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Add more configuration to shake treasures
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@ -36,33 +36,7 @@ public class TreasureConfig extends ConfigLoader {
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public List<HylianTreasure> hylianFromFlowers = new ArrayList<HylianTreasure>();
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public List<HylianTreasure> hylianFromPots = new ArrayList<HylianTreasure>();
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public List<ShakeTreasure> shakeFromBlaze = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromCaveSpider = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromSpider = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromChicken = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromCow = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromCreeper = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromEnderman = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromGhast = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromHorse = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromIronGolem = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromMagmaCube = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromMushroomCow = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromPig = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromPigZombie = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromPlayer = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromSheep = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromShulker = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromSkeleton = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromSlime = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromSnowman = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromSquid = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromWitch = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromWitherSkeleton = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromZombie = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromRabbit = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromElderGuardian = new ArrayList<ShakeTreasure>();
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public List<ShakeTreasure> shakeFromGuardian = new ArrayList<ShakeTreasure>();
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public HashMap<EntityType, List<ShakeTreasure>> shakeMap = new HashMap<EntityType, List<ShakeTreasure>>();
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public HashMap<Rarity, List<FishingTreasure>> fishingRewards = new HashMap<Rarity, List<FishingTreasure>>();
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public HashMap<Rarity, List<EnchantmentTreasure>> fishingEnchantments = new HashMap<Rarity, List<EnchantmentTreasure>>();
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@ -174,7 +148,9 @@ public class TreasureConfig extends ConfigLoader {
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material = Material.COAL;
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} else if (materialName.contains("INVENTORY")) {
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// Use magic material BED_BLOCK to know that we're grabbing something from the inventory and not a normal treasure
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shakeFromPlayer.add(new ShakeTreasure(new ItemStack(Material.BED_BLOCK, 1, (byte) 0), 1, getInventoryStealDropChance(), getInventoryStealDropLevel()));
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if (!shakeMap.containsKey(EntityType.PLAYER))
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shakeMap.put(EntityType.PLAYER, new ArrayList<ShakeTreasure>());
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shakeMap.get(EntityType.PLAYER).add(new ShakeTreasure(new ItemStack(Material.BED_BLOCK, 1, (byte) 0), 1, getInventoryStealDropChance(), getInventoryStealDropLevel()));
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continue;
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} else {
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material = Material.matchMaterial(materialName);
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@ -316,62 +292,11 @@ public class TreasureConfig extends ConfigLoader {
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fishingRewards.get(rarity).add(new FishingTreasure(item, xp));
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} else if (isShake) {
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ShakeTreasure shakeTreasure = new ShakeTreasure(item, xp, dropChance, dropLevel);
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if (type.equals("Shake.BLAZE")) {
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shakeFromBlaze.add(shakeTreasure);
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} else if (type.equals("Shake.CAVE_SPIDER")) {
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shakeFromCaveSpider.add(shakeTreasure);
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} else if (type.equals("Shake.CHICKEN")) {
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shakeFromChicken.add(shakeTreasure);
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} else if (type.equals("Shake.COW")) {
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shakeFromCow.add(shakeTreasure);
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} else if (type.equals("Shake.CREEPER")) {
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shakeFromCreeper.add(shakeTreasure);
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} else if (type.equals("Shake.ENDERMAN")) {
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shakeFromEnderman.add(shakeTreasure);
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} else if (type.equals("Shake.GHAST")) {
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shakeFromGhast.add(shakeTreasure);
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} else if (type.equals("Shake.HORSE")) {
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shakeFromHorse.add(shakeTreasure);
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} else if (type.equals("Shake.IRON_GOLEM")) {
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shakeFromIronGolem.add(shakeTreasure);
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} else if (type.equals("Shake.MAGMA_CUBE")) {
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shakeFromMagmaCube.add(shakeTreasure);
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} else if (type.equals("Shake.MUSHROOM_COW")) {
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shakeFromMushroomCow.add(shakeTreasure);
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} else if (type.equals("Shake.PIG")) {
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shakeFromPig.add(shakeTreasure);
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} else if (type.equals("Shake.PIG_ZOMBIE")) {
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shakeFromPigZombie.add(shakeTreasure);
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} else if (type.equals("Shake.PLAYER")) {
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shakeFromPlayer.add(shakeTreasure);
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} else if (type.equals("Shake.SHEEP")) {
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shakeFromSheep.add(shakeTreasure);
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} else if (type.equals("Shake.SHULKER")) {
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shakeFromShulker.add(shakeTreasure);
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} else if (type.equals("Shake.SKELETON")) {
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shakeFromSkeleton.add(shakeTreasure);
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} else if (type.equals("Shake.SLIME")) {
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shakeFromSlime.add(shakeTreasure);
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} else if (type.equals("Shake.SPIDER")) {
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shakeFromSpider.add(shakeTreasure);
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} else if (type.equals("Shake.SNOWMAN")) {
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shakeFromSnowman.add(shakeTreasure);
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} else if (type.equals("Shake.SQUID")) {
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shakeFromSquid.add(shakeTreasure);
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} else if (type.equals("Shake.WITCH")) {
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shakeFromWitch.add(shakeTreasure);
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} else if (type.equals("Shake.WITHER_SKELETON")) {
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shakeFromWitherSkeleton.add(shakeTreasure);
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} else if (type.equals("Shake.ZOMBIE")) {
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shakeFromZombie.add(shakeTreasure);
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} else if (type.equals("Shake.RABBIT")) {
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shakeFromRabbit.add(shakeTreasure);
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} else if (type.equals("Shake.GUARDIAN")) {
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shakeFromGuardian.add(shakeTreasure);
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} else if (type.equals("Shake.ELDER_GUARDIAN")) {
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shakeFromElderGuardian.add(shakeTreasure);
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}
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EntityType entityType = EntityType.valueOf(type.substring(6));
