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Merge branch 'master' into configurable
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fd7bcc4a32
@ -199,8 +199,82 @@ Version 2.2.0
|
||||
Added API method to grab the level cap of a skill by its PrimarySkillType ENUM definition
|
||||
Added API method to check if a skill was being level capped
|
||||
Added 'UndefinedSkillBehaviour' for trying to use a method that has no behaviour defined for the provided skill
|
||||
Version 2.1.109
|
||||
Added missing 1.14 blocks to ability/tool activation blacklists
|
||||
|
||||
Version 2.1.108
|
||||
Fixed an amusing exploit for easy leveling in Acrobatics
|
||||
mcMMO should no longer break if FAWE is being used in conjunction with WG on the server
|
||||
Improved WG compatibility, mcMMO will now check if WG has loaded properly before hooking into it, which will prevent mcMMO from breaking if WG could not load properly.
|
||||
mcMMO now loads after worlds do during start up (which is what it should be doing)
|
||||
|
||||
NOTES:
|
||||
Mobs will now only reward Dodge XP a certain amount of times
|
||||
You can turn off this exploit prevention by disabling ExploitFix.Acrobatics in experience.yml
|
||||
|
||||
Version 2.1.107
|
||||
Fixed an exploit that allowed automated XP gain for Excavation
|
||||
Fixed encoding of russian translation
|
||||
New API event McMMOPlayerProfileLoadEvent (thanks Shrek5InTheatres2019)
|
||||
|
||||
Version 2.1.106
|
||||
Added a few missing blocks to the ability blacklist tables (prevents readying/using abilities on certain blocks that have right click functionality)
|
||||
Updated Japanese locale (thanks ethernetcat)
|
||||
Updated Simplified Chinese locale (thanks Fu_Meng)
|
||||
|
||||
Version 2.1.105
|
||||
mcMMO will reset players scoreboard to the main scoreboard if they move into a blacklisted world
|
||||
Beast lore now shows max jump height and other tweaks (Thanks QuantumToasted)
|
||||
If the server has enabled level caps (which are not on by default) players will be shown that they are at max level instead of seeing how much XP needed to reach an impossible level (thanks Shrek5InTheatres2019)
|
||||
Large update to Italian locale (thanks Leomixer17)
|
||||
|
||||
NOTES:
|
||||
The scoreboard change should result in mcMMO removing scoreboards from players properly when they enter a black listed world. This is a hacky band aid fix as our scoreboard code is archaic and needs to be rewritten in 2.2 and not 2.1. Expect a scoreboard overhaul sometime in the future.
|
||||
|
||||
Version 2.1.104
|
||||
Fixed a bug resulting in many errors when using Rupture
|
||||
Large update to the Japanese locale (thanks ethernetcat)
|
||||
Updated Hungarian locale (thanks andris)
|
||||
|
||||
Version 2.1.103
|
||||
Treasure item amount will default to 1 if not specified instead of breaking mcMMO
|
||||
Fishing treasures will now return the amount defined in treasures config file, an option to randomize amounts will be coming in the future. See notes.
|
||||
Fixed a bug where Tree Feller was only rewarding 1 XP per log broken no matter the circumstances
|
||||
Fixed an issue with salvage checking the incorrect level requirement
|
||||
Updated Italian locale (thanks Leomixer17)
|
||||
Fixed grammar in one of the Salvage strings (thanks QuantumToasted)
|
||||
|
||||
NOTES:
|
||||
Sometime in 2014 a decision was made that any fishing treasure over the amount of 1 will be randomized in its yield, while this is not necessarily a bad thing it means control over the drop is a bit random. I've removed this randomness temporarily, in the future you will be able to chose if the amount is randomized or static.
|
||||
|
||||
Version 2.1.102
|
||||
Scoreboards will now be removed from players who teleport to a blacklisted world
|
||||
Fixed a bug where Rupture could trigger itself
|
||||
|
||||
Version 2.1.101
|
||||
Fixed an exploit where chorus plants could be used to gain automatic XP
|
||||
Added blast furnace, cartography table, grindstone, lectern, loom, scaffolding, smoker, stonecutter, and sweet berry bush to the list of internal blocks that don't trigger tool readying
|
||||
|
||||
Version 2.1.100
|
||||
Fixed a bug where plants could double drop when the skill was not yet unlocked
|
||||
Fixed a bug where plants ALWAYS double dropped
|
||||
mcnotify command now checks that it's being executed by a player
|
||||
Fixed some concurrency concerns around BleedTasks
|
||||
Fixed an NPE that may occur with random chances on a player without loaded data
|
||||
Updated Russian locale (thanks myfbone!)
|
||||
|
||||
Version 2.1.99
|
||||
MASSIVE update to the Russian locale (ru) credit to myfbone
|
||||
Debug mode (/mmodebug) will now print info about XP perks and how they are modifying your incoming XP
|
||||
|
||||
Version 2.1.98
|
||||
Fixed a bug that prevented Taming XP from combat
|
||||
|
||||
Version 2.1.97
|
||||
mcMMO is compatible with 1.14.4 (Didn't require any changes)
|
||||
Fixed a NPE that could occur if a pet participated in combat and its master's mcMMO data was not available
|
||||
mcMMO now properly closes its region files as it creates them (thanks Yukiiro-Nite)
|
||||
Updated Hungarian locale (thanks andris)
|
||||
|
||||
Version 2.1.96
|
||||
Added the setting 'Skills.General.LimitBreak.AllowPVE' to advanced.yml to allow Limit Break damage bonus to apply in PVE again, defaults to false
|
||||
@ -614,7 +688,6 @@ Version 2.1.63
|
||||
Armor Impact only has a 25% chance to go off, and for it to only incur 20 durability damage seemed incredibly underwhelming, I've buffed it quite a bit.
|
||||
You can change it back to its underwhelming self by setting DamagePerRank to 1.0
|
||||
Based on feedback I may tweak the number again or other properties of this skill
|
||||
>>>>>>> ff1bb0deed61cda7daa75a374da3942de9e2e172
|
||||
|
||||
Version 2.1.62
|
||||
Added a new admin notification system, sensitive commands will print chat messages to "admins" (players with either Operator status or admin chat permission)
|
||||
|
894
LICENSE
894
LICENSE
@ -1,346 +1,674 @@
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“Copyright” also means copyright-like laws that apply to other kinds of works, such as semiconductor masks.
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4. Conveying Verbatim Copies.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License, in one of these ways:
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied
|
||||
by the Corresponding Source fixed on a durable physical medium customarily used for software interchange.
|
||||
b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied
|
||||
by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for
|
||||
that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all
|
||||
the software in the product that is covered by this License, on a durable physical medium customarily used for software
|
||||
interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2)
|
||||
access to copy the Corresponding Source from a network server at no charge.
|
||||
c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source.
|
||||
This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an
|
||||
offer, in accord with subsection 6b.
|
||||
d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent
|
||||
access to the Corresponding Source in the same way through the same place at no further charge. You need not require
|
||||
recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a
|
||||
network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports
|
||||
equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it
|
||||
is available for as long as needed to satisfy these requirements.
|
||||
e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and
|
||||
Corresponding Source of the work are being offered to the general public at no charge under subsection 6d.
|
||||
A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library,
|
||||
need not be included in conveying the object code work.
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
A “User Product” is either (1) a “consumer product”, which means any tangible personal property which is normally used
|
||||
for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In
|
||||
determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a
|
||||
particular product received by a particular user, “normally used” refers to a typical or common use of that class of
|
||||
product, regardless of the status of the particular user or of the way in which the particular user actually uses, or
|
||||
expects or is expected to use, the product. A product is a consumer product regardless of whether the product has
|
||||
substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of
|
||||
the product.
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
“Installation Information” for a User Product means any methods, procedures, authorization keys, or other information
|
||||
required to install and execute modified versions of a covered work in that User Product from a modified version of its
|
||||
Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code
|
||||
is in no case prevented or interfered with solely because modification has been made.
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the
|
||||
conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to
|
||||
the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding
|
||||
Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not
|
||||
apply if neither you nor any third party retains the ability to install modified object code on the User Product (for
|
||||
example, the work has been installed in ROM).
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
The requirement to provide Installation Information does not include a requirement to continue to provide support
|
||||
service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product
|
||||
in which it has been modified or installed. Access to a network may be denied when the modification itself materially
|
||||
and adversely affects the operation of the network or violates the rules and protocols for communication across the
|
||||
network.
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format
|
||||
that is publicly documented (and with an implementation available to the public in source code form), and must require
|
||||
no special password or key for unpacking, reading or copying.
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
7. Additional Terms.
|
||||
“Additional permissions” are terms that supplement the terms of this License by making exceptions from one or more of its
|
||||
conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were
|
||||
included in this License, to the extent that they are valid under applicable law. If additional permissions apply only
|
||||
to part of the Program, that part may be used separately under those permissions, but the entire Program remains
|
||||
governed by this License without regard to the additional permissions.
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or
|
||||
from any part of it. (Additional permissions may be written to require their own removal in certain cases when you
|
||||
modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have
|
||||
or can give appropriate copyright permission.
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by
|
||||
the copyright holders of that material) supplement the terms of this License with terms:
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or
|
||||
b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the
|
||||
Appropriate Legal Notices displayed by works containing it; or
|
||||
c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be
|
||||
marked in reasonable ways as different from the original version; or
|
||||
d) Limiting the use for publicity purposes of names of licensors or authors of the material; or
|
||||
e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or
|
||||
f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified
|
||||
versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual
|
||||
assumptions directly impose on those licensors and authors.
|
||||
All other non-permissive additional terms are considered “further restrictions” within the meaning of section 10. If the
|
||||
Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with
|
||||
a term that is a further restriction, you may remove that term. If a license document contains a further restriction but
|
||||
permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of
|
||||
that license document, provided that the further restriction does not survive such relicensing or conveying.
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a
|
||||
statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms.
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as
|
||||
exceptions; the above requirements apply either way.
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
8. Termination.
|
||||
You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to
|
||||
propagate or modify it is void, and will automatically terminate your rights under this License (including any patent
|
||||
licenses granted under the third paragraph of section 11).
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated
|
||||
(a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and
|
||||
(b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days
|
||||
after the cessation.
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you
|
||||
of the violation by some reasonable means, this is the first time you have received notice of violation of this License
|
||||
(for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice.
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
Termination of your rights under this section does not terminate the licenses of parties who have received copies or
|
||||
rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not
|
||||
qualify to receive new licenses for the same material under section 10.
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a
|
||||
covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not
|
||||
require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered
|
||||
work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run,
|
||||
modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third
|
||||
parties with this License.
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
An “entity transaction” is a transaction transferring control of an organization, or substantially all assets of one, or
|
||||
subdividing an organization, or merging organizations. If propagation of a covered work results from an entity
|
||||
transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work
|
||||
the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with
|
||||
reasonable efforts.
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For
|
||||
example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License,
|
||||
and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent
|
||||
claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it.
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
11. Patents.
|
||||
A “contributor” is a copyright holder who authorizes use under this License of the Program or a work on which the Program
|
||||
is based. The work thus licensed is called the contributor's “contributor version”.
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
A contributor's “essential patent claims” are all patent claims owned or controlled by the contributor, whether already
|
||||
acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or
|
||||
selling its contributor version, but do not include claims that would be infringed only as a consequence of further
|
||||
modification of the contributor version. For purposes of this definition, “control” includes the right to grant patent
|
||||
sublicenses in a manner consistent with the requirements of this License.
|
||||
11. Patents.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential
|
||||
patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its
|
||||
contributor version.
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
In the following three paragraphs, a “patent license” is any express agreement or commitment, however denominated, not to
|
||||
enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To
|
||||
“grant” such a patent license to a party means to make such an agreement or commitment not to enforce a patent against
|
||||
the party.
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not
|
||||
available for anyone to copy, free of charge and under the terms of this License, through a publicly available network
|
||||
server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available,
|
||||
or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a
|
||||
manner consistent with the requirements of this License, to extend the patent license to downstream recipients.
|
||||
“Knowingly relying” means you have actual knowledge that, but for the patent license, your conveying the covered work in
|
||||
a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in
|
||||
that country that you have reason to believe are valid.
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring
|
||||
conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing
|
||||
them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is
|
||||
automatically extended to all recipients of the covered work and works based on it.
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
A patent license is “discriminatory” if it does not include within the scope of its coverage, prohibits the exercise of,
|
||||
or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You
|
||||
may not convey a covered work if you are a party to an arrangement with a third party that is in the business of
|
||||
distributing software, under which you make payment to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a
|
||||
discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from
|
||||
those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered
|
||||
work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007.
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to
|
||||
infringement that may otherwise be available to you under applicable patent law.
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this
|
||||
License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to
|
||||
satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence
|
||||
you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further
|
||||
conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License
|
||||
would be to refrain entirely from conveying the Program.
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work
|
||||
licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the
|
||||
resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special
|
||||
requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply
|
||||
to the combination as such.
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to
|
||||
time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new
|
||||
problems or concerns.
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the
|
||||
GNU General Public License “or any later version” applies to it, you have the option of following the terms and
|
||||
conditions either of that numbered version or of any later version published by the Free Software Foundation. If the
|
||||
Program does not specify a version number of the GNU General Public License, you may choose any version ever published
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used,
|
||||
that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the
|
||||
Program.
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different permissions. However, no additional obligations are imposed
|
||||
on any author or copyright holder as a result of your choosing to follow a later version.
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING
|
||||
THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR
|
||||
IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
|
||||
THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU
|
||||
ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
16. Limitation of Liability.
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO
|
||||
MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL,
|
||||
INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO
|
||||
LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM
|
||||
TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to
|
||||
their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil
|
||||
liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program
|
||||
in return for a fee.
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
|
1
pom.xml
1
pom.xml
@ -218,6 +218,7 @@
|
||||
<groupId>org.spigotmc</groupId>
|
||||
<artifactId>spigot</artifactId>
|
||||
<version>1.14.4-R0.1-SNAPSHOT</version>
|
||||
<scope>provided</scope>
|
||||
</dependency>
|
||||
<!-- <dependency>-->
|
||||
<!-- <groupId>org.spigotmc</groupId>-->
|
||||
|
@ -24,10 +24,7 @@
|
||||
// public boolean doesPlayerExistInDB(UUID uuid) {
|
||||
// PlayerProfile playerProfile = mcMMO.getDatabaseManager().loadPlayerProfile(uuid);
|
||||
//
|
||||
// if(playerProfile.isLoaded())
|
||||
// return true;
|
||||
// else
|
||||
// return false;
|
||||
// return playerProfile.isLoaded();
|
||||
// }
|
||||
//
|
||||
//}
|
||||
|
@ -2,6 +2,7 @@ package com.gmail.nossr50.commands;
|
||||
|
||||
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.util.commands.CommandUtils;
|
||||
import com.google.common.collect.ImmutableList;
|
||||
import org.bukkit.command.Command;
|
||||
import org.bukkit.command.CommandSender;
|
||||
@ -20,6 +21,10 @@ public class ChatNotificationToggleCommand implements TabExecutor {
|
||||
|
||||
@Override
|
||||
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
|
||||
if (CommandUtils.noConsoleUsage(sender)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
switch (args.length) {
|
||||
case 0:
|
||||
McMMOPlayer mcMMOPlayer = pluginRef.getUserManager().getPlayer((Player) sender);
|
||||
|
@ -16,6 +16,9 @@ public class ConfigSectionDatabase {
|
||||
@Setting(value = "Table-Prefix", comment = "The Prefix that will be used for tables in your DB")
|
||||
private String tablePrefix = "mcmmo_";
|
||||
|
||||
@Setting(value = "Debug", comment = "Enables printing of exceptions for mysql errors")
|
||||
private boolean debugMode = false;
|
||||
|
||||
/*
|
||||
* GETTER BOILERPLATE
|
||||
*/
|
||||
@ -29,4 +32,7 @@ public class ConfigSectionDatabase {
|
||||
}
|
||||
|
||||
|
||||
public boolean isDebug() {
|
||||
return debugMode;
|
||||
}
|
||||
}
|
||||
|
@ -271,10 +271,27 @@ public class MaterialMapStore {
|
||||
abilityBlackList.add("shulker_box");
|
||||
abilityBlackList.add("wall_sign"); //1.13 and lower?
|
||||
abilityBlackList.add("sign"); //1.13 and lower?
|
||||
abilityBlackList.add("cartography_table");
|
||||
abilityBlackList.add("grindstone");
|
||||
abilityBlackList.add("lectern");
|
||||
abilityBlackList.add("loom");
|
||||
abilityBlackList.add("scaffolding");
|
||||
abilityBlackList.add("smoker");
|
||||
abilityBlackList.add("stonecutter");
|
||||
abilityBlackList.add("sweet_berry_bush");
|
||||
abilityBlackList.add("iron_block");
|
||||
abilityBlackList.add("gold_block");
|
||||
abilityBlackList.add("bell");
|
||||
abilityBlackList.add("barrel");
|
||||
abilityBlackList.add("blast_furnace");
|
||||
abilityBlackList.add("campfire");
|
||||
abilityBlackList.add("composter");
|
||||
|
||||
}
|
||||
private void fillToolBlackList()
|
||||
{
|
||||
//TODO: Add anvils / missing logs
|
||||
//TODO: Reorganize this list, can we also dynamically populate some of this?
|
||||
toolBlackList.add("black_bed");
|
||||
toolBlackList.add("blue_bed");
|
||||
toolBlackList.add("brown_bed");
|
||||
@ -394,9 +411,19 @@ public class MaterialMapStore {
|
||||
toolBlackList.add("oak_log");
|
||||
toolBlackList.add("oak_wood");
|
||||
toolBlackList.add("spruce_log");
|
||||
toolBlackList.add("spruce_wood");
|
||||
toolBlackList.add("iron_block");
|
||||
toolBlackList.add("gold_block");
|
||||
toolBlackList.add("bell");
|
||||
toolBlackList.add("barrel");
|
||||
toolBlackList.add("blast_furnace");
|
||||
toolBlackList.add("campfire");
|
||||
toolBlackList.add("cartography_table");
|
||||
toolBlackList.add("composter");
|
||||
toolBlackList.add("grindstone");
|
||||
toolBlackList.add("lectern");
|
||||
toolBlackList.add("loom");
|
||||
toolBlackList.add("smoker");
|
||||
toolBlackList.add("stonecutter");
|
||||
}
|
||||
|
||||
private void addToHashSet(String string, HashSet<String> stringHashSet) {
|
||||
|
@ -9,6 +9,7 @@ public class MetadataConstants {
|
||||
|
||||
/* Metadata Values */
|
||||
public static final String FISH_HOOK_REF_METAKEY = "mcMMO: Fish Hook Tracker";
|
||||
public static final String DODGE_TRACKER = "mcMMO: Dodge Tracker";
|
||||
public static final String CUSTOM_DAMAGE_METAKEY = "mcMMO: Custom Damage";
|
||||
public final static String UNNATURAL_MOB_METAKEY = "mcMMO: Spawned Entity";
|
||||
public final static String PISTON_TRACKING_METAKEY = "mcMMO: Piston Tracking";
|
||||
|
@ -27,6 +27,7 @@ public final class SQLDatabaseManager implements DatabaseManager {
|
||||
private DataSource loadPool;
|
||||
private DataSource savePool;
|
||||
|
||||
private boolean debug = false;
|
||||
//How long since a users last login before we purge them
|
||||
long purgeTime;
|
||||
// During convertUsers, how often to output a status
|
||||
@ -64,6 +65,7 @@ public final class SQLDatabaseManager implements DatabaseManager {
|
||||
|
||||
//Setup Save, Load, and Misc pools
|
||||
setupPools(connectionString);
|
||||
debug = pluginRef.getMySQLConfigSettings().getConfigSectionDatabase().isDebug();
|
||||
|
||||
checkStructure();
|
||||
}
|
||||
@ -1143,6 +1145,10 @@ public final class SQLDatabaseManager implements DatabaseManager {
|
||||
}
|
||||
|
||||
private void printErrors(SQLException ex) {
|
||||
if (debug) {
|
||||
ex.printStackTrace();
|
||||
}
|
||||
|
||||
StackTraceElement element = ex.getStackTrace()[0];
|
||||
pluginRef.getLogger().severe("Location: " + element.getClassName() + " " + element.getMethodName() + " " + element.getLineNumber());
|
||||
pluginRef.getLogger().severe("SQLException: " + ex.getMessage());
|
||||
|
@ -549,10 +549,7 @@ public class McMMOPlayer {
|
||||
if(hasReachedPowerLevelCap())
|
||||
return true;
|
||||
|
||||
if(getSkillLevel(primarySkillType) >= pluginRef.getConfigManager().getConfigLeveling().getSkillLevelCap(primarySkillType))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
return getSkillLevel(primarySkillType) >= pluginRef.getConfigManager().getConfigLeveling().getSkillLevelCap(primarySkillType);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -0,0 +1,44 @@
|
||||
package com.gmail.nossr50.events.players;
|
||||
|
||||
import com.gmail.nossr50.datatypes.player.PlayerProfile;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.event.Cancellable;
|
||||
import org.bukkit.event.Event;
|
||||
import org.bukkit.event.HandlerList;
|
||||
|
||||
public class McMMOPlayerProfileLoadEvent extends Event implements Cancellable {
|
||||
private boolean cancelled;
|
||||
private PlayerProfile profile;
|
||||
private Player player;
|
||||
public McMMOPlayerProfileLoadEvent(Player player, PlayerProfile profile){
|
||||
super(!Bukkit.isPrimaryThread());
|
||||
|
||||
this.cancelled = false;
|
||||
this.profile = profile;
|
||||
this.player = player;
|
||||
}
|
||||
@Override
|
||||
public boolean isCancelled() {
|
||||
return this.cancelled;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setCancelled(boolean cancelled) {
|
||||
this.cancelled = cancelled;
|
||||
}
|
||||
|
||||
public PlayerProfile getProfile(){return this.profile;}
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
|
||||
@Override
|
||||
public HandlerList getHandlers() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
public static HandlerList getHandlerList() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
public Player getPlayer() {return player;}
|
||||
}
|
@ -129,8 +129,8 @@ public class BlockListener implements Listener {
|
||||
if (pluginRef.getDynamicSettingsManager().isWorldBlacklisted(event.getBlock().getWorld().getName()))
|
||||
return;
|
||||
|
||||
if (pluginRef.getBlockTools().shouldBeWatched(event.getBlock().getState())) {
|
||||
pluginRef.getPlaceStore().setTrue(event.getBlock());
|
||||
if (pluginRef.getBlockTools().shouldBeWatched(event.getNewState())) {
|
||||
pluginRef.getPlaceStore().setTrue(event.getNewState().getBlock());
|
||||
}
|
||||
}
|
||||
|
||||
@ -144,10 +144,10 @@ public class BlockListener implements Listener {
|
||||
Material material = newBlock.getType();
|
||||
|
||||
if (pluginRef.getConfigManager().getConfigExploitPrevention().getConfigSectionExploitSkills().isPreventCobblestoneStoneGeneratorXP()) {
|
||||
if (material != Material.OBSIDIAN
|
||||
&& pluginRef.getBlockTools().shouldBeWatched(material)
|
||||
&& pluginRef.getDynamicSettingsManager().getExperienceManager().hasMiningXp(material)) { //Hacky fix to prevent trees growing from being marked as unnatural
|
||||
pluginRef.getPlaceStore().setTrue(newBlock);
|
||||
if (event.getNewState().getType() != Material.OBSIDIAN
|
||||
&& pluginRef.getBlockTools().shouldBeWatched(event.getNewState())
|
||||
&& pluginRef.getDynamicSettingsManager().getExperienceManager().hasMiningXp(event.getNewState().getBlockData().getMaterial())) { //Hacky fix to prevent trees growing from being marked as unnatural
|
||||
pluginRef.getPlaceStore().setTrue(event.getNewState());
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -297,6 +297,11 @@ public class BlockListener implements Listener {
|
||||
if (pluginRef.getSkillTools().doesPlayerHaveSkillPermission(PrimarySkillType.HERBALISM, player)) {
|
||||
herbalismManager.processHerbalismBlockBreakEvent(event);
|
||||
}
|
||||
/*
|
||||
* We return here so that we don't unmark any affected blocks
|
||||
* due to special checks managing this on their own:
|
||||
*/
|
||||
return;
|
||||
}
|
||||
|
||||
/* MINING */
|
||||
|
@ -223,22 +223,6 @@ public class EntityListener implements Listener {
|
||||
Bukkit.broadcastMessage("");
|
||||
}*/
|
||||
|
||||
@EventHandler(priority = EventPriority.LOWEST, ignoreCancelled = true)
|
||||
public void onEntityDamageLowest(EntityDamageByEntityEvent event) {
|
||||
Entity defender = event.getEntity();
|
||||
|
||||
if (defender.getMetadata(MetadataConstants.CUSTOM_DAMAGE_METAKEY).size() > 0) {
|
||||
defender.removeMetadata(MetadataConstants.CUSTOM_DAMAGE_METAKEY, pluginRef);
|
||||
|
||||
if (defender instanceof Player) {
|
||||
LivingEntity defLive = (LivingEntity) defender;
|
||||
defLive.setHealth(Math.max(0, (defLive.getHealth() - event.getFinalDamage())));
|
||||
event.setCancelled(true);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGHEST, ignoreCancelled = true)
|
||||
public void onEntityCombustByEntityEvent(EntityCombustByEntityEvent event) {
|
||||
//Prevent players from setting fire to each other if they are in the same party
|
||||
@ -300,6 +284,13 @@ public class EntityListener implements Listener {
|
||||
return;
|
||||
}
|
||||
|
||||
// Don't process this event for marked entities, for players this is handled above,
|
||||
// However, for entities, we do not wanna cancel this event to allow plugins to observe changes
|
||||
// properly
|
||||
if (defender.getMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY).size() > 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.getEntity() instanceof ArmorStand) {
|
||||
return;
|
||||
}
|
||||
|
@ -55,8 +55,16 @@ public class PlayerListener implements Listener {
|
||||
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
|
||||
public void onPlayerTeleport(PlayerTeleportEvent event) {
|
||||
/* WORLD BLACKLIST CHECK */
|
||||
if (pluginRef.getDynamicSettingsManager().isWorldBlacklisted(event.getPlayer().getWorld().getName()))
|
||||
if (pluginRef.getDynamicSettingsManager().isWorldBlacklisted(event.getPlayer().getWorld().getName())) {
|
||||
//Remove scoreboards
|
||||
pluginRef.getScoreboardManager().teardownPlayer(event.getPlayer());
|
||||
return;
|
||||
} else if(pluginRef.getDynamicSettingsManager().isWorldBlacklisted(event.getFrom().getWorld().getName())) {
|
||||
//This only fires if they are traveling to a non-blacklisted world from a blacklisted world
|
||||
|
||||
//Setup scoreboards
|
||||
pluginRef.getScoreboardManager().setupPlayer(event.getPlayer());
|
||||
}
|
||||
|
||||
Player player = event.getPlayer();
|
||||
|
||||
@ -81,7 +89,6 @@ public class PlayerListener implements Listener {
|
||||
|
||||
pluginRef.getUserManager().getPlayer(player).actualizeTeleportATS();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle PlayerDeathEvents at the lowest priority.
