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Few minor locale fixes.
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@ -4,7 +4,6 @@ import java.text.MessageFormat;
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import java.util.Locale;
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import java.util.MissingResourceException;
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import java.util.ResourceBundle;
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import java.util.logging.Logger;
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import org.bukkit.ChatColor;
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@ -30,13 +29,16 @@ public class mcLocale {
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if (RESOURCE_BUNDLE == null) {
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Locale.setDefault(new Locale("en", "US"));
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String[] myLocale = LoadProperties.locale.split("[-_ ]");
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Locale locale = null;
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if (myLocale.length == 1)
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locale = new Locale(myLocale[0]);
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else if (myLocale.length >= 2)
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locale = new Locale(myLocale[0], myLocale[1]);
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if (myLocale.length == 1) {
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locale = new Locale(myLocale[0]);
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}
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else if (myLocale.length >= 2) {
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locale = new Locale(myLocale[0], myLocale[1]);
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}
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RESOURCE_BUNDLE = ResourceBundle.getBundle(BUNDLE_NAME, locale);
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}
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@ -116,16 +116,6 @@ Fishing.SkillName=FISHING
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Fishing.Skillup=[[YELLOW]]Fishing skill increased by {0}. Total ({1})
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#HERBALISM
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Herbalism.Ability.0=Green Terra (ABILITY)
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Herbalism.Ability.1=Spread the Terra, 3x Drops
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Herbalism.Ability.2=Green Thumb (Wheat)
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Herbalism.Ability.3=Auto-Plants wheat when harvesting
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Herbalism.Ability.4=Green Thumb (Cobble/Stone Brick)
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Herbalism.Ability.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
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Herbalism.Ability.6=Farmer's Diet
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Herbalism.Ability.7=Improves hunger restored from farmed foods
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Herbalism.Ability.8=Double Drops (All Herbs)
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Herbalism.Ability.9=Double the normal loot
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Herbalism.Ability.DoubleDropChance=[[RED]]Double Drop Chance: [[YELLOW]]{0}%
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Herbalism.Ability.FD=[[RED]]Farmers Diet: [[YELLOW]]Rank {0}
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Herbalism.Ability.GTe.Length=[[RED]]Green Terra Length: [[YELLOW]]{0}s
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@ -135,6 +125,16 @@ Herbalism.Ability.GTh.Stage=[[RED]]Green Thumb Stage: [[YELLOW]] Wheat grows in
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Herbalism.Ability.GTh=[[GREEN]]**GREEN THUMB**
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Herbalism.Ability.Lower=[[GRAY]]**YOU LOWER YOUR HOE**
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Herbalism.Ability.Ready=[[GREEN]]**YOU READY YOUR HOE**
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Herbalism.Effect.0=Green Terra (ABILITY)
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Herbalism.Effect.1=Spread the Terra, 3x Drops
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Herbalism.Effect.2=Green Thumb (Wheat)
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Herbalism.Effect.3=Auto-Plants wheat when harvesting
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Herbalism.Effect.4=Green Thumb (Cobble/Stone Brick)
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Herbalism.Effect.5=Cobblestone/Stone Brick -> Mossy w/ Seeds
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Herbalism.Effect.6=Farmer's Diet
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Herbalism.Effect.7=Improves hunger restored from farmed foods
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Herbalism.Effect.8=Double Drops (All Herbs)
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Herbalism.Effect.9=Double the normal loot
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Herbalism.Listener=Herbalism:
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Herbalism.SkillName=HERBALISM
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Herbalism.Skills.GTe.Off=[[RED]]**Green Terra has worn off**
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@ -145,16 +145,16 @@ Herbalism.Skills.GTe.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Green T
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Herbalism.Skillup=[[YELLOW]]Herbalism skill increased by {0}. Total ({1})
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#MINING
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Mining.Ability.0=Super Breaker (ABILITY)
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Mining.Ability.1=Speed+, Triple Drop Chance
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Mining.Ability.2=Double Drops
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Mining.Ability.3=Double the normal loot
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Mining.Ability.4=Blast Mining
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Mining.Ability.5=Bonuses to mining with TNT
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Mining.Ability.6=Bigger Bombs
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Mining.Ability.7=Increases TNT explosion radius
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Mining.Ability.8=Demolitions Expertise
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Mining.Ability.9=Decreases damage from TNT explosions
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Mining.Effect.0=Super Breaker (ABILITY)
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Mining.Effect.1=Speed+, Triple Drop Chance
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Mining.Effect.2=Double Drops
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Mining.Effect.3=Double the normal loot
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Mining.Effect.4=Blast Mining
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Mining.Effect.5=Bonuses to mining with TNT
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Mining.Effect.6=Bigger Bombs
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Mining.Effect.7=Increases TNT explosion radius
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Mining.Effect.8=Demolitions Expertise
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Mining.Effect.9=Decreases damage from TNT explosions
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Mining.Ability.Length=[[RED]]Super Breaker Length: [[YELLOW]]{0}s
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Mining.Ability.Locked.0=LOCKED UNTIL 125+ SKILL (BLAST MINING)
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Mining.Ability.Locked.1=LOCKED UNTIL 250+ SKILL (BIGGER BOMBS)
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