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We shouldn't need to do this. If issues arise, then there's a bug in
Bukkit that needs patching.
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@ -95,11 +95,13 @@ public final class Misc {
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return false;
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}
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if (first.distanceSquared(second) < (maxDistance * maxDistance)) {
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return true;
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return first.distanceSquared(second) < (maxDistance * maxDistance);
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}
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return false;
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public static void dropItems(Location location, Collection<ItemStack> drops) {
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for (ItemStack drop : drops) {
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dropItem(location, drop);
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}
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}
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/**
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@ -152,7 +154,6 @@ public final class Misc {
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* @param itemStack The item to drop
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*/
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public static void dropItem(Location location, ItemStack itemStack) {
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if (itemStack.getType() == Material.AIR) {
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return;
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}
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@ -165,12 +166,7 @@ public final class Misc {
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return;
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}
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Item newItem = location.getWorld().dropItemNaturally(location, itemStack);
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ItemStack cloned = itemStack.clone();
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cloned.setAmount(newItem.getItemStack().getAmount());
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newItem.setItemStack(cloned);
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location.getWorld().dropItemNaturally(location, itemStack);
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}
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public static void profileCleanup(String playerName) {
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@ -207,10 +203,4 @@ public final class Misc {
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public static Random getRandom() {
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return random;
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}
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public static void dropItems(Location location, Collection<ItemStack> drops) {
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for (ItemStack drop : drops) {
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dropItem(location, drop);
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}
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}
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}
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