|
||||
* <p>
|
||||
@ -702,7 +709,8 @@ public class PlayerListener implements Listener {
|
||||
ItemStack heldItem = player.getInventory().getItemInMainHand();
|
||||
|
||||
//Spam Fishing Detection
|
||||
if (pluginRef.getConfigManager().getConfigExploitPrevention().getConfigSectionExploitFishing().isPreventFishingExploits()) {
|
||||
if (pluginRef.getConfigManager().getConfigExploitPrevention().getConfigSectionExploitFishing().isPreventFishingExploits()
|
||||
&& (heldItem.getType() == Material.FISHING_ROD || player.getInventory().getItemInOffHand().getType() == Material.FISHING_ROD)) {
|
||||
if (event.getAction() == Action.RIGHT_CLICK_BLOCK || event.getAction() == Action.RIGHT_CLICK_AIR) {
|
||||
if (player.isInsideVehicle() && (player.getVehicle() instanceof Minecart || player.getVehicle() instanceof PoweredMinecart)) {
|
||||
player.getVehicle().eject();
|
||||
|
@ -43,6 +43,7 @@ public class PlayerProfileLoadingTask extends BukkitRunnable {
|
||||
// If successful, schedule the apply
|
||||
if (profile.isLoaded()) {
|
||||
new ApplySuccessfulProfile(new McMMOPlayer(player, profile, pluginRef)).runTask(pluginRef);
|
||||
pluginRef.getEventManager().callPlayerProfileLoadEvent(player, profile);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -5,6 +5,7 @@ import com.gmail.nossr50.datatypes.skills.BleedContainer;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.gmail.nossr50.util.skills.ParticleEffectUtils;
|
||||
import com.gmail.nossr50.util.sounds.SoundType;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
@ -18,6 +19,7 @@ import java.util.Map.Entry;
|
||||
public class BleedTimerTask extends BukkitRunnable {
|
||||
private final mcMMO pluginRef;
|
||||
private Map<LivingEntity, BleedContainer> bleedList;
|
||||
private boolean isIterating = false;
|
||||
|
||||
public BleedTimerTask(mcMMO pluginRef) {
|
||||
this.pluginRef = pluginRef;
|
||||
@ -56,6 +58,12 @@ public class BleedTimerTask extends BukkitRunnable {
|
||||
* @param ticks Number of bleeding ticks
|
||||
*/
|
||||
public void add(LivingEntity entity, LivingEntity attacker, int ticks, int bleedRank, int toolTier) {
|
||||
if (!Bukkit.isPrimaryThread()) {
|
||||
throw new IllegalStateException("Cannot add bleed task async!");
|
||||
}
|
||||
|
||||
if (isIterating) throw new IllegalStateException("Cannot add task while iterating timers!");
|
||||
|
||||
if (toolTier < 4)
|
||||
ticks = Math.max(1, (ticks / 3));
|
||||
|
||||
@ -69,6 +77,7 @@ public class BleedTimerTask extends BukkitRunnable {
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
isIterating = true;
|
||||
Iterator<Entry<LivingEntity, BleedContainer>> bleedIterator = bleedList.entrySet().iterator();
|
||||
|
||||
while (bleedIterator.hasNext()) {
|
||||
@ -175,5 +184,6 @@ public class BleedTimerTask extends BukkitRunnable {
|
||||
|
||||
// Bukkit.broadcastMessage(debugMessage);
|
||||
}
|
||||
isIterating = false;
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
package com.gmail.nossr50.skills.acrobatics;
|
||||
|
||||
import com.gmail.nossr50.core.MetadataConstants;
|
||||
import com.gmail.nossr50.datatypes.LimitedSizeList;
|
||||
import com.gmail.nossr50.datatypes.experience.XPGainReason;
|
||||
import com.gmail.nossr50.datatypes.interactions.NotificationType;
|
||||
@ -14,6 +15,8 @@ import com.gmail.nossr50.util.skills.SkillActivationType;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.metadata.FixedMetadataValue;
|
||||
import org.bukkit.metadata.MetadataValue;
|
||||
|
||||
public class AcrobaticsManager extends SkillManager {
|
||||
|
||||
@ -79,7 +82,7 @@ public class AcrobaticsManager extends SkillManager {
|
||||
* @param damage The amount of damage initially dealt by the event
|
||||
* @return the modified event damage if the ability was successful, the original event damage otherwise
|
||||
*/
|
||||
public double dodgeCheck(double damage) {
|
||||
public double dodgeCheck(Entity attacker, double damage) {
|
||||
double modifiedDamage = acrobaticsBehaviour.calculateModifiedDodgeDamage(damage, acrobaticsBehaviour.getDodgeDamageModifier());
|
||||
Player player = getPlayer();
|
||||
|
||||
@ -90,14 +93,26 @@ public class AcrobaticsManager extends SkillManager {
|
||||
pluginRef.getNotificationManager().sendPlayerInformation(player, NotificationType.SUBSKILL_MESSAGE, "Acrobatics.Combat.Proc");
|
||||
}
|
||||
|
||||
//Check respawn to prevent abuse
|
||||
if (!pluginRef.getConfigManager().getConfigExploitPrevention().getConfigSectionExploitAcrobatics().isPreventAcrobaticsAbuse())
|
||||
applyXpGain((float) (damage * acrobaticsBehaviour.getDodgeXpModifier()), XPGainReason.PVP);
|
||||
else if (pluginRef.getSkillTools().cooldownExpired(mcMMOPlayer.getRespawnATS(), pluginRef.getMiscTools().PLAYER_RESPAWN_COOLDOWN_SECONDS)
|
||||
&& mcMMOPlayer.getTeleportATS() < System.currentTimeMillis()) {
|
||||
applyXpGain((float) (damage * acrobaticsBehaviour.getDodgeXpModifier()), XPGainReason.PVP);
|
||||
if (pluginRef.getSkillTools().cooldownExpired(mcMMOPlayer.getRespawnATS(), pluginRef.getMiscTools().PLAYER_RESPAWN_COOLDOWN_SECONDS)) {
|
||||
if(!(attacker instanceof Player)) {
|
||||
//Check to see how many dodge XP rewards this mob has handed out
|
||||
if(attacker.hasMetadata(MetadataConstants.DODGE_TRACKER) && pluginRef.getConfigManager().getConfigExploitPrevention().isPreventAcrobaticsAbuse()) {
|
||||
//If Dodge XP has been handed out 5 times then consider it being exploited
|
||||
MetadataValue metadataValue = attacker.getMetadata(MetadataConstants.DODGE_TRACKER).get(0);
|
||||
int count = attacker.getMetadata(MetadataConstants.DODGE_TRACKER).get(0).asInt();
|
||||
|
||||
if(count <= 5) {
|
||||
applyXpGain((float) (damage * acrobaticsBehaviour.getDodgeXpModifier()), XPGainReason.PVE);
|
||||
attacker.setMetadata(MetadataConstants.DODGE_TRACKER, new FixedMetadataValue(pluginRef, count + 1));
|
||||
}
|
||||
} else {
|
||||
applyXpGain((float) (damage * acrobaticsBehaviour.getDodgeXpModifier()), XPGainReason.PVE);
|
||||
attacker.setMetadata(MetadataConstants.DODGE_TRACKER, new FixedMetadataValue(pluginRef, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Check respawn to prevent abuse
|
||||
return modifiedDamage;
|
||||
}
|
||||
|
||||
|
@ -426,18 +426,19 @@ public class FishingManager extends SkillManager {
|
||||
//
|
||||
// if (getPlayer().getInventory().getItemInMainHand().getType() == Material.FISHING_ROD) {
|
||||
// luck = getPlayer().getInventory().getItemInMainHand().getEnchantmentLevel(Enchantment.LUCK);
|
||||
// } else {
|
||||
// }
|
||||
// else {
|
||||
// // We know something was caught, so if the rod wasn't in the main hand it must be in the offhand
|
||||
// luck = getPlayer().getInventory().getItemInOffHand().getEnchantmentLevel(Enchantment.LUCK);
|
||||
// }
|
||||
//
|
||||
// // Rather than subtracting luck (and causing a minimum 3% chance for every drop), scale by luck.
|
||||
// diceRoll *= (1.0 - luck * pluginRef.getConfigManager().getConfigFishing().getLureLuckModifier() / 100);
|
||||
// diceRoll *= (1.0 - luck * Config.getInstance().getFishingLureModifier() / 100);
|
||||
//
|
||||
// FishingTreasure treasure = null;
|
||||
//
|
||||
// for (Rarity rarity : Rarity.values()) {
|
||||
// double dropRate = FishingTreasureConfig.getInstance().getItemDropRate(getLootTier(), rarity);
|
||||
// double dropRate = TreasureConfig.getInstance().getItemDropRate(getLootTier(), rarity);
|
||||
//
|
||||
// if (diceRoll <= dropRate) {
|
||||
// /*if (rarity == Rarity.TRAP) {
|
||||
@ -445,7 +446,7 @@ public class FishingManager extends SkillManager {
|
||||
// break;
|
||||
// }*/
|
||||
//
|
||||
// List<FishingTreasure> fishingTreasures = FishingTreasureConfig.getInstance().fishingRewards.get(rarity);
|
||||
// List<FishingTreasure> fishingTreasures = TreasureConfig.getInstance().fishingRewards.get(rarity);
|
||||
//
|
||||
// if (fishingTreasures.isEmpty()) {
|
||||
// return null;
|
||||
@ -469,9 +470,10 @@ public class FishingManager extends SkillManager {
|
||||
// treasureDrop.setDurability((short) (Misc.getRandom().nextInt(maxDurability)));
|
||||
// }
|
||||
//
|
||||
// if (treasureDrop.getAmount() > 1) {
|
||||
// //TODO: Add option to randomize the amount rewarded
|
||||
// /*if (treasureDrop.getAmount() > 1) {
|
||||
// treasureDrop.setAmount(Misc.getRandom().nextInt(treasureDrop.getAmount()) + 1);
|
||||
// }
|
||||
// }*/
|
||||
//
|
||||
// treasure.setDrop(treasureDrop);
|
||||
//
|
||||
|
@ -163,7 +163,7 @@ public class HerbalismManager extends SkillManager {
|
||||
* Mark blocks for double drops
|
||||
* Be aware of the hacky interactions we are doing with Chorus Plants
|
||||
*/
|
||||
checkDoubleDropsOnBrokenPlants(brokenPlants);
|
||||
checkDoubleDropsOnBrokenPlants(blockBreakEvent.getPlayer(), brokenPlants);
|
||||
|
||||
//It would take an expensive algorithm to predict which parts of a Chorus Tree will break as a result of root break
|
||||
//So this hacky method is used instead
|
||||
@ -211,7 +211,20 @@ public class HerbalismManager extends SkillManager {
|
||||
}
|
||||
}
|
||||
|
||||
public void checkDoubleDropsOnBrokenPlants(Collection<Block> brokenPlants) {
|
||||
/**
|
||||
* Check for double drops on a collection of broken blocks
|
||||
* If a double drop has occurred, it will be marked here for bonus drops
|
||||
* @param player player who broke the blocks
|
||||
* @param brokenPlants the collection of broken plants
|
||||
*/
|
||||
public void checkDoubleDropsOnBrokenPlants(Player player, Collection<Block> brokenPlants) {
|
||||
|
||||
//Only proceed if skill unlocked and permission enabled
|
||||
if (!RankUtils.hasUnlockedSubskill(player, SubSkillType.HERBALISM_DOUBLE_DROPS)
|
||||
|| !Permissions.isSubSkillEnabled(player, SubSkillType.HERBALISM_DOUBLE_DROPS)) {
|
||||
return;
|
||||
}
|
||||
|
||||
for(Block brokenPlant : brokenPlants) {
|
||||
BlockState brokenPlantState = brokenPlant.getState();
|
||||
BlockData plantData = brokenPlantState.getBlockData();
|
||||
@ -232,7 +245,9 @@ public class HerbalismManager extends SkillManager {
|
||||
Ageable ageable = (Ageable) plantData;
|
||||
|
||||
if(isAgeableMature(ageable) || isBizarreAgeable(plantData)) {
|
||||
markForBonusDrops(brokenPlantState);
|
||||
if(checkDoubleDrop(brokenPlantState)) {
|
||||
markForBonusDrops(brokenPlantState);
|
||||
}
|
||||
}
|
||||
} else if(checkDoubleDrop(brokenPlantState)) {
|
||||
//Add metadata to mark this block for double or triple drops
|
||||
|
@ -17,6 +17,7 @@ import com.gmail.nossr50.util.skills.ParticleEffectUtils;
|
||||
import com.gmail.nossr50.util.skills.SkillActivationType;
|
||||
import com.gmail.nossr50.util.sounds.SoundType;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.attribute.Attribute;
|
||||
import org.bukkit.entity.*;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
|
||||
@ -176,6 +177,16 @@ public class TamingManager extends SkillManager {
|
||||
}
|
||||
|
||||
message = message.concat(pluginRef.getLocaleManager().getString("Combat.BeastLoreHealth", target.getHealth(), target.getMaxHealth()));
|
||||
|
||||
if (beast instanceof Horse) {
|
||||
Horse horse = (Horse) beast;
|
||||
double jumpStrength = horse.getAttribute(Attribute.HORSE_JUMP_STRENGTH).getValue();
|
||||
// Taken from https://minecraft.gamepedia.com/Horse#Jump_strength
|
||||
jumpStrength = -0.1817584952 * Math.pow(jumpStrength, 3) + 3.689713992 * Math.pow(jumpStrength, 2) + 2.128599134 * jumpStrength - 0.343930367;
|
||||
message = message.concat("\n" + pluginRef.getLocaleManager().getString("Combat.BeastLoreHorseSpeed", horse.getAttribute(Attribute.GENERIC_MOVEMENT_SPEED).getValue() * 43))
|
||||
.concat("\n" + pluginRef.getLocaleManager().getString("Combat.BeastLoreHorseJumpStrength", jumpStrength));
|
||||
}
|
||||
|
||||
player.sendMessage(message);
|
||||
}
|
||||
|
||||
|
@ -251,6 +251,7 @@ public class WoodcuttingManager extends SkillManager {
|
||||
int processedLogCount = 0;
|
||||
|
||||
for (BlockState blockState : treeFellerBlocks) {
|
||||
int beforeXP = xp;
|
||||
Block block = blockState.getBlock();
|
||||
|
||||
if (!pluginRef.getEventManager().simulateBlockBreak(block, player, true)) {
|
||||
@ -278,9 +279,18 @@ public class WoodcuttingManager extends SkillManager {
|
||||
|
||||
blockState.setType(Material.AIR);
|
||||
blockState.update(true);
|
||||
processedLogCount+=1;
|
||||
|
||||
//Update only when XP changes
|
||||
processedLogCount = updateProcessedLogCount(xp, processedLogCount, beforeXP);
|
||||
}
|
||||
|
||||
applyXpGain(xp, XPGainReason.PVE);
|
||||
}
|
||||
|
||||
private int updateProcessedLogCount(int xp, int processedLogCount, int beforeXP) {
|
||||
if(beforeXP != xp)
|
||||
processedLogCount+=1;
|
||||
|
||||
return processedLogCount;
|
||||
}
|
||||
}
|
||||
|
@ -22,6 +22,7 @@ import com.gmail.nossr50.events.party.McMMOPartyLevelUpEvent;
|
||||
import com.gmail.nossr50.events.party.McMMOPartyTeleportEvent;
|
||||
import com.gmail.nossr50.events.party.McMMOPartyXpGainEvent;
|
||||
import com.gmail.nossr50.events.skills.McMMOPlayerNotificationEvent;
|
||||
import com.gmail.nossr50.events.players.McMMOPlayerProfileLoadEvent;
|
||||
import com.gmail.nossr50.events.skills.abilities.McMMOPlayerAbilityActivateEvent;
|
||||
import com.gmail.nossr50.events.skills.abilities.McMMOPlayerAbilityDeactivateEvent;
|
||||
import com.gmail.nossr50.events.skills.fishing.McMMOPlayerFishingTreasureEvent;
|
||||
@ -67,11 +68,8 @@ public class EventManager {
|
||||
* @param event this event
|
||||
* @return true if damage is NOT from an unnatural mcMMO skill (such as bleed DOTs)
|
||||
*/
|
||||
public boolean isDamageFromMcMMOComplexBehaviour(Event event) {
|
||||
if (event instanceof FakeEntityDamageEvent) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
public static boolean isDamageFromMcMMOComplexBehaviour(Event event) {
|
||||
return event instanceof FakeEntityDamageEvent;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -172,6 +170,13 @@ public class EventManager {
|
||||
return event;
|
||||
}
|
||||
|
||||
public static McMMOPlayerProfileLoadEvent callPlayerProfileLoadEvent(Player player, PlayerProfile profile){
|
||||
McMMOPlayerProfileLoadEvent event = new McMMOPlayerProfileLoadEvent(player, profile);
|
||||
mcMMO.p.getServer().getPluginManager().callEvent(event);
|
||||
|
||||
return event;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calls a new SubSkillEvent for this SubSkill and then returns it
|
||||
*
|
||||
|
@ -231,7 +231,6 @@ public class HashChunkManager implements ChunkManager {
|
||||
return;
|
||||
}
|
||||
|
||||
closeAll();
|
||||
String worldName = world.getName();
|
||||
|
||||
List<String> keys = new ArrayList<>(store.keySet());
|
||||
@ -245,6 +244,7 @@ public class HashChunkManager implements ChunkManager {
|
||||
}
|
||||
}
|
||||
}
|
||||
closeAll();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -1,5 +1,6 @@
|
||||
package com.gmail.nossr50.util.random;
|
||||
|
||||
import com.gmail.nossr50.datatypes.player.McMMOPlayer;
|
||||
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
|
||||
import com.gmail.nossr50.datatypes.skills.SubSkillType;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
@ -21,10 +22,12 @@ public class RandomChanceSkill implements RandomChanceExecution {
|
||||
this.subSkillType = subSkillType;
|
||||
this.probabilityCap = pluginRef.getRandomChanceTools().LINEAR_CURVE_VAR;
|
||||
|
||||
if (player != null)
|
||||
this.skillLevel = pluginRef.getUserManager().getPlayer(player).getSkillLevel(primarySkillType);
|
||||
else
|
||||
final McMMOPlayer mcMMOPlayer = pluginRef.getUserManager().getPlayer(player);
|
||||
if (player != null && mcMMOPlayer != null) {
|
||||
this.skillLevel = mcMMOPlayer.getSkillLevel(primarySkillType);
|
||||
} else {
|
||||
this.skillLevel = 0;
|
||||
}
|
||||
|
||||
if (player != null)
|
||||
isLucky = pluginRef.getPermissionTools().lucky(player, primarySkillType);
|
||||
@ -43,10 +46,12 @@ public class RandomChanceSkill implements RandomChanceExecution {
|
||||
this.primarySkillType = subSkillType.getParentSkill(pluginRef);
|
||||
this.subSkillType = subSkillType;
|
||||
|
||||
if (player != null)
|
||||
this.skillLevel = pluginRef.getUserManager().getPlayer(player).getSkillLevel(primarySkillType);
|
||||
else
|
||||
final McMMOPlayer mcMMOPlayer = pluginRef.getUserManager().getPlayer(player);
|
||||
if (player != null && mcMMOPlayer != null) {
|
||||
this.skillLevel = mcMMOPlayer.getSkillLevel(primarySkillType);
|
||||
} else {
|
||||
this.skillLevel = 0;
|
||||
}
|
||||
|
||||
if (player != null)
|
||||
isLucky = pluginRef.getPermissionTools().lucky(player, primarySkillType);
|
||||
|
@ -82,10 +82,7 @@ public class RandomChanceTools {
|
||||
public boolean rollDice(double chanceOfSuccess, int bound) {
|
||||
Random random = new Random();
|
||||
|
||||
if (chanceOfSuccess > random.nextInt(bound))
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
return chanceOfSuccess > random.nextInt(bound);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -8,6 +8,8 @@ import com.gmail.nossr50.events.scoreboard.McMMOScoreboardMakeboardEvent;
|
||||
import com.gmail.nossr50.events.scoreboard.ScoreboardEventReason;
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.google.common.collect.ImmutableList;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.scoreboard.DisplaySlot;
|
||||
import org.bukkit.scoreboard.Objective;
|
||||
@ -58,6 +60,11 @@ public class ScoreboardManager {
|
||||
|
||||
// Called by PlayerQuitEvent listener
|
||||
public void teardownPlayer(Player player) {
|
||||
//Hacky world blacklist fix
|
||||
if(player.isOnline() && player.isValid())
|
||||
if(Bukkit.getServer().getScoreboardManager() != null)
|
||||
player.setScoreboard(Bukkit.getServer().getScoreboardManager().getMainScoreboard());
|
||||
|
||||
ScoreboardWrapper wrapper = PLAYER_SCOREBOARDS.remove(player.getName());
|
||||
|
||||
if (wrapper != null && wrapper.revertTask != null) {
|
||||
|
@ -274,7 +274,7 @@ public final class CombatTools {
|
||||
AcrobaticsManager acrobaticsManager = mcMMOPlayer.getAcrobaticsManager();
|
||||
|
||||
if (acrobaticsManager.canDodge(target)) {
|
||||
event.setDamage(acrobaticsManager.dodgeCheck(event.getDamage()));
|
||||
event.setDamage(acrobaticsManager.dodgeCheck(attacker, event.getDamage()));
|
||||
}
|
||||
|
||||
if (pluginRef.getItemTools().isSword(player.getInventory().getItemInMainHand())) {
|
||||
@ -389,17 +389,33 @@ public final class CombatTools {
|
||||
}
|
||||
}
|
||||
|
||||
public int getLimitBreakDamage(Player player, LivingEntity defender, SubSkillType subSkillType) {
|
||||
|
||||
/**
|
||||
* Calculate and return the RAW damage bonus from Limit Break before reductions
|
||||
* @param attacker attacking player
|
||||
* @param defender defending living entity
|
||||
* @param subSkillType the specific limit break skill for calculations
|
||||
* @return the RAW damage bonus from Limit Break which is applied before reductions
|
||||
*/
|
||||
public int getLimitBreakDamage(Player attacker, LivingEntity defender, SubSkillType subSkillType) {
|
||||
if(defender instanceof Player) {
|
||||
Player playerDefender = (Player) defender;
|
||||
return getLimitBreakDamageAgainstQuality(player, subSkillType, getArmorQualityLevel(playerDefender));
|
||||
return getLimitBreakDamageAgainstQuality(attacker, subSkillType, getArmorQualityLevel(playerDefender));
|
||||
} else {
|
||||
return getLimitBreakDamageAgainstQuality(player, subSkillType, 1000);
|
||||
return getLimitBreakDamageAgainstQuality(attacker, subSkillType, 1000);
|
||||
}
|
||||
}
|
||||
|
||||
public int getLimitBreakDamageAgainstQuality(Player player, SubSkillType subSkillType, int armorQualityLevel) {
|
||||
int rawDamageBoost = pluginRef.getRankTools().getRank(player, subSkillType);
|
||||
/**
|
||||
* Calculate the RAW daamge value of limit break based on the armor quality of the target
|
||||
* PVE mobs are passed in with a value of 1000 for armor quality, hacky... I'll change it later
|
||||
* @param attacker Living entity attacker
|
||||
* @param subSkillType Target limit break
|
||||
* @param armorQualityLevel Armor quality level
|
||||
* @return the RAW damage boost after its been mutated by armor quality
|
||||
*/
|
||||
public int getLimitBreakDamageAgainstQuality(Player attacker, SubSkillType subSkillType, int armorQualityLevel) {
|
||||
int rawDamageBoost = pluginRef.getRankTools().getRank(attacker, subSkillType);
|
||||
|
||||
if(armorQualityLevel <= 4) {
|
||||
rawDamageBoost *= .25; //75% Nerf
|
||||
@ -412,6 +428,11 @@ public final class CombatTools {
|
||||
return rawDamageBoost;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the quality level of the armor of a player used for Limit Break calculations
|
||||
* @param defender target defending player
|
||||
* @return the armor quality of the defending player
|
||||
*/
|
||||
public int getArmorQualityLevel(Player defender) {
|
||||
int armorQualityLevel = 0;
|
||||
|
||||
@ -424,7 +445,14 @@ public final class CombatTools {
|
||||
return armorQualityLevel;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Get the armor quality for a specific item used for Limit Break calculations
|
||||
* @param itemStack target item stack
|
||||
* @return the armor quality of a specific Item Stack
|
||||
*/
|
||||
private int getArmorQuality(ItemStack itemStack) {
|
||||
int quality = 0;
|
||||
switch(itemStack.getType()) {
|
||||
case LEATHER_HELMET:
|
||||
case LEATHER_BOOTS:
|
||||
@ -555,14 +583,19 @@ public final class CombatTools {
|
||||
return;
|
||||
}
|
||||
|
||||
double incDmg = getFakeDamageFinalResult(attacker, target, DamageCause.ENTITY_ATTACK, damage);
|
||||
|
||||
double newHealth = Math.max(0, target.getHealth() - incDmg);
|
||||
|
||||
if (newHealth == 0) {
|
||||
target.damage(9999, attacker);
|
||||
} else
|
||||
target.setHealth(newHealth);
|
||||
// TODO: This is horrible, but there is no cleaner way to do this without potentially breaking existing code right now
|
||||
// calling damage here is a double edged sword: On one hand, without a call, plugins won't see this properly when the entity dies,
|
||||
// potentially mis-attributing the death cause; calling a fake event would partially fix this, but this and setting the last damage
|
||||
// cause do have issues around plugin observability. This is not a perfect solution, but it appears to be the best one here
|
||||
// We also set no damage ticks to 0, to ensure that damage is applied for this case, and reset it back to the original value
|
||||
boolean wasMetaSet = target.getMetadata(MetadataConstants.CUSTOM_DAMAGE_METAKEY).size() != 0;
|
||||
target.setMetadata(MetadataConstants.CUSTOM_DAMAGE_METAKEY, MetadataConstants.metadataValue);
|
||||
int noDamageTicks = target.getNoDamageTicks();
|
||||
target.setNoDamageTicks(0);
|
||||
target.damage(damage, attacker);
|
||||
target.setNoDamageTicks(noDamageTicks);
|
||||
if (!wasMetaSet)
|
||||
target.removeMetadata(MetadataConstants.CUSTOM_DAMAGE_METAKEY, pluginRef);
|
||||
}
|
||||
|
||||
public void dealNoInvulnerabilityTickDamageRupture(LivingEntity target, double damage, Entity attacker, int toolTier) {
|
||||
@ -570,8 +603,36 @@ public final class CombatTools {
|
||||
return;
|
||||
}
|
||||
|
||||
target.setMetadata(MetadataConstants.CUSTOM_DAMAGE_METAKEY, MetadataConstants.metadataValue);
|
||||
target.damage(damage, attacker);
|
||||
dealNoInvulnerabilityTickDamage(target, damage, attacker);
|
||||
|
||||
// //IFrame storage
|
||||
//// int noDamageTicks = target.getNoDamageTicks();
|
||||
//
|
||||
//// String debug = "BLEED DMG RESULT: INC DMG:"+damage+", HP-Before:"+target.getHealth()+", HP-After:";
|
||||
//
|
||||
//// double incDmg = getFakeDamageFinalResult(attacker, target, DamageCause.ENTITY_ATTACK, damage);
|
||||
//
|
||||
//// double newHealth = Math.max(0, target.getHealth() - incDmg);
|
||||
//
|
||||
// //Don't kill things with a stone or wooden weapon
|
||||
//// if(toolTier < 3 && newHealth == 0)
|
||||
//// return;
|
||||
//
|
||||
// target.setMetadata(mcMMO.CUSTOM_DAMAGE_METAKEY, mcMMO.metadataValue);
|
||||
//
|
||||
// if(newHealth == 0 && !(target instanceof Player))
|
||||
// {
|
||||
// target.damage(99999, attacker);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
//// Vector beforeRuptureVec = new Vector(target.getVelocity().getX(), target.getVelocity().getY(), target.getVelocity().getZ()); ;
|
||||
// target.damage(damage, attacker);
|
||||
//// debug+=target.getHealth();
|
||||
// Bukkit.broadcastMessage(debug);
|
||||
//// target.setNoDamageTicks(noDamageTicks); //Do not add additional IFrames
|
||||
//// target.setVelocity(beforeRuptureVec);
|
||||
// }
|
||||
}
|
||||
|
||||
/**
|
||||
@ -730,20 +791,15 @@ public final class CombatTools {
|
||||
}
|
||||
|
||||
// It may seem a bit redundant but we need a check here to prevent bleed from being applied in applyAbilityAoE()
|
||||
if (getFakeDamageFinalResult(player, entity, 1.0) == 0) {
|
||||
return false;
|
||||
}
|
||||
return getFakeDamageFinalResult(player, entity, 1.0) != 0;
|
||||
} else if (entity instanceof Tameable) {
|
||||
if (isFriendlyPet(player, (Tameable) entity)) {
|
||||
// isFriendlyPet ensures that the Tameable is: Tamed, owned by a player, and the owner is in the same party
|
||||
// So we can make some assumptions here, about our casting and our check
|
||||
Player owner = (Player) ((Tameable) entity).getOwner();
|
||||
if (!(pluginRef.getPermissionTools().friendlyFire(player) && pluginRef.getPermissionTools().friendlyFire(owner))) {
|
||||
return false;
|
||||
}
|
||||
return pluginRef.getPermissionTools().friendlyFire(player) && pluginRef.getPermissionTools().friendlyFire(owner);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -802,11 +858,7 @@ public final class CombatTools {
|
||||
public boolean canDamage(Entity attacker, Entity target, DamageCause damageCause, double damage) {
|
||||
EntityDamageEvent damageEvent = sendEntityDamageEvent(attacker, target, damageCause, damage);
|
||||
|
||||
if (damageEvent.isCancelled()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
return !damageEvent.isCancelled();
|
||||
}
|
||||
|
||||
public EntityDamageEvent sendEntityDamageEvent(Entity attacker, Entity target, DamageCause damageCause, double damage) {
|
||||
|
@ -1,5 +1,6 @@
|
||||
package com.gmail.nossr50.worldguard;
|
||||
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.sk89q.worldedit.bukkit.BukkitAdapter;
|
||||
import com.sk89q.worldedit.bukkit.BukkitPlayer;
|
||||
import com.sk89q.worldguard.WorldGuard;
|
||||
@ -76,21 +77,25 @@ public class WorldGuardManager {
|
||||
|
||||
public void registerFlags()
|
||||
{
|
||||
FlagRegistry registry = WorldGuard.getInstance().getFlagRegistry();
|
||||
|
||||
try {
|
||||
// register our flag with the registry
|
||||
registry.register(WorldGuardFlags.MCMMO_ENABLE_WG_FLAG);
|
||||
registry.register(WorldGuardFlags.MCMMO_XP_WG_FLAG);
|
||||
registry.register(WorldGuardFlags.MCMMO_HARDCORE_WG_FLAG);
|
||||
System.out.println("mcMMO has registered WG flags successfully!");
|
||||
} catch (FlagConflictException e) {
|
||||
e.printStackTrace();
|
||||
System.out.println("mcMMO has failed to register WG flags!");
|
||||
// some other plugin registered a flag by the same name already.
|
||||
// you may want to re-register with a different name, but this
|
||||
// could cause issues with saved flags in region files. it's better
|
||||
// to print a message to let the server admin know of the conflict
|
||||
FlagRegistry registry = WorldGuard.getInstance().getFlagRegistry();
|
||||
|
||||
try {
|
||||
// register our flag with the registry
|
||||
registry.register(WorldGuardFlags.MCMMO_ENABLE_WG_FLAG);
|
||||
registry.register(WorldGuardFlags.MCMMO_XP_WG_FLAG);
|
||||
registry.register(WorldGuardFlags.MCMMO_HARDCORE_WG_FLAG);
|
||||
System.out.println("mcMMO has registered WG flags successfully!");
|
||||
} catch (FlagConflictException e) {
|
||||
e.printStackTrace();
|
||||
System.out.println("mcMMO has failed to register WG flags!");
|
||||
// some other plugin registered a flag by the same name already.
