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Cooldowns for Blast Mining are now fully functional (BUILD IS SAFE AGAIN)
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8254a8ab0f
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@ -96,6 +96,7 @@ public class Database {
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+ "`swords` int(32) unsigned NOT NULL DEFAULT '0',"
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+ "`axes` int(32) unsigned NOT NULL DEFAULT '0',"
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+ "`acrobatics` int(32) unsigned NOT NULL DEFAULT '0',"
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+ "`blast_mining` int(32) unsigned NOT NULL DEFAULT '0',"
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+ "PRIMARY KEY (`user_id`)) ENGINE=MyISAM DEFAULT CHARSET=latin1;");
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Write("CREATE TABLE IF NOT EXISTS `" + LoadProperties.MySQLtablePrefix + "skills` (`user_id` int(10) unsigned NOT NULL,"
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+ "`taming` int(10) unsigned NOT NULL DEFAULT '0',"
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@ -129,6 +130,7 @@ public class Database {
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Write("DROP TABLE IF EXISTS `"+LoadProperties.MySQLtablePrefix+"spawn`");
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checkDatabaseStructure();
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checkDatabaseStructureForBlastMining();
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}
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public void checkDatabaseStructure()
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@ -151,7 +153,7 @@ public class Database {
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}
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}
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} catch (SQLException ex) {
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System.out.println("Updating mcMMO MySQL tables...");
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System.out.println("Updating mcMMO MySQL tables for Fishing...");
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Write("ALTER TABLE `"+LoadProperties.MySQLtablePrefix + "skills` ADD `fishing` int(10) NOT NULL DEFAULT '0' ;");
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Write("ALTER TABLE `"+LoadProperties.MySQLtablePrefix + "experience` ADD `fishing` int(10) NOT NULL DEFAULT '0' ;");
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}
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@ -177,8 +179,8 @@ public class Database {
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}
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}
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} catch (SQLException ex) {
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System.out.println("Updating mcMMO MySQL tables...");
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Write("ALTER TABLE `"+LoadProperties.MySQLtablePrefix + "cooldowns` ADD `blast_mining` int(10) NOT NULL DEFAULT '0' ;");
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System.out.println("Updating mcMMO MySQL tables for Blast Mining...");
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Write("ALTER TABLE `"+LoadProperties.MySQLtablePrefix + "cooldowns` ADD `blast_mining` int(32) NOT NULL DEFAULT '0' ;");
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}
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}
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@ -15,7 +15,7 @@ public enum AbilityType
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SKULL_SPLIITER(LoadProperties.skullSplitterCooldown, mcLocale.getString("Skills.SkullSplitterOn"), mcLocale.getString("Skills.SkullSplitterOff"), "Skills.SkullSplitterPlayer", mcLocale.getString("Skills.YourSkullSplitter"), "Skills.SkullSplitterPlayerOff"),
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TREE_FELLER(LoadProperties.treeFellerCooldown, mcLocale.getString("Skills.TreeFellerOn"), mcLocale.getString("Skills.TreeFellerOff"), "Skills.TreeFellerPlayer", mcLocale.getString("Skills.YourTreeFeller"), "Skills.TreeFellerPlayerOff"),
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SERRATED_STRIKES(LoadProperties.skullSplitterCooldown, mcLocale.getString("Skills.SerratedStrikesOn"), mcLocale.getString("Skills.SerratedStrikesOff"), "Skills.SerratedStrikesPlayer", mcLocale.getString("Skills.YourSerratedStrikes"), "Skills.SerratedStrikesPlayerOff"),
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BLAST_MINING(LoadProperties.blastMiningCooldown, mcLocale.getString("Skills.BlastMiningOn"), mcLocale.getString("Skills.BlastMiningOff"), "Skills.BlastMiningPlayer", mcLocale.getString("Skills.YourBlastMining"), "Skills.BlastMiningPlayerOff");
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BLAST_MINING(LoadProperties.blastMiningCooldown, "NOT NEEDED FOR BLAST MINING", "NOT NEEDED FOR BLAST MINING", "Skills.BlastMiningPlayer", mcLocale.getString("Skills.YourBlastMining"), "NOT NEEDED FOR BLAST MINING");
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private int cooldown;
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private String abilityOn;
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@ -118,6 +118,8 @@ public enum AbilityType
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{
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switch(this)
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{
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case BLAST_MINING:
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return PP.getBlastMiningInformed();
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case BERSERK:
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return PP.getBerserkInformed();
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case SUPER_BREAKER:
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@ -140,6 +142,9 @@ public enum AbilityType
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{
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switch(this)
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{
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case BLAST_MINING:
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PP.setBlastMiningInformed(bool);
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break;
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case BERSERK:
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PP.setBerserkInformed(bool);
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break;
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@ -171,7 +171,7 @@ public class PlayerProfile
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HashMap<Integer, ArrayList<String>> users = mcMMO.database.Read("SELECT lastlogin, party FROM "+LoadProperties.MySQLtablePrefix+"users WHERE id = " + id);
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//lastlogin = Integer.parseInt(users.get(1).get(0));
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party = users.get(1).get(1);
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HashMap<Integer, ArrayList<String>> cooldowns = mcMMO.database.Read("SELECT mining, woodcutting, unarmed, herbalism, excavation, swords, axes FROM "+LoadProperties.MySQLtablePrefix+"cooldowns WHERE user_id = " + id);
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HashMap<Integer, ArrayList<String>> cooldowns = mcMMO.database.Read("SELECT mining, woodcutting, unarmed, herbalism, excavation, swords, axes, blast_mining FROM "+LoadProperties.MySQLtablePrefix+"cooldowns WHERE user_id = " + id);
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/*
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* I'm still learning MySQL, this is a fix for adding a new table
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* its not pretty but it works
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@ -56,6 +56,7 @@ import com.gmail.nossr50.commands.general.XprateCommand;
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import com.gmail.nossr50.config.LoadProperties;
