mirror of
https://github.com/mcMMO-Dev/mcMMO.git
synced 2024-12-25 18:17:46 +01:00
Fixing styling on Swords
This commit is contained in:
parent
ea0ad38fec
commit
f30875ac4c
@ -89,17 +89,26 @@ public class SwordsCommand extends SkillCommand {
|
||||
List<String> messages = new ArrayList<String>();
|
||||
|
||||
if (canCounter) {
|
||||
messages.add(LocaleLoader.getString("Swords.Combat.Counter.Chance", counterChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", counterChanceLucky) : ""));
|
||||
messages.add(getStatMessage(SubSkillType.SWORDS_COUNTER_ATTACK, counterChance)
|
||||
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", counterChanceLucky) : ""));
|
||||
|
||||
//messages.add(LocaleLoader.getString("Swords.Combat.Counter.Chance", counterChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", counterChanceLucky) : ""));
|
||||
}
|
||||
|
||||
if (canBleed) {
|
||||
messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Length", bleedLength));
|
||||
messages.add(getStatMessage(SubSkillType.SWORDS_BLEED, bleedChance)
|
||||
+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", bleedChanceLucky) : ""));
|
||||
messages.add(getStatMessage(true, true, SubSkillType.SWORDS_BLEED, String.valueOf(bleedLength)));
|
||||
//messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Length", bleedLength));
|
||||
messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Note"));
|
||||
messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Chance", bleedChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", bleedChanceLucky) : ""));
|
||||
//messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Chance", bleedChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", bleedChanceLucky) : ""));
|
||||
}
|
||||
|
||||
if (canSerratedStrike) {
|
||||
messages.add(LocaleLoader.getString("Swords.SS.Length", serratedStrikesLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", serratedStrikesLengthEndurance) : ""));
|
||||
messages.add(getStatMessage(SubSkillType.SWORDS_SERRATED_STRIKES, serratedStrikesLength)
|
||||
+ (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", serratedStrikesLengthEndurance) : ""));
|
||||
|
||||
//messages.add(LocaleLoader.getString("Swords.SS.Length", serratedStrikesLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", serratedStrikesLengthEndurance) : ""));
|
||||
}
|
||||
|
||||
return messages;
|
||||
|
@ -384,24 +384,25 @@ Anvil.Unbreakable=This item is unbreakable!
|
||||
#SWORDS
|
||||
Swords.Ability.Lower=[[GRAY]]You lower your sword.
|
||||
Swords.Ability.Ready=[[DARK_AQUA]]You [[GOLD]]ready[[DARK_AQUA]] your Sword.
|
||||
Swords.Combat.Bleed.Chance=Bleed Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Bleed.Length=Bleed Length: [[YELLOW]]{0} ticks
|
||||
Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
|
||||
Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding!
|
||||
Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
|
||||
Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
|
||||
Swords.Combat.Counter.Chance=Counter Attack Chance: [[YELLOW]]{0}
|
||||
Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
|
||||
Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
|
||||
Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
|
||||
Swords.SubSkill.CounterAttack.Name=Counter Attack
|
||||
Swords.SubSkill.CounterAttack.Description=Reflect {0} of damage taken while blocking
|
||||
Swords.SubSkill.CounterAttack.Stat=Counter Attack Chance
|
||||
Swords.SubSkill.SerratedStrikes.Name=Serrated Strikes
|
||||
Swords.SubSkill.SerratedStrikes.Description={0} DMG AoE, Bleed+ AoE
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5={0} Tick Bleed
|
||||
Swords.SubSkill.SerratedStrikes.Stat=Serrated Strikes Length
|
||||
Swords.SubSkill.Bleed.Name=Bleed
|
||||
Swords.SubSkill.Bleed.Description=Apply a bleed DoT
|
||||
Swords.SubSkill.Bleed.Stat=Bleed Chance
|
||||
Swords.SubSkill.Bleed.Stat.Extra=Bleed Length: [[GREEN]]{0} ticks
|
||||
Swords.Effect.4=Serrated Strikes Bleed+
|
||||
Swords.Effect.5={0} Tick Bleed
|
||||
Swords.Listener=Swords:
|
||||
Swords.SkillName=SWORDS
|
||||
Swords.Skills.SS.Off=**Serrated Strikes has worn off**
|
||||
@ -409,7 +410,6 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
|
||||
Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
|
||||
Swords.Skills.SS.Other.Off=Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
|
||||
Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
|
||||
Swords.SS.Length=Serrated Strikes Length: [[YELLOW]]{0}s
|
||||
#TAMING
|
||||
Taming.Ability.Bonus.0=Environmentally Aware
|
||||
Taming.Ability.Bonus.1=Wolves avoid danger
|
||||
|
Loading…
Reference in New Issue
Block a user