(mcLocale.getString("Item.InjuredWait", new Object[] {Skills.calculateTimeLeft(player, PP.getRecentlyHurt(), 60)}));
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else if (!Skills.cooldownOver(PP.getRecentlyHurt(), 60) && is.getAmount() >= LoadProperties.feathersConsumedByChimaeraWing) {
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player.sendMessage(mcLocale.getString("Item.InjuredWait", new Object[] {Skills.calculateTimeLeft(PP.getRecentlyHurt(), 60)}));
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}
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else if (is.getTypeId() == LoadProperties.chimaeraId && is.getAmount() <= itemsUsed) {
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else if (is.getAmount() <= LoadProperties.feathersConsumedByChimaeraWing) {
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player.sendMessage(mcLocale.getString("Item.NeedFeathers"));
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}
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}
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@ -239,6 +239,7 @@ public class BlastMining {
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final byte SNOW = 78;
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final byte AIR = 0;
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final int BLOCKS_AWAY = 100;
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final int TIME_CONVERSION_FACTOR = 1000;
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PlayerProfile PP = Users.getProfile(player);
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HashSet<Byte> transparent = new HashSet<Byte>();
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@ -253,8 +254,8 @@ public class BlastMining {
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AbilityType ability = AbilityType.BLAST_MINING;
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/* Check Cooldown */
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if(!Skills.cooldownOver(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown())) {
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player.sendMessage(mcLocale.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + Skills.calculateTimeLeft(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown()) + "s)");
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if(!Skills.cooldownOver(PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown())) {
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player.sendMessage(mcLocale.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + Skills.calculateTimeLeft(PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown()) + "s)");
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return;
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}
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File diff suppressed because it is too large
Load Diff
@ -23,315 +23,423 @@ import com.gmail.nossr50.datatypes.ToolType;
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import com.gmail.nossr50.events.McMMOPlayerLevelUpEvent;
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import com.gmail.nossr50.locale.mcLocale;
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public class Skills
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{
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public static boolean cooldownOver(Player player, long oldTime, int cooldown){
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long currentTime = System.currentTimeMillis();
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if(currentTime - oldTime >= (cooldown * 1000))
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return true;
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else
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return false;
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}
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public static int calculateTimeLeft(Player player, long deactivatedTimeStamp, int cooldown)
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{
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return (int) (((deactivatedTimeStamp + (cooldown * 1000)) - System.currentTimeMillis())/1000);
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public class Skills {
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private final static int TIME_CONVERSION_FACTOR = 1000;
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private final static int MAX_DISTANCE_AWAY = 10;
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/**
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* Checks to see if the cooldown for an item or ability is expired.
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*
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* @param oldTime The time the ability or item was last used
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* @param cooldown The amount of time that must pass between uses
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* @return true if the cooldown is over, false otherwise
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*/
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public static boolean cooldownOver(long oldTime, int cooldown){
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long currentTime = System.currentTimeMillis();
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if (currentTime - oldTime >= (cooldown * TIME_CONVERSION_FACTOR)) {
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return true;
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}
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else {
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return false;
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}
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}
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public static void watchCooldown(Player player, PlayerProfile PP, long curTime, AbilityType ability)
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{
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if(!ability.getInformed(PP) && curTime - (PP.getSkillDATS(ability) * 1000) >= (ability.getCooldown() * 1000))
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{
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ability.setInformed(PP, true);
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player.sendMessage(ability.getAbilityRefresh());
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}
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/**
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* Calculate the time remaining until the cooldown expires.
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*
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* @param deactivatedTimeStamp Time of deactivation
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* @param cooldown The length of the cooldown
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* @return the number of seconds remaining before the cooldown expires
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*/
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public static int calculateTimeLeft(long deactivatedTimeStamp, int cooldown) {
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return (int) (((deactivatedTimeStamp + (cooldown * TIME_CONVERSION_FACTOR)) - System.currentTimeMillis()) / TIME_CONVERSION_FACTOR);
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}
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public static void activationCheck(Player player, SkillType skill)
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{
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if(LoadProperties.enableOnlyActivateWhenSneaking && !player.isSneaking())
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return;
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PlayerProfile PP = Users.getProfile(player);
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AbilityType ability = skill.getAbility();
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ToolType tool = skill.getTool();
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if(!PP.getAbilityUse() || PP.getSuperBreakerMode() || PP.getSerratedStrikesMode() || PP.getTreeFellerMode() || PP.getGreenTerraMode() || PP.getBerserkMode() || PP.getGigaDrillBreakerMode())
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return;
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//Woodcutting & Axes need to be treated differently
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//Basically the tool always needs to ready and we check to see if the cooldown is over when the user takes action
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if(skill == SkillType.WOODCUTTING || skill == SkillType.AXES)
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{
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if(tool.inHand(player.getItemInHand()) && !tool.getToolMode(PP))
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{
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if(LoadProperties.enableAbilityMessages)
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/**
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* Sends a message to the player when the cooldown expires.
