Optimized Tree Feller

And cleaned up WoodCutting a little
This commit is contained in:
bm01 2013-01-22 02:14:50 +01:00
parent ddbf5a559a
commit f0f7dee3c2
3 changed files with 167 additions and 256 deletions

View File

@ -186,7 +186,7 @@ public class BlockListener implements Listener {
WoodCutting.woodcuttingBlockCheck(player, block);
}
if (profile.getAbilityMode(AbilityType.TREE_FELLER) && Permissions.treeFeller(player) && ItemChecks.isAxe(inHand)) {
if (!mcMMO.placeStore.isTrue(block) && profile.getAbilityMode(AbilityType.TREE_FELLER) && Permissions.treeFeller(player) && ItemChecks.isAxe(inHand)) {
WoodCutting.treeFeller(event);
}
}

View File

@ -1,12 +1,14 @@
package com.gmail.nossr50.skills.gathering;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.TreeSpecies;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.inventory.ItemStack;
@ -17,7 +19,6 @@ import org.getspout.spoutapi.sound.SoundEffect;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.datatypes.PlayerProfile;
import com.gmail.nossr50.datatypes.SkillType;
import com.gmail.nossr50.datatypes.mods.CustomBlock;
import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent;
@ -32,317 +33,217 @@ import com.gmail.nossr50.util.Skills;
import com.gmail.nossr50.util.Users;
public class WoodCutting {
static AdvancedConfig advancedConfig = AdvancedConfig.getInstance();
private static final AdvancedConfig ADVANCED_CONFIG = AdvancedConfig.getInstance();
private static boolean treeFellerReachedThreshold = false;
/**
* Handle the Tree Feller ability.
*
* @param event Event to modify
* @param event Event to process
*/
public static void treeFeller(BlockBreakEvent event) {
Player player = event.getPlayer();
Block firstBlock = event.getBlock();
PlayerProfile profile = Users.getProfile(player);
ArrayList<Block> toBeFelled = new ArrayList<Block>();
List<Block> toBeFelled = processTreeFeller(event);
/* NOTE: Tree Feller will cut upwards like how you actually fell trees */
processTreeFelling(firstBlock, toBeFelled);
removeBlocks(toBeFelled, player, profile);
if (toBeFelled != null && !toBeFelled.isEmpty()) {
removeBlocks(toBeFelled, event.getPlayer());
}
}
/**
* Handles removing & dropping the blocks from Tree Feller.
*
* @param toBeFelled List of Blocks to be removed from the tree
* @param player The player using the ability
* @param profile The PlayerProfile of the player
* @param toBeFelled List of blocks to be removed
* @param player Player using the ability
*/
private static void removeBlocks(ArrayList<Block> toBeFelled, Player player, PlayerProfile profile) {
if (toBeFelled.size() >= Config.getInstance().getTreeFellerThreshold()) {
player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFellerThreshold"));
private static void removeBlocks(List<Block> toBeFelled, Player player) {
ItemStack inHand = player.getItemInHand();
Material inHandMaterial = inHand.getType();
short finalDurability = (short) (inHand.getDurability() + calulateDurabilityLossFromTreeFeller(toBeFelled));
// Prevent the tree to be cut down if the tool doesn't have enough durability
if (inHandMaterial != Material.AIR) {
short maxDurability = ModChecks.isCustomTool(inHand) ? ModChecks.getToolFromItemStack(inHand).getDurability() : inHandMaterial.getMaxDurability();
if (finalDurability >= maxDurability) {
player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFeller.Splinter"));
int health = player.getHealth();
if (health >= 2) {
Combat.dealDamage(player, Misc.getRandom().nextInt(health - 1)); // Why not base the damage on the number of elements in toBeFelled?
