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synced 2024-12-29 12:07:54 +01:00
Updates for repairing bows & leather armor.
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@ -251,6 +251,25 @@ public class Repair {
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SpoutStuff.playRepairNoise(player);
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}
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//BOW
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else if(isBow(is) && hasItem(player, rString)){
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removeItem(player, rString);
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repairItem(player, enchants, enchantsLevel);
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durabilityAfter = player.getItemInHand().getDurability();
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dif = (short) (durabilityBefore - durabilityAfter);
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//STRING NERF
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dif = (short) (dif / 2);
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PP.addXP(SkillType.REPAIR, dif*10, player);
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//CLANG CLANG
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if(LoadProperties.spoutEnabled)
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SpoutStuff.playRepairNoise(player);
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}
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//UNABLE TO REPAIR
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else {
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needMoreVespeneGas(is, player);
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@ -401,7 +420,8 @@ public class Repair {
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is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293 || //DIAMOND
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is.getTypeId() == 283 || is.getTypeId() == 285 || is.getTypeId() == 286 || is.getTypeId() == 284 || is.getTypeId() == 294 || //GOLD
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is.getTypeId() == 268 || is.getTypeId() == 269 || is.getTypeId() == 270 || is.getTypeId() == 271 || is.getTypeId() == 290 ||//WOOD
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is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275|| is.getTypeId() == 291; //STONE
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is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275|| is.getTypeId() == 291 || //STONE
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is.getTypeId() == 261; //BOW
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}
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public static boolean isStoneTools(ItemStack is){
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return is.getTypeId() == 272 || is.getTypeId() == 273 || is.getTypeId() == 274 || is.getTypeId() == 275 || is.getTypeId() == 291;
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@ -418,6 +438,9 @@ public class Repair {
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public static boolean isDiamondTools(ItemStack is){
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return is.getTypeId() == 276 || is.getTypeId() == 277 || is.getTypeId() == 278 || is.getTypeId() == 279 || is.getTypeId() == 293;
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}
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public static boolean isBow(ItemStack is){
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return is.getTypeId() == 261;
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}
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public static void removeItem(Player player, int typeid)
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{
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ItemStack[] inventory = player.getInventory().getContents();
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@ -472,6 +495,11 @@ public class Repair {
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ramt = Material.SHEARS.getMaxDurability() / 2;
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break;
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//BOW
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case 261:
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ramt = Material.BOW.getMaxDurability() / 3;
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break;
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/* WOOD TOOLS */
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//WOOD SWORD
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@ -646,6 +674,25 @@ public class Repair {
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case 317:
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ramt = Material.GOLD_BOOTS.getMaxDurability() / 4;
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break;
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/* LEATHER ARMOR */
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//LEATHER HELMET
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case 298:
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ramt = Material.LEATHER_HELMET.getMaxDurability() / 5;
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break;
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//LEATHER CHESTPLATE
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case 299:
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ramt = Material.LEATHER_CHESTPLATE.getMaxDurability() / 8;
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break;
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//LEATHER LEGGINGS
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case 300:
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ramt = Material.LEATHER_LEGGINGS.getMaxDurability() / 7;
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break;
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//LEATHER BOOTS
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case 301:
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ramt = Material.LEATHER_BOOTS.getMaxDurability() / 4;
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break;
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}
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return repairCalculate(player, durability, ramt);
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@ -676,6 +723,8 @@ public class Repair {
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.GOLD+ nGold);
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} else if (isLeatherArmor(is) && !hasItem(player, rLeather)){
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nLeather);
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} else if (isBow(is) && !hasItem(player, rString)){
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player.sendMessage(mcLocale.getString("Skills.NeedMore")+" "+ChatColor.YELLOW+ nString);
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} else if (is.getAmount() > 1)
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player.sendMessage(mcLocale.getString("Skills.StackedItems"));
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}
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