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*
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* @param player The player to send a message to
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* @param PP The profile of the player
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* @param curTime The current system time
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* @param ability The ability to watch cooldowns for
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*/
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public static void watchCooldown(Player player, PlayerProfile PP, long curTime, AbilityType ability) {
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if (!ability.getInformed(PP) && curTime - (PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR) >= (ability.getCooldown() * TIME_CONVERSION_FACTOR)) {
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ability.setInformed(PP, true);
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player.sendMessage(ability.getAbilityRefresh());
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}
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}
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/**
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* Process activating abilities & readying the tool.
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*
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* @param player The player using the ability
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* @param skill The skill the ability is tied to
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*/
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public static void activationCheck(Player player, SkillType skill) {
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if (LoadProperties.enableOnlyActivateWhenSneaking && !player.isSneaking()) {
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return;
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}
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PlayerProfile PP = Users.getProfile(player);
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AbilityType ability = skill.getAbility();
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ToolType tool = skill.getTool();
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ItemStack inHand = player.getItemInHand();
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/* Check if any abilities are active */
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if (!PP.getAbilityUse() || PP.getSuperBreakerMode() || PP.getSerratedStrikesMode() || PP.getTreeFellerMode() || PP.getGreenTerraMode() || PP.getBerserkMode() || PP.getGigaDrillBreakerMode()) {
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return;
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}
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/* Woodcutting & Axes need to be treated differently.
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* Basically the tool always needs to ready and we check to see if the cooldown is over when the user takes action
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*/
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if (skill == SkillType.WOODCUTTING || skill == SkillType.AXES) {
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if (tool.inHand(inHand) && !tool.getToolMode(PP)) {
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if (LoadProperties.enableAbilityMessages) {
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player.sendMessage(tool.getRaiseTool());
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}
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tool.setToolATS(PP, System.currentTimeMillis());
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tool.setToolMode(PP, true);
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}
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} else if(ability.getPermissions(player) && tool.inHand(player.getItemInHand()) && !tool.getToolMode(PP))
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{
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if(!ability.getMode(PP) && !cooldownOver(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown()))
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{
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player.sendMessage(mcLocale.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown()) + "s)");
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return;
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}
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if(LoadProperties.enableAbilityMessages)
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player.sendMessage(tool.getRaiseTool());
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tool.setToolATS(PP, System.currentTimeMillis());
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tool.setToolMode(PP, true);
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}
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}
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public static void monitorSkill(Player player, PlayerProfile PP, long curTime, SkillType skill)
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{
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ToolType tool = skill.getTool();
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AbilityType ability = skill.getAbility();
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if(tool.getToolMode(PP) && curTime - (tool.getToolATS(PP) * 1000) >= 4000)
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{
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tool.setToolMode(PP, false);
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player.sendMessage(tool.getLowerTool());
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}
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if(ability.getPermissions(player))
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{
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if(ability.getMode(PP) && (PP.getSkillDATS(ability) * 1000) <= curTime)
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{
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ability.setMode(PP, false);
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ability.setInformed(PP, false);
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player.sendMessage(ability.getAbilityOff());
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for(Player y : player.getWorld().getPlayers())
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{
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if(y != player && m.isNear(player.getLocation(), y.getLocation(), 10))
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y.sendMessage(ability.getAbilityPlayerOff(player));
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}
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}
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}
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}
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public static void ProcessLeaderboardUpdate(SkillType skillType, Player player)
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{
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PlayerProfile PP = Users.getProfile(player);
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PlayerStat ps = new PlayerStat();
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if(skillType != SkillType.ALL)
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ps.statVal = PP.getSkillLevel(skillType);
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else
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ps.statVal = m.getPowerLevel(player, PP);
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ps.name = player.getName();
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Leaderboard.updateLeaderboard(ps, skillType);
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}
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public static void XpCheckSkill(SkillType skillType, Player player)
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{
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PlayerProfile PP = Users.getProfile(player);
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if(PP.getSkillXpLevel(skillType) >= PP.getXpToLevel(skillType))
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{
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int skillups = 0;
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while(PP.getSkillXpLevel(skillType) >= PP.getXpToLevel(skillType))
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{
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if(skillType.getMaxLevel() >= PP.getSkillLevel(skillType) + 1)
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{
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skillups++;
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PP.removeXP(skillType, PP.getXpToLevel(skillType));
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PP.skillUp(skillType, 1);
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McMMOPlayerLevelUpEvent eventToFire = new McMMOPlayerLevelUpEvent(player, skillType);
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Bukkit.getPluginManager().callEvent(eventToFire);
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} else
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{
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PP.removeXP(skillType, PP.getXpToLevel(skillType));