}
inHand.setDurability(maxDurability);
return;
}
}
inHand.setDurability(finalDurability);
int xp = 0;
ItemStack inHand = player.getItemInHand();
int level = 0;
if (inHand.containsEnchantment(Enchantment.DURABILITY)) {
level = inHand.getEnchantmentLevel(Enchantment.DURABILITY);
}
int durabilityLoss = durabilityLossCalulate(toBeFelled, level);
/* This is to prevent using wood axes everytime you tree fell */
if (ModChecks.isCustomTool(inHand)) {
if (inHand.getDurability() + durabilityLoss >= ModChecks.getToolFromItemStack(inHand).getDurability()) {
player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFeller.Splinter"));
int health = player.getHealth();
if (health >= 2) {
Combat.dealDamage(player, Misc.getRandom().nextInt(health - 1));
}
inHand.setDurability(inHand.getType().getMaxDurability());
return;
}
}
else if ((inHand.getDurability() + durabilityLoss >= inHand.getType().getMaxDurability()) || inHand.getType().equals(Material.AIR)) {
player.sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFeller.Splinter"));
int health = player.getHealth();
if (health >= 2) {
Combat.dealDamage(player, Misc.getRandom().nextInt(health - 1));
}
inHand.setDurability(inHand.getType().getMaxDurability());
return;
}
/* Damage the tool */
inHand.setDurability((short) (inHand.getDurability() + durabilityLoss));
//Prepare ItemStacks
ItemStack item = null;
ItemStack oak = (new MaterialData(Material.LOG, TreeSpecies.GENERIC.getData())).toItemStack(1);
ItemStack spruce = (new MaterialData(Material.LOG, TreeSpecies.REDWOOD.getData())).toItemStack(1);
ItemStack birch = (new MaterialData(Material.LOG, TreeSpecies.BIRCH.getData())).toItemStack(1);
ItemStack jungle = (new MaterialData(Material.LOG, TreeSpecies.JUNGLE.getData())).toItemStack(1);
for (Block x : toBeFelled) {
if (Misc.blockBreakSimulate(x, player, true)) {
if (Config.getInstance().getBlockModsEnabled() && ModChecks.isCustomLogBlock(x)) {
if (ModChecks.isCustomLogBlock(x)) {
CustomBlock block = ModChecks.getCustomBlock(x);
item = block.getItemDrop();
if (!mcMMO.placeStore.isTrue(x)) {
WoodCutting.woodCuttingProcCheck(player, x);
xp = block.getXpGain();
for (Block block : toBeFelled) {
if (!Misc.blockBreakSimulate(block, player, true)) {
break;
}
/* Remove the block */
x.setData((byte) 0x0);
x.setType(Material.AIR);
if (block.getType() == Material.LOG) {
WoodCutting.woodCuttingProcCheck(player, block);
int minimumDropAmount = block.getMinimumDropAmount();
int maximumDropAmount = block.getMaximumDropAmount();
item = block.getItemDrop();
if (minimumDropAmount != maximumDropAmount) {
Misc.dropItems(x.getLocation(), item, minimumDropAmount);
Misc.randomDropItems(x.getLocation(), item, 50, maximumDropAmount - minimumDropAmount);
}
else {
Misc.dropItems(x.getLocation(), item, minimumDropAmount);
}
}
else if (ModChecks.isCustomLeafBlock(x)) {
CustomBlock block = ModChecks.getCustomBlock(x);
item = block.getItemDrop();
final int SAPLING_DROP_CHANCE = 10;
/* Remove the block */
x.setData((byte) 0x0);
x.setType(Material.AIR);
Misc.randomDropItem(x.getLocation(), item, SAPLING_DROP_CHANCE);
}
}
else if (x.getType() == Material.LOG) {
Tree tree = (Tree) x.getState().getData();
TreeSpecies species = tree.getSpecies();
switch (species) {
case GENERIC:
item = oak;
break;
case REDWOOD:
item = spruce;
break;
case BIRCH:
item = birch;
break;
case JUNGLE:
item = jungle;
break;
default:
break;
}
if (!mcMMO.placeStore.isTrue(x)) {
WoodCutting.woodCuttingProcCheck(player, x);
TreeSpecies species = ((Tree) block.getState().getData()).getSpecies();
switch (species) {
case GENERIC:
item = new MaterialData(Material.LOG, TreeSpecies.GENERIC.getData()).toItemStack(1);
xp += Config.getInstance().getWoodcuttingXPOak();
break;
case REDWOOD:
item = new MaterialData(Material.LOG, TreeSpecies.REDWOOD.getData()).toItemStack(1);
xp += Config.getInstance().getWoodcuttingXPSpruce();
break;
case BIRCH:
