All skills now use the ActionBar

This commit is contained in:
nossr50 2019-01-14 00:56:07 -08:00
parent 1769df98dc
commit ee04bebcd9

View File

@ -1,7 +1,9 @@
package com.gmail.nossr50.skills.acrobatics; package com.gmail.nossr50.skills.acrobatics;
import com.gmail.nossr50.datatypes.interactions.NotificationType;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType; import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SubSkillType; import com.gmail.nossr50.datatypes.skills.SubSkillType;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.skills.SkillActivationType; import com.gmail.nossr50.util.skills.SkillActivationType;
import org.bukkit.entity.Entity; import org.bukkit.entity.Entity;
import org.bukkit.entity.LightningStrike; import org.bukkit.entity.LightningStrike;
@ -48,7 +50,7 @@ public class AcrobaticsManager extends SkillManager {
ParticleEffectUtils.playDodgeEffect(player); ParticleEffectUtils.playDodgeEffect(player);
if (mcMMOPlayer.useChatNotifications()) { if (mcMMOPlayer.useChatNotifications()) {
player.sendMessage(LocaleLoader.getString("Acrobatics.Combat.Proc")); NotificationManager.sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Acrobatics.Combat.Proc");
} }
// Why do we check respawn cooldown here? // Why do we check respawn cooldown here?