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}
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}
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if(!LoadProperties.useMySQL)
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{
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ProcessLeaderboardUpdate(skillType, player);
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ProcessLeaderboardUpdate(SkillType.ALL, player);
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}
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String capitalized = m.getCapitalized(skillType.toString());
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//Contrib stuff
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if(LoadProperties.spoutEnabled && player instanceof SpoutPlayer)
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{
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SpoutPlayer sPlayer = SpoutManager.getPlayer(player);
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if(sPlayer.isSpoutCraftEnabled())
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{
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SpoutStuff.levelUpNotification(skillType, sPlayer);
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} else
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{
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player.sendMessage(mcLocale.getString("Skills."+capitalized+"Up", new Object[] {String.valueOf(skillups), PP.getSkillLevel(skillType)}));
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}
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}
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else
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player.sendMessage(mcLocale.getString("Skills."+capitalized+"Up", new Object[] {String.valueOf(skillups), PP.getSkillLevel(skillType)}));
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}
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if(LoadProperties.xpbar && LoadProperties.spoutEnabled)
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{
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SpoutPlayer sPlayer = SpoutManager.getPlayer(player);
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if(sPlayer.isSpoutCraftEnabled())
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{
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SpoutStuff.updateXpBar(sPlayer);
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}
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}
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}
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public static void XpCheckAll(Player player)
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{
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for(SkillType x : SkillType.values())
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{
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//Don't want to do anything with this one
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if(x == SkillType.ALL)
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continue;
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XpCheckSkill(x, player);
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}
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}
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public static SkillType getSkillType(String skillName)
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{
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for(SkillType x : SkillType.values())
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{
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if(x.toString().equals(skillName.toUpperCase()))
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return x;
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}
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return null;
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}
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public static boolean isSkill(String skillname){
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skillname = skillname.toUpperCase();
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for(SkillType x : SkillType.values())
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{
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if(x.toString().equals(skillname))
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return true;
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}
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return false;
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}
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//We should probably rework this - it's a fairly ugly way to do this, compared to our other command formatting.
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public static String getSkillStats(String skillname, Integer level, Integer XP, Integer XPToLevel)
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{
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ChatColor parColor = ChatColor.DARK_AQUA;
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ChatColor xpColor = ChatColor.GRAY;
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ChatColor LvlColor = ChatColor.GREEN;
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ChatColor skillColor = ChatColor.YELLOW;
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return skillColor+skillname+LvlColor+level+parColor+" XP"+"("+xpColor+XP+parColor+"/"+xpColor+XPToLevel+parColor+")";
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}
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public static boolean hasCombatSkills(Player player)
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{
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if(mcPermissions.getInstance().axes(player) || mcPermissions.getInstance().archery(player) || mcPermissions.getInstance().swords(player) || mcPermissions.getInstance().taming(player) || mcPermissions.getInstance().unarmed(player))
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return true;
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else
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return false;
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}
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public static boolean hasGatheringSkills(Player player)
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{
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if(mcPermissions.getInstance().excavation(player) || mcPermissions.getInstance().fishing(player) || mcPermissions.getInstance().herbalism(player) || mcPermissions.getInstance().mining(player) || mcPermissions.getInstance().woodcutting(player))
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return true;
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else
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return false;
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}
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public static boolean hasMiscSkills(Player player)
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{
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if(mcPermissions.getInstance().acrobatics(player) || mcPermissions.getInstance().repair(player))
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return true;
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else
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return false;
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}
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public static void abilityDurabilityLoss(ItemStack inhand, int durabilityLoss)
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{
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if(LoadProperties.toolsLoseDurabilityFromAbilities)
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{
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if(!inhand.containsEnchantment(Enchantment.DURABILITY))
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{
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inhand.setDurability((short)(inhand.getDurability()+durabilityLoss));
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}
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}
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else if (ability.getPermissions(player) && tool.inHand(inHand) && !tool.getToolMode(PP)) {
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if (!ability.getMode(PP) && !cooldownOver(PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown())) {
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player.sendMessage(mcLocale.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown()) + "s)");
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return;
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}
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if (LoadProperties.enableAbilityMessages) {
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player.sendMessage(tool.getRaiseTool());
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}
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tool.setToolATS(PP, System.currentTimeMillis());
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tool.setToolMode(PP, true);
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}
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}
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/**
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* Monitors various things relating to skill abilities.