|
||||
// you may want to re-register with a different name, but this
|
||||
// could cause issues with saved flags in region files. it's better
|
||||
// to print a message to let the server admin know of the conflict
|
||||
}
|
||||
} catch (NoClassDefFoundError e) {
|
||||
System.out.println("[mcMMO] Could not register WG Flags!"); //Don't use the Logger here
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,9 @@
|
||||
package com.gmail.nossr50.worldguard;
|
||||
|
||||
import com.gmail.nossr50.mcMMO;
|
||||
import com.sk89q.worldguard.WorldGuard;
|
||||
import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
|
||||
import com.sk89q.worldguard.protection.flags.registry.SimpleFlagRegistry;
|
||||
import org.bukkit.plugin.Plugin;
|
||||
|
||||
import java.util.ArrayList;
|
||||
@ -98,7 +100,9 @@ public class WorldGuardUtils {
|
||||
*/
|
||||
private boolean isCompatibleVersion(Plugin plugin) {
|
||||
//Check that the version of WG is at least version 7.xx
|
||||
if(!plugin.getDescription().getVersion().startsWith("7")) {
|
||||
boolean allClassesFound = true;
|
||||
|
||||
if (!plugin.getDescription().getVersion().startsWith("7")) {
|
||||
markWGIncompatible();
|
||||
} else {
|
||||
//Use Reflection to check for a class not present in all versions of WG7
|
||||
@ -106,15 +110,30 @@ public class WorldGuardUtils {
|
||||
try {
|
||||
Class<?> checkForClass = Class.forName(classString);
|
||||
detectedIncompatibleWG = false; //In case this was set to true previously
|
||||
} catch (ClassNotFoundException e) {
|
||||
} catch (ClassNotFoundException | NoClassDefFoundError e) {
|
||||
allClassesFound = false;
|
||||
pluginRef.getLogger().severe("Missing WorldGuard class - "+classString);
|
||||
markWGIncompatible();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
* If WG appears to have all of its classes we can then check to see if its been initialized properly
|
||||
*/
|
||||
try {
|
||||
if(allClassesFound) {
|
||||
if(!((SimpleFlagRegistry) WorldGuard.getInstance().getFlagRegistry()).isInitialized()) {
|
||||
markWGIncompatible();
|
||||
pluginRef.getLogger().severe("WG did not initialize properly, this can cause errors with mcMMO so mcMMO is disabling certain features.");
|
||||
}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
markWGIncompatible();
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
return !detectedIncompatibleWG;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -145,6 +145,7 @@ Backups:
|
||||
###
|
||||
MySQL:
|
||||
Enabled: false
|
||||
Debug: false
|
||||
Database:
|
||||
User_Name: UserName
|
||||
User_Password: UserPassword
|
||||
|
@ -561,6 +561,8 @@ Combat.ArrowDeflect=[[WHITE]]**ARROW DEFLECT**
|
||||
Combat.BeastLore=[[GREEN]]**BEAST LORE**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]Health ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Owner ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHorseSpeed=[[DARK_AQUA]]Horse Movement Speed ([[GREEN]]{0} blocks/s[[DARK_AQUA]])
|
||||
Combat.BeastLoreHorseJumpStrength=[[DARK_AQUA]]Horse Jump Strength ([[GREEN]]Max {0} blocks[[DARK_AQUA]])
|
||||
Combat.Gore=[[GREEN]]**GORED**
|
||||
Combat.StruckByGore=**YOU HAVE BEEN GORED**
|
||||
Combat.TargetDazed=Target was [[DARK_RED]]Dazed
|
||||
@ -924,7 +926,7 @@ Guides.Repair.Section.2=[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Re
|
||||
Guides.Repair.Section.3=[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.
|
||||
Guides.Repair.Section.4=[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.
|
||||
##Salvage
|
||||
Guides.Salvage.Section.0=[[DARK_AQUA]]About Salvage:\n[[YELLOW]]Salvage allows you to use an gold block to salvage armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Salvage is a child skill of Repair and Fishing, your Salvage\n[[YELLOW]]skill level is based on your Fishing and Repair skill levels.
|
||||
Guides.Salvage.Section.0=[[DARK_AQUA]]About Salvage:\n[[YELLOW]]Salvage allows you to use a gold block to salvage armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Salvage is a child skill of Repair and Fishing, your Salvage\n[[YELLOW]]skill level is based on your Fishing and Repair skill levels.
|
||||
Guides.Salvage.Section.1=[[DARK_AQUA]]How can I use Salvage?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you're currently holding. This will break apart the item,\n[[YELLOW]]and give back materials used to craft the item.\n\n[[YELLOW]]For example, salvaging an iron pickaxe will give you iron bars.
|
||||
Guides.Salvage.Section.2=[[DARK_AQUA]]How does Advanced Salvage work?\n[[YELLOW]]When unlocked, this ability allows you to salvage damaged items.\n[[YELLOW]]The yield percentage increases as you level up. A higher yield\n[[YELLOW]]means that you can get more materials back.\n[[YELLOW]]With advanced salvage you will always get 1 material back,\n[[YELLOW]]unless the item is too damaged. So you don't have to worry\n[[YELLOW]]about destroying items without getting anything in return.
|
||||
Guides.Salvage.Section.3=[[DARK_AQUA]]To illustrate how this works, here's an example:\n[[YELLOW]]Let's say we salvage a gold pickaxe which is damaged for 20%,\n[[YELLOW]]this means that the maximum amount you could get is only 2\n[[YELLOW]](because the pick is crafted with 3 ingots - each worth\n[[YELLOW]]33,33% durability) which is equal to 66%. If your yield\n[[YELLOW]]percentage is below 66% you are not able to get 2 ingots.\n[[YELLOW]]If it is above this value you are able to gain the "full amount",\n[[YELLOW]]which means that you will get 2 ingots.
|
||||
@ -987,6 +989,7 @@ Skills.NeedMore.Extra=[[DARK_RED]]You need more [[GRAY]]{0}{1}
|
||||
Skills.Parents=PARENTS
|
||||
Skills.Stats={0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.ChildStats={0}[[GREEN]]{1}
|
||||
Skills.MaxXP=Max
|
||||
Skills.TooTired=You are too tired to use that ability again. [[YELLOW]]({0}s)
|
||||
Skills.Cancelled=[[GOLD]]{0} [[RED]]cancelled!
|
||||
Skills.ConfirmOrCancel=[[GREEN]]Right-click again to confirm [[GOLD]]{0}[[GREEN]]. Left-click to cancel.
|
||||
|
@ -59,6 +59,7 @@ Anvil.SingleItemStack=[[RED]]Nem lehet \u00FAjrahasznos\u00EDtani, vagy jav\u00E
|
||||
#DO NOT USE COLOR CODES IN THE JSON KEYS
|
||||
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
|
||||
|
||||
mcMMO.Template.Prefix=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) [[GRAY]]{0}
|
||||
# BEGIN STYLING
|
||||
Ability.Generic.Refresh=[[GREEN]]**K\u00C9PESS\u00C9GEK FRISS\u00CDTVE!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
@ -170,8 +171,8 @@ Archery.SubSkill.ArrowRetrieval.Name=Nyilak Visszaszerz\u00E9se
|
||||
Archery.SubSkill.ArrowRetrieval.Description=Es\u00E9ly a nyilak visszaszerz\u00E9sre a hull\u00E1kb\u00F3l
|
||||
Archery.SubSkill.ArrowRetrieval.Stat=Ny\u00EDl helyre\u00E1ll\u00EDt\u00E1si es\u00E9ly
|
||||
Archery.SubSkill.ArcheryLimitBreak.Name=\u00CDj\u00E1szat Korl\u00E1t \u00C1tl\u00E9p\u00E9s
|
||||
Archery.SubSkill.ArcheryLimitBreak.Description=L\u00E9pj t\u00FAl a korl\u00E1taidon.
|
||||
Archery.SubSkill.ArcheryLimitBreak.Stat=B\u00F3nusz Sebz\u00E9s Korl\u00E1t \u00C1tl\u00E9p\u00E9ssel
|
||||
Archery.SubSkill.ArcheryLimitBreak.Description=L\u00E9pj t\u00FAl a korl\u00E1taidon. Megn\u00F6vekedett sebz\u00E9s a kem\u00E9ny ellenfelek ellen. A PVP-hez tervezt\u00E9k att\u00F3l f\u00FCggetlen\u00FCl, hogy a szerver be\u00E1ll\u00EDt\u00E1si n\u00F6velik-e, vagy sem a PVE sebz\u00E9st.
|
||||
Archery.SubSkill.ArcheryLimitBreak.Stat=Max Sebz\u00E9s Korl\u00E1t \u00C1tl\u00E9p\u00E9ssel
|
||||
Archery.Listener=\u00CDj\u00E1szat:
|
||||
Archery.SkillName=\u00CDJ\u00C1SZAT
|
||||
#AXES
|
||||
@ -197,8 +198,8 @@ Axes.SubSkill.CriticalStrikes.Stat=Es\u00E9ly Kritikus Csap\u00E1sra
|
||||
Axes.SubSkill.AxeMastery.Name=Balta Mesters\u00E9g
|
||||
Axes.SubSkill.AxeMastery.Description=B\u00F3nusz sebz\u00E9st ad
|
||||
Axes.SubSkill.AxesLimitBreak.Name=Balt\u00E1szat Korl\u00E1t \u00C1tl\u00E9p\u00E9s
|
||||
Axes.SubSkill.AxesLimitBreak.Description=L\u00E9pj t\u00FAl a korl\u00E1taidon.
|
||||
Axes.SubSkill.AxesLimitBreak.Stat=B\u00F3nusz Sebz\u00E9s Korl\u00E1t \u00C1tl\u00E9p\u00E9ssel
|
||||
Axes.SubSkill.AxesLimitBreak.Description=L\u00E9pj t\u00FAl a korl\u00E1taidon. Megn\u00F6vekedett sebz\u00E9s a kem\u00E9ny ellenfelek ellen. A PVP-hez tervezt\u00E9k att\u00F3l f\u00FCggetlen\u00FCl, hogy a szerver be\u00E1ll\u00EDt\u00E1si n\u00F6velik-e, vagy sem a PVE sebz\u00E9st.
|
||||
Axes.SubSkill.AxesLimitBreak.Stat=Max Sebz\u00E9s Korl\u00E1t \u00C1tl\u00E9p\u00E9ssel
|
||||
Axes.SubSkill.ArmorImpact.Name=P\u00E1nc\u00E9l \u00DCt\u00E9s
|
||||
Axes.SubSkill.ArmorImpact.Description=El\u00E9g er\u0151vel csap le ahhoz, hogy p\u00E1nc\u00E9lt t\u00F6rj\u00F6n
|
||||
Axes.SubSkill.GreaterImpact.Name=Er\u0151s \u00DCt\u00E9s
|
||||
@ -422,8 +423,8 @@ Swords.SubSkill.Stab.Name=D\u00F6f\u00E9s
|
||||
Swords.SubSkill.Stab.Description={0} B\u00F3nusz sebz\u00E9st ad a t\u00E1mad\u00E1sokkor.
|
||||
Swords.SubSkill.Stab.Stat=D\u00F6f\u00E9s Sebz\u00E9s
|
||||
Swords.SubSkill.SwordsLimitBreak.Name=Kardok Korl\u00E1t \u00C1tl\u00E9p\u00E9s
|
||||
Swords.SubSkill.SwordsLimitBreak.Description=L\u00E9pj t\u00FAl a korl\u00E1taidon.
|
||||
Swords.SubSkill.SwordsLimitBreak.Stat=B\u00F3nusz Sebz\u00E9s Korl\u00E1t \u00C1tl\u00E9p\u00E9ssel
|
||||
Swords.SubSkill.SwordsLimitBreak.Description=L\u00E9pj t\u00FAl a korl\u00E1taidon. Megn\u00F6vekedett sebz\u00E9s a kem\u00E9ny ellenfelek ellen. A PVP-hez tervezt\u00E9k att\u00F3l f\u00FCggetlen\u00FCl, hogy a szerver be\u00E1ll\u00EDt\u00E1si n\u00F6velik-e, vagy sem a PVE sebz\u00E9st.
|
||||
Swords.SubSkill.SwordsLimitBreak.Stat=Max Sebz\u00E9s Korl\u00E1t \u00C1tl\u00E9p\u00E9ssel
|
||||
Swords.SubSkill.Rupture.Stat=Es\u00E9ly T\u00F6r\u00E9sre
|
||||
Swords.SubSkill.Rupture.Stat.Extra=T\u00F6r\u00E9s Hossza: [[GREEN]]{0} tick [{1} s\u00E9r\u00FCl\u00E9s j\u00E1t\u00E9kosok ellen] [{2} s\u00E9r\u00FCl\u00E9s \u00E9l\u0151l\u00E9nyek ellen]
|
||||
Swords.Effect.4=Fogazott Penge T\u00F6r\u00E9s+
|
||||
@ -501,8 +502,8 @@ Unarmed.SubSkill.Disarm.Name=Lefegyverz\u00E9s (J\u00E1t\u00E9kosok)
|
||||
Unarmed.SubSkill.Disarm.Description=Ellenfeleid elejtik a kez\u00FCkben lev\u0151 t\u00E1rgyakat
|
||||
Unarmed.SubSkill.Disarm.Stat=Es\u00E9ly Lefegyverz\u00E9sre
|
||||
Unarmed.SubSkill.UnarmedLimitBreak.Name=Pusztakezek Korl\u00E1t \u00C1tl\u00E9p\u00E9s
|
||||
Unarmed.SubSkill.UnarmedLimitBreak.Description=L\u00E9pj t\u00FAl a korl\u00E1taidon.
|
||||
Unarmed.SubSkill.UnarmedLimitBreak.Stat=B\u00F3nusz Sebz\u00E9s Korl\u00E1t \u00C1tl\u00E9p\u00E9ssel
|
||||
Unarmed.SubSkill.UnarmedLimitBreak.Description=L\u00E9pj t\u00FAl a korl\u00E1taidon. Megn\u00F6vekedett sebz\u00E9s a kem\u00E9ny ellenfelek ellen. A PVP-hez tervezt\u00E9k att\u00F3l f\u00FCggetlen\u00FCl, hogy a szerver be\u00E1ll\u00EDt\u00E1si n\u00F6velik-e, vagy sem a PVE sebz\u00E9st.
|
||||
Unarmed.SubSkill.UnarmedLimitBreak.Stat=Max Sebz\u00E9s Korl\u00E1t \u00C1tl\u00E9p\u00E9ssel
|
||||
Unarmed.SubSkill.IronArmStyle.Name=Vas-\u00D6k\u00F6l St\u00EDlus
|
||||
Unarmed.SubSkill.IronArmStyle.Description=Id\u0151vel megkem\u00E9ny\u00EDti az \u00F6kleidet
|
||||
Unarmed.SubSkill.ArrowDeflect.Name=Nyilak Kit\u00E9r\u00EDt\u00E9se
|
||||
@ -554,13 +555,16 @@ Combat.ArrowDeflect=[[WHITE]]**NY\u00CDL ELH\u00C1R\u00CDTVA**
|
||||
Combat.BeastLore=[[GREEN]]**VAD\u00C1LLAT TAN**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]\u00C9let ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]Tulajdonos ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHorseSpeed=[[DARK_AQUA]]L\u00F3 Mozg\u00E1si Sebess\u00E9g ([[GREEN]]{0} blokk/m\u00E1sodperc[[DARK_AQUA]])
|
||||
Combat.BeastLoreHorseJumpStrength=[[DARK_AQUA]]L\u00F3ugr\u00E1s ereje ([[GREEN]]Max {0} blokk[[DARK_AQUA]])
|
||||
Combat.Gore=[[GREEN]]**LED\u00D6FVE**
|
||||
Combat.StruckByGore=**LED\u00D6FTEK**
|
||||
Combat.TargetDazed=A c\u00E9lpont [[DARK_RED]]Elk\u00E1bult
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Bolyhost \u00E9rintett, K\u00E1bults\u00E1got \u00E9rzett.
|
||||
#COMMANDS
|
||||
##generic
|
||||
mcMMO.Description=[[DARK_AQUA]]Az [[YELLOW]]mcMMO[[DARK_AQUA]] projektr\u0151l:,[[GOLD]] az mcMMO egy [[RED]]ny\u00EDlt forr\u00E1sk\u00F3d\u00FA[[GOLD]] RPG m\u00F3d, amit 2011 Febru\u00E1rj\u00E1ban k\u00E9sz\u00EDtett, [[BLUE]]nossr50[[GOLD]]. A c\u00E9l a min\u0151s\u00E9gi RPG \u00E9lm\u00E9ny biztos\u00EDt\u00E1sa.,[[DARK_AQUA]]Tippek:,[[GOLD]] - [[GREEN]]Haszn\u00E1ld a [[RED]]/mcmmo help[[GREEN]] parancsot a parancsok megtekint\u00E9s\u00E9hez,[[GOLD]] - [[GREEN]]Haszn\u00E1ld a [[RED]]/K\u00C9PESS\u00C9GN\u00C9V[[GREEN]] parancsot a r\u00E9szletes k\u00E9pess\u00E9ginform\u00E1ci\u00F3k megtekint\u00E9s\u00E9hez,[[DARK_AQUA]]Fejleszt\u0151k:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Alap\u00EDt\u00F3 & Projektvezet\u0151),[[GOLD]] - [[GREEN]]GJ [[BLUE]](Kor\u00E1bbi projektvezet\u0151),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](Fejleszt\u0151),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](Fejleszt\u0151),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](Fejleszt\u0151),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](Fejleszt\u0151),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](Fejleszt\u0151),[[DARK_AQUA]]Hasznos linkek:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] Hibajelent\u00E9s,[[GOLD]] - [[GREEN]]https://discord.gg/EJGVanb [[GOLD]] Hivatalos Discord
|
||||
mcMMO.Description=[[DARK_AQUA]]Az [[YELLOW]]mcMMO[[DARK_AQUA]] Projektr\u0151l:,[[GOLD]]Az mcMMO egy [[RED]]ny\u00EDlt forr\u00E1sk\u00F3d\u00FA[[GOLD]] RPG m\u00F3d, amit 2011 febru\u00E1rj\u00E1ban alap\u00EDtott [[BLUE]]nossr50[[GOLD]]. A c\u00E9l a min\u0151s\u00E9gi RPG \u00E9lm\u00E9ny biztos\u00EDt\u00E1sa.,[[DARK_AQUA]]Tippek:,[[GOLD]] - [[GREEN]]Haszn\u00E1ld a [[RED]]/mcmmo help[[GREEN]] parancsot a parancsok megtekint\u00E9s\u00E9hez,[[GOLD]] - [[GREEN]]\u00CDrd be a [[RED]]/K\u00C9PESS\u00C9GN\u00C9V[[GREEN]] parancsot a r\u00E9szletes k\u00E9pess\u00E9ginform\u00E1ci\u00F3khoz,[[DARK_AQUA]]Fejleszt\u0151k:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](Alap\u00EDt\u00F3 & Projektvezet\u0151),[[GOLD]] - [[GREEN]]electronicboy [[BLUE]](Fejleszt\u0151),[[GOLD]] - [[GREEN]]kashike [[BLUE]](Fejleszt\u0151),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](Classic Karbantart\u00F3)
|
||||
mcMMO.Description.FormerDevs=[[DARK_AQUA]]Kor\u00E1bbi Fejleszt\u0151k: [[GREEN]]GJ, NuclearW, bm01, TfT_02, Glitchfinder
|
||||
Commands.addlevels.AwardAll.1=[[GREEN]]El\u00E9rt\u00E9l {0} szintet az \u00F6sszes k\u00E9pess\u00E9gben!
|
||||
Commands.addlevels.AwardAll.2=Minden k\u00E9pess\u00E9gszint \u00E1t lett \u00E1ll\u00EDtva a k\u00F6vetkez\u0151re: {0}.
|
||||
Commands.addlevels.AwardSkill.1=[[GREEN]]El\u00E9rt\u00E9l {0} szintet a k\u00F6vetkez\u0151ben {1}!
|
||||
@ -725,6 +729,7 @@ Commands.MmoInfo.DetailsHeader=[[DARK_AQUA]]-=[]=====[][[GREEN]] R\u00E9szletek
|
||||
Commands.MmoInfo.OldSkill=[[GRAY]]Az mcMMO a k\u00E9szs\u00E9geket egy tov\u00E1bbfejlesztett modul\u00E1ris k\u00E9pess\u00E9grendszerr\u00E9 alak\u00EDtj\u00E1k \u00E1t. Sajnos ez a k\u00E9pess\u00E9g m\u00E9g nincs \u00E1tkonvert\u00E1lva, \u00EDgy hi\u00E1nyzik a r\u00E9szletes statisztika. Az \u00FAj rendszer lehet\u0151v\u00E9 teszi az \u00FAj mcMMO k\u00E9szs\u00E9gek gyorsabb kiad\u00E1si idej\u00E9t, \u00E9s a megl\u00E9v\u0151 k\u00E9szs\u00E9gek nagyobb rugalmass\u00E1g\u00E1t.
|
||||
Commands.MmoInfo.Mechanics=[[DARK_AQUA]]-=[]=====[][[GOLD]] Mechanik\u00E1k [[DARK_AQUA]][]=====[]=-
|
||||
Commands.MmoInfo.Stats=STATISZTIK\u00C1K: {0}
|
||||
Commands.Mmodebug.Toggle=Az mcMMO hibakeres\u0151 m\u00F3d most m\u00E1r [[GOLD]]{0}[[GRAY]], haszn\u00E1ld \u00FAjra ezt a parancsot a v\u00E1lt\u00E1shoz. Bekapcsolt hibakeres\u0151 m\u00F3ddal a blokkok meg\u00FCt\u00E9s\u00E9vel hasznos inform\u00E1ci\u00F3kat \u00EDrathatsz ki a blokkokr\u00F3l a kapcsolatfelv\u00E9telhez.
|
||||
mcMMO.NoInvites=[[RED]]Jelenleg nincsenek megh\u00EDv\u00E1said.
|
||||
mcMMO.NoPermission=[[DARK_RED]]Nincs enged\u00E9lyed.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]Ha nincs jogod egy k\u00E9pess\u00E9ghez, akkor az nem fog itt l\u00E1tszani.
|
||||
@ -978,6 +983,7 @@ Skills.NeedMore.Extra=[[DARK_RED]]T\u00F6bb[[GRAY]]{0}{1}-ra/re van sz\u00FCks\u
|
||||
Skills.Parents= ANYAK\u00C9PESS\u00C9G
|
||||
Skills.Stats={0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.ChildStats={0}[[GREEN]]{1}
|
||||
Skills.MaxXP=Max
|
||||
Skills.TooTired=T\u00FAl f\u00E1radt vagy, hogy \u00FAjra haszn\u00E1lhasd ezt a k\u00E9pess\u00E9get. [[YELLOW]]({0}s)
|
||||
Skills.Cancelled=[[GOLD]]{0} [[RED]]Megszak\u00EDtva!
|
||||
Skills.ConfirmOrCancel=[[GREEN]]Jobb klikkelj a meger\u0151s\u00EDt\u00E9shez. [[GOLD]]{0}[[GREEN]]. Bal klikkelj a megszak\u00EDt\u00E1shoz.
|
||||
@ -1059,6 +1065,7 @@ Commands.Description.mcscoreboard=mcMMO scoreboard kezel\u00E9se
|
||||
Commands.Description.mcstats=mcMMO szintjeid \u00E9s tapasztalatod megtekint\u00E9se
|
||||
Commands.Description.mctop=mcMMO toplista megtekint\u00E9se
|
||||
Commands.Description.mmoedit=Felhaszn\u00E1l\u00F3 mcMMO szintjeinek szerkeszt\u00E9se
|
||||
Commands.Description.mmodebug=Bekapcsolja a hibakeres\u00E9si m\u00F3dot, amely hasznos inform\u00E1ci\u00F3kat \u00EDr ki a blokkok meg\u00FCt\u00E9s\u00E9n\u00E9l.
