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Fixing styling on Swords
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ea0ad38fec
commit
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@ -89,17 +89,26 @@ public class SwordsCommand extends SkillCommand {
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List<String> messages = new ArrayList<String>();
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List<String> messages = new ArrayList<String>();
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if (canCounter) {
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if (canCounter) {
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messages.add(LocaleLoader.getString("Swords.Combat.Counter.Chance", counterChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", counterChanceLucky) : ""));
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messages.add(getStatMessage(SubSkillType.SWORDS_COUNTER_ATTACK, counterChance)
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", counterChanceLucky) : ""));
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//messages.add(LocaleLoader.getString("Swords.Combat.Counter.Chance", counterChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", counterChanceLucky) : ""));
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}
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}
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if (canBleed) {
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if (canBleed) {
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messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Length", bleedLength));
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messages.add(getStatMessage(SubSkillType.SWORDS_BLEED, bleedChance)
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+ (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", bleedChanceLucky) : ""));
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messages.add(getStatMessage(true, true, SubSkillType.SWORDS_BLEED, String.valueOf(bleedLength)));
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//messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Length", bleedLength));
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messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Note"));
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messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Note"));
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messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Chance", bleedChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", bleedChanceLucky) : ""));
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//messages.add(LocaleLoader.getString("Swords.Combat.Bleed.Chance", bleedChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", bleedChanceLucky) : ""));
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}
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}
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if (canSerratedStrike) {
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if (canSerratedStrike) {
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messages.add(LocaleLoader.getString("Swords.SS.Length", serratedStrikesLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", serratedStrikesLengthEndurance) : ""));
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messages.add(getStatMessage(SubSkillType.SWORDS_SERRATED_STRIKES, serratedStrikesLength)
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+ (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", serratedStrikesLengthEndurance) : ""));
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//messages.add(LocaleLoader.getString("Swords.SS.Length", serratedStrikesLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", serratedStrikesLengthEndurance) : ""));
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}
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}
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return messages;
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return messages;
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@ -384,24 +384,25 @@ Anvil.Unbreakable=This item is unbreakable!
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#SWORDS
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#SWORDS
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Swords.Ability.Lower=[[GRAY]]You lower your sword.
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Swords.Ability.Lower=[[GRAY]]You lower your sword.
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Swords.Ability.Ready=[[DARK_AQUA]]You [[GOLD]]ready[[DARK_AQUA]] your Sword.
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Swords.Ability.Ready=[[DARK_AQUA]]You [[GOLD]]ready[[DARK_AQUA]] your Sword.
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Swords.Combat.Bleed.Chance=Bleed Chance: [[YELLOW]]{0}
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Swords.Combat.Bleed.Length=Bleed Length: [[YELLOW]]{0} ticks
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Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
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Swords.Combat.Bleed.Note=[[GRAY]]NOTE: [[YELLOW]]1 Tick happens every 2 seconds
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Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding!
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Swords.Combat.Bleeding.Started=[[DARK_RED]] You're bleeding!
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Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
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Swords.Combat.Bleeding.Stopped=[[GRAY]]The bleeding has [[GREEN]]stopped[[GRAY]]!
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Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
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Swords.Combat.Bleeding=[[GREEN]]**ENEMY BLEEDING**
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Swords.Combat.Counter.Chance=Counter Attack Chance: [[YELLOW]]{0}
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Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
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Swords.Combat.Counter.Hit=[[DARK_RED]]Hit with a counter-attack!
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Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
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Swords.Combat.Countered=[[GREEN]]**COUNTER-ATTACKED**
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Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
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Swords.Combat.SS.Struck=[[DARK_RED]]Struck by SERRATED STRIKES!
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Swords.SubSkill.CounterAttack.Name=Counter Attack
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Swords.SubSkill.CounterAttack.Name=Counter Attack
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Swords.SubSkill.CounterAttack.Description=Reflect {0} of damage taken while blocking
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Swords.SubSkill.CounterAttack.Description=Reflect {0} of damage taken while blocking
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Swords.SubSkill.CounterAttack.Stat=Counter Attack Chance
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Swords.SubSkill.SerratedStrikes.Name=Serrated Strikes
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Swords.SubSkill.SerratedStrikes.Name=Serrated Strikes
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Swords.SubSkill.SerratedStrikes.Description={0} DMG AoE, Bleed+ AoE
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Swords.SubSkill.SerratedStrikes.Description={0} DMG AoE, Bleed+ AoE
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Swords.Effect.4=Serrated Strikes Bleed+
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Swords.SubSkill.SerratedStrikes.Stat=Serrated Strikes Length
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Swords.Effect.5={0} Tick Bleed
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Swords.SubSkill.Bleed.Name=Bleed
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Swords.SubSkill.Bleed.Name=Bleed
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Swords.SubSkill.Bleed.Description=Apply a bleed DoT
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Swords.SubSkill.Bleed.Description=Apply a bleed DoT
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Swords.SubSkill.Bleed.Stat=Bleed Chance
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Swords.SubSkill.Bleed.Stat.Extra=Bleed Length: [[GREEN]]{0} ticks
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Swords.Effect.4=Serrated Strikes Bleed+
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Swords.Effect.5={0} Tick Bleed
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Swords.Listener=Swords:
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Swords.Listener=Swords:
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Swords.SkillName=SWORDS
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Swords.SkillName=SWORDS
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Swords.Skills.SS.Off=**Serrated Strikes has worn off**
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Swords.Skills.SS.Off=**Serrated Strikes has worn off**
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@ -409,7 +410,6 @@ Swords.Skills.SS.On=[[GREEN]]**SERRATED STRIKES ACTIVATED**
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Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
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Swords.Skills.SS.Refresh=[[GREEN]]Your [[YELLOW]]Serrated Strikes [[GREEN]]ability is refreshed!
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Swords.Skills.SS.Other.Off=Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
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Swords.Skills.SS.Other.Off=Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
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Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
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Swords.Skills.SS.Other.On=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Serrated Strikes!
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Swords.SS.Length=Serrated Strikes Length: [[YELLOW]]{0}s
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#TAMING
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#TAMING
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Taming.Ability.Bonus.0=Environmentally Aware
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Taming.Ability.Bonus.0=Environmentally Aware
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Taming.Ability.Bonus.1=Wolves avoid danger
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Taming.Ability.Bonus.1=Wolves avoid danger
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