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*
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* @param player The player using the skill
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* @param PP The profile of the player
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* @param curTime The current system time
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* @param skill The skill being monitored
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*/
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public static void monitorSkill(Player player, PlayerProfile PP, long curTime, SkillType skill) {
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final int FOUR_SECONDS = 4000;
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ToolType tool = skill.getTool();
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AbilityType ability = skill.getAbility();
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if (tool.getToolMode(PP) && curTime - (tool.getToolATS(PP) * TIME_CONVERSION_FACTOR) >= FOUR_SECONDS) {
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tool.setToolMode(PP, false);
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player.sendMessage(tool.getLowerTool());
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}
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if (ability.getPermissions(player)) {
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if (ability.getMode(PP) && (PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR) <= curTime) {
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ability.setMode(PP, false);
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ability.setInformed(PP, false);
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player.sendMessage(ability.getAbilityOff());
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for (Player y : player.getWorld().getPlayers()) {
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if (y != player && m.isNear(player.getLocation(), y.getLocation(), MAX_DISTANCE_AWAY)) {
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y.sendMessage(ability.getAbilityPlayerOff(player));
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}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update the leaderboards.
|
||||
*
|
||||
* @param skillType The skill to update the leaderboards for
|
||||
* @param player The player whose skill to update
|
||||
*/
|
||||
public static void ProcessLeaderboardUpdate(SkillType skillType, Player player) {
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
PlayerStat ps = new PlayerStat();
|
||||
|
||||
if (skillType != SkillType.ALL) {
|
||||
ps.statVal = PP.getSkillLevel(skillType);
|
||||
}
|
||||
else {
|
||||
ps.statVal = m.getPowerLevel(player, PP);
|
||||
}
|
||||
|
||||
ps.name = player.getName();
|
||||
Leaderboard.updateLeaderboard(ps, skillType);
|
||||
}
|
||||
|
||||
/**
|
||||
* Check the XP of a skill.
|
||||
*
|
||||
* @param skillType The skill to check
|
||||
* @param player The player whose skill to check
|
||||
*/
|
||||
public static void XpCheckSkill(SkillType skillType, Player player) {
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
|
||||
if (PP.getSkillXpLevel(skillType) >= PP.getXpToLevel(skillType)) {
|
||||
int skillups = 0;
|
||||
|
||||
while (PP.getSkillXpLevel(skillType) >= PP.getXpToLevel(skillType)) {
|
||||
if (skillType.getMaxLevel() >= PP.getSkillLevel(skillType) + 1) {
|
||||
skillups++;
|
||||
PP.removeXP(skillType, PP.getXpToLevel(skillType));
|
||||
PP.skillUp(skillType, 1);
|
||||
|
||||
McMMOPlayerLevelUpEvent eventToFire = new McMMOPlayerLevelUpEvent(player, skillType);
|
||||
Bukkit.getPluginManager().callEvent(eventToFire);
|
||||
}
|
||||
else {
|
||||
PP.removeXP(skillType, PP.getXpToLevel(skillType));
|
||||
}
|
||||
}
|
||||
|
||||
if (!LoadProperties.useMySQL) {
|
||||
ProcessLeaderboardUpdate(skillType, player);
|
||||
ProcessLeaderboardUpdate(SkillType.ALL, player);
|
||||
}
|
||||
|
||||
String capitalized = m.getCapitalized(skillType.toString());
|
||||
|
||||
/* Spout Stuff */
|
||||
if (LoadProperties.spoutEnabled && player instanceof SpoutPlayer) {
|
||||
SpoutPlayer sPlayer = SpoutManager.getPlayer(player);
|
||||
|
||||
if (sPlayer.isSpoutCraftEnabled()) {
|
||||
if (LoadProperties.xpbar) {
|
||||
SpoutStuff.updateXpBar(sPlayer);
|
||||
}
|
||||
|
||||
SpoutStuff.levelUpNotification(skillType, sPlayer);
|
||||
}
|
||||
else {
|
||||
player.sendMessage(mcLocale.getString("Skills."+capitalized+"Up", new Object[] {String.valueOf(skillups), PP.getSkillLevel(skillType)}));
|
||||
}
|
||||
}
|
||||
else {
|
||||
player.sendMessage(mcLocale.getString("Skills."+capitalized+"Up", new Object[] {String.valueOf(skillups), PP.getSkillLevel(skillType)}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check XP of all skills.