|
||||
Commands.Description.mmoupdate=mcMMO adatb\u00E1zis mozgat\u00E1sa r\u00E9gi adatb\u00E1zisb\u00F3l \u00FAjba
|
||||
Commands.Description.mcconvert=Adatb\u00E1zis t\u00EDpusok vagy k\u00E9pletek konvert\u00E1l\u00E1sa
|
||||
Commands.Description.mmoshowdb=Jelenleg adatb\u00E1zis t\u00EDpus nev\u00E9nek megtekint\u00E9se (k\u00E9s\u0151bbi haszn\u00E1lat /mmoupdate)
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -49,9 +49,12 @@ JSON.Acrobatics.Roll.Interaction.Activated=\u30c6\u30b9\u30c8 [[RED]]\u53d7\u305
|
||||
JSON.Acrobatics.SubSkill.Roll.Details.Tips=\u843d\u4e0b\u4e2d\u306b\u30b9\u30cb\u30fc\u30af\u3059\u308b\u3068\u3001\u6700\u59272\u500d\u306e\u30c0\u30e1\u30fc\u30b8\u3092\u9632\u3050\u3053\u3068\u304c\u3067\u304d\u307e\u3059\uff01
|
||||
Anvil.SingleItemStack=[[RED]]\u30b9\u30bf\u30c3\u30af\u3055\u308c\u305f\u30a2\u30a4\u30c6\u30e0\u306f\u30b5\u30eb\u30d9\u30fc\u30b8\u307e\u305f\u306f\u4fee\u5fa9\u3059\u308b\u3053\u3068\u304c\u3067\u304d\u307e\u305b\u3093\u3002\u6700\u521d\u306b\u30b9\u30bf\u30c3\u30af\u3092\u5206\u5272\u3057\u3066\u304f\u3060\u3055\u3044\u3002
|
||||
|
||||
# BEGIN STYLING
|
||||
mcMMO.Template.Prefix=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) [[GRAY]]{0}
|
||||
|
||||
### BEGIN STYLING ###
|
||||
Ability.Generic.Refresh=[[GREEN]]**\u30a2\u30d3\u30ea\u30c6\u30a3 \u30ea\u30d5\u30ec\u30c3\u30b7\u30e5\uff01**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
|
||||
# Skill Command Styling
|
||||
Ability.Generic.Template=[[DARK_AQUA]]{0}: [[GREEN]]{1}
|
||||
Ability.Generic.Template.Custom=[[DARK_AQUA]]{0}
|
||||
@ -86,6 +89,7 @@ Overhaul.Name.Swords=\u5263
|
||||
Overhaul.Name.Taming=\u8abf\u6559
|
||||
Overhaul.Name.Unarmed=\u7d20\u624b
|
||||
Overhaul.Name.Woodcutting=\u6728\u3053\u308a
|
||||
|
||||
# /mcMMO Command Style Stuff
|
||||
Commands.mcc.Header=[[RED]]---[][[GREEN]]mcMMO \u30b3\u30de\u30f3\u30c9[[RED]][]---
|
||||
Commands.Other=[[RED]]---[][[GREEN]]\u30b9\u30da\u30b7\u30e3\u30eb\u30b3\u30de\u30f3\u30c9[[RED]][]---
|
||||
@ -109,9 +113,9 @@ XPBar.Taming=\u8abf\u6559 Lv.[[GOLD]]{0}
|
||||
XPBar.Unarmed=\u7d20\u624b Lv.[[GOLD]]{0}
|
||||
XPBar.Woodcutting=\u6728\u3053\u308a Lv.[[GOLD]]{0}
|
||||
XPBar.Complex.Template={0} [[DARK_AQUA]] {4}[[WHITE]]% [[DARK_AQUA]]([[WHITE]]{1}[[DARK_AQUA]]/[[WHITE]]{2}[[DARK_AQUA]])
|
||||
# END STYLING
|
||||
### END STYLING ###
|
||||
|
||||
#ACROBATICS
|
||||
# ACROBATICS
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**\u512a\u96c5\u306b\u7740\u5730\u3057\u305f**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**\u8eb1\u3057\u305f**
|
||||
Acrobatics.SubSkill.Roll.Stats=[[GOLD]]\u53d7\u3051\u8eab \u78ba\u7387 [[YELLOW]]{0}%[[GOLD]] \u4e0a\u4f4d\u53d7\u3051\u8eab \u78ba\u7387[[YELLOW]] {1}%
|
||||
@ -126,11 +130,11 @@ Acrobatics.SubSkill.GracefulRoll.Description=\u53d7\u3051\u8eab\u306e\u4e8c\u500
|
||||
Acrobatics.SubSkill.Dodge.Name=\u8eb1\u3059
|
||||
Acrobatics.SubSkill.Dodge.Description=\u653b\u6483\u3067\u53d7\u3051\u308b\u30c0\u30e1\u30fc\u30b8\u3092\u534a\u6e1b\u3059\u308b\u3002
|
||||
Acrobatics.SubSkill.Dodge.Stat=\u8eb1\u3059 \u78ba\u7387
|
||||
Acrobatics.Listener=A\u30a2\u30af\u30ed\u30d0\u30c6\u30a3\u30c3\u30af:
|
||||
Acrobatics.Listener=\u30a2\u30af\u30ed\u30d0\u30c6\u30a3\u30c3\u30af:
|
||||
Acrobatics.Roll.Text=[[ITALIC]]**\u53d7\u3051\u8eab\u3092\u3057\u305f**
|
||||
Acrobatics.SkillName=\u30a2\u30af\u30ed\u30d0\u30c6\u30a3\u30c3\u30af
|
||||
|
||||
#ALCHEMY
|
||||
# ALCHEMY
|
||||
Alchemy.SubSkill.Catalysis.Name=\u89e6\u5a92\u4f5c\u7528
|
||||
Alchemy.SubSkill.Catalysis.Description=\u30dd\u30fc\u30b7\u30e7\u30f3\u306e\u91b8\u9020\u901f\u5ea6\u3092\u5411\u4e0a\u3059\u308b\u3002
|
||||
Alchemy.SubSkill.Catalysis.Stat=\u91b8\u9020\u901f\u5ea6
|
||||
@ -142,7 +146,7 @@ Alchemy.Listener=\u932c\u91d1\u8853:
|
||||
Alchemy.Ability.Locked.0=\u30ed\u30c3\u30af\u3055\u308c\u308b\u307e\u3067 {0}+ \u30b9\u30ad\u30eb (\u89e6\u5a92\u4f5c\u7528)
|
||||
Alchemy.SkillName=\u932c\u91d1\u8853
|
||||
|
||||
#ARCHERY
|
||||
# ARCHERY
|
||||
Archery.SubSkill.SkillShot.Name=\u30b9\u30ad\u30eb\u30b7\u30e7\u30c3\u30c8
|
||||
Archery.SubSkill.SkillShot.Description=\u5f13\u306e\u30c0\u30e1\u30fc\u30b8\u3092\u5897\u52a0\u3059\u308b\u3002
|
||||
Archery.SubSkill.SkillShot.Stat=\u30b9\u30ad\u30eb\u30b7\u30e7\u30c3\u30c8 \u8ffd\u52a0\u30c0\u30e1\u30fc\u30b8
|
||||
@ -153,12 +157,12 @@ Archery.SubSkill.ArrowRetrieval.Name=\u77e2\u306e\u56de\u53ce
|
||||
Archery.SubSkill.ArrowRetrieval.Description=\u6b7b\u4f53\u304b\u3089\u77e2\u3092\u78ba\u7387\u3067\u56de\u53ce\u3059\u308b\u3002
|
||||
Archery.SubSkill.ArrowRetrieval.Stat=\u77e2\u306e\u56de\u53ce \u78ba\u7387
|
||||
Archery.SubSkill.ArcheryLimitBreak.Name=\u9650\u754c\u7a81\u7834
|
||||
Archery.SubSkill.ArcheryLimitBreak.Description=\u9650\u754c\u3092\u7834\u308b\u3002
|
||||
Archery.SubSkill.ArcheryLimitBreak.Stat=\u9650\u754c\u7a81\u7834 \u8ffd\u52a0\u30c0\u30e1\u30fc\u30b8
|
||||
Archery.SubSkill.ArcheryLimitBreak.Description=\u9650\u754c\u3092\u7834\u308b\u3002\u30bf\u30d5\u306a\u6575\u306b\u5bfe\u3059\u308b\u30c0\u30e1\u30fc\u30b8\u304c\u5897\u52a0\u3057\u307e\u3059\u3002PvP\u3092\u5bfe\u8c61\u3068\u3057\u3001PvE\u3078\u306e\u9069\u5fdc\u306f\u30b5\u30fc\u30d0\u30fc\u306e\u8a2d\u5b9a\u6b21\u7b2c\u3067\u3059\u3002
|
||||
Archery.SubSkill.ArcheryLimitBreak.Stat=\u9650\u754c\u7a81\u7834 \u6700\u5927\u30c0\u30e1\u30fc\u30b8
|
||||
Archery.Listener=\u5f13:
|
||||
Archery.SkillName=\u5f13
|
||||
|
||||
#AXES
|
||||
# AXES
|
||||
Axes.Ability.Bonus.0=\u65a7 \u7df4\u5ea6
|
||||
Axes.Ability.Bonus.1=\u30dc\u30fc\u30ca\u30b9 {0} \u30c0\u30e1\u30fc\u30b8
|
||||
Axes.Ability.Bonus.2=\u30a2\u30fc\u30de\u30fc\u30a4\u30f3\u30d1\u30af\u30c8
|
||||
@ -181,7 +185,7 @@ Axes.SubSkill.CriticalStrikes.Stat=\u30af\u30ea\u30c6\u30a3\u30ab\u30eb\u30b9\u3
|
||||
Axes.SubSkill.AxeMastery.Name=\u65a7 \u7df4\u5ea6
|
||||
Axes.SubSkill.AxeMastery.Description=\u8ffd\u52a0\u30c0\u30e1\u30fc\u30b8\u3092\u4e0e\u3048\u308b\u3002
|
||||
Axes.SubSkill.AxesLimitBreak.Name=\u65a7 \u9650\u754c\u7a81\u7834
|
||||
Axes.SubSkill.AxesLimitBreak.Description=\u9650\u754c\u3092\u7834\u308b\u3002
|
||||
Axes.SubSkill.AxesLimitBreak.Description=\u9650\u754c\u3092\u7834\u308b\u3002\u30bf\u30d5\u306a\u6575\u306b\u5bfe\u3059\u308b\u30c0\u30e1\u30fc\u30b8\u304c\u5897\u52a0\u3057\u307e\u3059\u3002PvP\u3092\u5bfe\u8c61\u3068\u3057\u3001PvE\u3078\u306e\u9069\u5fdc\u306f\u30b5\u30fc\u30d0\u30fc\u306e\u8a2d\u5b9a\u6b21\u7b2c\u3067\u3059\u3002
|
||||
Axes.SubSkill.AxesLimitBreak.Stat=\u9650\u754c\u7a81\u7834 \u8ffd\u52a0\u30c0\u30e1\u30fc\u30b8
|
||||
Axes.SubSkill.ArmorImpact.Name=\u30a2\u30fc\u30de\u30fc\u30a4\u30f3\u30d1\u30af\u30c8
|
||||
Axes.SubSkill.ArmorImpact.Description=\u9632\u5177\u3092\u7c89\u7815\u3059\u308b\u5a01\u529b\u3067\u653b\u6483\u3059\u308b\u3002
|
||||
@ -195,15 +199,13 @@ SuperAbility.SkullSplitter.Refresh=[[YELLOW]]\u30b9\u30ab\u30eb\u30b9\u30d7\u30e
|
||||
SuperAbility.SkullSplitter.Other.Off=[[YELLOW]]{0}\u304c [[WHITE]]\u30b9\u30ab\u30eb\u30b9\u30d7\u30ea\u30c3\u30bf\u30fc [[GREEN]]\u3092\u6469\u640d\u3057\u305f
|
||||
SuperAbility.SkullSplitter.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\u304c [[RED]]\u30b9\u30ab\u30eb\u30b9\u30d7\u30ea\u30c3\u30bf\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
|
||||
|
||||
#EXCAVATION
|
||||
# EXCAVATION
|
||||
Excavation.Ability.Lower=[[GRAY]]\u30b7\u30e3\u30d9\u30eb\u3092\u4e0b\u3052\u305f\u3002
|
||||
Excavation.Ability.Ready=[[DARK_AQUA]]\u30b7\u30e3\u30d9\u30eb\u3092[[GOLD]]\u6e96\u5099[[DARK_AQUA]]\u3057\u305f\u3002
|
||||
Excavation.SubSkill.GigaDrillBreaker.Name=\u30ae\u30ac\u30c9\u30ea\u30eb\u30d6\u30ec\u30fc\u30ab\u30fc
|
||||
Excavation.SubSkill.GigaDrillBreaker.Description=3x \u30c9\u30ed\u30c3\u30d7\u7387, 3x EXP, +\u30b9\u30d4\u30fc\u30c9
|
||||
Excavation.SubSkill.GigaDrillBreaker.Stat=\u30ae\u30ac\u30c9\u30ea\u30eb\u30d6\u30ec\u30fc\u30ab\u30fc \u671f\u9593
|
||||
Excavation.SubSkill.Archaeology.Name=\u8003\u53e4\u5b66
|
||||
Excavation.SubSkill.Archaeology.Description=\u571f\u5730\u306b\u96a0\u308c\u305f\u7269\u3092\u6398\u308a\u51fa\u3059\uff01
|
||||
Excavation.SubSkill.Archaeology.Name=\u8003\u53e4\u5b66
|
||||
Excavation.SubSkill.Archaeology.Description=\u5b9d\u3092\u767a\u6398\u3057\u3088\u3046\uff01\u30b9\u30ad\u30eb\u30ec\u30d9\u30eb\u304c\u9ad8\u3044\u3068\u3001\u5b9d\u3092\u898b\u3064\u3051\u305f\u3068\u304d\u306b\u7d4c\u9a13\u5024\u30aa\u30fc\u30d6\u3092\u898b\u3064\u3051\u308b\u53ef\u80fd\u6027\u304c\u9ad8\u304f\u306a\u308a\u307e\u3059\u3002
|
||||
Excavation.SubSkill.Archaeology.Stat=\u8003\u53e4\u5b66 \u7d4c\u9a13\u5024\u30aa\u30fc\u30d6\u767a\u898b\u78ba\u7387
|
||||
Excavation.SubSkill.Archaeology.Stat.Extra=\u8003\u53e4\u5b66 \u7d4c\u9a13\u5024\u30aa\u30fc\u30d6\u91cf
|
||||
@ -216,7 +218,7 @@ SuperAbility.GigaDrillBreaker.Refresh=[[YELLOW]]\u30ae\u30ac\u30c9\u30ea\u30eb\u
|
||||
SuperAbility.GigaDrillBreaker.Other.Off=[[YELLOW]]{0}\u304c [[WHITE]]\u30ae\u30ac\u30c9\u30ea\u30eb\u30d6\u30ec\u30fc\u30ab\u30fc [[GREEN]]\u3092\u6469\u640d\u3057\u305f
|
||||
SuperAbility.GigaDrillBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\u304c [[RED]]\u30ae\u30ac\u30c9\u30ea\u30eb\u30d6\u30ec\u30fc\u30ab\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
|
||||
|
||||
#FISHING
|
||||
# FISHING
|
||||
Fishing.ScarcityTip=[[YELLOW]]&o\u3053\u306e\u5730\u57df\u306f\u9b5a\u306e\u4e71\u7372\u306b\u82e6\u3057\u3093\u3067\u3044\u307e\u3059\u3002\u3088\u308a\u591a\u304f\u306e\u9b5a\u3092\u91e3\u308b\u305f\u3081\u306b\u306f\u5225\u306e\u5834\u6240\u3067\u91e3\u308a\u3092\u3059\u308b\u5fc5\u8981\u304c\u3042\u308a\u307e\u3059\u3002\u5c11\u306a\u304f\u3068\u3082{0}\u30d6\u30ed\u30c3\u30af\u5148\u3002
|
||||
Fishing.Scared=[[GRAY]]&o\u6df7\u6c8c\u3068\u3057\u305f\u52d5\u304d\u306f\u9b5a\u3092\u6016\u304c\u3089\u305b\u307e\u3059\uff01
|
||||
Fishing.Exhausting=[[RED]]&o\u91e3\u308a\u7aff\u3092\u4e0d\u9069\u5207\u306b\u4f7f\u7528\u3059\u308b\u3068\u3001\u75b2\u52b4\u3092\u5f15\u304d\u8d77\u3053\u3057\u305f\u308a\u3001\u8010\u4e45\u5024\u3092\u6d88\u8cbb\u3057\u305f\u308a\u3057\u307e\u3059\u3002
|
||||
@ -251,7 +253,7 @@ Fishing.Ability.TH.Boom=[[GRAY]]BOOM TIME!!!
|
||||
Fishing.Ability.TH.Poison=[[GRAY]]\u306a\u304b\u306a\u304b\u3044\u3044\u5302\u3044\u304c\u3057\u306a\u3044...
|
||||
Fishing.SkillName=\u91e3\u308a
|
||||
|
||||
#HERBALISM
|
||||
# HERBALISM
|
||||
Herbalism.Ability.GTe.NeedMore=\u7dd1\u3092\u5897\u3084\u3059\u306b\u306f\u3082\u3063\u3068\u7a2e\u304c\u5fc5\u8981\u3067\u3059\u3002
|
||||
Herbalism.Ability.GTh.Fail=**\u7dd1\u8272\u306e\u89aa\u6307 \u5931\u6557**
|
||||
Herbalism.Ability.GTh=[[GREEN]]**\u7dd1\u8272\u306e\u89aa\u6307**
|
||||
@ -288,7 +290,7 @@ SuperAbility.GreenTerra.Refresh=[[YELLOW]]\u304c\u3059\u308a\u6e1b\u3063\u305f [
|
||||
SuperAbility.GreenTerra.Other.Off=[[YELLOW]]{0}\u304c [[WHITE]]\u304c\u3059\u308a\u6e1b\u3063\u305f [[GREEN]]\u3092\u6469\u640d\u3057\u305f
|
||||
SuperAbility.GreenTerra.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\u304c [[RED]]\u30b0\u30ea\u30fc\u30f3\u30c6\u30e9 [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
|
||||
|
||||
#MINING
|
||||
# MINING
|
||||
Mining.Ability.Locked.0=\u30ed\u30c3\u30af\u3055\u308c\u308b\u307e\u3067 {0}+ \u30b9\u30ad\u30eb (\u30d6\u30e9\u30b9\u30c8\u30de\u30a4\u30cb\u30f3\u30b0)
|
||||
Mining.Ability.Locked.1=\u30ed\u30c3\u30af\u3055\u308c\u308b\u307e\u3067 {0}+ \u30b9\u30ad\u30eb (\u5927\u304d\u306a\u7206\u5f3e)
|
||||
Mining.Ability.Locked.2=\u30ed\u30c3\u30af\u3055\u308c\u308b\u307e\u3067 {0}+ \u30b9\u30ad\u30eb (\u89e3\u4f53\u5c02\u9580\u77e5\u8b58)
|
||||
@ -317,14 +319,14 @@ SuperAbility.SuperBreaker.Refresh=[[YELLOW]]\u30b9\u30fc\u30d1\u30fc\u30d6\u30ec
|
||||
SuperAbility.SuperBreaker.Other.Off=[[YELLOW]]{0}\u304c [[WHITE]]\u30b9\u30fc\u30d1\u30fc\u30d6\u30ec\u30fc\u30ab\u30fc [[GREEN]]\u3092\u6469\u640d\u3057\u305f
|
||||
SuperAbility.SuperBreaker.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\u304c [[RED]]\u30b9\u30fc\u30d1\u30fc\u30d6\u30ec\u30fc\u30ab\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
|
||||
|
||||
#Blast Mining
|
||||
# Blast Mining
|
||||
SuperAbility.BlastMining.Boom=[[GRAY]]**BOOM**
|
||||
SuperAbility.BlastMining.Cooldown=
|
||||
SuperAbility.BlastMining.Effect=+{0} ore yield, -{1} debris yield, {2}x \u30c9\u30ed\u30c3\u30d7
|
||||
SuperAbility.BlastMining.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u30d6\u30e9\u30b9\u30c8\u30de\u30a4\u30cb\u30f3\u30b0 [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
|
||||
SuperAbility.BlastMining.Refresh=[[YELLOW]]\u30d6\u30e9\u30b9\u30c8\u30de\u30a4\u30cb\u30f3\u30b0[GREEN]]\u30a2\u30d3\u30ea\u30c6\u30a3\u304c\u56de\u5fa9\u3057\u307e\u3057\u305f\uff01
|
||||
|
||||
#REPAIR
|
||||
# REPAIR
|
||||
Repair.SubSkill.Repair.Name=\u4fee\u7406
|
||||
Repair.SubSkill.Repair.Description=\u30c4\u30fc\u30eb\u3068\u9632\u5177\u3092\u4fee\u7406\u3059\u308b\u3002
|
||||
Repair.SubSkill.GoldRepair.Name=\u91d1 \u4fee\u7406 ({0}+ SKILL)
|
||||
@ -359,13 +361,13 @@ Repair.Skills.FullDurability=[[GRAY]]\u305d\u308c\u306f\u5b8c\u5168\u306a\u8010\
|
||||
Repair.Skills.StackedItems=[[DARK_RED]]\u30b9\u30bf\u30c3\u30af\u3055\u308c\u305f\u30a2\u30a4\u30c6\u30e0\u306f\u4fee\u7406\u3067\u304d\u307e\u305b\u3093\u3002
|
||||
Repair.Pretty.Name=\u4fee\u7406
|
||||
|
||||
#Arcane Forging
|
||||
# Arcane Forging
|
||||
Repair.Arcane.Downgrade=\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u306e\u96e3\u89e3\u306a\u529b\u306f\u6e1b\u5c11\u3057\u307e\u3057\u305f\u3002
|
||||
Repair.Arcane.Fail=\u96e3\u89e3\u306a\u529b\u306f\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u304b\u3089\u6d88\u3048\u307e\u3057\u305f\u3002
|
||||
Repair.Arcane.Lost=\u3042\u306a\u305f\u306f\u30a8\u30f3\u30c1\u30e3\u30f3\u30c8\u3059\u308b\u7a0b\u5341\u5206\u306a\u7df4\u5ea6\u3092\u7372\u5f97\u3057\u3066\u3044\u307e\u305b\u3093\u3067\u3057\u305f\u3002
|
||||
Repair.Arcane.Perfect=[[GREEN]]\u3042\u306a\u305f\u306f\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u306e\u96e3\u89e3\u306a\u30a8\u30cd\u30eb\u30ae\u30fc\u3092\u6301\u7d9a\u3057\u3066\u304d\u307e\u3057\u305f\u3002
|
||||
|
||||
#SALVAGE
|
||||
# SALVAGE
|
||||
Salvage.Pretty.Name=\u30b5\u30eb\u30d9\u30fc\u30b8
|
||||
Salvage.SubSkill.UnderstandingTheArt.Name=\u82b8\u8853\u3092\u7406\u89e3\u3059\u308b\u3002
|
||||
Salvage.SubSkill.UnderstandingTheArt.Description=\u3042\u306a\u305f\u306f\u305f\u3060\u3042\u306a\u305f\u306e\u96a3\u4eba\u306e\u30b4\u30df\u3092\u6398\u308a\u4e0b\u3052\u308b\u306e\u3067\u306f\u306a\u304f\u3001\u3042\u306a\u305f\u306f\u74b0\u5883\u306e\u4e16\u8a71\u3092\u3057\u3066\u3044\u307e\u3059\u3002\n\u30b5\u30eb\u30d9\u30fc\u30b8\u306e\u69d8\u3005\u306a\u7279\u6027\u3092\u5f15\u304d\u51fa\u3059\u3002
|
||||
@ -393,11 +395,10 @@ Salvage.Skills.Lottery.Normal=[[YELLOW]]{1}[[GOLD]]\u304b\u3089[[DARK_AQUA]]{0}[
|
||||
Salvage.Skills.Lottery.Perfect=[[GREEN]][[BOLD]]\u30d1\u30fc\u30d5\u30a7\u30af\u30c8\uff01[[RESET]][[GOLD]] \u3042\u306a\u305f\u306f [[DARK_AQUA]]{1}[[GOLD]]\u3092\u30b5\u30eb\u30d9\u30fc\u30b8\u3057\u3001[[DARK_AQUA]]{0}[[GOLD]]\u500b\u306e\u7d20\u6750\u3092\u56de\u53ce\u3057\u307e\u3057\u305f\u3002
|
||||
Salvage.Skills.Lottery.Untrained=[[GRAY]]\u3042\u306a\u305f\u306f\u30b5\u30eb\u30d9\u30fc\u30b8\u3092\u6b63\u3057\u304f\u8a13\u7df4\u3067\u304d\u3066\u3044\u307e\u305b\u3093\u3002 [[GREEN]]{1}[[GRAY]]\u304b\u3089[[RED]]{0}[[GRAY]]\u500b\u306e\u7d20\u6750\u3057\u304b\u56de\u53ce\u3067\u304d\u307e\u305b\u3093\u3067\u3057\u305f
|
||||
|
||||
|
||||
#Anvil (Shared between SALVAGE and REPAIR)
|
||||
# Anvil (Shared between SALVAGE and REPAIR)
|
||||
Anvil.Unbreakable=\u3053\u306e\u30a2\u30a4\u30c6\u30e0\u306f\u58ca\u308c\u307e\u305b\u3093\uff01
|
||||
|
||||
#SWORDS
|
||||
# SWORDS
|
||||
Swords.Ability.Lower=[[GRAY]]\u5263\u3092\u4e0b\u3052\u305f\u3002
|
||||
Swords.Ability.Ready=[[DARK_AQUA]]\u5263\u3092[[GOLD]]\u6e96\u5099[[DARK_AQUA]]\u3057\u305f\u3002
|
||||
Swords.Combat.Rupture.Note=[[GREY]]\u6ce8\u610f\uff1a[[YELLOW]] 0.5\u79d2\u3054\u3068\u306b1tick\u304c\u767a\u751f\u3057\u307e\u3059\u3002
|
||||
@ -419,7 +420,7 @@ Swords.SubSkill.Stab.Name=\u30b9\u30bf\u30d6
|
||||
Swords.SubSkill.Stab.Description=\u653b\u6483\u306b\u30dc\u30fc\u30ca\u30b9\u30c0\u30e1\u30fc\u30b8\u3092\u4e0e\u3048\u308b\u3002
|
||||
Swords.SubSkill.Stab.Stat=\u30b9\u30bf\u30d6 \u30c0\u30e1\u30fc\u30b8
|
||||
Swords.SubSkill.SwordsLimitBreak.Name=\u5263 \u9650\u754c\u7a81\u7834
|
||||
Swords.SubSkill.SwordsLimitBreak.Description=\u9650\u754c\u3092\u7834\u308b\u3002
|
||||
Swords.SubSkill.SwordsLimitBreak.Description=\u9650\u754c\u3092\u7834\u308b\u3002\u30bf\u30d5\u306a\u6575\u306b\u5bfe\u3059\u308b\u30c0\u30e1\u30fc\u30b8\u304c\u5897\u52a0\u3057\u307e\u3059\u3002PvP\u3092\u5bfe\u8c61\u3068\u3057\u3001PvE\u3078\u306e\u9069\u5fdc\u306f\u30b5\u30fc\u30d0\u30fc\u306e\u8a2d\u5b9a\u6b21\u7b2c\u3067\u3059\u3002
|
||||
Swords.SubSkill.SwordsLimitBreak.Stat=\u9650\u754c\u7a81\u7834 \u8ffd\u52a0\u30c0\u30e1\u30fc\u30b8
|
||||
Swords.SubSkill.Rupture.Stat=\u7834\u88c2 \u78ba\u7387
|
||||
Swords.SubSkill.Rupture.Stat.Extra=\u7834\u88c2: [[GREEN]]{0} ticks [{1} DMG vs Player] [{2} DMG vs Mobs]
|
||||
@ -433,7 +434,7 @@ SuperAbility.SerratedStrikes.Refresh=[[YELLOW]]\u92f8\u6b6f\u72b6\u306e\u653b\u6
|
||||
SuperAbility.SerratedStrikes.Other.Off=[[YELLOW]]{0}\u304c [[WHITE]]\u92f8\u6b6f\u72b6\u306e\u653b\u6483 [[GREEN]]\u3092\u6469\u640d\u3057\u305f
|
||||
SuperAbility.SerratedStrikes.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u304c [[RED]]\u92f8\u6b6f\u72b6\u306e\u653b\u6483 [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
|
||||
|
||||
#TAMING
|
||||
# TAMING
|
||||
Taming.Ability.Bonus.0=\u74b0\u5883\u306b\u914d\u616e
|
||||
Taming.Ability.Bonus.1=\u72fc\u306f\u5371\u967a\u3092\u907f\u3051\u308b
|
||||
Taming.Ability.Bonus.2=\u539a\u3044\u6bdb\u76ae
|
||||
@ -486,7 +487,7 @@ Taming.Summon.COTW.BreedingDisallowed=[[GREEN]]\uff08\u91ce\u751f\u306e\u547c\u3
|
||||
Taming.Summon.COTW.NeedMoreItems=[[GREEN]]\uff08\u91ce\u751f\u306e\u547c\u3073\u304b\u3051\uff09 [[YELLOW]]{0}[[GRAY]]\u304c[[DARK_AQUA]]{1}[[GRAY]]\u500b\u5fc5\u8981\u3067\u3059\u3002
|
||||
Taming.Summon.Name.Format=[[GOLD]](COTW) [[WHITE]]{0} {1}
|
||||
|
||||
#UNARMED
|
||||
# UNARMED
|
||||
Unarmed.Ability.Bonus.0=\u9244\u8155\u30b9\u30bf\u30a4\u30eb
|
||||
Unarmed.Ability.Bonus.1=+{0} \u30c0\u30e1\u30fc\u30b8\u30a2\u30c3\u30d7\u30b0\u30ec\u30fc\u30c9
|
||||
Unarmed.Ability.IronGrip.Attacker=\u76f8\u624b\u306f\u30a2\u30a4\u30a2\u30f3\u30b0\u30ea\u30c3\u30d7\u3092\u6301\u3063\u3066\u3044\u307e\u3059\uff01
|
||||
@ -500,7 +501,7 @@ Unarmed.SubSkill.Disarm.Name=\u6b66\u88c5\u89e3\u9664
|
||||
Unarmed.SubSkill.Disarm.Description=\u6575\u306e\u30a2\u30a4\u30c6\u30e0\u3092\u30c9\u30ed\u30c3\u30d7\u3055\u305b\u308b\u3002
|
||||
Unarmed.SubSkill.Disarm.Stat=\u6b66\u88c5\u89e3\u9664 \u78ba\u7387
|
||||
Unarmed.SubSkill.UnarmedLimitBreak.Name=\u7d20\u624b \u9650\u754c\u7a81\u7834
|
||||
Unarmed.SubSkill.UnarmedLimitBreak.Description=\u9650\u754c\u3092\u7834\u308b\u3002
|
||||
Unarmed.SubSkill.UnarmedLimitBreak.Description=\u9650\u754c\u3092\u7834\u308b\u3002\u30bf\u30d5\u306a\u6575\u306b\u5bfe\u3059\u308b\u30c0\u30e1\u30fc\u30b8\u304c\u5897\u52a0\u3057\u307e\u3059\u3002PvP\u3092\u5bfe\u8c61\u3068\u3057\u3001PvE\u3078\u306e\u9069\u5fdc\u306f\u30b5\u30fc\u30d0\u30fc\u306e\u8a2d\u5b9a\u6b21\u7b2c\u3067\u3059\u3002
|
||||
Unarmed.SubSkill.UnarmedLimitBreak.Stat=\u9650\u754c\u7a81\u7834 \u8ffd\u52a0\u30c0\u30e1\u30fc\u30b8
|
||||
Unarmed.SubSkill.IronArmStyle.Name=\u9244\u8155\u30b9\u30bf\u30a4\u30eb
|
||||
Unarmed.SubSkill.IronArmStyle.Description=\u6642\u9593\u3092\u304b\u3051\u3066\u7d20\u624b\u3092\u56fa\u3081\u308b\u3002
|
||||
@ -520,7 +521,7 @@ SuperAbility.Berserk.Refresh=[[YELLOW]]\u30d0\u30fc\u30b5\u30fc\u30ab\u30fc [[GR
|
||||
SuperAbility.Berserk.Other.Off=[[YELLOW]]{0}\u304c [[WHITE]]\u30d0\u30fc\u30b5\u30fc\u30ab\u30fc [[GREEN]]\u3092\u6469\u640d\u3057\u305f
|
||||
SuperAbility.Berserk.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\u304c [[RED]]\u30d0\u30fc\u30b5\u30fc\u30ab\u30fc [[DARK_GREEN]]\u3092\u4f7f\u3063\u305f\uff01
|
||||
|
||||
#WOODCUTTING
|
||||
# WOODCUTTING
|
||||
Woodcutting.Ability.0=\u30ea\u30fc\u30d5\u30d6\u30ed\u30ef\u30fc
|
||||
Woodcutting.Ability.1=\u8449\u3092\u5439\u304d\u98db\u3070\u3059
|
||||
Woodcutting.Ability.Locked.0=\u30ed\u30c3\u30af\u3055\u308c\u308b\u307e\u3067 {0}+ \u30b9\u30ad\u30eb (\u30ea\u30fc\u30d5\u30d6\u30ed\u30ef\u30fc)
|
||||
@ -548,29 +549,203 @@ SuperAbility.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]]\u304c [[RED]]\u30c4\
|
||||
SuperAbility.TreeFeller.Splinter=\u65a7\u306f\u4f55\u5341\u3082\u306e\u7834\u7247\u306b\u7815\u3051\u305f\uff01
|
||||
SuperAbility.TreeFeller.Threshold=\u6728\u304c\u5927\u304d\u3059\u304e\u308b\uff01
|
||||
|
||||
#ABILITIY
|
||||
#COMBAT
|
||||
# COMBAT
|
||||
Combat.ArrowDeflect=[[WHITE]]**\u77e2\u3092\u305d\u3089\u3057\u305f**
|
||||
Combat.BeastLore=[[GREEN]]**\u30d3\u30fc\u30b9\u30c8\u30ed\u30a2**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]\u4f53\u529b ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]\u6240\u6709\u8005 ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHorseSpeed=[[DARK_AQUA]]\u99ac\u306e\u79fb\u52d5\u901f ([[GREEN]]{0} \u30d6\u30ed\u30c3\u30af/\u79d2[[DARK_AQUA]])
|
||||
Combat.BeastLoreHorseJumpStrength=[[DARK_AQUA]]\u99ac\u306e\u30b8\u30e3\u30f3\u30d7\u529b ([[GREEN]]\u6700\u5927 {0} \u30d6\u30ed\u30c3\u30af[[DARK_AQUA]])
|
||||
Combat.Gore=[[GREEN]]**\u6d41\u8840**
|
||||
Combat.StruckByGore=**\u6d41\u8840\u3057\u3066\u3044\u307e\u3059**
|
||||
Combat.TargetDazed=\u30bf\u30fc\u30b2\u30c3\u30c8\u306f[[DARK_RED]]\u5e7b\u60d1[[[RESET]]\u3060\u3063\u305f
|
||||
Combat.TouchedFuzzy=[[DARK_RED]]Touched Fuzzy. Felt Dizzy.