item = new MaterialData(Material.LOG, TreeSpecies.BIRCH.getData()).toItemStack(1);
xp += Config.getInstance().getWoodcuttingXPBirch();
break;
case JUNGLE:
item = new MaterialData(Material.LOG, TreeSpecies.JUNGLE.getData()).toItemStack(1);
xp += Config.getInstance().getWoodcuttingXPJungle() / 2; // Nerf XP from Jungle Trees when using Tree Feller
break;
default:
break;
}
Misc.dropItem(block.getLocation(), item);
}
else if (block.getType() == Material.LEAVES) {
item = new MaterialData(Material.SAPLING, (byte) (block.getData() & 3)).toItemStack(1);
/* Remove the block */
x.setData((byte) 0x0);
x.setType(Material.AIR);
/* Drop the block */
Misc.dropItem(x.getLocation(), item);
Misc.randomDropItem(block.getLocation(), item, 10);
}
else if (x.getType() == Material.LEAVES) {
final int SAPLING_DROP_CHANCE = 10;
else if (Config.getInstance().getBlockModsEnabled()) {
if (ModChecks.isCustomLogBlock(block)) {
CustomBlock customBlock = ModChecks.getCustomBlock(block);
//Drop the right type of sapling
item = (new MaterialData(Material.SAPLING, (byte) (x.getData() & 3))).toItemStack(1);
WoodCutting.woodCuttingProcCheck(player, block);
Misc.randomDropItem(x.getLocation(), item, SAPLING_DROP_CHANCE);
xp = customBlock.getXpGain();
int minimumDropAmount = customBlock.getMinimumDropAmount();
int maximumDropAmount = customBlock.getMaximumDropAmount();
Location location = block.getLocation();
item = customBlock.getItemDrop();
//Remove the block
x.setData((byte) 0);
x.setType(Material.AIR);
Misc.dropItems(location, item, minimumDropAmount);
if (minimumDropAmount < maximumDropAmount) {
Misc.randomDropItems(location, item, 50, maximumDropAmount - minimumDropAmount);
}
}
else if (ModChecks.isCustomLeafBlock(block)) {
CustomBlock customBlock = ModChecks.getCustomBlock(block);
Misc.randomDropItem(block.getLocation(), customBlock.getItemDrop(), 10);
}
}
block.setData((byte) 0);
block.setType(Material.AIR);
}
if (Permissions.woodcutting(player)) {
Skills.xpProcessing(player, profile, SkillType.WOODCUTTING, xp);
Skills.xpProcessing(player, Users.getProfile(player), SkillType.WOODCUTTING, xp);
}
}
/**
* Handle the calculations from Tree Feller.
* Process Tree Feller around a block.
*
* @param currentBlock The current block to be removed
* @param toBeFelled The list of blocks left to be removed
* @param block Point of origin of the layer
* @param toBeFelled List of blocks to be removed
*/
private static void processTreeFelling(Block currentBlock, ArrayList<Block> toBeFelled) {
Material type = currentBlock.getType();
private static void processTreeFellerAroundBlock(Block block, List<Block> toBeFelled) {
// TODO: too much duplicate code here
List<Block> futureCenterBlocks = new ArrayList<Block>();
boolean centerIsLog = (block.getType() == Material.LOG); //TODO: custom blocks?
// Handle the block above 'block'
Block nextBlock = block.getRelative(BlockFace.UP);;
if (BlockChecks.treeFellerCompatible(nextBlock) && !toBeFelled.contains(nextBlock) && !mcMMO.placeStore.isTrue(nextBlock)) {
toBeFelled.add(nextBlock);
if (centerIsLog) {
futureCenterBlocks.add(nextBlock);
}
if (toBeFelled.size() >= Config.getInstance().getTreeFellerThreshold()) {
treeFellerReachedThreshold = true;
return;
}
}
World world = block.getWorld();
// Handle the blocks around 'block'
for (int x = -1 ; x <= 1 ; x++) {
for (int z = -1 ; z <= 1 ; z++) {
nextBlock = world.getBlockAt(block.getLocation().add(x, 0, z));
if (BlockChecks.treeFellerCompatible(nextBlock) && !toBeFelled.contains(nextBlock) && !mcMMO.placeStore.isTrue(nextBlock)) {
toBeFelled.add(nextBlock);
if (centerIsLog) {
futureCenterBlocks.add(nextBlock);
}
if (toBeFelled.size() >= Config.getInstance().getTreeFellerThreshold()) {
treeFellerReachedThreshold = true;
return;
}
}
}
}
// Recursive call for each log found
for (Block futurCenterBlock : futureCenterBlocks) {
if (treeFellerReachedThreshold) {
return;
}
if (!mcMMO.placeStore.isTrue(currentBlock)) {