|
||||
*
|
||||
* @param player The player to check XP for.
|
||||
*/
|
||||
public static void XpCheckAll(Player player) {
|
||||
for (SkillType x : SkillType.values()) {
|
||||
//Don't want to do anything with this one
|
||||
if (x == SkillType.ALL) {
|
||||
continue;
|
||||
}
|
||||
|
||||
XpCheckSkill(x, player);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the skill represented by the given string
|
||||
*
|
||||
* @param skillName The name of the skill
|
||||
* @return the SkillType if it exists, null otherwise
|
||||
*/
|
||||
public static SkillType getSkillType(String skillName) {
|
||||
for (SkillType x : SkillType.values()) {
|
||||
if (x.toString().equals(skillName.toUpperCase()))
|
||||
return x;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if the given string represents a valid skill
|
||||
*
|
||||
* @param skillname The name of the skill to check
|
||||
* @return true if this is a valid skill, false otherwise
|
||||
*/
|
||||
public static boolean isSkill(String skillName) {
|
||||
if (getSkillType(skillName) != null) {
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the format string for
|
||||
* @param skillname
|
||||
* @param level
|
||||
* @param XP
|
||||
* @param XPToLevel
|
||||
* @return
|
||||
*/
|
||||
public static String getSkillStats(String skillname, Integer level, Integer XP, Integer XPToLevel) {
|
||||
//TODO: Ditch this function in favor of better locale setup.
|
||||
|
||||
ChatColor parColor = ChatColor.DARK_AQUA;
|
||||
ChatColor xpColor = ChatColor.GRAY;
|
||||
ChatColor LvlColor = ChatColor.GREEN;
|
||||
ChatColor skillColor = ChatColor.YELLOW;
|
||||
|
||||
return skillColor + skillname + LvlColor + level + parColor +" XP" + "(" + xpColor + XP + parColor + "/" + xpColor + XPToLevel + parColor + ")";
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the player has any combat skill permissions.
|
||||
*
|
||||
* @param player The player to check permissions for
|
||||
* @return true if the player has combat skills, false otherwise
|
||||
*/
|
||||
public static boolean hasCombatSkills(Player player) {
|
||||
if (mcPermissions.getInstance().axes(player)
|
||||
|| mcPermissions.getInstance().archery(player)
|
||||
|| mcPermissions.getInstance().swords(player)
|
||||
|| mcPermissions.getInstance().taming(player)
|
||||
|| mcPermissions.getInstance().unarmed(player)) {
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the player has any gathering skill permissions.
|
||||
*
|
||||
* @param player The player to check permissions for
|
||||
* @return true if the player has gathering skills, false otherwise
|
||||
*/
|
||||
public static boolean hasGatheringSkills(Player player) {
|
||||
if (mcPermissions.getInstance().excavation(player)
|
||||
|| mcPermissions.getInstance().fishing(player)
|
||||
|| mcPermissions.getInstance().herbalism(player)
|
||||
|| mcPermissions.getInstance().mining(player)
|
||||
|| mcPermissions.getInstance().woodcutting(player)) {
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the player has any misc skill permissions.
|
||||
*
|
||||
* @param player The player to check permissions for
|
||||
* @return true if the player has misc skills, false otherwise
|
||||
*/
|
||||
public static boolean hasMiscSkills(Player player) {
|
||||
if (mcPermissions.getInstance().acrobatics(player) || mcPermissions.getInstance().repair(player)) {
|
||||
return true;
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle tool durability loss from abilities.
|
||||
*
|
||||
* @param inhand The item to damage
|
||||
* @param durabilityLoss The durability to remove from the item
|
||||
*/
|
||||
public static void abilityDurabilityLoss(ItemStack inhand, int durabilityLoss) {
|
||||
if (LoadProperties.toolsLoseDurabilityFromAbilities) {
|
||||
if (!inhand.containsEnchantment(Enchantment.DURABILITY)) {
|
||||
inhand.setDurability((short) (inhand.getDurability() + durabilityLoss));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check to see if an ability can be activated.