|
||||
|
||||
#COMMANDS
|
||||
##generic
|
||||
# COMMANDS
|
||||
## generic
|
||||
mcMMO.Description=[[YELLOW]]mcMMO[[DARK_AQUA]]\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u306b\u3064\u3044\u3066:,[[GOLD]]mcMMO\u306f2011\u5e742\u6708\u306b[[BLUE]]nossr50[[GOLD]]\u306b\u3088\u3063\u3066\u958b\u59cb\u3055\u308c\u305f[[RED]]\u30aa\u30fc\u30d7\u30f3\u30bd\u30fc\u30b9\u306e[[GOLD]]RPG mod\u3067\u3059\u3002,\u76ee\u6a19\u306f\u9ad8\u54c1\u8cea\u306eRPG\u4f53\u9a13\u3092\u63d0\u4f9b\u3059\u308b\u3053\u3068\u3067\u3059\u3002,[[DARK_AQUA]]\u30d2\u30f3\u30c8:,[[GOLD]] - [[RED]]/mcmmo help[[GREEN]]\u3092\u4f7f\u7528\u3057\u3066\u30b3\u30de\u30f3\u30c9\u3092\u8868\u793a\u3057\u307e\u3059,[[GOLD]] - [[RED]]/\u30b9\u30ad\u30eb\u540d[[GREEN]]\u3092\u4f7f\u7528\u3057\u3066\u30b9\u30ad\u30eb\u306e\u8a73\u7d30\u60c5\u5831\u3092\u8868\u793a\u3057\u307e\u3059,[[DARK_AQUA]]\u958b\u767a\u8005:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](\u4f5c\u8005 & \u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u30ea\u30fc\u30c0\u30fc),[[GOLD]] - [[GREEN]]electronicboy [[BLUE]](\u958b\u767a),[[GOLD]] - [[GREEN]]kashike [[BLUE]](\u958b\u767a),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](Classic \u30e1\u30f3\u30c6\u30ca\u30fc)
|
||||
mcMMO.Description.FormerDevs=[[DARK_AQUA]]\u5143\u958b\u767a\u8005: [[GREEN]]GJ, NuclearW, bm01, TfT_02, Glitchfinder
|
||||
Commands.addlevels.AwardAll.1=[[GREEN]]\u3059\u3079\u3066\u306e\u30b9\u30ad\u30eb\u3067{0}\u30ec\u30d9\u30eb\u3092\u7372\u5f97\u3057\u307e\u3057\u305f\uff01
|
||||
Commands.addlevels.AwardAll.2=\u3059\u3079\u3066\u306e\u30b9\u30ad\u30eb\u304c{0}\u306b\u5909\u66f4\u3055\u308c\u307e\u3057\u305f\u3002
|
||||
Commands.addlevels.AwardSkill.1=[[GREEN]]{1}\u3067{0}\u30ec\u30d9\u30eb\u3092\u7372\u5f97\u3057\u307e\u3057\u305f\u3002
|
||||
Commands.addlevels.AwardSkill.2={0}\u304c{1}\u306b\u5909\u66f4\u3055\u308c\u307e\u3057\u305f\u3002
|
||||
Commands.addxp.AwardAll=[[GREEN]]\u3059\u3079\u3066\u306e\u30b9\u30ad\u30eb\u3067{0}\u7d4c\u9a13\u5024\u3092\u7372\u5f97\u3057\u307e\u3057\u305f\uff01
|
||||
Commands.addxp.AwardSkill=[[GREEN]]{1}\u3067{0}\u7d4c\u9a13\u5024\u3092\u7372\u5f97\u3057\u307e\u3057\u305f\u3002
|
||||
Commands.Ability.Off=\u30a2\u30d3\u30ea\u30c6\u30a3\u306e\u4f7f\u7528\u3092[[RED]]\u30aa\u30d5[[WHITE]]\u306b\u5207\u308a\u66ff\u3048\u307e\u3057\u305f\u3002
|
||||
Commands.Ability.On=\u30a2\u30d3\u30ea\u30c6\u30a3\u306e\u4f7f\u7528\u3092[[GREEN]]\u30aa\u30f3[[WHITE]]\u306b\u5207\u308a\u66ff\u3048\u307e\u3057\u305f\u3002
|
||||
Commands.Ability.Toggle=[[YELLOW]]{0}[[WHITE]]\u306e\u30a2\u30d3\u30ea\u30c6\u30a3\u306e\u4f7f\u7528\u3092\u5207\u308a\u66ff\u3048\u3089\u308c\u307e\u3057\u305f\u3002
|
||||
Commands.AdminChat.Off=\u7ba1\u7406\u7528\u30c1\u30e3\u30c3\u30c8\u306e\u4f7f\u7528\u3092[[RED]]\u30aa\u30d5[[WHITE]]\u306b\u5207\u308a\u66ff\u3048\u307e\u3057\u305f\u3002
|
||||
Commands.AdminChat.On=\u7ba1\u7406\u7528\u30c1\u30e3\u30c3\u30c8\u306e\u4f7f\u7528\u3092[[GREEN]]\u30aa\u30f3[[WHITE]]\u306b\u5207\u308a\u66ff\u3048\u307e\u3057\u305f\u3002
|
||||
Commands.AdminToggle=[[GREEN]]- \u7ba1\u7406\u7528\u30c1\u30e3\u30c3\u30c8\u306e\u5207\u308a\u66ff\u3048
|
||||
Commands.Chat.Console=*\u30b3\u30f3\u30bd\u30fc\u30eb*
|
||||
Commands.Cooldowns.Header=[[GOLD]]--= [[GREEN]]mcMMO \u30a2\u30d3\u30ea\u30c6\u30a3 \u30af\u30fc\u30eb\u30c0\u30a6\u30f3[[GOLD]] =--
|
||||
Commands.Cooldowns.Row.N=\ [[RED]]{0}[[WHITE]] - [[GOLD]]\u6b8b\u308a {1} \u79d2
|
||||
Commands.Cooldowns.Row.Y=\ [[AQUA]]{0}[[WHITE]] - [[DARK_GREEN]]\u6e96\u5099\u5b8c\u4e86\uff01
|
||||
Commands.Database.CooldownMS=\u3053\u306e\u30b3\u30de\u30f3\u30c9\u3092\u518d\u5ea6\u4f7f\u7528\u3059\u308b\u306b\u306f{0}\u30df\u30ea\u79d2\u5f85\u3064\u5fc5\u8981\u304c\u3042\u308a\u307e\u3059\u3002
|
||||
Commands.Database.Processing=\u524d\u56de\u306e\u30b3\u30de\u30f3\u30c9\u304c\u307e\u3060\u51e6\u7406\u4e2d\u3067\u3059\u3002\u304a\u5f85\u3061\u4e0b\u3055\u3044\u3002
|
||||
Commands.Disabled=\u3053\u306e\u30b3\u30de\u30f3\u30c9\u306f\u7121\u52b9\u3067\u3059\u3002
|
||||
Commands.DoesNotExist= [[RED]]\u30d7\u30ec\u30a4\u30e4\u30fc\u304c\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u306b\u5b58\u5728\u3057\u307e\u305b\u3093\uff01
|
||||
Commands.GodMode.Disabled=mcMMO \u30b4\u30c3\u30c9\u30e2\u30fc\u30c9\u304c\u7121\u52b9
|
||||
Commands.GodMode.Enabled=mcMMO \u30b4\u30c3\u30c9\u30e2\u30fc\u30c9\u304c\u6709\u52b9
|
||||
Commands.AdminChatSpy.Enabled=mcMMO \u30d1\u30fc\u30c6\u30a3\u30fc\u30c1\u30e3\u30c3\u30c8SPY\u3092\u6709\u52b9
|
||||
Commands.AdminChatSpy.Disabled=mcMMO \u30d1\u30fc\u30c6\u30a3\u30fc\u30c1\u30e3\u30c3\u30c8SPY\u3092\u7121\u52b9
|
||||
Commands.AdminChatSpy.Toggle=mcMMO \u30d1\u30fc\u30c6\u30a3\u30fc\u30c1\u30e3\u30c3\u30c8\u304c[[YELLOW]]{0}[[WHITE]]\u306b\u5207\u308a\u66ff\u3048\u3089\u308c\u307e\u3057\u305f\u3002
|
||||
Commands.AdminChatSpy.Chat=[[GOLD]][SPY: [[GREEN]]{0}[[GOLD]]] [[WHITE]]{1}
|
||||
Commands.GodMode.Forbidden=[mcMMO] \u30b4\u30c3\u30c9\u30e2\u30fc\u30c9\u306f\u3053\u306e\u30ef\u30fc\u30eb\u30c9\u3067\u8a31\u53ef\u3055\u308c\u3066\u3044\u307e\u305b\u3093\uff08\u6a29\u9650\u3092\u53c2\u7167\uff09
|
||||
Commands.GodMode.Toggle=\u30b4\u30c3\u30c9\u30e2\u30fc\u30c9\u304c[[YELLOW]]{0}[[WHITE]]\u306b\u5207\u308a\u66ff\u3048\u3089\u308c\u307e\u3057\u305f\u3002
|
||||
Commands.Healthbars.Changed.HEARTS=[mcMMO] \u4f53\u529b\u30d0\u30fc\u306e\u8868\u793a\u304c[[RED]]Heart[[WHITE]]\u306b\u5207\u308a\u66ff\u3048\u3089\u308c\u307e\u3057\u305f\u3002
|
||||
Commands.Healthbars.Changed.BAR=[mcMMO] \u4f53\u529b\u30d0\u30fc\u306e\u8868\u793a\u304c[[YELLOW]]Boxed[[WHITE]]\u306b\u5207\u308a\u66ff\u3048\u3089\u308c\u307e\u3057\u305f\u3002
|
||||
Commands.Healthbars.Changed.DISABLED=[mcMMO] MOB\u306e\u4f53\u529b\u30d0\u30fc\u304c[[GRAY]]\u7121\u52b9[[WHITE]]\u3002
|
||||
Commands.Healthbars.Invalid=\u4f53\u529b\u30d0\u30fc\u306e\u30bf\u30a4\u30d7\u304c\u7121\u52b9\uff01
|
||||
Commands.Inspect=<\u30d7\u30ec\u30a4\u30e4\u30fc> [[GREEN]]- \u8a73\u7d30\u306a\u30d7\u30ec\u30a4\u30e4\u30fc\u60c5\u5831\u3092\u898b\u308b\u3002
|
||||
Commands.Invite.Success=[[GREEN]]\u62db\u5f85\u304c\u6b63\u5e38\u306b\u9001\u4fe1\u3055\u308c\u307e\u3057\u305f\u3002
|
||||
Commands.Leaderboards=<\u30b9\u30ad\u30eb> <\u30da\u30fc\u30b8> [[GREEN]]- \u30ea\u30fc\u30c0\u30fc\u30dc\u30fc\u30c9
|
||||
Commands.mcgod=[[GREEN]]- \u30b4\u30c3\u30c9\u30e2\u30fc\u30c9\u3092\u5207\u308a\u66ff\u3048
|
||||
Commands.mchud.Invalid=\u6709\u52b9\u306aHUD\u30bf\u30a4\u30d7\u3067\u306f\u3042\u308a\u307e\u305b\u3093\u3002
|
||||
Commands.mcpurge.Success=[[GREEN]]\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u306f\u6b63\u5e38\u306b\u30d1\u30fc\u30b8\u3055\u308c\u307e\u3057\u305f\uff01
|
||||
Commands.mcrank.Heading=[[GOLD]]-=\u500b\u4eba\u30e9\u30f3\u30ad\u30f3\u30b0=-
|
||||
Commands.mcrank.Overall=\u5168\u4f53[[GREEN]] - [[GOLD]]\u30e9\u30f3\u30af [[WHITE]]#[[GREEN]]{0}
|
||||
Commands.mcrank.Player=[[YELLOW]]\u30e9\u30f3\u30ad\u30f3\u30b0 [[WHITE]]{0}
|
||||
Commands.mcrank.Skill=[[YELLOW]]{0}[[GREEN]] - [[GOLD]]\u30e9\u30f3\u30af [[WHITE]]#[[GREEN]]{1}
|
||||
Commands.mcrank.Unranked=[[WHITE]]\u30e9\u30f3\u30af\u306a\u3057
|
||||
Commands.mcrefresh.Success={0}\u306e\u30af\u30fc\u30eb\u30c0\u30a6\u30f3\u304c\u66f4\u65b0\u3055\u308c\u307e\u3057\u305f\u3002
|
||||
Commands.mcremove.Success=[[GREEN]]{0}\u304c\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u304b\u3089\u6b63\u5e38\u306b\u524a\u9664\u3055\u308c\u307e\u3057\u305f\uff01
|
||||
Commands.mctop.Tip=[[GOLD]]\u30d2\u30f3\u30c8: [[RED]]/mcrank[[GOLD]]\u3092\u4f7f\u7528\u3057\u3066\u5168\u3066\u306e\u500b\u4eba\u30e9\u30f3\u30ad\u30f3\u30b0\u3092\u8868\u793a\uff01
|
||||
Commands.mmoedit=[\u30d7\u30ec\u30a4\u30e4\u30fc] <\u30b9\u30ad\u30eb> <\u65b0\u3057\u3044\u5024> [[GREEN]] - \u30bf\u30fc\u30b2\u30c3\u30c8\u3092\u5909\u66f4
|
||||
Commands.mmoedit.AllSkills.1=[[GREEN]]\u5168\u3066\u306e\u30b9\u30ad\u30eb\u30ec\u30d9\u30eb\u304c{0}\u306b\u8a2d\u5b9a\u3055\u308c\u307e\u3057\u305f\uff01
|
||||
Commands.mmoedit.Modified.1=[[GREEN]]{0}\u306e\u30ec\u30d9\u30eb\u306f{1}\u306b\u8a2d\u5b9a\u3055\u308c\u307e\u3057\u305f\uff01
|
||||
Commands.mmoedit.Modified.2={0}\u306f{1}\u306b\u5909\u66f4\u3055\u308c\u307e\u3057\u305f\u3002
|
||||
Commands.mcconvert.Database.Same=\u3059\u3067\u306b{0}\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u3092\u4f7f\u7528\u3057\u3066\u3044\u307e\u3059\uff01
|
||||
Commands.mcconvert.Database.InvalidType={0}\u306f\u6709\u52b9\u306a\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u30bf\u30a4\u30d7\u3067\u306f\u3042\u308a\u307e\u305b\u3093\u3002
|
||||
Commands.mcconvert.Database.Start=[[GRAY]]{0}\u304b\u3089{1}\u3078\u306e\u5909\u63db\u3092\u958b\u59cb\u3057\u3066\u3044\u307e\u3059...
|
||||
Commands.mcconvert.Database.Finish=[[GRAY]]\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u306e\u4ee5\u964d\u304c\u5b8c\u4e86\u3057\u307e\u3057\u305f\u3002; {1}\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u306b\u306f{0}\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u306e\u5168\u3066\u306e\u30c7\u30fc\u30bf\u304c\u542b\u307e\u308c\u3066\u3044\u307e\u3059\u3002
|
||||
Commands.mmoshowdb=\u73fe\u5728\u4f7f\u7528\u3057\u3066\u3044\u308b\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u306f[[GREEN]]{0}[[WHITE]]\u3067\u3059\u3002
|
||||
Commands.mcconvert.Experience.Invalid=\u4e0d\u660e\u306a\u6570\u5f0f\u30bf\u30a4\u30d7\uff01 \u6709\u52b9\u306a\u30bf\u30a4\u30d7: [[GREEN]]LINEAR [[RED]]\u53ca\u3073 [[GREEN]]EXPONENTIAL[[RED]].
|
||||
Commands.mcconvert.Experience.Same=\u3059\u3067\u306b\u6570\u5f0f\u30bf\u30a4\u30d7 {0} \u3092\u4f7f\u7528\u3057\u3066\u3044\u307e\u3059\u3002
|
||||
Commands.mcconvert.Experience.Start=[[GRAY]]{0} \u304b\u3089 {1} \u66f2\u7dda\u3078\u306e\u5909\u63db\u3092\u958b\u59cb\u3057\u3066\u3044\u307e\u3059
|
||||
Commands.mcconvert.Experience.Finish=[[GRAY]]\u6570\u5f0f\u306e\u5909\u63db\u304c\u5b8c\u4e86\u3057\u307e\u3057\u305f\u3002; \u73fe\u5728 {0} XP\u66f2\u7dda\u3092\u4f7f\u7528\u3057\u3066\u3044\u307e\u3059\u3002
|
||||
Commands.ModDescription=[[GREEN]]- mod\u306e\u7c21\u5358\u306a\u8aac\u660e\u3092\u8aad\u3080
|
||||
Commands.NoConsole=\u3053\u306e\u30b3\u30de\u30f3\u30c9\u306f\u30b3\u30f3\u30bd\u30fc\u30eb\u304b\u3089\u306e\u4f7f\u7528\u3092\u30b5\u30dd\u30fc\u30c8\u3057\u3066\u3044\u307e\u305b\u3093\u3002
|
||||
Commands.Notifications.Off=\u30a2\u30d3\u30ea\u30c6\u30a3\u901a\u77e5\u304c[[RED]]\u30aa\u30d5[[WHITE]]\u306b\u5207\u308a\u66ff\u308f\u308a\u307e\u3057\u305f\u3002
|
||||
Commands.Notifications.On=\u30a2\u30d3\u30ea\u30c6\u30a3\u901a\u77e5\u304c[[GREEN]]\u30aa\u30f3[[WHITE]]\u306b\u5207\u308a\u66ff\u308f\u308a\u307e\u3057\u305f\u3002
|
||||
Commands.Offline=\u3053\u306e\u30b3\u30de\u30f3\u30c9\u306f\u30aa\u30d5\u30e9\u30a4\u30f3\u30d7\u30ec\u30a4\u30e4\u30fc\u306b\u6a5f\u80fd\u3057\u307e\u305b\u3093\u3002
|
||||
Commands.NotLoaded=\u30d7\u30ec\u30a4\u30e4\u30fc\u306e\u30d7\u30ed\u30d5\u30a1\u30a4\u30eb\u306f\u307e\u3060\u8aad\u307f\u8fbc\u307e\u308c\u3066\u3044\u307e\u305b\u3093\u3002
|
||||
Commands.Party.Status=[[DARK_GRAY]]\u540d\u524d: [[WHITE]]{0} {1} [[DARK_GRAY]]\u30ec\u30d9\u30eb: [[DARK_AQUA]]{2}
|
||||
Commands.Party.Status.Alliance=[[DARK_GRAY]]\u5473\u65b9: [[WHITE]]{0}
|
||||
Commands.Party.UnlockedFeatures=[[DARK_GRAY]]\u30ed\u30c3\u30af\u89e3\u9664\u3055\u308c\u305f\u6a5f\u80fd: [[GRAY]][[ITALIC]]{0}
|
||||
Commands.Party.ShareMode=[[DARK_GRAY]]\u5171\u6709\u30e2\u30fc\u30c9:
|
||||
Commands.Party.ItemShare=[[GRAY]]\u30a2\u30a4\u30c6\u30e0 [[DARK_AQUA]]({0})
|
||||
Commands.Party.ExpShare=[[GRAY]]EXP [[DARK_AQUA]]({0})
|
||||
Commands.Party.ItemShareCategories=[[DARK_GRAY]]\u30a2\u30a4\u30c6\u30e0\u5171\u6709: [[GRAY]][[ITALIC]]{0}
|
||||
Commands.Party.MembersNear=[[DARK_GRAY]]\u3042\u306a\u305f\u306e\u8fd1\u304f\u306b [[DARK_AQUA]]{0}[[DARK_GRAY]]/[[DARK_AQUA]]{1}
|
||||
Commands.Party.Accept=[[GREEN]]- \u30d1\u30fc\u30c6\u30a3\u30fc\u62db\u5f85\u3092\u8a31\u8afe
|
||||
Commands.Party.Chat.Off=\u30d1\u30fc\u30c6\u30a3\u30fc\u30c1\u30e3\u30c3\u30c8\u304c[[RED]]\u30aa\u30d5[[WHITE]]\u306b\u5207\u308a\u66ff\u308f\u308a\u307e\u3057\u305f\u3002
|
||||
Commands.Party.Chat.On=\u30d1\u30fc\u30c6\u30a3\u30fc\u30c1\u30e3\u30c3\u30c8\u304c[[GREEN]]\u30aa\u30f3[[WHITE]]\u306b\u5207\u308a\u66ff\u308f\u308a\u307e\u3057\u305f\u3002
|
||||
Commands.Party.Commands=[[RED]]---[][[GREEN]]\u30d1\u30fc\u30c6\u30a3\u30fc\u30b3\u30de\u30f3\u30c9[[RED]][]---
|
||||
Commands.Party.Invite.0=[[RED]]\u901a\u77e5: [[GREEN]]{1}\u304b\u3089{0}\u306e\u30d1\u30fc\u30c6\u30a3\u30fc\u3078\u306e\u62db\u5f85\u3092\u53d7\u3051\u53d6\u308a\u307e\u3057\u305f\u3002
|
||||
Commands.Party.Invite.1=[[GREEN]]/party accept[[YELLOW]]\u3092\u5165\u529b\u3057\u3066\u3001\u62db\u5f85\u3092\u53d7\u3051\u5165\u308c\u307e\u3059\u3002
|
||||
Commands.Party.Invite=[[GREEN]]- \u30d1\u30fc\u30c6\u30a3\u30fc\u62db\u5f85\u3092\u9001\u4fe1
|
||||
Commands.Party.Invite.Accepted=[[GREEN]]\u62db\u5f85\u3092\u53d7\u3051\u5165\u308c\u307e\u3057\u305f\u3002 \u30d1\u30fc\u30c6\u30a3\u30fc {0} \u306b\u53c2\u52a0\u3057\u307e\u3057\u305f\u3002
|
||||
Commands.Party.Join=[[GRAY]]\u53c2\u52a0\u30d1\u30fc\u30c6\u30a3\u30fc: {0}
|
||||
Commands.Party.PartyFull=[[GOLD]]{0}[[RED]] \u306f\u6e80\u54e1\u3067\u3059\uff01
|
||||
Commands.Party.PartyFull.Invite=[[GREEN]]{1}[[RED]]\u306b\u306f\u3059\u3067\u306b[[DARK_AQUA]]{2}[[RED]]\u4eba\u304c\u3044\u308b\u305f\u3081\u3001[[GREEN]]{1}[[RED]]\u306b[[YELLOW]]{0}[[RED]]\u3092\u62db\u5f85\u3059\u308b\u3053\u3068\u306f\u3067\u304d\u307e\u305b\u3093\uff01
|
||||
Commands.Party.PartyFull.InviteAccept=[[RED]]\u3059\u3067\u306b[[DARK_AQUA]]{1}[[RED]]\u4eba\u306e\u30d7\u30ec\u30a4\u30e4\u30fc\u304c\u5c45\u308b\u305f\u3081\u3001[[GREEN]]{0}[[RED]]\u306b\u306f\u53c2\u52a0\u3067\u304d\u307e\u305b\u3093\u3002
|
||||
Commands.Party.Create=[[GRAY]]\u4f5c\u6210\u3055\u308c\u305f\u30d1\u30fc\u30c6\u30a3\u30fc: {0}
|
||||
Commands.Party.Rename=[[GRAY]]\u30d1\u30fc\u30c6\u30a3\u30fc\u540d\u5909\u66f4: [[WHITE]]{0}
|
||||
Commands.Party.SetSharing=[[GRAY]]\u30d1\u30fc\u30c6\u30a3\u30fc {0} \u306e\u5171\u6709\u8a2d\u5b9a: [[DARK_AQUA]]{1}
|
||||
Commands.Party.ToggleShareCategory=[[GOLD]]{0}[[GRAY]]\u306e\u30d1\u30fc\u30c6\u30a3\u30fc\u30a2\u30a4\u30c6\u30e0\u5171\u6709\u306f[[DARK_AQUA]]{1}[[GRAY]]\u306b\u306a\u308a\u307e\u3057\u305f\u3002
|
||||
Commands.Party.AlreadyExists=[[DARK_RED]]\u30d1\u30fc\u30c6\u30a3\u30fc {0} \u306f\u3059\u3067\u306b\u5b58\u5728\u3057\u307e\u3059\uff01
|
||||
Commands.Party.Kick=[[RED]]\u30d1\u30fc\u30c6\u30a3\u30fc[[GREEN]]{0}[[RED]]\u304b\u3089\u8ffd\u3044\u51fa\u3055\u308c\u307e\u3057\u305f\uff01
|
||||
Commands.Party.Leave=[[YELLOW]]\u30d1\u30fc\u30c6\u30a3\u30fc\u304b\u3089\u629c\u3051\u307e\u3057\u305f
|
||||
Commands.Party.Members.Header=[[RED]]-----[][[GREEN]]\u30e1\u30f3\u30d0\u30fc[[RED]][]-----
|
||||
Commands.Party.None=[[RED]]\u30d1\u30fc\u30c6\u30a3\u30fc\u306b\u53c2\u52a0\u3057\u3066\u3044\u307e\u305b\u3093\u3002
|
||||
Commands.Party.Quit=[[GREEN]]- \u73fe\u5728\u306e\u30d1\u30fc\u30c6\u30a3\u30fc\u3092\u629c\u3051\u308b
|
||||
Commands.Party.Teleport=[[GREEN]]- \u30d1\u30fc\u30c6\u30a3\u30fc\u30e1\u30f3\u30d0\u30fc\u3078\u30c6\u30ec\u30dd\u30fc\u30c8
|
||||
Commands.Party.Toggle=[[GREEN]]- \u30d1\u30fc\u30c6\u30a3\u30fc\u30c1\u30e3\u30c3\u30c8\u3092\u5207\u308a\u66ff\u3048
|
||||
Commands.Party1=[[GREEN]]- \u65b0\u3057\u3044\u30d1\u30fc\u30c6\u30a3\u30fc\u3092\u4f5c\u6210
|
||||
Commands.Party2=[[GREEN]]- \u30d7\u30ec\u30a4\u30e4\u30fc\u30d1\u30fc\u30c6\u30a3\u30fc\u306b\u53c2\u52a0\u3059\u308b
|
||||
Commands.Party.Alliance.Header=[[RED]]-----[][[GREEN]]\u30d1\u30fc\u30c6\u30a3\u30fc\u540c\u76df[[RED]][]-----
|
||||
Commands.Party.Alliance.Ally=[[WHITE]]{0} [[DARK_GRAY]]\u540c\u76df: [[WHITE]]{1}
|
||||
Commands.Party.Alliance.Members.Header=[[RED]]-----[][[GREEN]]\u540c\u76df\u30e1\u30f3\u30d0\u30fc[[RED]][]-----
|
||||
Commands.Party.Alliance.Invite.0=\u901a\u77e5: [[GREEN]]{1}\u304b\u3089{0}\u306e\u30d1\u30fc\u30c6\u30a3\u30fc\u540c\u76df\u62db\u5f85\u3092\u53d7\u3051\u53d6\u308a\u307e\u3057\u305f
|
||||
Commands.Party.Alliance.Invite.1=[[GREEN]]/party alliance accept[[YELLOW]]\u3092\u5165\u529b\u3057\u3066\u62db\u5f85\u3092\u53d7\u3051\u5165\u308c\u307e\u3059
|
||||
Commands.Party.Alliance.Invite.Accepted=[[GREEN]]\u540c\u76df\u306e\u62db\u5f85\u3092\u53d7\u3051\u5165\u308c\u3089\u308c\u307e\u3057\u305f\u3002
|
||||
Commands.Party.Alliance.None=[[RED]]\u3042\u306a\u305f\u306e\u30d1\u30fc\u30c6\u30a3\u30fc\u306b\u306f\u540c\u76df\u304c\u3044\u307e\u305b\u3093\u3002
|
||||
Commands.Party.Alliance.AlreadyAllies=[[RED]]\u3042\u306a\u305f\u306e\u30d1\u30fc\u30c6\u30a3\u30fc\u306b\u306f\u3059\u3067\u306b\u540c\u76df\u304c\u3044\u307e\u3059\u3002[[DARK_AQUA]]/party alliance disband[[RED]]\u3067\u89e3\u6563
|
||||
Commands.Party.Alliance.Help.0=[[RED]]\u3053\u306e\u30d1\u30fc\u30c6\u30a3\u30fc\u306f\u540c\u76df\u3092\u7d50\u3093\u3067\u3044\u307e\u305b\u3093\u3002\u30d1\u30fc\u30c6\u30a3\u30fc\u30ea\u30fc\u30c0\u30fc\u3092\u62db\u5f85\u3057\u3066\u540c\u76df\u3092\u7d50\u3076\u3002
