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Fixed ClassDef error that prevented the server from loading unless
Spout was installed.
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parent
50e05c6320
commit
f4dd7ff483
@ -1,9 +1,7 @@
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package com.gmail.nossr50.runnables;
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import org.getspout.spoutapi.SpoutManager;
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import org.getspout.spoutapi.event.spout.SpoutCraftEnableEvent;
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import org.getspout.spoutapi.player.FileManager;
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import org.getspout.spoutapi.player.SpoutPlayer;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.config.SpoutConfig;
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@ -36,10 +34,7 @@ public class SpoutStart implements Runnable{
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FM.addToPreLoginCache(plugin, SpoutStuff.getFiles());
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//Handle spout players after a /reload
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for (SpoutPlayer spoutPlayer : SpoutManager.getPlayerManager().getOnlinePlayers()) {
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SpoutCraftEnableEvent spoutCraftEnableEvent = new SpoutCraftEnableEvent(spoutPlayer);
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mcMMO.p.getServer().getPluginManager().callEvent(spoutCraftEnableEvent);
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}
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SpoutStuff.reloadSpoutPlayers();
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}
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}
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}
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@ -16,6 +16,7 @@ import org.bukkit.ChatColor;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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import org.getspout.spoutapi.SpoutManager;
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import org.getspout.spoutapi.event.spout.SpoutCraftEnableEvent;
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import org.getspout.spoutapi.keyboard.Keyboard;
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import org.getspout.spoutapi.player.SpoutPlayer;
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@ -574,4 +575,14 @@ public class SpoutStuff {
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public static void updateXpBar(Player player) {
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playerHUDs.get(player).updateXpBarDisplay(Users.getProfile(player).getHUDType(), player); //Is there a reason we can't just do HUDmmo.updateXpBarDisplay?
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}
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/**
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* Re-enable SpoutCraft for players after a /reload
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*/
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public static void reloadSpoutPlayers() {
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for (SpoutPlayer spoutPlayer : SpoutManager.getPlayerManager().getOnlinePlayers()) {
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SpoutCraftEnableEvent spoutCraftEnableEvent = new SpoutCraftEnableEvent(spoutPlayer);
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mcMMO.p.getServer().getPluginManager().callEvent(spoutCraftEnableEvent);
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}
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}
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}
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