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import com.gmail.nossr50.runnables.RemoveProfileFromMemoryTask;
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import com.gmail.nossr50.spout.SpoutStuff;
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import com.gmail.nossr50.datatypes.AbilityType;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
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@ -282,14 +283,31 @@ public class mcPlayerListener implements Listener
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}
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}
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if(action == Action.RIGHT_CLICK_AIR && is.getTypeId() == LoadProperties.detonatorID)
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//BLAST MINING
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if((action == Action.RIGHT_CLICK_BLOCK || action == Action.RIGHT_CLICK_AIR) && is.getTypeId() == LoadProperties.detonatorID)
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{
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Block b = player.getTargetBlock(null, 100);
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if(b.getType().equals(Material.TNT))
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{
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AbilityType ability = AbilityType.BLAST_MINING;
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//Check cooldown
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if(!Skills.cooldownOver(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown()))
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{
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player.sendMessage(mcLocale.getString("Skills.TooTired") + ChatColor.YELLOW + " (" + Skills.calculateTimeLeft(player, (PP.getSkillDATS(ability) * 1000), ability.getCooldown()) + "s)");
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return;
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}
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//Send message to nearby players
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for(Player y : player.getWorld().getPlayers())
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{
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if(y != player && m.isNear(player.getLocation(), y.getLocation(), 10))
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y.sendMessage(ability.getAbilityPlayer(player));
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}
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TNTPrimed tnt = player.getWorld().spawn(b.getLocation(), TNTPrimed.class);
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b.setType(Material.AIR);
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tnt.setFuseTicks(0);
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PP.setSkillDATS(ability, System.currentTimeMillis()); //Save DATS for Blast Mining
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PP.setBlastMiningInformed(false);
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}
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}
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}
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@ -20,6 +20,7 @@ import org.bukkit.entity.*;
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import com.gmail.nossr50.Combat;
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import com.gmail.nossr50.Users;
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import com.gmail.nossr50.mcMMO;
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import com.gmail.nossr50.datatypes.AbilityType;
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import com.gmail.nossr50.datatypes.PlayerProfile;
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import com.gmail.nossr50.datatypes.SkillType;
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import com.gmail.nossr50.locale.mcLocale;
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@ -63,13 +64,14 @@ public class mcTimer implements Runnable
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/*
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* COOLDOWN MONITORING
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*/
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Skills.watchCooldown(player, PP, curTime, SkillType.AXES);
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Skills.watchCooldown(player, PP, curTime, SkillType.EXCAVATION);
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Skills.watchCooldown(player, PP, curTime, SkillType.HERBALISM);
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Skills.watchCooldown(player, PP, curTime, SkillType.MINING);
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Skills.watchCooldown(player, PP, curTime, SkillType.SWORDS);
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Skills.watchCooldown(player, PP, curTime, SkillType.UNARMED);
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Skills.watchCooldown(player, PP, curTime, SkillType.WOODCUTTING);
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Skills.watchCooldown(player, PP, curTime, AbilityType.SKULL_SPLIITER);
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Skills.watchCooldown(player, PP, curTime, AbilityType.GIGA_DRILL_BREAKER);
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Skills.watchCooldown(player, PP, curTime, AbilityType.GREEN_TERRA);
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Skills.watchCooldown(player, PP, curTime, AbilityType.SUPER_BREAKER);
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Skills.watchCooldown(player, PP, curTime, AbilityType.SERRATED_STRIKES);
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Skills.watchCooldown(player, PP, curTime, AbilityType.BERSERK);
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Skills.watchCooldown(player, PP, curTime, AbilityType.TREE_FELLER);
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Skills.watchCooldown(player, PP, curTime, AbilityType.BLAST_MINING);
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/*
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* PLAYER BLEED MONITORING
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@ -55,10 +55,8 @@ public class Skills
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return (int) (((deactivatedTimeStamp + (cooldown * 1000)) - System.currentTimeMillis())/1000);
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}
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public static void watchCooldown(Player player, PlayerProfile PP, long curTime, SkillType skill)
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public static void watchCooldown(Player player, PlayerProfile PP, long curTime, AbilityType ability)
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{
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AbilityType ability = skill.getAbility();
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if(!ability.getInformed(PP) && curTime - (PP.getSkillDATS(ability) * 1000) >= (ability.getCooldown() * 1000))
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{
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ability.setInformed(PP, true);
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@ -413,3 +413,5 @@ Skills.SuperBreakerPlayerOff=[[RED]]Super Breaker[[GREEN]] has worn off for [[YE
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Skills.SkullSplitterPlayerOff=[[RED]]Skull Splitter[[GREEN]] has worn off for [[YELLOW]]{0}
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Skills.GigaDrillBreakerPlayerOff=[[RED]]Giga Drill Breaker[[GREEN]] has worn off for [[YELLOW]]{0}
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Skills.SerratedStrikesPlayerOff=[[RED]]Serrated Strikes[[GREEN]] has worn off for [[YELLOW]]{0}
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Skills.BlastMiningPlayer=[[GREEN]]{0}[[DARK_GREEN]] has used [[RED]]Blast Mining!
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Skills.YourBlastMining=[[GREEN]]Your [[YELLOW]]Blast Mining [[GREEN]]ability is refreshed!
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