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https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-11-02 08:39:49 +01:00
Reducing filesystem usage. Should help reduce lag on larger servers. THIS IS NOT A PERMANENT SOLUTION.
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@ -49,19 +49,4 @@ public class WorldListener implements Listener {
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public void onChunkUnload(ChunkUnloadEvent event) {
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mcMMO.placeStore.chunkUnloaded(event.getChunk().getX(), event.getChunk().getZ(), event.getWorld());
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}
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@EventHandler
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public void onChunkLoad(ChunkLoadEvent event) {
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File dataDir = new File(event.getChunk().getWorld().getWorldFolder(), "mcmmo_data");
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if(!dataDir.exists() || !dataDir.isDirectory()) {
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return;
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}
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World world = event.getChunk().getWorld();
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int cx = event.getChunk().getX();
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int cz = event.getChunk().getZ();
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((HashChunkManager) mcMMO.p.placeStore).convertChunk(dataDir, cx, cz, world);
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}
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}
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@ -6,6 +6,7 @@ import java.io.IOException;
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import java.io.ObjectInputStream;
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import java.io.ObjectOutputStream;
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import java.io.OutputStream;
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import java.lang.Boolean;
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import java.lang.Integer;
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import java.util.ArrayList;
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import java.util.HashMap;
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@ -30,6 +31,7 @@ public class HashChunkManager implements ChunkManager {
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private HashMap<UUID, HashMap<Long, mcMMOSimpleRegionFile>> regionFiles = new HashMap<UUID, HashMap<Long, mcMMOSimpleRegionFile>>();
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public HashMap<String, ChunkStore> store = new HashMap<String, ChunkStore>();
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public ArrayList<BlockStoreConversionZDirectory> converters = new ArrayList<BlockStoreConversionZDirectory>();
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private HashMap<UUID, Boolean> oldData = new HashMap<UUID, Boolean>();
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@Override
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public synchronized void closeAll() {
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@ -149,9 +151,12 @@ public class HashChunkManager implements ChunkManager {
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ChunkStore in = null;
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File dataDir = new File(world.getWorldFolder(), "mcmmo_data");
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if(dataDir.exists())
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convertChunk(dataDir, cx, cz, world, true);
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UUID key = world.getUID();
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if(!this.oldData.containsKey(key))
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this.oldData.put(key, (new File(world.getWorldFolder(), "mcmmo_data")).exists());
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if(this.oldData.containsKey(key) && oldData.get(key))
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convertChunk(new File(world.getWorldFolder(), "mcmmo_data"), cx, cz, world, true);
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try {
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in = readChunkStore(world, cx, cz);
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