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if (!shakeMap.containsKey(entityType))
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shakeMap.put(entityType, new ArrayList<ShakeTreasure>());
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shakeMap.get(entityType).add(shakeTreasure);
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} else if (isExcavation) {
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ExcavationTreasure excavationTreasure = new ExcavationTreasure(item, xp, dropChance, dropLevel);
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List<String> dropList = config.getStringList(type + "." + treasureName + ".Drops_From");
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@ -401,9 +326,6 @@ public class TreasureConfig extends ConfigLoader {
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}
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}
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}
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// Fallthrough if not specified
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if (shakeFromElderGuardian.isEmpty())
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shakeFromElderGuardian = shakeFromGuardian;
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}
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private void loadEnchantments() {
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@ -18,16 +18,10 @@ import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.adapter.BiomeAdapter;
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public final class Fishing {
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// The order of the values is extremely important, a few methods depend on it to work properly
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public enum Tier {
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EIGHT(8),
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SEVEN(7),
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SIX(6),
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FIVE(5),
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FOUR(4),
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THREE(3),
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TWO(2),
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ONE(1);
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EIGHT(8), SEVEN(7), SIX(6), FIVE(5), FOUR(4), THREE(3), TWO(2), ONE(1);
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int numerical;
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@ -59,103 +53,29 @@ public final class Fishing {
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public static int fishermansDietMaxLevel = fishermansDietRankLevel1 * 5;
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public static Set<Biome> masterAnglerBiomes = BiomeAdapter.WATER_BIOMES;
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public static Set<Biome> iceFishingBiomes = BiomeAdapter.ICE_BIOMES;
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public static Set<Biome> iceFishingBiomes = BiomeAdapter.ICE_BIOMES;
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private Fishing() {}
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/**
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* Finds the possible drops of an entity
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*
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* @param target Targeted entity
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* @param target
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* Targeted entity
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* @return possibleDrops List of ItemStack that can be dropped
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*/
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protected static List<ShakeTreasure> findPossibleDrops(LivingEntity target) {
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switch (target.getType()) {
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case BLAZE:
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return TreasureConfig.getInstance().shakeFromBlaze;
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if (TreasureConfig.getInstance().shakeMap.containsKey(target.getType()))
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return TreasureConfig.getInstance().shakeMap.get(target.getType());
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case CAVE_SPIDER:
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return TreasureConfig.getInstance().shakeFromCaveSpider;
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case CHICKEN:
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return TreasureConfig.getInstance().shakeFromChicken;
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case COW:
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return TreasureConfig.getInstance().shakeFromCow;
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case CREEPER:
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return TreasureConfig.getInstance().shakeFromCreeper;
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case ENDERMAN:
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return TreasureConfig.getInstance().shakeFromEnderman;
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case GHAST:
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return TreasureConfig.getInstance().shakeFromGhast;
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case IRON_GOLEM:
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return TreasureConfig.getInstance().shakeFromIronGolem;
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case MAGMA_CUBE:
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return TreasureConfig.getInstance().shakeFromMagmaCube;
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case MUSHROOM_COW:
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return TreasureConfig.getInstance().shakeFromMushroomCow;
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case PIG:
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return TreasureConfig.getInstance().shakeFromPig;
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case PIG_ZOMBIE:
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return TreasureConfig.getInstance().shakeFromPigZombie;
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case PLAYER:
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return TreasureConfig.getInstance().shakeFromPlayer;
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case SHEEP:
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return TreasureConfig.getInstance().shakeFromSheep;
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case SHULKER:
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return TreasureConfig.getInstance().shakeFromShulker;
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case SKELETON:
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return TreasureConfig.getInstance().shakeFromSkeleton;
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case SLIME:
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return TreasureConfig.getInstance().shakeFromSlime;
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case SNOWMAN:
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return TreasureConfig.getInstance().shakeFromSnowman;
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case SPIDER:
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return TreasureConfig.getInstance().shakeFromSpider;
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case SQUID:
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return TreasureConfig.getInstance().shakeFromSquid;
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case WITCH:
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return TreasureConfig.getInstance().shakeFromWitch;
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case WITHER_SKELETON:
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return TreasureConfig.getInstance().shakeFromWitherSkeleton;
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case ZOMBIE:
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return TreasureConfig.getInstance().shakeFromZombie;
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case RABBIT:
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return TreasureConfig.getInstance().shakeFromRabbit;
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case GUARDIAN:
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if (((Guardian) target).isElder())
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return TreasureConfig.getInstance().shakeFromElderGuardian;
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return TreasureConfig.getInstance().shakeFromGuardian;
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default:
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return null;
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}
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return null;
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}
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/**
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* Randomly chooses a drop among the list
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*
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* @param possibleDrops List of ItemStack that can be dropped
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* @param possibleDrops
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* List of ItemStack that can be dropped
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* @return Chosen ItemStack
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*/
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protected static ItemStack chooseDrop(List<ShakeTreasure> possibleDrops) {
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