|
||||
*
|
||||
*
|
||||
* @param player The player activating the ability
|
||||
* @param type The skill the ability is based on
|
||||
*/
|
||||
public static void abilityCheck(Player player, SkillType type)
|
||||
{
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
AbilityType ability = type.getAbility();
|
||||
if(type.getTool().inHand(player.getItemInHand()))
|
||||
{
|
||||
if(type.getTool().getToolMode(PP))
|
||||
type.getTool().setToolMode(PP, false);
|
||||
|
||||
//Axes and Woodcutting are odd because they share the same tool so we show them the too tired message when they take action
|
||||
if(type == SkillType.WOODCUTTING || type == SkillType.AXES)
|
||||
{
|
||||
if(!ability.getMode(PP) && !cooldownOver(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown()))
|
||||
{
|
||||
player.sendMessage(mcLocale.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown()) + "s)");
|
||||
public static void abilityCheck(Player player, SkillType type) {
|
||||
PlayerProfile PP = Users.getProfile(player);
|
||||
AbilityType ability = type.getAbility();
|
||||
|
||||
if (type.getTool().inHand(player.getItemInHand())) {
|
||||
if (type.getTool().getToolMode(PP)) {
|
||||
type.getTool().setToolMode(PP, false);
|
||||
}
|
||||
|
||||
/* Axes and Woodcutting are odd because they share the same tool.
|
||||
* We show them the too tired message when they take action.
|
||||
*/
|
||||
if (type == SkillType.WOODCUTTING || type == SkillType.AXES) {
|
||||
if (!ability.getMode(PP) && !cooldownOver(PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown())) {
|
||||
player.sendMessage(mcLocale.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + calculateTimeLeft(PP.getSkillDATS(ability) * TIME_CONVERSION_FACTOR, ability.getCooldown()) + "s)");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
int ticks = 2 + (PP.getSkillLevel(type) / 50);
|
||||
if(!ability.getMode(PP) && cooldownOver(player, PP.getSkillDATS(ability), ability.getCooldown()))
|
||||
{
|
||||
player.sendMessage(ability.getAbilityOn());
|
||||
for(Player y : player.getWorld().getPlayers())
|
||||
{
|
||||
if(y != player && m.isNear(player.getLocation(), y.getLocation(), 10))
|
||||
y.sendMessage(ability.getAbilityPlayer(player));
|
||||
}
|
||||
PP.setSkillDATS(ability, System.currentTimeMillis()+(ticks*1000));
|
||||
ability.setMode(PP, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean triggerCheck(Player player, Block block, AbilityType ability) {
|
||||
boolean activate = true;
|
||||
|
||||
if (!ability.getPermissions(player)) {
|
||||
activate = false;
|
||||
return activate;
|
||||
}
|
||||
|
||||
switch (ability) {
|
||||
case BERSERK:
|
||||
case GIGA_DRILL_BREAKER:
|
||||
case SUPER_BREAKER:
|
||||
case LEAF_BLOWER:
|
||||
if (!m.blockBreakSimulate(block, player, true)) {
|
||||
activate = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
case GREEN_TERRA:
|
||||
if (!ability.blockCheck(block.getType())) {
|
||||
activate = false;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
activate = false;
|
||||
break;
|
||||
}
|
||||
return activate;
|
||||
int ticks = 2 + (PP.getSkillLevel(type) / 50);
|
||||
|
||||
if (!ability.getMode(PP) && cooldownOver(PP.getSkillDATS(ability), ability.getCooldown())) {
|
||||
player.sendMessage(ability.getAbilityOn());
|
||||
|
||||
for (Player y : player.getWorld().getPlayers()) {
|
||||
if (y != player && m.isNear(player.getLocation(), y.getLocation(), MAX_DISTANCE_AWAY)) {
|
||||
y.sendMessage(ability.getAbilityPlayer(player));
|
||||
}
|
||||
}
|
||||
|
||||
PP.setSkillDATS(ability, System.currentTimeMillis()+(ticks * TIME_CONVERSION_FACTOR));
|
||||
ability.setMode(PP, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check to see if ability should be triggered.