if ((type.equals(Material.LOG) || type.equals(Material.LEAVES))) {
toBeFelled.add(currentBlock);
}
else if (Config.getInstance().getBlockModsEnabled() && (ModChecks.isCustomLogBlock(currentBlock) || ModChecks.isCustomLeafBlock(currentBlock))) {
toBeFelled.add(currentBlock);
}
}
Block xPositive = currentBlock.getRelative(1, 0, 0);
Block xNegative = currentBlock.getRelative(-1, 0, 0);
Block zPositive = currentBlock.getRelative(0, 0, 1);
Block zNegative = currentBlock.getRelative(0, 0, -1);
Block yPositive = currentBlock.getRelative(0, 1, 0);
if (!mcMMO.placeStore.isTrue(currentBlock)) {
if (!isTooAggressive(currentBlock, xPositive) && BlockChecks.treeFellerCompatible(xPositive) && !toBeFelled.contains(xPositive)) {
processTreeFelling(xPositive, toBeFelled);
}
if (!isTooAggressive(currentBlock, xNegative) && BlockChecks.treeFellerCompatible(xNegative) && !toBeFelled.contains(xNegative)) {
processTreeFelling(xNegative, toBeFelled);
}
if (!isTooAggressive(currentBlock, zPositive) && BlockChecks.treeFellerCompatible(zPositive) && !toBeFelled.contains(zPositive)) {
processTreeFelling(zPositive, toBeFelled);
}
if (!isTooAggressive(currentBlock, zNegative) && BlockChecks.treeFellerCompatible(zNegative) && !toBeFelled.contains(zNegative)) {
processTreeFelling(zNegative, toBeFelled);
}
}
byte data = currentBlock.getData();
if ((data & 0x4) == 0x4)
data ^= 0x4;
if ((data & 0x8) == 0x8)
data ^= 0x8;
if (TreeSpecies.getByData(data) == TreeSpecies.JUNGLE) {
Block corner1 = currentBlock.getRelative(1, 0, 1);
Block corner2 = currentBlock.getRelative(1, 0, -1);
Block corner3 = currentBlock.getRelative(-1, 0, 1);
Block corner4 = currentBlock.getRelative(-1, 0, -1);
if (!mcMMO.placeStore.isTrue(currentBlock)) {
if (!isTooAggressive(currentBlock, corner1) && BlockChecks.treeFellerCompatible(corner1) && !toBeFelled.contains(corner1)) {
processTreeFelling(corner1, toBeFelled);
}
if (!isTooAggressive(currentBlock, corner2) && BlockChecks.treeFellerCompatible(corner2) && !toBeFelled.contains(corner2)) {
processTreeFelling(corner2, toBeFelled);
}
if (!isTooAggressive(currentBlock, corner3) && BlockChecks.treeFellerCompatible(corner3) && !toBeFelled.contains(corner3)) {
processTreeFelling(corner3, toBeFelled);
}
if (!isTooAggressive(currentBlock, corner4) && BlockChecks.treeFellerCompatible(corner4) && !toBeFelled.contains(corner4)) {
processTreeFelling(corner4, toBeFelled);
}
}
}
if (BlockChecks.treeFellerCompatible(yPositive)) {
if (!mcMMO.placeStore.isTrue(currentBlock) && !toBeFelled.contains(yPositive)) {
processTreeFelling(yPositive, toBeFelled);
}
processTreeFellerAroundBlock(futurCenterBlock, toBeFelled);
}
}
/**
* Check if Tree Feller is being too aggressive.
* Process Tree Feller.
*
* @param currentBlock The current block being felled
* @param newBlock The next block to be felled
* @return true if Tree Feller is too aggressive, false otherwise
* @param event Event to process
* @return List of blocks to be removed
*/
private static boolean isTooAggressive(Block currentBlock, Block newBlock) {
Material currentType = currentBlock.getType();
Material newType = newBlock.getType();
private static List<Block> processTreeFeller(BlockBreakEvent event) {
List<Block> toBeFelled = new ArrayList<Block>();
if ((currentType.equals(Material.LEAVES) || currentType.equals(Material.AIR) || (Config.getInstance().getBlockModsEnabled() && ModChecks.isCustomLeafBlock(currentBlock))) && (newType.equals(Material.LEAVES) || newType.equals(Material.AIR) || (Config.getInstance().getBlockModsEnabled() && ModChecks.isCustomLeafBlock(currentBlock)))) {
return true;
processTreeFellerAroundBlock(event.getBlock(), toBeFelled);
if (treeFellerReachedThreshold) {
treeFellerReachedThreshold = false;
event.getPlayer().sendMessage(LocaleLoader.getString("Woodcutting.Skills.TreeFellerThreshold"));
return null;
}
return false;
return toBeFelled;
}
/**
* Check for double drops.