|
||||
Commands.Party.Alliance.Help.1=[[DARK_AQUA]]/party alliance invite <\u30d7\u30ec\u30a4\u30e4\u30fc>
|
||||
Commands.ptp.Enabled=\u30d1\u30fc\u30c6\u30a3\u30fc\u30c6\u30ec\u30dd\u30fc\u30c8\u304c[[GREEN]]\u6709\u52b9[[WHITE]]\u306b\u5207\u308a\u66ff\u308f\u308a\u307e\u3057\u305f\u3002
|
||||
Commands.ptp.Disabled=\u30d1\u30fc\u30c6\u30a3\u30fc\u30c6\u30ec\u30dd\u30fc\u30c8\u304c[[RED]]\u7121\u52b9[[WHITE]]\u306b\u5207\u308a\u66ff\u308f\u308a\u307e\u3057\u305f\u3002
|
||||
Commands.ptp.NoRequests=[[RED]]\u73fe\u5728\u30c6\u30ec\u30dd\u30fc\u30c8\u30ea\u30af\u30a8\u30b9\u30c8\u306f\u3042\u308a\u307e\u305b\u3093\u3002
|
||||
Commands.ptp.NoWorldPermissions=[[RED]][mcMMO] \u30ef\u30fc\u30eb\u30c9{0}\u306b\u30c6\u30ec\u30dd\u30fc\u30c8\u3059\u308b\u6a29\u9650\u304c\u3042\u308a\u307e\u305b\u3093\u3002
|
||||
Commands.ptp.Request1=[[YELLOW]]{0} [[GREEN]]\u304c\u30c6\u30ec\u30dd\u30fc\u30c8\u3092\u30ea\u30af\u30a8\u30b9\u30c8\u3057\u307e\u3057\u305f\u3002
|
||||
Commands.ptp.Request2=[[GREEN]]\u30c6\u30ec\u30dd\u30fc\u30c8\u3059\u308b\u306b\u306f\u3001[[YELLOW]]/ptp accept[[GREEN]]\u3068\u5165\u529b\u3057\u307e\u3059\u3002\u30ea\u30af\u30a8\u30b9\u30c8\u306f[[RED]]{0} [[GREEN]]\u79d2\u3067\u671f\u9650\u5207\u308c\u306b\u306a\u308a\u307e\u3059\u3002
|
||||
Commands.ptp.AcceptAny.Enabled=\u30d1\u30fc\u30c6\u30a3\u30fc\u30c6\u30ec\u30dd\u30fc\u30c8\u306e\u78ba\u8a8d\u304c[[GREEN]]\u6709\u52b9[[WHITE]]\u306b\u5207\u308a\u66ff\u308f\u308a\u307e\u3057\u305f\u3002
|
||||
Commands.ptp.AcceptAny.Disabled=\u30d1\u30fc\u30c6\u30a3\u30fc\u30c6\u30ec\u30dd\u30fc\u30c8\u306e\u78ba\u8a8d\u304c[[RED]]\u7121\u52b9[[WHITE]]\u306b\u5207\u308a\u66ff\u308f\u308a\u307e\u3057\u305f\u3002
|
||||
Commands.ptp.RequestExpired=[[RED]]\u30d1\u30fc\u30c6\u30a3\u30fc\u30c6\u30ec\u30dd\u30fc\u30c8\u306e\u6709\u52b9\u671f\u9650\u304c\u5207\u308c\u307e\u3057\u305f\u3002
|
||||
Commands.PowerLevel.Leaderboard=[[YELLOW]]--mcMMO[[BLUE]] \u30d1\u30ef\u30fc\u30ec\u30d9\u30eb [[YELLOW]]\u30ea\u30fc\u30c0\u30fc\u30dc\u30fc\u30c9--
|
||||
Commands.PowerLevel.Capped=[[DARK_RED]]\u30d1\u30ef\u30fc\u30ec\u30d9\u30eb: [[GREEN]]{0} [[DARK_RED]]\u6700\u5927\u30ec\u30d9\u30eb: [[YELLOW]]{1}
|
||||
Commands.PowerLevel=[[DARK_RED]]\u30d1\u30ef\u30fc\u30ec\u30d9\u30eb: [[GREEN]]{0}
|
||||
|
||||
Commands.Reset.All=[[GREEN]]\u5168\u3066\u306e\u30b9\u30ad\u30eb\u30ec\u30d9\u30eb\u304c\u6b63\u5e38\u306b\u30ea\u30bb\u30c3\u30c8\u3055\u308c\u307e\u3057\u305f\u3002
|
||||
Commands.Reset.Single=[[GREEN]]{0}\u306e\u30b9\u30ad\u30eb\u30ec\u30d9\u30eb\u304c\u6b63\u5e38\u306b\u30ea\u30bb\u30c3\u30c8\u3055\u308c\u307e\u3057\u305f\u3002
|
||||
Commands.Reset=[[GREEN]]- \u30b9\u30ad\u30eb\u306e\u30ec\u30d9\u30eb\u30920\u306b\u30ea\u30bb\u30c3\u30c8\u3057\u307e\u3059\u3002
|
||||
Commands.Scoreboard.Clear=[[DARK_AQUA]]mcMMO \u30b9\u30b3\u30a2\u30dc\u30fc\u30c9\u304c\u30af\u30ea\u30a2\u3055\u308c\u307e\u3057\u305f\u3002
|
||||
Commands.Scoreboard.NoBoard=[[RED]]The mcMMO \u30b9\u30b3\u30a2\u30dc\u30fc\u30c9\u304c\u6709\u52b9\u3067\u306f\u3042\u308a\u307e\u305b\u3093\u3002
|
||||
Commands.Scoreboard.Keep=[[DARK_AQUA]]mcMMO \u30b9\u30b3\u30a2\u30dc\u30fc\u30c9\u306f[[GREEN]]/mcscoreboard clear[[DARK_AQUA]]\u3092\u4f7f\u7528\u3059\u308b\u307e\u3067\u66f4\u65b0\u3055\u308c\u307e\u305b\u3093\u3002
|
||||
Commands.Scoreboard.Timer=[[DARK_AQUA]]mcMMO\u30b9\u30b3\u30a2\u30dc\u30fc\u30c9\u306f[[GOLD]]{0}[[DARK_AQUA]]\u79d2\u5f8c\u306b\u6d88\u53bb\u3055\u308c\u307e\u3059\u3002
|
||||
Commands.Scoreboard.Help.0=[[GOLD]] == [[RED]]/mcscoreboard[[GREEN]]\u306e\u30d8\u30eb\u30d7 [[GOLD]] ==
|
||||
Commands.Scoreboard.Help.1=[[DARK_AQUA]]/mcscoreboard[[AQUA]] clear [[WHITE]] - mcMMO\u30b9\u30b3\u30a2\u30dc\u30fc\u30c9\u3092\u30af\u30ea\u30a8\u3059\u308b
|
||||
Commands.Scoreboard.Help.2=[[DARK_AQUA]]/mcscoreboard[[AQUA]] keep [[WHITE]] - mcMMO\u30b9\u30b3\u30a2\u30dc\u30fc\u30c9\u3092\u7dad\u6301\u3059\u308b
|
||||
Commands.Scoreboard.Help.3=[[DARK_AQUA]]/mcscoreboard[[AQUA]] time [n] [[WHITE]] - mcMMO\u30b9\u30b3\u30a2\u30dc\u30fc\u30c9\u3092[[LIGHT_PURPLE]]n[[WHITE]]\u79d2\u5f8c\u306b\u30af\u30ea\u30a2\u3059\u308b
|
||||
Commands.Scoreboard.Tip.Keep=[[GOLD]]\u30d2\u30f3\u30c8: \u30b9\u30b3\u30a2\u30dc\u30fc\u30c9\u304c\u8868\u793a\u3055\u308c\u3066\u3044\u308b\u9593\u306b[[RED]]/mcscoreboard keep[[GOLD]]\u3092\u4f7f\u7528\u3057\u3066\u6d88\u3048\u306a\u3044\u3088\u3046\u306b\u3059\u308b\u3002
|
||||
Commands.Scoreboard.Tip.Clear=[[GOLD]]\u30d2\u30f3\u30c8: [[RED]]/mcscoreboard clear[[GOLD]]\u3092\u4f7f\u7528\u3057\u3066\u30b9\u30b3\u30a2\u30dc\u30fc\u30c9\u3092\u6d88\u53bb\u3059\u308b\u3002
|
||||
Commands.Skill.Invalid=\u6709\u52b9\u306a\u30b9\u30ad\u30eb\u540d\u3067\u306f\u3042\u308a\u307e\u305b\u3093\uff01
|
||||
Commands.Skill.ChildSkill=\u3053\u306e\u30b3\u30de\u30f3\u30c9\u3067\u306f\u5b50\u30b9\u30ad\u30eb\u306f\u7121\u52b9\u3067\u3059\uff01
|
||||
Commands.Skill.Leaderboard=--mcMMO [[BLUE]]{0}[[YELLOW]] \u30ea\u30fc\u30c0\u30fc\u30dc\u30fc\u30c9--
|
||||
Commands.SkillInfo=[[GREEN]]- \u30b9\u30ad\u30eb\u306b\u95a2\u3059\u308b\u8a73\u7d30\u60c5\u5831\u3092\u8868\u793a\u3059\u308b
|
||||
Commands.Stats=[[GREEN]]- mcMMO\u306e\u7d71\u8a08\u3092\u8868\u793a\u3059\u308b
|
||||
Commands.ToggleAbility=[[GREEN]]- \u53f3\u30af\u30ea\u30c3\u30af\u3067\u30a2\u30d3\u30ea\u30c6\u30a3\u3092\u5207\u308a\u66ff\u3048\u308b
|
||||
Commands.Usage.0=[[RED]]\u9069\u5207\u306a\u4f7f\u7528\u6cd5\u306f /{0}
|
||||
Commands.Usage.1=[[RED]]\u9069\u5207\u306a\u4f7f\u7528\u6cd5\u306f /{0} {1}
|
||||
Commands.Usage.2=[[RED]]\u9069\u5207\u306a\u4f7f\u7528\u6cd5\u306f /{0} {1} {2}
|
||||
Commands.Usage.3=[[RED]]\u9069\u5207\u306a\u4f7f\u7528\u6cd5\u306f /{0} {1} {2} {3}
|
||||
Commands.Usage.FullClassName=\u30af\u30e9\u30b9\u540d
|
||||
Commands.Usage.Level=\u30ec\u30d9\u30eb
|
||||
Commands.Usage.Message=\u30e1\u30c3\u30bb\u30fc\u30b8
|
||||
Commands.Usage.Page=\u30da\u30fc\u30b8
|
||||
Commands.Usage.PartyName=\u540d\u79f0
|
||||
Commands.Usage.Password=\u30d1\u30b9\u30ef\u30fc\u30c9
|
||||
Commands.Usage.Player=\u30d7\u30ec\u30a4\u30e4\u30fc
|
||||
Commands.Usage.Rate=\u30ec\u30fc\u30c8
|
||||
Commands.Usage.Skill=\u30b9\u30ad\u30eb
|
||||
Commands.Usage.SubSkill=\u30b5\u30d6\u30b9\u30ad\u30eb
|
||||
Commands.Usage.XP=xp
|
||||
Commands.Description.mmoinfo=\u30b9\u30ad\u30eb\u307e\u305f\u306f\u30e1\u30ab\u30cb\u30c3\u30af\u306b\u95a2\u3059\u308b\u8a73\u7d30\u3092\u8aad\u3080
|
||||
Commands.MmoInfo.Mystery=[[GRAY]]\u3053\u306e\u30b9\u30ad\u30eb\u306e\u30ed\u30c3\u30af\u306f\u307e\u3060\u89e3\u9664\u3055\u308c\u3066\u3044\u307e\u305b\u3093\u304c\u3001\u89e3\u9664\u3059\u308b\u3068\u3053\u3053\u3067\u8a73\u7d30\u3092\u8aad\u3080\u3053\u3068\u304c\u3067\u304d\u307e\u3059\uff01
|
||||
Commands.MmoInfo.NoMatch=\u305d\u306e\u30b5\u30d6\u30b9\u30ad\u30eb\u306f\u5b58\u5728\u3057\u307e\u305b\u3093\uff01
|
||||
Commands.MmoInfo.Header=[[DARK_AQUA]]-=[]=====[][[GOLD]] MMO \u60c5\u5831 [[DARK_AQUA]][]=====[]=-
|
||||
Commands.MmoInfo.SubSkillHeader=[[GOLD]]\u540d\u524d:[[YELLOW]] {0}
|
||||
Commands.MmoInfo.DetailsHeader=[[DARK_AQUA]]-=[]=====[][[GREEN]] \u8a73\u7d30 [[DARK_AQUA]][]=====[]=-
|
||||
Commands.MmoInfo.OldSkill=[[GRAY]]mcMMO\u30b9\u30ad\u30eb\u306f\u6539\u5584\u3055\u308c\u305f\u3082\u30b8\u30e5\u30fc\u30e9\u30fc\u30b9\u30ad\u30eb\u30b7\u30b9\u30c6\u30e0\u306b\u5909\u63db\u3055\u308c\u3066\u3044\u307e\u3059\u304c\u3001\u6b8b\u5ff5\u306a\u304c\u3089\u3053\u306e\u30b9\u30ad\u30eb\u306f\u307e\u3060\u5909\u63db\u3055\u308c\u3066\u3044\u306a\u3044\u305f\u3081\u8a73\u7d30\u306a\u7d71\u8a08\u60c5\u5831\u304c\u3042\u308a\u307e\u305b\u3093\u3002\u65b0\u3057\u3044\u30b7\u30b9\u30c6\u30e0\u306b\u3088\u308a\u3001\u65b0\u3057\u3044mcMMO\u30b9\u30ad\u30eb\u306e\u30ea\u30ea\u30fc\u30b9\u6642\u9593\u304c\u77ed\u7e2e\u3055\u308c\u3001\u6728\u4f9d\u5b58\u306e\u30b9\u30ad\u30eb\u3068\u306e\u67d4\u8edf\u6027\u304c\u5411\u4e0a\u3057\u307e\u3059\u3002
|
||||
Commands.MmoInfo.Mechanics=[[DARK_AQUA]]-=[]=====[][[GOLD]] \u529b\u5b66 [[DARK_AQUA]][]=====[]=-
|
||||
Commands.MmoInfo.Stats=\u7d71\u8a08: {0}
|
||||
Commands.Mmodebug.Toggle=mcMMO\u30c7\u30d0\u30c3\u30b0\u30e2\u30fc\u30c9\u306f[0]\u306b\u306a\u308a\u307e\u3057\u305f\u3002\u3053\u306e\u30b3\u30de\u30f3\u30c9\u306f\u518d\u3073\u4f7f\u7528\u3059\u308b\u3053\u3068\u3067\u5207\u308a\u66ff\u3048\u3089\u308c\u307e\u3059\u3002\u30c7\u30d0\u30c3\u30b0\u30e2\u30fc\u30c9\u304ctrue\u306e\u5834\u5408\u3001\u30d6\u30ed\u30c3\u30af\u306e\u53e9\u3044\u3066\u30b5\u30dd\u30fc\u30c8\u306b\u4f7f\u7528\u3055\u308c\u308b\u60c5\u5831\u3092\u51fa\u529b\u3067\u304d\u307e\u3059\u3002
|
||||
mcMMO.NoInvites=[[RED]]\u73fe\u5728\u3001\u62db\u5f85\u306f\u3042\u308a\u307e\u305b\u3093\u3002
|
||||
mcMMO.NoPermission=[[DARK_RED]]\u6a29\u9650\u304c\u4e0d\u5341\u5206\u3067\u3059\u3002
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]\u30b9\u30ad\u30eb\u306b\u30a2\u30af\u30bb\u30b9\u3067\u304d\u306a\u3044\u5834\u5408\u306f\u3001\u3053\u3053\u306b\u306f\u8868\u793a\u3055\u308c\u307e\u305b\u3093\u3002
|
||||
|
||||
##party
|
||||
## party
|
||||
Party.Forbidden=[mcMMO] \u3053\u306e\u30ef\u30fc\u30eb\u30c9\u3067\u306f\u30d1\u30fc\u30c6\u30a3\u30fc\u304c\u8a31\u53ef\u3055\u308c\u3066\u3044\u307e\u305b\u3093\uff08\u6a29\u9650\u3092\u53c2\u7167\uff09
|
||||
Party.Help.0=[[RED]]\u9069\u5207\u306a\u4f7f\u7528\u6cd5\u306f [[DARK_AQUA]]{0} <\u30d7\u30ec\u30a4\u30e4\u30fc> [\u30d1\u30b9\u30ef\u30fc\u30c9] \u3067\u3059\u3002
|
||||
Party.Help.1=[[RED]]\u30d1\u30fc\u30c6\u30a3\u30fc\u3092\u4f5c\u6210\u3059\u308b\u306b\u306f [[DARK_AQUA]]{0} <\u540d\u79f0> [\u30d1\u30b9\u30ef\u30fc\u30c9] \u3092\u4f7f\u7528\u3057\u307e\u3059\u3002
|
||||
Party.Help.2=[[RED]]\u8a73\u7d30\u306f [[DARK_AQUA]]{0} [[RED]] \u306b\u76f8\u8ac7\u3057\u3066\u304f\u3060\u3055\u3044\u3002
|
||||
Party.Help.3=[[DARK_AQUA]]{0} <\u30d7\u30ec\u30a4\u30e4\u30fc> [\u30d1\u30b9\u30ef\u30fc\u30c9] [[RED]]\u3092\u4f7f\u7528\u3057\u3066\u53c2\u52a0\u3059\u308b\u304b\u3001[[DARK_AQUA]]{1} [[RED]]\u3092\u4f7f\u7528\u3057\u3066\u629c\u3051\u307e\u3059\u3002
|
||||
Party.Help.4=[[RED]]\u30d1\u30fc\u30c6\u30a3\u30fc\u306e\u30ed\u30c3\u30af\u307e\u305f\u306f\u30ed\u30c3\u30af\u89e3\u9664\u306b\u306f\u3001[[DARK_AQUA]]{0} [[RED]]\u3092\u4f7f\u7528\u3057\u307e\u3059\u3002
|
||||
Party.Help.5=[[RED]]\u30d1\u30fc\u30c6\u30a3\u30fc\u3092\u30d1\u30b9\u30ef\u30fc\u30c9\u3067\u4fdd\u8b77\u3059\u308b\u306b\u306f\u3001[[DARK_AQUA]]{0} <\u30d1\u30b9\u30ef\u30fc\u30c9> [[RED]]\u3092\u4f7f\u7528\u3057\u307e\u3059\u3002
|
||||
Party.Help.6=[[RED]]\u30d1\u30fc\u30c6\u30a3\u30fc\u304b\u3089\u30d7\u30ec\u30a4\u30e4\u30fc\u3092\u30ad\u30c3\u30af\u3059\u308b\u306b\u306f\u3001[[DARK_AQUA]]{0} <\u30d7\u30ec\u30a4\u30e4\u30fc> [[RED]]\u3092\u4f7f\u7528\u3057\u307e\u3059\u3002
|
||||
Party.Help.7=[[RED]]\u30d1\u30fc\u30c6\u30a3\u30fc\u306e\u6240\u6709\u6a29\u3092\u8b72\u6e21\u3059\u308b\u306b\u306f\u3001[[DARK_AQUA]]{0} <\u30d7\u30ec\u30a4\u30e4\u30fc> [[RED]]\u3092\u4f7f\u7528\u3057\u307e\u3059\u3002
|
||||
Party.Help.8=[[RED]]\u30d1\u30fc\u30c6\u30a3\u30fc\u3092\u89e3\u6563\u3059\u308b\u306b\u306f\u3001[[DARK_AQUA]]{0} [[RED]]\u3092\u4f7f\u7528\u3057\u307e\u3059\u3002
|
||||
Party.Help.9=[[DARK_AQUA]]{0} [[RED]]\u3092\u4f7f\u7528\u3057\u3066\u3001\u30d1\u30fc\u30c6\u30a3\u30fc\u30e1\u30f3\u30d0\u30fc\u3068\u30a2\u30a4\u30c6\u30e0\u3092\u5171\u6709\u3057\u307e\u3059\u3002
|
||||
Party.Help.10=[[DARK_AQUA]]{0} [[RED]]\u3092\u4f7f\u7528\u3057\u3066\u3001\u30d1\u30fc\u30c6\u30a3\u30fc\u30e1\u30f3\u30d0\u30fc\u3068\u306eXP\u5171\u6709\u3092\u6709\u52b9\u306b\u3057\u307e\u3059\u3002
|
||||
Party.InformedOnJoin={0} [[GREEN]]\u304c\u30d1\u30fc\u30c6\u30a3\u30fc\u306b\u53c2\u52a0\u3057\u307e\u3057\u305f\u3002
|
||||
Party.InformedOnQuit={0} [[GREEN]]\u304c\u30d1\u30fc\u30c6\u30a3\u30fc\u304b\u3089\u96e2\u8131\u3057\u307e\u3057\u305f\u3002
|
||||
Party.InformedOnNameChange=[[GOLD]]{0}\u304c\u30d1\u30fc\u30c6\u30a3\u30fc\u540d\u3092[[WHITE]]{1}[[GREEN]]\u306b\u8a2d\u5b9a\u3057\u307e\u3057\u305f\u3002
|
||||
@ -621,7 +796,7 @@ Party.Feature.Locked.ItemShare=\u30ed\u30c3\u30af\u3055\u308c\u308b\u307e\u3067
|
||||
Party.Feature.Locked.XpShare=\u30ed\u30c3\u30af\u3055\u308c\u308b\u307e\u3067 {0}+ (XP\u5171\u6709)
|
||||
Party.Feature.Disabled.1=[[RED]]\u30d1\u30fc\u30c6\u30a3\u30fc\u30c1\u30e3\u30c3\u30c8\u306f\u307e\u3060\u958b\u653e\u3055\u308c\u3066\u3044\u307e\u305b\u3093\u3002
|
||||
Party.Feature.Disabled.2=[[RED]]\u30d1\u30fc\u30c6\u30a3\u30fc\u30c6\u30ec\u30dd\u30fc\u30c8\u306f\u307e\u3060\u958b\u653e\u3055\u308c\u3066\u3044\u307e\u305b\u3093\u3002
|
||||
Party.Feature.Disabled.3=[[RED]]P\u540c\u76df\u306f\u307e\u3060\u958b\u653e\u3055\u308c\u3066\u3044\u307e\u305b\u3093\u3002
|
||||
Party.Feature.Disabled.3=[[RED]]\u540c\u76df\u306f\u307e\u3060\u958b\u653e\u3055\u308c\u3066\u3044\u307e\u305b\u3093\u3002
|
||||
Party.Feature.Disabled.4=[[RED]]\u30a2\u30a4\u30c6\u30e0\u5171\u6709\u306f\u307e\u3060\u958b\u653e\u3055\u308c\u3066\u3044\u307e\u305b\u3093\u3002
|
||||
Party.Feature.Disabled.5=[[RED]]XP\u5171\u6709\u306f\u307e\u3060\u958b\u653e\u3055\u308c\u3066\u3044\u307e\u305b\u3093\u3002
|
||||
Party.ShareType.Xp=XP
|
||||
@ -634,8 +809,7 @@ Party.ItemShare.Category.Mining=\u63a1\u6398
|
||||
Party.ItemShare.Category.Herbalism=\u8fb2\u696d
|
||||
Party.ItemShare.Category.Woodcutting=\u6728\u3053\u308a
|
||||
Party.ItemShare.Category.Misc=\u305d\u306e\u4ed6
|
||||
|
||||
##xp
|
||||
## xp
|
||||
Commands.XPGain.Acrobatics=\u843d\u4e0b
|
||||
Commands.XPGain.Alchemy=\u30dd\u30fc\u30b7\u30e7\u30f3\u91b8\u9020
|
||||
Commands.XPGain.Archery=\u30e2\u30f3\u30b9\u30bf\u30fc\u3078\u306e\u653b\u6483
|
||||
@ -678,44 +852,44 @@ Notifications.Admin.Format.Self=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) [[GRAY]]{0}
|
||||
# Event
|
||||
XPRate.Event=[[GOLD]]mcMMO\u306f\u73fe\u5728XP\u30ec\u30fc\u30c8\u30a4\u30d9\u30f3\u30c8\u4e2d\u3067\u3059\uff01XP\u30ec\u30fc\u30c8\u306f{0}x\u3067\u3059\uff01
|
||||
|
||||
#GUIDES
|
||||
Guides.Available=[[GRAY]]\u5229\u7528\u53ef\u80fd\u306a{0}\u306e\u30ac\u30a4\u30c9 - \/{1} ? [\u30da\u30fc\u30b8]
|
||||
# GUIDES
|
||||
Guides.Available=[[GRAY]]\u5229\u7528\u53ef\u80fd\u306a{0}\u306e\u30ac\u30a4\u30c9 - /{1} ? [\u30da\u30fc\u30b8]
|
||||
Guides.Header=[[GOLD]]-=[[GREEN]]{0} \u30ac\u30a4\u30c9[[GOLD]]=-
|
||||
Guides.Page.Invalid=\u6709\u52b9\u306a\u30da\u30fc\u30b8\u756a\u53f7\u3067\u306f\u3042\u308a\u307e\u305b\u3093\u3002
|
||||
Guides.Page.OutOfRange=\u305d\u306e\u30da\u30fc\u30b8\u306f\u5b58\u5728\u3057\u307e\u305b\u3093\u3002\u5408\u8a08\u30da\u30fc\u30b8\u6570\u306f{0}\u306e\u307f\u3067\u3059\u3002
|
||||
Guides.Usage=\u4f7f\u3044\u65b9\u306f \/{0} ? [\u30da\u30fc\u30b8] \u3067\u3059\u3002
|
||||
##Acrobatics
|
||||
Guides.Usage=\u4f7f\u3044\u65b9\u306f /{0} ? [\u30da\u30fc\u30b8] \u3067\u3059\u3002
|
||||
## Acrobatics
|
||||
Guides.Acrobatics.Section.0=[[DARK_AQUA]]\u30a2\u30af\u30ed\u30d0\u30c6\u30a3\u30c3\u30af\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]\u30a2\u30af\u30ed\u30d0\u30c6\u30a3\u30c3\u30af\u306f\u3001mcMMO\u3067\u512a\u96c5\u306b\u52d5\u304f\u82b8\u8853\u3067\u3059\u3002\n[[YELLOW]]\u30a2\u30af\u30ed\u30d0\u30c6\u30a3\u30c3\u30af\u306f\u3001mcMMO\u3067\u512a\u96c5\u306b\u52d5\u304f\u82b8\u8853\u3067\u3059\u3002\n\n[[DARK_AQUA]]XP\u7372\u5f97\uff1a\n[[YELLOW]]\u3053\u306e\u30b9\u30ad\u30eb\u3067XP\u3092\u7372\u5f97\u3059\u308b\u306b\u306f\u3001\u6226\u95d8\u3067\u8eb1\u3059\u304b\\[[YELLOW]]n\u30c0\u30e1\u30fc\u30b8\u3092\u53d7\u3051\u308b\u9ad8\u3055\u304b\u3089\u843d\u4e0b\u3057\u3066\u751f\u304d\u6b8b\u308b\u5fc5\u8981\u304c\u3042\u308a\u307e\u3059\u3002
|
||||
Guides.Acrobatics.Section.1=[[DARK_AQUA]]\u53d7\u3051\u8eab\u306f\u3069\u306e\u3088\u3046\u306b\u6a5f\u80fd\u3057\u307e\u3059\u304b\uff1f\r\n[[YELLOW]]\u843d\u4e0b\u30c0\u30e1\u30fc\u30b8\u3092\u53d7\u3051\u305f\u3068\u304d\u306b\u53d7\u3051\u305f\u30c0\u30e1\u30fc\u30b8\u3092\u6253\u3061\u6d88\u3059\u30c1\u30e3\u30f3\u30b9\u304c\u3042\u308a\u307e\u3059\u3002\\n[[YELLOW]]\u843d\u4e0b\u4e2d\u306b\u30b9\u30cb\u30fc\u30af\u3059\u308b\u3053\u3068\u3067\u30c1\u30e3\u30f3\u30b9\u3092\u500d\u5897\u3059\u308b\u3053\u3068\u304c\u3067\u304d\u307e\u3059\u3002
|
||||
Guides.Acrobatics.Section.2=[[DARK_AQUA]]\u8eb1\u3059\u306f\u3069\u306e\u3088\u3046\u306b\u6a5f\u80fd\u3057\u307e\u3059\u304b\uff1f\n[[YELLOW]]\u8eb1\u3059\u306f\u78ba\u7387\u3067\u6226\u95d8\u3067\u8ca0\u50b7\u3057\u305f\u3068\u304d\u306b\\n[[YELLOW]]\u53d7\u3051\u305f\u30c0\u30e1\u30fc\u30b8\u3092\u534a\u5206\u306b\u3057\u307e\u3059\u3002\\n[[YELLOW]]\u30b9\u30ad\u30eb\u30ec\u30d9\u30eb\u306b\u95a2\u4fc2\u3057\u3066\u3044\u307e\u3059\u3002
|
||||
##Alchemy
|
||||
Guides.Alchemy.Section.0=[[DARK_AQUA]]\u932c\u91d1\u8853\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]Alchemy is about brewing potions.\n[[YELLOW]]It provides a speed increase in the potion brew time, as well\n[[YELLOW]]as the addition of new (previously) unobtainable potions.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to brew potions.
|
||||
## Alchemy
|
||||
Guides.Alchemy.Section.0=[[DARK_AQUA]]\u932c\u91d1\u8853\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]\u932c\u91d1\u8853\u306f\u30dd\u30fc\u30b7\u30e7\u30f3\u306e\u91b8\u9020\u306b\u95a2\u3059\u308b\u3082\u306e\u3067\u3059\u3002\n[[YELLOW]]\u30dd\u30fc\u30b7\u30e7\u30f3\u306e\u91b8\u9020\u6642\u9593\u3092\u77ed\u7e2e\u3057\u3066\u3001\n[[YELLOW]]\u65b0\u3057\u3044\u8ffd\u52a0\u3055\u308c\u305f\u30dd\u30fc\u30b7\u30e7\u30f3\u3092\u5165\u624b\u3067\u304d\u307e\u3059\u3002\n\n\n[[DARK_AQUA]]XP \u7372\u5f97:\n[[YELLOW]]\u3053\u306e\u30b9\u30ad\u30eb\u3067XP\u3092\u7372\u5f97\u3059\u308b\u306b\u306f\u3001\u30dd\u30fc\u30b7\u30e7\u30f3\u3092\u91b8\u9020\u3059\u308b\u5fc5\u8981\u304c\u3042\u308a\u307e\u3059\u3002
|
||||
Guides.Alchemy.Section.1=[[DARK_AQUA]]How does Catalysis work?\n[[YELLOW]]Catalysis speeds of the brewing process, with a\n[[YELLOW]]max speed of 4x at level 1000.\n[[YELLOW]]This ability is unlocked at level 100 by default.
|
||||
Guides.Alchemy.Section.2=[[DARK_AQUA]]How does Concoctions work?\n[[YELLOW]]Concoctions allows brewing of more potions with custom ingredients.\n[[YELLOW]]Which special ingredients are unlocked is determined\n[[YELLOW]]by your Rank. There are 8 ranks to unlock.
|
||||
Guides.Alchemy.Section.3=[[DARK_AQUA]]Concoctions tier 1 ingredients:\n[[YELLOW]]Blaze Powder, Fermented Spider Eye, Ghast Tear, Redstone,\n[[YELLOW]]Glowstone Dust, Sugar, Glistering Melon, Golden Carrot,\n[[YELLOW]]Magma Cream, Nether Wart, Spider Eye, Suplhur, Water Lily,\n[[YELLOW]]Pufferfish\n[[YELLOW]](Vanilla Potions)
|
||||
Guides.Alchemy.Section.4=[[DARK_AQUA]]Concoctions tier 2 ingredients:\n[[YELLOW]]Carrot (Potion of Haste)\n[[YELLOW]]Slimeball (Potion of Dullness)\n\n[[DARK_AQUA]]Concoctions tier 3 ingredients:\n[[YELLOW]]Quartz (Potion of Absorption)\n[[YELLOW]]Red Mushroom (Potion of Leaping)
|
||||
Guides.Alchemy.Section.5=[[DARK_AQUA]]Concoctions tier 4 ingredients:\n[[YELLOW]]Apple (Potion of Health Boost)\n[[YELLOW]]Rotten Flesh (Potion of Hunger)\n\n[[DARK_AQUA]]Concoctions tier 5 ingredients:\n[[YELLOW]]Brown Mushroom (Potion of Nausea)\n[[YELLOW]]Ink Sack (Potion of Blindness)
|
||||
Guides.Alchemy.Section.6=[[DARK_AQUA]]Concoctions tier 6 ingredients:\n[[YELLOW]]Fern (Potion of Saturation)\n\n[[DARK_AQUA]]Concoctions tier 7 ingredients:\n[[YELLOW]]Poisonous Potato (Potion of Decay)\n\n[[DARK_AQUA]]Concoctions tier 8 ingredients:\n[[YELLOW]]Regular Golden Apple (Potion of Resistance)
|
||||
##Archery
|
||||
## Archery
|
||||
Guides.Archery.Section.0=[[DARK_AQUA]]\u5f13\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]Archery is about shooting with your bow and arrow.\n[[YELLOW]]It provides various combat bonuses, such as a damage boost\n[[YELLOW]]that scales with your level and the ability to daze your\n[[YELLOW]]opponents in PvP. In addition to this, you can retrieve\n[[YELLOW]]some of your spent arrows from the corpses of your foes.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need to shoot mobs or\n[[YELLOW]]other players.
|
||||
Guides.Archery.Section.1=[[DARK_AQUA]]How does Skill Shot work?\n[[YELLOW]]Skill Shot provides additional damage to your shots.\n[[YELLOW]]The bonus damage from Skill Shot increases as you\n[[YELLOW]]level in Archery.\n[[YELLOW]]With the default settings, your archery damage increases 10%\n[[YELLOW]]every 50 levels, to a maximum of 200% bonus damage.
|
||||
Guides.Archery.Section.2=[[DARK_AQUA]]How does Daze work?\n[[YELLOW]]You have a passive chance to daze other players when\n[[YELLOW]]you shoot them. When Daze triggers it forces your opponents\n[[YELLOW]]to look straight up for a short duration.\n[[YELLOW]]A Daze shot also deals an additional 4 damage (2 hearts).
|
||||
Guides.Archery.Section.3=[[DARK_AQUA]]How does Arrow Retrieval work?\n[[YELLOW]]You have a passive chance to retrieve some of your arrows\n[[YELLOW]]when you kill a mob with your bow.\n[[YELLOW]]This chance increases as you level in Archery.\n[[YELLOW]]By default, this ability increases by 0.1% per level, up to 100%\n[[YELLOW]]at level 1000.
|
||||
##Axes
|
||||
## Axes
|
||||
Guides.Axes.Section.0=[[DARK_AQUA]]\u65a7\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]With the Axes skill you can use your axe for much more then\n[[YELLOW]]just deforesting! You can hack and chop away at mobs\n[[YELLOW]]and players to gain XP, hitting mobs with the effect of\n[[YELLOW]]knockback and inflicting DEADLY criticals on mobs and players.\n[[YELLOW]]Your axe also becomes a hand-held woodchipper,\n[[YELLOW]]breaking down the enemy's armor with ease as your level\n[[YELLOW]]increases.\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you need hit other mobs or players\n[[YELLOW]]with an Axe.
|
||||
Guides.Axes.Section.1=[[DARK_AQUA]]How does Skull Splitter work?\n[[YELLOW]]This ability allows you to deal an AoE (Area of Effect) hit.\n[[YELLOW]]This AoE hit will deal half as much damage as you did to the\n[[YELLOW]]main target, so it's great for clearing out large piles of mobs.
|
||||
Guides.Axes.Section.2=[[DARK_AQUA]]How does Critical Strikes work?\n[[YELLOW]]Critical Strikes is a passive ability which gives players a\n[[YELLOW]]chance to deal additional damage.\n[[YELLOW]]With the default settings, every 2 skill levels in Axes awards a\n[[YELLOW]]0.1% chance to deal a Critical Strike, causing 2.0 times damage\n[[YELLOW]]to mobs or 1.5 times damage against other players.
|
||||
Guides.Axes.Section.3=[[DARK_AQUA]]How does Axe Mastery work?\n[[YELLOW]]Axe Mastery is a passive ability that will add additional damage\n[[YELLOW]]to your hits when using Axes.\n[[YELLOW]]By default, the bonus damage increases by 1 every 50 levels,\n[[YELLOW]]up to a cap of 4 extra damage at level 200.
|
||||
Guides.Axes.Section.4=[[DARK_AQUA]]How does Armor Impact work?\n[[YELLOW]]Strike with enough force to shatter armor!\n[[YELLOW]]Armor Impact has a passive chance to damage your\n[[YELLOW]]opponent's armor. This damage increases as you level in Axes.
|
||||
Guides.Axes.Section.5=[[DARK_AQUA]]How does Greater Impact work?\n[[YELLOW]]You have a passive chance to achieve a greater impact when\n[[YELLOW]]hitting mobs or players with your axe.\n[[YELLOW]]By default this chance is 25%. This passive ability has an\n[[YELLOW]]extreme knockback effect, similar to the Knockback II\n[[YELLOW]]enchantment. In addition, it deals bonus damage to the target.
|
||||
##Excavation
|
||||
## Excavation
|
||||
Guides.Excavation.Section.0=[[DARK_AQUA]]\u6398\u524a\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]Excavation is the act of digging up dirt to find treasures.\n[[YELLOW]]By excavating the land you will find treasures.\n[[YELLOW]]The more you do this the more treasures you can find.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill you must dig with a shovel in hand.\n[[YELLOW]]Only certain materials can be dug up for treasures and XP.
|
||||
Guides.Excavation.Section.1=[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Grass, Dirt, Sand, Clay, Gravel, Mycelium, Soul Sand, Snow
|
||||
Guides.Excavation.Section.2=[[DARK_AQUA]]How to use Giga Drill Breaker:\n[[YELLOW]]With a shovel in hand right click to ready your tool.\n[[YELLOW]]Once in this state you have about 4 seconds to make\n[[YELLOW]]contact with Excavation compatible materials this will\n[[YELLOW]]activate Giga Drill Breaker.
|
||||
Guides.Excavation.Section.3=[[DARK_AQUA]]What is Giga Drill Breaker?\n[[YELLOW]]Giga Drill Breaker is an ability with a cooldown\n[[YELLOW]]tied to Excavation skill. It triples your chance\n[[YELLOW]]of finding treasures and enables instant break\n[[YELLOW]]on Excavation materials.
|
||||
Guides.Excavation.Section.4=[[DARK_AQUA]]How does Archaeology work?\n[[YELLOW]]Every possible treasure for Excavation has its own\n[[YELLOW]]skill level requirement for it to drop, as a result it's\n[[YELLOW]]difficult to say how much it is helping you.\n[[YELLOW]]Just keep in mind that the higher your Excavation skill\n[[YELLOW]]is, the more treasures that can be found.\n[[YELLOW]]And also keep in mind that each type of Excavation\n[[YELLOW]]compatible material has its own unique list of treasures.\n[[YELLOW]]In other words you will find different treasures in Dirt\n[[YELLOW]]than you would in Gravel.
|
||||
Guides.Excavation.Section.5=[[DARK_AQUA]]Notes about Excavation:\n[[YELLOW]]Excavation drops are completely customizeable\n[[YELLOW]]So results vary server to server.
|
||||
##Fishing
|
||||
## Fishing
|
||||
Guides.Fishing.Section.0=[[DARK_AQUA]]\u91e3\u308a\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]With the Fishing skill, Fishing is exciting again!\n[[YELLOW]]Find hidden treasures, and shake items off mobs.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Catch fish.
|
||||
Guides.Fishing.Section.1=[[DARK_AQUA]]How does Treasure Hunter work?\n[[YELLOW]]This ability allows you to find treasure from fishing \n[[YELLOW]]with a small chance of the items being enchanted.\n[[YELLOW]]Every possible treasure for Fishing has a chance\n[[YELLOW]]to drop on any level. It depends however\n[[YELLOW]]what the rarity of the item is how often it will drop.\n[[YELLOW]]The higher your Fishing skill is, the better\n[[YELLOW]]your chances are to find better treasures.
|
||||
Guides.Fishing.Section.2=[[DARK_AQUA]]How does Ice Fishing work?\n[[YELLOW]]This passive skill allows you to fish in ice lakes!\n[[YELLOW]]Cast your fishing rod in an ice lake and the ability will\n[[YELLOW]]create a small hole in the ice to fish in.
|
||||
@ -723,7 +897,7 @@ Guides.Fishing.Section.3=[[DARK_AQUA]]How does Master Angler work?\n[[YELLOW]]Th
|
||||
Guides.Fishing.Section.4=[[DARK_AQUA]]How does Shake work?\n[[YELLOW]]This active ability allows you to shake items loose from mobs\n[[YELLOW]]by hooking them with the fishing rod. \n[[YELLOW]]Mobs will drop items they would normally drop on death.\n[[YELLOW]]It is also possible to acquire mob skulls, which are normally \n[[YELLOW]]unobtainable in survival mode.
|
||||
Guides.Fishing.Section.5=[[DARK_AQUA]]How does Fisherman's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]from eating fish.
|
||||
Guides.Fishing.Section.6=[[DARK_AQUA]]Notes about Fishing:\n[[YELLOW]]Fishing drops are completely customizable,\n[[YELLOW]]so results vary server to server.
|
||||
##Herbalism
|
||||
## Herbalism
|
||||
Guides.Herbalism.Section.0=[[DARK_AQUA]]\u8fb2\u696d\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]Herbalism is about collecting herbs and plants.\n\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Collect plants and herbs.
|
||||
Guides.Herbalism.Section.1=[[DARK_AQUA]]Compatible Blocks\n[[YELLOW]]Wheat, Potatoes, Carrots, Melons, \n[[YELLOW]]Pumpkins, Sugar Canes, Cocoa Beans, Flowers, Cacti, Mushrooms,\n[[YELLOW]]Nether Wart, Lily Pads, and Vines.
|
||||
Guides.Herbalism.Section.2=[[DARK_AQUA]]How does Green Terra work?\n[[YELLOW]]Green Terra is an active ability, you can right-click\n[[YELLOW]]while holding a hoe to activate Green Terra.\n[[YELLOW]]Green Terra grants players a chance to get 3x drops from\n[[YELLOW]]harvesting plants. It also gives players the ability to\n[[YELLOW]]spread life into blocks and transform them using seeds\n[[YELLOW]]from your inventory.
|
||||
@ -732,33 +906,33 @@ Guides.Herbalism.Section.4=[[DARK_AQUA]]How does Green Thumb (Cobble/Stone Brick
|
||||
Guides.Herbalism.Section.5=[[DARK_AQUA]]How does Farmer's Diet work?\n[[YELLOW]]This passive skill increases the amount of hunger restored \n[[YELLOW]]when eating Bread, Cookies, Melons, Mushroom Soup, Carrots,\n[[YELLOW]]and Potatoes.
|
||||
Guides.Herbalism.Section.6=[[DARK_AQUA]]How does Hylian Luck work?\n[[YELLOW]]This passive ability gives you a chance to find rare items\n[[YELLOW]]when certain blocks are broken with a sword.
|
||||
Guides.Herbalism.Section.7=[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives players more yield from their\n[[YELLOW]]harvests.
|
||||
##Mining
|
||||
## Mining
|
||||
Guides.Mining.Section.0=[[DARK_AQUA]]\u63a1\u6398\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]Mining consists of mining stone and ores. It provides bonuses\n[[YELLOW]]to the amount of materials dropped while mining.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you must mine with a pickaxe in hand.\n[[YELLOW]]Only certain blocks award XP.
|
||||
Guides.Mining.Section.1=[[DARK_AQUA]]Compatible Materials:\n[[YELLOW]]Stone, Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Redstone Ore,\n[[YELLOW]]Lapis Ore, Obsidian, Mossy Cobblestone, Ender Stone,\n[[YELLOW]]Glowstone, and Netherrack.
|
||||
Guides.Mining.Section.2=[[DARK_AQUA]]How to use Super Breaker:\n[[YELLOW]]With a pickaxe in your hand, right click to ready your tool.\n[[YELLOW]]Once in this state, you have about 4 seconds to make contact\n[[YELLOW]]with Mining compatible materials, which will activate Super\n[[YELLOW]]Breaker.
|
||||
Guides.Mining.Section.3=[[DARK_AQUA]]What is Super Breaker?\n[[YELLOW]]Super Breaker is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It triples your chance of extra items dropping and\n[[YELLOW]]enables instant break on Mining materials.
|
||||
Guides.Mining.Section.4=[[DARK_AQUA]]How to use Blast Mining:\n[[YELLOW]]With a pickaxe in hand,\n[[YELLOW]]crouch and right-click on TNT from a distance. This will cause the TNT\n[[YELLOW]]to instantly explode.
|
||||
Guides.Mining.Section.5=[[DARK_AQUA]]How does Blast Mining work?\n[[YELLOW]]Blast Mining is an ability with a cooldown tied to the Mining\n[[YELLOW]]skill. It gives bonuses when mining with TNT and allows you\n[[YELLOW]]to remote detonate TNT. There are three parts to Blast Mining.\n[[YELLOW]]The first part is Bigger Bombs, which increases blast radius.\n[[YELLOW]]The second is Demolitions Expert, which decreases damage\n[[YELLOW]]from TNT explosions. The third part simply increases the\n[[YELLOW]]amount of ores dropped from TNT and decreases the\n[[YELLOW]]debris dropped.
|
||||
##Repair
|
||||
## Repair
|
||||
Guides.Repair.Section.0=[[DARK_AQUA]]\u4fee\u7406\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]Repair allows you to use an iron block to repair armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Repair tools or armor using the mcMMO Anvil. This is an\n[[YELLOW]]iron block by default and should not be confused with\n[[YELLOW]]the Vanilla Minecraft Anvil.
|
||||
Guides.Repair.Section.1=[[DARK_AQUA]]How can I use Repair?\n[[YELLOW]]Place down a mcMMO Anvil and right-click to repair the item \n[[YELLOW]]you're currently holding. This consumes 1 item on every use.
|
||||
Guides.Repair.Section.2=[[DARK_AQUA]]How does Repair Mastery work?\n[[YELLOW]]Repair Mastery increases the repair amount. The extra amount\n[[YELLOW]]repaired is influenced by your Repair skill level.
|
||||
Guides.Repair.Section.3=[[DARK_AQUA]]How does Super Repair work?\n[[YELLOW]]Super Repair is a passive ability. When repairing an item,\n[[YELLOW]]it grants players a chance to repair an item with\n[[YELLOW]]double effectiveness.
|
||||
Guides.Repair.Section.4=[[DARK_AQUA]]How does Arcane Forging work?\n[[YELLOW]]This passive ability allows you to repair items with a certain\n[[YELLOW]]chance of maintaining its enchantments. The enchants may be\n[[YELLOW]]kept at their existing levels, downgraded to a lower level,\n[[YELLOW]]or lost entirely.
|
||||
##Salvage
|
||||
## Salvage
|
||||
Guides.Salvage.Section.0=[[DARK_AQUA]]\u30b5\u30eb\u30d9\u30fc\u30b8\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]Salvage allows you to use an gold block to salvage armor and\n[[YELLOW]]tools.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]Salvage is a child skill of Repair and Fishing, your Salvage\n[[YELLOW]]skill level is based on your Fishing and Repair skill levels.
|
||||
Guides.Salvage.Section.1=[[DARK_AQUA]]How can I use Salvage?\n[[YELLOW]]Place down a mcMMO Salvage Anvil and right-click to salvage\n[[YELLOW]]the item you're currently holding. This will break apart the item,\n[[YELLOW]]and give back materials used to craft the item.\n\n[[YELLOW]]For example, salvaging an iron pickaxe will give you iron bars.
|
||||
Guides.Salvage.Section.2=[[DARK_AQUA]]How does Advanced Salvage work?\n[[YELLOW]]When unlocked, this ability allows you to salvage damaged items.\n[[YELLOW]]The yield percentage increases as you level up. A higher yield\n[[YELLOW]]means that you can get more materials back.\n[[YELLOW]]With advanced salvage you will always get 1 material back,\n[[YELLOW]]unless the item is too damaged. So you don't have to worry\n[[YELLOW]]about destroying items without getting anything in return.
|
||||
Guides.Salvage.Section.3=[[DARK_AQUA]]To illustrate how this works, here's an example:\n[[YELLOW]]Let's say we salvage a gold pickaxe which is damaged for 20%,\n[[YELLOW]]this means that the maximum amount you could get is only 2\n[[YELLOW]](because the pick is crafted with 3 ingots - each worth\n[[YELLOW]]33,33% durability) which is equal to 66%. If your yield\n[[YELLOW]]percentage is below 66% you are not able to get 2 ingots.\n[[YELLOW]]If it is above this value you are able to gain the "full amount",\n[[YELLOW]]which means that you will get 2 ingots.
|
||||
Guides.Salvage.Section.4=[[DARK_AQUA]]How does Arcane Salvage work?\n[[YELLOW]]This ability allows you to get enchanted books when salvaging\n[[YELLOW]]enchanted items. Depending on your level the chance of\n[[YELLOW]]successfully extracting a full or partial enchantment varies.\n\n[[YELLOW]]When an enchantment is partially extracted, the enchantment\n[[YELLOW]]book will have a lower level enchantment compared to what\n[[YELLOW]]it was on the item.
|
||||
##Smelting
|
||||
## Smelting
|
||||
Guides.Smelting.Section.0=Coming soon...
|
||||
##Swords
|
||||
## Swords
|
||||
Guides.Swords.Section.0=[[DARK_AQUA]]\u5263\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]This skill awards combat bonuses to anyone fighting with a\n[[YELLOW]]sword.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs or \n[[YELLOW]]other players when wielding a sword.
|
||||
Guides.Swords.Section.1=[[DARK_AQUA]]How does Serrated Strikes work?\n[[YELLOW]]Serrated Strikes is an active ability, you can activate it by\n[[YELLOW]]right-clicking with a sword. This ability allows you to deal \n[[YELLOW]]an AoE (Area of Effect) hit. This AoE will do a bonus 25%\n[[YELLOW]]damage and will inflict a bleed effect that lasts for 5 ticks.
|
||||
Guides.Swords.Section.2=[[DARK_AQUA]]How does Counter Attack work?\n[[YELLOW]]Counter Attack is an active ability. When blocking and taking\n[[YELLOW]]hits from mobs, you will have a chance to reflect 50% of \n[[YELLOW]]the damage that was taken.
|
||||
Guides.Swords.Section.3=[[DARK_AQUA]]How does Rupture work?\n[[YELLOW]]Rupture causes enemies to take damage every two seconds. The \n[[YELLOW]]target will bleed until the effect wears off, or death, \n[[YELLOW]]whichever comes first.\n[[YELLOW]]The duration of the bleed is increased by your sword skill.
|
||||
##Taming
|
||||
## Taming
|
||||
Guides.Taming.Section.0=[[DARK_AQUA]]\u8abf\u6559\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]Taming will give players various combat bonuses when using\n[[YELLOW]]tamed wolves.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]To gain XP in this skill, you need to tame wolves/ocelots or\n[[YELLOW]]get into combat with your wolves.
|
||||
Guides.Taming.Section.1=[DARK_AQUA]]How does Call of the Wild work?\n[[YELLOW]]Call of the Wild is an active ability that will allow you to summon\n[[YELLOW]]a wolf or an ocelot by your side. You can do this by\n[[YELLOW]]sneaking + left-clicking while holding bones or fish.
|
||||
Guides.Taming.Section.2=[[DARK_AQUA]]How does Beast Lore work?\n[[YELLOW]]Beast Lore allows players to inspect pets and to check the\n[[YELLOW]]stats of wolves and ocelots. Left-click a wolf or ocelot to use\n[[YELLOW]]Beast Lore.
|
||||
@ -768,36 +942,43 @@ Guides.Taming.Section.5=[[DARK_AQUA]]How does Environmentally Aware work?\n[[YEL
|
||||
Guides.Taming.Section.6=[[DARK_AQUA]]How does Thick Fur work?\n[[YELLOW]]This passive ability will reduce damage and make wolves\n[[YELLOW]]fire resistant.
|
||||
Guides.Taming.Section.7=[[DARK_AQUA]]How does Shock Proof work?\n[[YELLOW]]This passive ability reduces damage done to wolves\n[[YELLOW]]from explosions.
|
||||
Guides.Taming.Section.8=[[DARK_AQUA]]How does Fast Food Service work?\n[[YELLOW]]This passive ability gives wolves a chance to heal whenever\n[[YELLOW]]they perform an attack.
|
||||
##Unarmed
|
||||
## Unarmed
|
||||
Guides.Unarmed.Section.0=[[DARK_AQUA]]\u7d20\u624b\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]Unarmed will give players various combat bonuses when using\n[[YELLOW]]your fists as a weapon. \n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained based on the amount of damage dealt to mobs \n[[YELLOW]]or other players when unarmed.
|
||||
Guides.Unarmed.Section.1=[[DARK_AQUA]]How does Berserk work?\n[[YELLOW]]Beserk is an active ability that is activated by\n[[YELLOW]]right-clicking. While in Beserk mode, you deal 50% more\n[[YELLOW]]damage and you can break weak materials instantly, such as\n[[YELLOW]]Dirt and Grass.
|
||||
Guides.Unarmed.Section.2=[[DARK_AQUA]]How does Iron Arm work?\n[[YELLOW]]Iron Arm increases the damage dealt when hitting mobs or\n[[YELLOW]]players with your fists.
|
||||
Guides.Unarmed.Section.3=[[DARK_AQUA]]How does Arrow Deflect work?\n[[YELLOW]]Arrow Deflect is a passive ability that gives you a chance\n[[YELLOW]]to deflect arrows shot by Skeletons or other players.\n[[YELLOW]]The arrow will fall harmlessly to the ground.
|
||||
Guides.Unarmed.Section.4=[[DARK_AQUA]]How does Iron Grip work?\n[[YELLOW]]Iron Grip is a passive ability that counters disarm. As your\n[[YELLOW]]unarmed level increases, the chance of preventing a disarm increases.
|
||||
Guides.Unarmed.Section.5=[[DARK_AQUA]]How does Disarm work?\n[[YELLOW]]This passive ability allows players to disarm other players,\n[[YELLOW]]causing the target's equipped item to fall to the ground.
|
||||
##Woodcutting
|
||||
## Woodcutting
|
||||
Guides.Woodcutting.Section.0=[[DARK_AQUA]]\u6728\u3053\u308a\u306b\u3064\u3044\u3066\uff1a\n[[YELLOW]]Woodcutting is all about chopping down trees.\n\n[[DARK_AQUA]]XP GAIN:\n[[YELLOW]]XP is gained whenever you break log blocks.
|
||||
Guides.Woodcutting.Section.1=[[DARK_AQUA]]How does Tree Feller work?\n[[YELLOW]]Tree Feller is an active ability, you can right-click\n[[YELLOW]]while holding an ax to activate Tree Feller. This will\n[[YELLOW]]cause the entire tree to break instantly, dropping all\n[[YELLOW]]of its logs at once.
|
||||
Guides.Woodcutting.Section.2=[[DARK_AQUA]]How does Leaf Blower work?\n[[YELLOW]]Leaf Blower is a passive ability that will cause leaf\n[[YELLOW]]blocks to break instantly when hit with an axe. By default,\n[[YELLOW]]this ability unlocks at level 100.
|
||||
Guides.Woodcutting.Section.3=[[DARK_AQUA]]How do Double Drops work?\n[[YELLOW]]This passive ability gives you a chance to obtain an extra\n[[YELLOW]]block for every log you chop.
|
||||
|
||||
#INSPECT
|
||||
# INSPECT
|
||||
Inspect.Offline= [[RED]]\u3042\u306a\u305f\u306f\u30aa\u30d5\u30e9\u30a4\u30f3\u30d7\u30ec\u30a4\u30e4\u30fc\u3092\u8abf\u3079\u308b\u6a29\u9650\u3092\u6301\u3063\u3066\u3044\u307e\u305b\u3093\uff01
|
||||
Inspect.OfflineStats=\u30aa\u30d5\u30e9\u30a4\u30f3\u30d7\u30ec\u30fc\u30e4\u30fc\u306emcMMO\u7d71\u8a08[[YELLOW]]{0}
|
||||
Inspect.Stats=[[YELLOW]]{0}[[GREEN]]\u306emcMMO\u7d71\u8a08
|
||||
Inspect.TooFar=\u305d\u306e\u30d7\u30ec\u30a4\u30e4\u30fc\u3092\u8abf\u3079\u308b\u306b\u306f\u9060\u3059\u304e\u307e\u3059\uff01
|
||||
|
||||
#ITEMS
|
||||
# ITEMS
|
||||
Item.ChimaeraWing.Fail=[[RED]]**\u30ad\u30e1\u30e9\u306e\u7ffc \u5931\u6557\uff01**
|
||||
Item.ChimaeraWing.Pass=**\u30ad\u30e1\u30e9\u306e\u7ffc**
|
||||
Item.ChimaeraWing.Name=\u30ad\u30e1\u30e9\u306e\u7ffc
|
||||
Item.ChimaeraWing.Lore=[[GRAY]]\u3042\u306a\u305f\u3092\u30d9\u30c3\u30c9\u306b\u30c6\u30ec\u30dd\u30fc\u30c8\u3057\u307e\u3059\u3002
|
||||
Item.ChimaeraWing.NotEnough=\u3055\u3089\u306b[[GOLD]]{1}[[RED]]\u306e[[YELLOW]]{0}[[RED]]\u304c\u5fc5\u8981\u3067\u3059\uff01
|
||||
Item.NotEnough=\u3055\u3089\u306b[[GOLD]]{1}[[RED]]\u306e[[YELLOW]]{0}[[RED]]\u304c\u5fc5\u8981\u3067\u3059\uff01
|
||||
Item.Generic.Wait=\u518d\u3073\u4f7f\u7528\u3059\u308b\u524d\u306b\u5f85\u3064\u5fc5\u8981\u304c\u3042\u308a\u307e\u3059\uff01[[YELLOW]]({0}\u79d2)
|
||||
Item.Injured.Wait=\u6700\u8fd1\u8ca0\u50b7\u3057\u305f\u305f\u3081\u3001\u4f7f\u7528\u307e\u3067\u5f85\u3064\u5fc5\u8981\u304c\u3042\u308a\u307e\u3059\u3002[[YELLOW]]({0}\u79d2)
|
||||
Item.FluxPickaxe.Name=\u30d5\u30e9\u30c3\u30af\u30b9\u30c4\u30eb\u30cf\u30b7
|
||||
Item.FluxPickaxe.Lore.1=[[GRAY]]\u9271\u77f3\u304c\u88fd\u932c\u3055\u308c\u3066\u30c9\u30ed\u30c3\u30d7\u3059\u308b\u53ef\u80fd\u6027\u304c\u3042\u308a\u307e\u3059\u3002
|
||||
Item.FluxPickaxe.Lore.2=[[GRAY]]\u88fd\u932c\u30ec\u30d9\u30eb {0}+ \u304c\u5fc5\u8981
|
||||
|
||||
#TELEPORTATION
|
||||
# TELEPORTATION
|
||||
Teleport.Commencing=[[GOLD]]({0})[[GREY]]\u79d2\u3067\u30c6\u30ec\u30dd\u30fc\u30c8\u3092\u958b\u59cb\u3057\u3066\u307e\u3059\u3002\u3057\u3070\u3089\u304f\u304a\u5f85\u3061\u304f\u3060\u3055\u3044...