|
||||
*
|
||||
* @param player The player using the ability
|
||||
* @param block The block modified by the ability
|
||||
* @param ability The ability to check
|
||||
* @return true if the ability should activate, false otherwise
|
||||
*/
|
||||
public static boolean triggerCheck(Player player, Block block, AbilityType ability) {
|
||||
boolean activate = true;
|
||||
|
||||
if (!ability.getPermissions(player)) {
|
||||
activate = false;
|
||||
return activate;
|
||||
}
|
||||
|
||||
switch (ability) {
|
||||
case BERSERK:
|
||||
case GIGA_DRILL_BREAKER:
|
||||
case SUPER_BREAKER:
|
||||
case LEAF_BLOWER:
|
||||
if (!m.blockBreakSimulate(block, player, true)) {
|
||||
activate = false;
|
||||
break;
|
||||
}
|
||||
|
||||
case GREEN_TERRA:
|
||||
if (!ability.blockCheck(block.getType())) {
|
||||
activate = false;
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
activate = false;
|
||||
break;
|
||||
}
|
||||
|
||||
return activate;
|
||||
}
|
||||
}
|
||||
|
@ -215,10 +215,6 @@ mcPlayerListener.GreenThumb=[[YELLOW]]**GRUENER DAUMEN**
|
||||
mcPlayerListener.GreenThumbFail=[[DARK_RED]]**YELLOW THUMB FEHLGESCHLAGEN**
|
||||
mcPlayerListener.HerbalismSkill=[[YELLOW]]Kraeuterkunde Skill [[DARK_AQUA]](Herbalism):
|
||||
mcPlayerListener.MiningSkill=[[YELLOW]]Bergbau Skill [[DARK_AQUA]](Mining):
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn ist freigegeben
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Lege deinen myspawn erst mit einem Bett fest
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn wurde an deine aktuelle Position gesetzt
|
||||
mcPlayerListener.MyspawnTimeNotice=Du musst {0}m {1}s warten um myspawn zu nutzen
|
||||
mcPlayerListener.NoPermission=unzureichende mcPermissions.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_AQUA]]Skills ohne Zugriff sind ausgeblendet
|
||||
mcPlayerListener.NotInParty=[[RED]]Du bist in keiner Gruppe.
|
||||
|
@ -217,10 +217,6 @@ mcPlayerListener.GreenThumb=[[GREEN]]**GREEN THUMB**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**GREEN THUMB FAIL**
|
||||
mcPlayerListener.HerbalismSkill=Herbalism:
|
||||
mcPlayerListener.MiningSkill=Mining:
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is now cleared.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Configure your myspawn first with a bed.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn has been set to your current location.
|
||||
mcPlayerListener.MyspawnTimeNotice=You must wait {0}m {1}s to use myspawn
|
||||
mcPlayerListener.NoPermission=Insufficient mcPermissions.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]If you don't have access to a skill it will not be shown here.
|
||||
mcPlayerListener.NotInParty=[[RED]]You are not in a party.
|
||||
|
@ -215,10 +215,6 @@ mcPlayerListener.GreenThumb=[[GREEN]]**DEDOS VERDES**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**DEDOS VERDES FALLIDO**
|
||||
mcPlayerListener.HerbalismSkill=Herboristeria:
|
||||
mcPlayerListener.MiningSkill=Minar:
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn esta ahora limpio.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Configura tu myspawn primero con una cama.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn ha sido establecido hacia tu localizacion actual.
|
||||
mcPlayerListener.MyspawnTimeNotice=Tienes que esperar {0}min {1}seg para usar myspawn
|
||||
mcPlayerListener.NoPermission=mcPermisos insuficientes
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si no tienes acceso a una habilidad no seras mostrado aqui.
|
||||
mcPlayerListener.NotInParty=[[RED]]No estas en una fiesta.
|
||||
|
@ -215,10 +215,6 @@ mcPlayerListener.GreenThumb=[[GREEN]]**VIHERPEUKALO**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**VIHERPEUKALO EPÄONNISTUI**
|
||||
mcPlayerListener.HerbalismSkill=[[YELLOW]]Yrttihoito:
|
||||
mcPlayerListener.MiningSkill=[[YELLOW]]Kaivanto:
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn on tyhjätty.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Määrää myspawnisi ensin laittamalla sänky maahan.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn on asetettu tämänhetkiseen sijaintiisi.
|
||||
mcPlayerListener.MyspawnTimeNotice=Sinun pitää odottaa {0}m {1}s käyttääksesi myspawnia
|
||||
mcPlayerListener.NoPermission=Puutteelliset oikeudet (mcPermissions)
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Jos sinulla ei ole käyttöoikeutta johonkin taitoon, sitä ei näytetä täällä.
|
||||
mcPlayerListener.NotInParty=[[RED]]Et ole ryhmässä.
|
||||
|
@ -215,10 +215,6 @@ mcPlayerListener.GreenThumb=[[GREEN]]**MAIN VERTE**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**MAIN VERTE A ECHOUÉ**
|
||||
mcPlayerListener.HerbalismSkill=[[YELLOW]]Herboriste (/Herbalism) :
|
||||
mcPlayerListener.MiningSkill=[[YELLOW]]Minage (/Mining):
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Votre point de spawn a été éffacé.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Dormez dans un lit pour définir votre point de spawn.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Votre point de spawn a été enregistré ici.
|
||||
mcPlayerListener.MyspawnTimeNotice=Vous devez attendre {0}m {1}s avant d'utiliser votre spawn
|
||||
mcPlayerListener.NoPermission=Vous n'avez pas les permissions nécessaires.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Si vous n'avez pas accès à une compé, elle ne sera pas affichée ici.
|
||||
mcPlayerListener.NotInParty=[[RED]]Vous n'êtes pas dans un groupe.
|
||||
|
@ -221,10 +221,6 @@ mcPlayerListener.GreenThumb=[[GREEN]]**GROENE VINGERS**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**GROENE VINNGERS MISLUKT**
|
||||
mcPlayerListener.HerbalismSkill=Landbouw:
|
||||
mcPlayerListener.MiningSkill=Mijnbouw:
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Myspawn is verwijderd.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Plaats Myspawn eerst door op een bed te drukken.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Myspawn is geplaatst op je huidige locatie.
|
||||
mcPlayerListener.MyspawnTimeNotice=Je moet {0}m {1}s wachten voordat je myspawn kan gebruiken.
|
||||
mcPlayerListener.NoPermission=Je hebt geen permissie.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Als je geen toegang hebt tot een skill wordt hij hier niet weergegeven.
|
||||
mcPlayerListener.NotInParty=[[RED]]Je zit niet in een party.
|
||||
|
@ -215,10 +215,6 @@ mcPlayerListener.GreenThumb=[[GREEN]]**UZYLES ZIELONEJ ZIEMI**
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**UZYWANIE ZIELONEJ ZIEMI NIE POWIODLO SIE**
|
||||
mcPlayerListener.HerbalismSkill=Zielarstwo:
|
||||
mcPlayerListener.MiningSkill=Gornictwo:
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Twoj spawn zostal usuniety.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Musisz ustawic swoj spawn za pomoca lozka.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Twoj spawn zostal ustawiony na twoje aktualne polozenie.
|
||||
mcPlayerListener.MyspawnTimeNotice=Musisz zaczekac {0} minut i {1} sekund aby przeteleportowac sie na spawn.
|
||||
mcPlayerListener.NoPermission=Brak mcPermissions.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Umiejetnosci, ktorych nie mozesz uzyc nie sa wyswietlane.
|
||||
mcPlayerListener.NotInParty=[[RED]]Nie jestes w grupie.
|
||||
|
@ -221,10 +221,6 @@ mcPlayerListener.GreenThumb=[[GREEN]]*DEDOS VERDES*
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]*DEDOS VERDES FALHOU*
|
||||
mcPlayerListener.HerbalismSkill=Herbalismo (Herbalism):
|
||||
mcPlayerListener.MiningSkill=Mineraçao (Mining):
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ponto de Spawn foi apagado.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Primeiro crie um spawn durmindo na cama.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Spawn foi gravado neste local.
|
||||
mcPlayerListener.MyspawnTimeNotice=Você precisa esperar {0}m {1}s para usar "myspawn"
|
||||
mcPlayerListener.NoPermission=Nao tem permissao para realizar esta açao.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Se você nao tem acesso a uma habilidade, ela nao será exibida aqui.
|
||||
mcPlayerListener.NotInParty=[[RED]]Você nao está em nenhuma equipe.
|
||||
|
@ -216,10 +216,6 @@ mcPlayerListener.GreenThumb=[[GREEN]]**"
|
||||
mcPlayerListener.GreenThumbFail=[[RED]]**"Çåëåíûé ôåðìåð" íåóäàëñÿ**
|
||||
mcPlayerListener.HerbalismSkill=Òðàâîâåäåíèå:
|
||||
mcPlayerListener.MiningSkill=Øàõò¸ðñòâî:
|
||||
mcPlayerListener.MyspawnCleared=[[DARK_AQUA]]Ваша кровать убрана.
|
||||
mcPlayerListener.MyspawnNotExist=[[RED]]Сделайте вашу точку появления возле кровати, поспав на кровати.
|
||||
mcPlayerListener.MyspawnSet=[[DARK_AQUA]]Моя точка появления сохранена в этой локации.
|
||||
mcPlayerListener.MyspawnTimeNotice=Вы должны подождать {0}m {1}s чтобы использовать появление около кровати
|
||||
mcPlayerListener.NoPermission=Íåäîñòàòî÷íûå ïðàâà.
|
||||
mcPlayerListener.NoSkillNote=[[DARK_GRAY]]Åñëè ó âàñ íåò äîñòóïà ê óìåíèþ, òî îíî çäåñü íå îòîáðàçèòñÿ.
|
||||
mcPlayerListener.NotInParty=[[RED]]Âû íå â ãðóïïå!
|
||||
|
Loading…
Reference in New Issue
Block a user