*
* @param player Player breaking the block
* @param block The block being broken
* @param block Block being broken
*/
private static void woodCuttingProcCheck(Player player, Block block) {
final int MAX_CHANCE = advancedConfig.getMiningDoubleDropChance();
final int MAX_BONUS_LEVEL = advancedConfig.getMiningDoubleDropMaxLevel();
int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.WOODCUTTING);
final int MAX_CHANCE = ADVANCED_CONFIG.getMiningDoubleDropChance();
final int MAX_BONUS_LEVEL = ADVANCED_CONFIG.getMiningDoubleDropMaxLevel();
byte type = block.getData();
if ((type & 0x4) == 0x4)
@ -351,17 +252,27 @@ public class WoodCutting {
if ((type & 0x8) == 0x8)
type ^= 0x8;
<<<<<<< Upstream, based on origin/master
Material mat = Material.getMaterial(block.getTypeId());
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * skillLevel);
if (chance > MAX_CHANCE) chance = MAX_CHANCE;
=======
Material blockMaterial = block.getType();
int randomChance = 100;
int chance = (int) (((double) MAX_CHANCE / (double) MAX_BONUS_LEVEL) * Users.getProfile(player).getSkillLevel(SkillType.WOODCUTTING));
if (chance > MAX_CHANCE) {
chance = MAX_CHANCE;
}
>>>>>>> f510cb2 Optimized Tree Feller And cleaned up WoodCutting a little
int activationChance = Misc.calculateActivationChance(Permissions.luckyWoodcutting(player));
if (chance > Misc.getRandom().nextInt(activationChance) && Permissions.woodcuttingDoubleDrops(player)) {
Config configInstance = Config.getInstance();
ItemStack item;
Location location;
ItemStack item = null;
Location location = null;
if (configInstance.getBlockModsEnabled() && ModChecks.isCustomLogBlock(block)) {
CustomBlock customBlock = ModChecks.getCustomBlock(block);
@ -380,14 +291,10 @@ public class WoodCutting {
}
}
else {
item = (new MaterialData(mat, type)).toItemStack(1);
item = (new MaterialData(blockMaterial, type)).toItemStack(1);
location = block.getLocation();
TreeSpecies species = TreeSpecies.getByData(type);
/* Drop the block */
switch (species) {
switch (TreeSpecies.getByData(type)) {
case GENERIC:
if (configInstance.getOakDoubleDropsEnabled()) {
Misc.dropItem(location, item);
@ -422,17 +329,16 @@ public class WoodCutting {
/**
* Check XP gain for woodcutting.
*
* @param player The player breaking the block
* @param block The block being broken
* @param player Player breaking the block
* @param block Block being broken
*/
public static void woodcuttingBlockCheck(Player player, Block block) {
PlayerProfile profile = Users.getProfile(player);
int xp = 0;
if (mcMMO.placeStore.isTrue(block)) {
return;
}
int xp = 0;
if (Config.getInstance().getBlockModsEnabled() && ModChecks.isCustomLogBlock(block)) {
xp = ModChecks.getCustomBlock(block).getXpGain();
}
@ -475,7 +381,7 @@ public class WoodCutting {
}
WoodCutting.woodCuttingProcCheck(player, block);
Skills.xpProcessing(player, profile, SkillType.WOODCUTTING, xp);
Skills.xpProcessing(player, Users.getProfile(player), SkillType.WOODCUTTING, xp);
}
/**
@ -485,19 +391,25 @@ public class WoodCutting {
* @param block Block being broken
*/
public static void leafBlower(Player player, Block block) {
FakePlayerAnimationEvent armswing = new FakePlayerAnimationEvent(player);
mcMMO.p.getServer().getPluginManager().callEvent(armswing);
mcMMO.p.getServer().getPluginManager().callEvent(new FakePlayerAnimationEvent(player));
if (mcMMO.spoutEnabled) {
SpoutSounds.playSoundForPlayer(SoundEffect.POP, player, block.getLocation());
}
}
private static int durabilityLossCalulate(ArrayList<Block> toBeFelled, int level) {
int durabilityLoss = 0;
for (Block x : toBeFelled) {
if (Misc.getRandom().nextInt(level + 1) > 0) {}//Don't add durabilityLoss, because Unbreaking enchantment does it's work.
else if (x.getType().equals(Material.LOG) || (Config.getInstance().getBlockModsEnabled() && ModChecks.isCustomLogBlock(x))) {
/**
* Calculate the durability loss from Tree Feller
*
* @param List<Block> Blocks to be felled
* @return Durability loss
*/
private static short calulateDurabilityLossFromTreeFeller(List<Block> toBeFelled) {
short durabilityLoss = 0;
boolean blockModsEnabled = Config.getInstance().getBlockModsEnabled();
for (Block block : toBeFelled) {
if (block.getType() == Material.LOG || (blockModsEnabled && ModChecks.isCustomLogBlock(block))) {
durabilityLoss += Misc.toolDurabilityLoss;
}
}

View File

@ -283,7 +283,6 @@ public class BlockChecks {
switch (block.getType()) {
case LOG:
case LEAVES:
case AIR:
return true;
default: