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Fixed parties and /reload not playing nice together.
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@ -38,7 +38,6 @@ import com.gmail.nossr50.party.PartyManager;
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import com.gmail.nossr50.runnables.SaveTimerTask;
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import com.gmail.nossr50.runnables.database.UserPurgeTask;
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import com.gmail.nossr50.runnables.party.PartyAutoKickTask;
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import com.gmail.nossr50.runnables.party.PartyLoaderTask;
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import com.gmail.nossr50.runnables.skills.BleedTimerTask;
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import com.gmail.nossr50.runnables.skills.SkillMonitorTask;
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import com.gmail.nossr50.skills.child.ChildConfig;
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@ -116,6 +115,8 @@ public class mcMMO extends JavaPlugin {
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registerEvents();
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registerCustomRecipes();
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PartyManager.loadParties();
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// Setup the leader boards
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if (Config.getInstance().getUseMySQL()) {
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// TODO: Why do we have to check for a connection that hasn't be made yet?
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@ -367,9 +368,6 @@ public class mcMMO extends JavaPlugin {
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}
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private void scheduleTasks() {
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// Parties are loaded at the end of first server tick otherwise Server.getOfflinePlayer throws an IndexOutOfBoundsException
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new PartyLoaderTask().runTaskLater(this, 0);
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// Periodic save timer (Saves every 10 minutes by default)
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long saveIntervalTicks = Config.getInstance().getSaveInterval() * 1200;
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@ -15,6 +15,7 @@ import com.gmail.nossr50.datatypes.player.McMMOPlayer;
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import com.gmail.nossr50.events.party.McMMOPartyChangeEvent;
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import com.gmail.nossr50.events.party.McMMOPartyChangeEvent.EventReason;
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import com.gmail.nossr50.locale.LocaleLoader;
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import com.gmail.nossr50.runnables.party.PartyLoaderTask;
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import com.gmail.nossr50.util.Misc;
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import com.gmail.nossr50.util.player.UserManager;
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@ -438,6 +439,14 @@ public final class PartyManager {
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* Load party file.
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*/
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public static void loadParties() {
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try {
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mcMMO.p.getServer().getOfflinePlayer("nossr50"); // TODO: Find a less-hacky way to manage reloading.
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}
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catch (IndexOutOfBoundsException ex){
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new PartyLoaderTask().runTaskLater(mcMMO.p, 0);
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return;
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}
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File file = new File(partiesFilePath);
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if (!file.exists()) {
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