|
||||
Teleport.Cancelled=[[DARK_RED]]\u30c6\u30ec\u30dd\u30fc\u30c8\u306f\u30ad\u30e3\u30f3\u30bb\u30eb\u3055\u308c\u307e\u3057\u305f\u3002
|
||||
|
||||
#SKILLS
|
||||
# SKILLS
|
||||
Skills.Child=[[GOLD]](\u5b50\u30b9\u30ad\u30eb)
|
||||
Skills.Disarmed=[[DARK_RED]]\u3042\u306a\u305f\u306f\u6b66\u88c5\u89e3\u9664\u3055\u308c\u307e\u3057\u305f\uff01
|
||||
Skills.Header=-----[] [[GREEN]]{0}[[RED]] []-----
|
||||
@ -806,25 +987,45 @@ Skills.NeedMore.Extra=[[DARK_RED]]\u3082\u3063\u3068[[GRAY]]{0}{1}[[DARK_RED]]\u
|
||||
Skills.Parents= PARENTS
|
||||
Skills.Stats={0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.ChildStats={0}[[GREEN]]{1}
|
||||
Skills.MaxXP=\u6700\u5927
|
||||
Skills.TooTired=\u305d\u306e\u30a2\u30d3\u30ea\u30c6\u30a3\u3092\u518d\u3073\u4f7f\u3046\u306e\u306b\u306f\u98fd\u304d\u904e\u304e\u3066\u3044\u307e\u3059\u3002 [[YELLOW]]({0}\u79d2)
|
||||
Skills.Cancelled=[[GOLD]]{0} [[RED]]\u30ad\u30e3\u30f3\u30bb\u30eb\uff01
|
||||
Skills.ConfirmOrCancel=[[GREEN]]\u3082\u3046\u4e00\u5ea6\u53f3\u30af\u30ea\u30c3\u30af\u3057\u3066[[GOLD]]{0}[[GREEN]]\u3092\u78ba\u8a8d\u3057\u3066\u304f\u3060\u3055\u3044\u3002 \u30ad\u30e3\u30f3\u30bb\u30eb\u3059\u308b\u306b\u306f\u5de6\u30af\u30ea\u30c3\u30af\u3057\u3066\u304f\u3060\u3055\u3044\u3002
|
||||
Skills.AbilityGateRequirementFail=[[GRAY]]\u3053\u306e\u30a2\u30d3\u30ea\u30c6\u30a3\u3092\u4f7f\u3046\u305f\u3081\u306b\u306f[[YELLOW]]{0}[[GRAY]]\u30ec\u30d9\u30eb\u306e[[DARK_AQUA]]{1}[[GRAY]]\u304c\u5fc5\u8981\u3067\u3059\u3002
|
||||
|
||||
#STATISTICS
|
||||
# STATISTICS
|
||||
Stats.Header.Combat=[[GOLD]]-=\u30b3\u30f3\u30d0\u30c3\u30c8\u30b9\u30ad\u30eb=-
|
||||
Stats.Header.Gathering=[[GOLD]]-=\u53ce\u96c6\u30b9\u30ad\u30eb=-
|
||||
Stats.Header.Misc=[[GOLD]]-=\u305d\u306e\u4ed6\u306e\u30b9\u30ad\u30eb=-
|
||||
Stats.Own.Stats=[[GREEN]][mcMMO] \u7d71\u8a08
|
||||
|
||||
#PERKS
|
||||
# PERKS
|
||||
Perks.XP.Name=\u7d4c\u9a13
|
||||
Perks.XP.Desc=\u7279\u5b9a\u306e\u30b9\u30ad\u30eb\u306e\u30d6\u30fc\u30b9\u30c8XP\u3092\u53d7\u3051\u53d6\u308b\u3002
|
||||
Perks.Lucky.Name=\u30e9\u30c3\u30af
|
||||
Perks.Lucky.Name=\u30e9\u30c3\u30ad\u30fc
|
||||
Perks.Lucky.Desc={0}\u306e\u30b9\u30ad\u30eb\u3068\u80fd\u529b\u306b\u300133.3\uff05\u306e\u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8\u306e\u78ba\u7387\u3092\u4e0e\u3048\u307e\u3059\u3002
|
||||
Perks.Lucky.Desc.Login=\u7279\u5b9a\u306e\u30b9\u30ad\u30eb\u3084\u80fd\u529b\u306b33.3\uff05\u306e\u30a2\u30af\u30c6\u30a3\u30d9\u30fc\u30c8\u306e\u78ba\u7387\u3092\u4e0e\u3048\u308b\u3002
|
||||
Perks.Lucky.Bonus=[[GOLD]] ({0} \u30e9\u30c3\u30ad\u30fc\u30d1\u30fc\u30af)
|
||||
Perks.Cooldowns.Name=\u65e9\u3044\u56de\u5fa9
|
||||
Perks.Cooldowns.Desc=\u30af\u30fc\u30eb\u30c0\u30a6\u30f3\u3092{0}\u77ed\u7e2e\u3057\u307e\u3059\u3002
|
||||
Perks.ActivationTime.Name=\u8010\u4e45
|
||||
Perks.ActivationTime.Desc=\u80fd\u529b\u306e\u6709\u52b9\u6642\u9593\u3092{0}\u79d2\u5897\u3084\u3057\u307e\u3059\u3002
|
||||
Perks.ActivationTime.Bonus=[[GOLD]] ({0}\u79d2 \u8010\u4e45\u30d1\u30fc\u30af)
|
||||
|
||||
#MOTD
|
||||
# HARDCORE
|
||||
Hardcore.Mode.Disabled=[[GOLD]][mcMMO] \u30cf\u30fc\u30c9\u30b3\u30a2\u30e2\u30fc\u30c9 {0} \u304c{1}\u3067\u7121\u52b9\u306b\u306a\u308a\u307e\u3057\u305f\u3002
|
||||
Hardcore.Mode.Enabled=[[GOLD]][mcMMO] \u30cf\u30fc\u30c9\u30b3\u30a2\u30e2\u30fc\u30c9 {0} \u304c{1}\u3067\u6709\u52b9\u306b\u306a\u308a\u307e\u3057\u305f\u3002
|
||||
Hardcore.DeathStatLoss.Name=\u30b9\u30ad\u30eb \u30c7\u30b9\u30da\u30ca\u30eb\u30c6\u30a3
|
||||
Hardcore.DeathStatLoss.PlayerDeath=[[GOLD]][mcMMO] [[DARK_RED]]\u6b7b\u4ea1\u306b\u3088\u308a[[BLUE]]{0}[[DARK_RED]]\u30ec\u30d9\u30eb\u3092\u5931\u3044\u307e\u3057\u305f\u3002
|
||||
Hardcore.DeathStatLoss.PercentageChanged=[[GOLD]][mcMMO] \u30ed\u30b9\u30c8\u30d1\u30fc\u30bb\u30f3\u30c6\u30fc\u30b8\u304c{0}\u306b\u5909\u66f4\u3055\u308c\u307e\u3057\u305f\u3002
|
||||
Hardcore.Vampirism.Name=\u5438\u8840\u9b3c
|
||||
Hardcore.Vampirism.Killer.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]] \u306f\u77e5\u8b58\u304c\u672a\u719f\u3067\u3057\u305f\u3002
|
||||
Hardcore.Vampirism.Killer.Success=[[GOLD]][mcMMO] [[YELLOW]]{1}\u304b\u3089[[BLUE]]{0}[[DARK_AQUA]]\u30ec\u30d9\u30eb\u3092\u76d7\u307f\u307e\u3057\u305f\u3002
|
||||
Hardcore.Vampirism.Victim.Failure=[[GOLD]][mcMMO] [[YELLOW]]{0}[[GRAY]]\u306f\u3042\u306a\u305f\u304b\u3089\u77e5\u8b58\u3092\u76d7\u3080\u3053\u3068\u304c\u3067\u304d\u307e\u305b\u3093\u3067\u3057\u305f\uff01
|
||||
Hardcore.Vampirism.Victim.Success=[[GOLD]][mcMMO] [[YELLOW]]{0}[[DARK_RED]]\u306f\u3042\u306a\u305f\u304b\u3089[[BLUE]]{1}[[DARK_RED]]\u30ec\u30d9\u30eb\u3092\u76d7\u307f\u307e\u3057\u305f\uff01
|
||||
Hardcore.Vampirism.PercentageChanged=[[GOLD]][mcMMO] \u30ed\u30b9\u30c8\u30d1\u30fc\u30bb\u30f3\u30c6\u30fc\u30b8\u304c{0}\u306b\u5909\u66f4\u3055\u308c\u307e\u3057\u305f\u3002
|
||||
|
||||
# MOTD
|
||||
MOTD.Donate=[[DARK_AQUA]]\u5bc4\u4ed8\u60c5\u5831:
|
||||
MOTD.Hardcore.Enabled=[[GOLD]][mcMMO] [[DARK_AQUA]]\u30cf\u30fc\u30c9\u30b3\u30a2\u30e2\u30fc\u30c9\u6709\u52b9: [[DARK_RED]]{0}
|
||||
MOTD.Hardcore.DeathStatLoss.Stats=[[GOLD]][mcMMO] [[DARK_AQUA]]\u30b9\u30ad\u30eb\u30c7\u30b9\u30da\u30ca\u30eb\u30c6\u30a3: [[DARK_RED]]{0}%
|
||||
@ -833,7 +1034,7 @@ MOTD.PerksPrefix=[[GOLD]][mcMMO \u30d1\u30fc\u30af]
|
||||
MOTD.Version=[[GOLD]][mcMMO] \u5b9f\u884c\u4e2d\u306e\u30d0\u30fc\u30b8\u30e7\u30f3 [[DARK_AQUA]]{0}
|
||||
MOTD.Website=[[GOLD]][mcMMO] [[GREEN]]{0}[[YELLOW]] - mcMMO \u30a6\u30a7\u30d6\u30b5\u30a4\u30c8
|
||||
|
||||
#SMELTING
|
||||
# SMELTING
|
||||
Smelting.SubSkill.UnderstandingTheArt.Name=\u82b8\u8853\u3092\u7406\u89e3\u3059\u308b
|
||||
Smelting.SubSkill.UnderstandingTheArt.Description=\u6d1e\u7a9f\u306e\u4e2d\u3067\u88fd\u932c\u306b\u6642\u9593\u3092\u304b\u3051\u904e\u304e\u3066\u3044\u308b\u304b\u3082\u3057\u308c\u307e\u305b\u3093\u3002\n\u88fd\u932c\u306e\u3055\u307e\u3056\u307e\u306a\u7279\u6027\u3092\u5f37\u5316\u3057\u307e\u3059\u3002
|
||||
Smelting.SubSkill.UnderstandingTheArt.Stat=\u30d0\u30cb\u30e9XP Multiplier: [[YELLOW]]{0}x
|
||||
@ -853,7 +1054,7 @@ Smelting.SubSkill.FluxMining.Stat=\u30d5\u30e9\u30c3\u30af\u30b9\u30de\u30a4\u30
|
||||
Smelting.Listener=\u7cbe\u932c:
|
||||
Smelting.SkillName=\u7cbe\u932c
|
||||
|
||||
#COMMAND DESCRIPTIONS
|
||||
# COMMAND DESCRIPTIONS
|
||||
Commands.Description.addlevels=\u30e6\u30fc\u30b6\u30fc\u306bmcMMO\u30ec\u30d9\u30eb\u3092\u8ffd\u52a0\u3059\u308b
|
||||
Commands.Description.adminchat=mcMMO\u7ba1\u7406\u8005\u30c1\u30e3\u30c3\u30c8\u306e\u30aa\u30f3\/\u30aa\u30d5\u306e\u5207\u308a\u66ff\u3048\u3001\u307e\u305f\u306f\u7ba1\u7406\u8005\u30c1\u30e3\u30c3\u30c8\u30e1\u30c3\u30bb\u30fc\u30b8\u306e\u9001\u4fe1
|
||||
Commands.Description.addxp=\u30e6\u30fc\u30b6\u30fc\u306bmcMMO XP\u3092\u8ffd\u52a0\u3059\u308b
|
||||
@ -874,6 +1075,7 @@ Commands.Description.mcscoreboard=mcMMO\u30b9\u30b3\u30a2\u30dc\u30fc\u30c9\u309
|
||||
Commands.Description.mcstats=mcMMO\u30ec\u30d9\u30eb\u3068XP\u3092\u8868\u793a
|
||||
Commands.Description.mctop=mcMMO\u30ea\u30fc\u30c0\u30fc\u30dc\u30fc\u30c9\u3092\u8868\u793a
|
||||
Commands.Description.mmoedit=\u30e6\u30fc\u30b6\u30fc\u306emcMMO\u30ec\u30d9\u30eb\u3092\u7de8\u96c6
|
||||
Commands.Description.mmodebug=\u30d6\u30ed\u30c3\u30af\u3092\u53e9\u3044\u305f\u3068\u304d\u306b\u6709\u7528\u306a\u60c5\u5831\u3092\u51fa\u529b\u3059\u308b\u30c7\u30d0\u30c3\u30b0\u30e2\u30fc\u30c9\u3092\u5207\u308a\u66ff\u3048\u307e\u3059\u3002
|
||||
Commands.Description.mmoupdate=mcMMO\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u3092\u53e4\u3044\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u304b\u3089\u73fe\u5728\u306e\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u306b\u79fb\u884c\u3057\u307e\u3059\u3002
|
||||
Commands.Description.mcconvert=\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u306e\u7a2e\u985e\u307e\u305f\u306f\u7d4c\u9a13\u5024\u5f0f\u306e\u7a2e\u985e\u3092\u5909\u63db\u3059\u308b
|
||||
Commands.Description.mmoshowdb=\u73fe\u5728\u306e\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u30bf\u30a4\u30d7\u306e\u540d\u524d\u3092\u8868\u793a\u3057\u307e\u3059\uff08\u5f8c\u3067\/mmoupdate\u3067\u4f7f\u7528\u3059\u308b\u305f\u3081\uff09
|
||||
@ -886,11 +1088,11 @@ Commands.Description.vampirism=mcMMO\u306e\u30f4\u30a1\u30f3\u30d1\u30a4\u30a2\u
|
||||
Commands.Description.xplock=mcMMO XP\u30d0\u30fc\u3092\u7279\u5b9a\u306emcMMO\u30b9\u30ad\u30eb\u306b\u56fa\u5b9a\u3059\u308b
|
||||
Commands.Description.xprate=mcMMO XP\u306e\u30ec\u30fc\u30c8\u3092\u5909\u66f4\u3059\u308b\u304b\u3001mcMMO XP\u306e\u30a4\u30d9\u30f3\u30c8\u3092\u958b\u59cb\u3059\u308b
|
||||
|
||||
#UPDATE CHECKER
|
||||
# UPDATE CHECKER
|
||||
UpdateChecker.Outdated=\u3042\u306a\u305f\u306f\u53e4\u3044mcMMO\u306e\u30d0\u30fc\u30b8\u30e7\u30f3\u3092\u4f7f\u3063\u3066\u3044\u307e\u3059\uff01
|
||||
UpdateChecker.NewAvailable=Spigot\u306b\u65b0\u3057\u3044\u30d0\u30fc\u30b8\u30e7\u30f3\u304c\u516c\u958b\u3055\u308c\u3066\u3044\u307e\u3059\u3002
|
||||
|
||||
#SCOREBOARD HEADERS
|
||||
# SCOREBOARD HEADERS
|
||||
Scoreboard.Header.PlayerStats=[[YELLOW]]mcMMO \u7d71\u8a08
|
||||
Scoreboard.Header.PlayerCooldowns=[[YELLOW]]mcMMO \u30af\u30fc\u30eb\u30c0\u30a6\u30f3
|
||||
Scoreboard.Header.PlayerRank=[[YELLOW]]mcMMO \u30e9\u30f3\u30ad\u30f3\u30b0
|
||||
@ -904,22 +1106,22 @@ Scoreboard.Misc.Cooldown=[[LIGHT_PURPLE]]\u30af\u30fc\u30eb\u30c0\u30a6\u30f3
|
||||
Scoreboard.Misc.Overall=[[GOLD]]\u5408\u8a08
|
||||
Scoreboard.Misc.Ability=\u30a2\u30d3\u30ea\u30c6\u30a3
|
||||
|
||||
#DATABASE RECOVERY
|
||||
# DATABASE RECOVERY
|
||||
Profile.PendingLoad=[[RED]]mcMMO\u30d7\u30ec\u30a4\u30e4\u30fc\u30c7\u30fc\u30bf\u306f\u307e\u3060\u8aad\u307f\u8fbc\u307e\u308c\u3066\u3044\u307e\u305b\u3093\u3002
|
||||
Profile.Loading.Success=[[GREEN]]\u3042\u306a\u305f\u306emcMMO\u30d7\u30ed\u30d5\u30a3\u30fc\u30eb\u304c\u8aad\u307f\u8fbc\u307e\u308c\u307e\u3057\u305f\u3002
|
||||
Profile.Loading.FailurePlayer=[[RED]]mcMMO\u306e\u30c7\u30fc\u30bf\u306e\u8aad\u307f\u8fbc\u307f\u306b\u554f\u984c\u304c\u3042\u308a\u307e\u3059\u3002[[GREEN]]{0}[[RED]]\u56de\u8aad\u307f\u8fbc\u307f\u3092\u8a66\u3057\u307e\u3057\u305f\u3002[[LIGHT_GRAY]] \u3053\u306e\u554f\u984c\u306b\u3064\u3044\u3066\u30b5\u30fc\u30d0\u30fc\u7ba1\u7406\u8005\u306b\u9023\u7d61\u3057\u3066\u304f\u3060\u3055\u3044\u3002mcMMO\u306f\u3042\u306a\u305f\u304c\u5207\u65ad\u3059\u308b\u307e\u3067\u30c7\u30fc\u30bf\u306e\u8aad\u307f\u8fbc\u307f\u3092\u7e70\u308a\u8fd4\u3057\u307e\u3059\u3002\u30c7\u30fc\u30bf\u304c\u8aad\u307f\u8fbc\u307e\u308c\u3066\u3044\u306a\u3044\u9593XP\u3092\u7372\u5f97\u3067\u304d\u306a\u3044\u304b\u3001\u30b9\u30ad\u30eb\u3092\u4f7f\u3046\u3053\u3068\u304c\u51fa\u6765\u307e\u305b\u3093\u3002
|
||||
Profile.Loading.FailureNotice=[[DARK_RED]][A][[RED]] mcMMO\u306f[[YELLOW]]{0}[[RED]]\u306e\u30d7\u30ec\u30fc\u30e4\u30fc\u30c7\u30fc\u30bf\u3092\u8aad\u307f\u8fbc\u3081\u307e\u305b\u3093\u3067\u3057\u305f\u3002 [[LIGHT_PURPLE]]\u30c7\u30fc\u30bf\u30d9\u30fc\u30b9\u306e\u8a2d\u5b9a\u3092\u78ba\u8a8d\u3057\u3066\u304f\u3060\u3055\u3044\u3002\u3053\u308c\u307e\u3067\u306e\u8a66\u884c\u56de\u6570\u306f{1}\u56de\u3067\u3059\u3002
|
||||
|
||||
#Holiday
|
||||
# Holiday
|
||||
Holiday.AprilFools.Levelup=[[GOLD]]{0}\u306f\u30ec\u30d9\u30eb[[GREEN]]{1}[[GOLD]]\u306b\u306a\u308a\u307e\u3057\u305f\u3002
|
||||
Holiday.Anniversary=[[BLUE]]{0}\u5468\u5e74\u8a18\u5ff5\uff01\n[[BLUE]]nossr50\u306e\u5168\u3066\u306e\u4ed5\u4e8b\u3068\u5168\u3066\u306e\u958b\u767a\u3092\u8a18\u5ff5\u3057\u3066\uff01
|
||||
|
||||
#Reminder Messages
|
||||
# Reminder Messages
|
||||
Reminder.Squelched=[[GRAY]]\u30ea\u30de\u30a4\u30f3\u30c0\u30fc: \u3042\u306a\u305f\u306f\u73fe\u5728mcMMO\u304b\u3089\u901a\u77e5\u3092\u53d7\u3051\u53d6\u3063\u3066\u3044\u307e\u305b\u3093\u3002\u901a\u77e5\u3092\u6709\u52b9\u306b\u3059\u308b\u305f\u3081\u306b\u306f\/mcnotify\u30b3\u30de\u30f3\u30c9\u3092\u3082\u3046\u4e00\u5ea6\u5b9f\u884c\u3057\u3066\u304f\u3060\u3055\u3044\u3002\u3053\u308c\u306f\u81ea\u52d5\u5316\u3055\u308c\u305f1\u6642\u9593\u3054\u3068\u306e\u901a\u77e5\u3067\u3059\u3002
|
||||
|
||||
#LocaleManager
|
||||
# Locale
|
||||
Locale.Reloaded=[[GREEN]]\u30ed\u30b1\u30fc\u30eb \u30ea\u30ed\u30fc\u30c9\uff01
|
||||
|
||||
#Player Leveling Stuff
|
||||
# Player Leveling Stuff
|
||||
LevelCap.PowerLevel=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) [[RED]]{0}[[YELLOW]]\u306e\u30d1\u30ef\u30fc\u30ec\u30d9\u30eb\u306e\u30ec\u30d9\u30eb\u30ad\u30e3\u30c3\u30d7\u306b\u9054\u3057\u307e\u3057\u305f\u3002\u3053\u308c\u4ee5\u964d\u30b9\u30ad\u30eb\u306e\u30ec\u30d9\u30eb\u30a2\u30c3\u30d7\u306f\u3057\u307e\u305b\u3093\u3002
|
||||
LevelCap.Skill=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) [[GOLD]]{1}[[YELLOW]]\u306e\u30ec\u30d9\u30eb\u30ad\u30e3\u30c3\u30d7[[RED]]{0}[[YELLOW]]\u306b\u9054\u3057\u307e\u3057\u305f\u3002\u3053\u308c\u4ee5\u964d\u30b9\u30ad\u30eb\u306e\u30ec\u30d9\u30eb\u30a2\u30c3\u30d7\u306f\u3057\u307e\u305b\u3093\u3002
|
File diff suppressed because it is too large
Load Diff
@ -1,4 +1,5 @@
|
||||
#I'm going to try to normalize our locale file, forgive the mess for now.
|
||||
|
||||
#DO NOT USE COLOR CODES IN THE JSON KEYS
|
||||
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
|
||||
JSON.Rank=\u7b49\u7ea7
|
||||
@ -46,8 +47,10 @@ JSON.Hover.SuperAbility=[[DARK_PURPLE]]{0}&r
|
||||
JSON.Hover.MaxRankSkillName=[[GOLD]]{0}&r
|
||||
JSON.Hover.AtSymbolSkills=[[YELLOW]]@
|
||||
JSON.Hover.AtSymbolURL=[[YELLOW]]@
|
||||
|
||||
#\u8fd9\u662f\u6280\u80fd\u6fc0\u6d3b\u65f6\u53d1\u9001\u7ed9\u73a9\u5bb6\u7684\u6d88\u606f
|
||||
JSON.Notification.SuperAbility={0}
|
||||
|
||||
#These are the JSON Strings used for SubSkills
|
||||
JSON.Acrobatics.Roll.Interaction.Activated=\u6d4b\u8bd5 [[RED]]\u7ffb\u6eda\u6d4b\u8bd5
|
||||
JSON.Acrobatics.SubSkill.Roll.Details.Tips=\u5982\u679c\u4f60\u5728\u6454\u843d\u65f6\u6309\u4e0b\u6f5c\u884c\u952e,\u4f60\u5c06\u89e6\u53d1\u4e24\u500d\u7ffb\u6eda\u6548\u679c
|
||||
@ -55,6 +58,8 @@ Anvil.SingleItemStack=[[RED]]\u4f60\u4e0d\u80fd\u5206\u89e3\u8d27\u4fee\u590d\u6
|
||||
|
||||
#DO NOT USE COLOR CODES IN THE JSON KEYS
|
||||
#COLORS ARE DEFINED IN advanced.yml IF YOU WISH TO CHANGE THEM
|
||||
|
||||
mcMMO.Template.Prefix=[[GOLD]]([[GREEN]]mcMMO[[GOLD]])
|
||||
# BEGIN STYLING
|
||||
Ability.Generic.Refresh=[[GREEN]]**\u6280\u80fd\u51b7\u5374\u5b8c\u6bd5!**
|
||||
Ability.Generic.Template.Lock=[[GRAY]]{0}
|
||||
@ -122,6 +127,7 @@ XPBar.Complex.Template={0} [[DARK_AQUA]] {4}[[WHITE]]% [[DARK_AQUA]]([[WHITE]]{1
|
||||
# XP BAR Allows for the following variables -- {0} = Skill Level, {1} Current XP, {2} XP Needed for next level, {3} Power Level, {4} Percentage of Level
|
||||
# Make sure you turn on Experience_Bars.ThisMayCauseLag.AlwaysUpdateTitlesWhenXPIsGained if you want the XP bar title to update every time a player gains XP!
|
||||
# END STYLING
|
||||
|
||||
#\u6742\u6280
|
||||
Acrobatics.Ability.Proc=[[GREEN]]**\u534e\u5c14\u5179\u822c\u7684\u964d\u843d**
|
||||
Acrobatics.Combat.Proc=[[GREEN]]**\u95ea\u907f**
|
||||
@ -153,6 +159,8 @@ Alchemy.Listener=\u70bc\u91d1(Alchemy):
|
||||
Alchemy.Ability.Locked.0=\u9501\u5b9a\u72b6\u6001,\u76f4\u5230 {0}+ \u6280\u80fd\uff08\u50ac\u5316\uff09
|
||||
Alchemy.SkillName=\u70bc\u91d1
|
||||
#\u7bad\u672f
|
||||
|
||||
|
||||
Archery.SubSkill.SkillShot.Name=\u6280\u5de7\u5c04\u51fb
|
||||
Archery.SubSkill.SkillShot.Description=\u589e\u52a0\u5f13\u7bad\u9020\u6210\u7684\u4f24\u5bb3
|
||||
Archery.SubSkill.SkillShot.Stat=\u589e\u52a0\u5c04\u51fb\u9020\u6210\u7684\u4f24\u5bb3
|
||||
@ -210,7 +218,9 @@ Excavation.SubSkill.GigaDrillBreaker.Name=\u66b4\u8d70\u94bb\u5934
|
||||
Excavation.SubSkill.GigaDrillBreaker.Description=3x \u6389\u843d, 3x \u7ecf\u9a8c, +\u901f\u5ea6
|
||||
Excavation.SubSkill.GigaDrillBreaker.Stat=\u66b4\u8d70\u94bb\u5934\u6301\u7eed\u65f6\u95f4
|
||||
Excavation.SubSkill.Archaeology.Name=\u8003\u53e4\u5b66
|
||||
Excavation.SubSkill.Archaeology.Description=\u53d1\u6398\u571f\u5730\u7684\u79d8\u5bc6!
|
||||
Excavation.SubSkill.Archaeology.Description=\u53d1\u6398\u5927\u5730\u7684\u5bc6\u7801! \u8f83\u9ad8\u7684\u6316\u6398\u7b49\u7ea7\u4f7f\u4f60\u5728\u53d1\u6398\u571f\u5730\u5b9d\u85cf\u65f6\u6709\u8f83\u9ad8\u51e0\u7387\u83b7\u53d6\u7ecf\u9a8c\u7403!
|
||||
Excavation.SubSkill.Archaeology.Stat=\u8003\u53e4\u5b66\u83b7\u53d6\u7ecf\u9a8c\u7403\u7684\u51e0\u7387
|
||||
Excavation.SubSkill.Archaeology.Stat.Extra=\u8003\u53e4\u5b66\u83b7\u53d6\u7ecf\u9a8c\u7403\u7684\u6570\u91cf
|
||||
Excavation.Listener=\u6316\u6398(Excavation):
|
||||
Excavation.SkillName=\u6316\u6398
|
||||
SuperAbility.GigaDrillBreaker.Off=**\u66b4\u8d70\u94bb\u5934\u5df2\u7ed3\u675f**
|
||||
@ -309,6 +319,7 @@ Mining.SubSkill.BiggerBombs.Description=\u589e\u52a0TNT\u7206\u70b8\u8303\u56f4
|
||||
Mining.SubSkill.DemolitionsExpertise.Name=\u7206\u7834\u4e13\u5bb6
|
||||
Mining.SubSkill.DemolitionsExpertise.Description=\u51cf\u5c11\u6765\u81eaTNT\u7684\u4f24\u5bb3
|
||||
Mining.SubSkill.DemolitionsExpertise.Stat=\u7206\u70b8\u4f24\u5bb3\u51cf\u5c11
|
||||
|
||||
Mining.Listener=\u6316\u77ff(Mining):
|
||||
Mining.SkillName=\u6316\u77ff
|
||||
SuperAbility.SuperBreaker.Off=**\u8d85\u7ea7\u788e\u77f3\u673a\u7ed3\u675f**
|
||||
@ -438,7 +449,7 @@ Taming.Ability.Bonus.8=\u5feb\u9910\u670d\u52a1
|
||||
Taming.Ability.Bonus.9={0} \u7684\u51e0\u7387\u653b\u51fb\u65f6\u56de\u8840
|
||||
Taming.Ability.Bonus.10=\u72ac\u795e\u7684\u5e87\u62a4
|
||||
Taming.Ability.Bonus.11=\u53d7\u5230\u9b54\u6cd5\u6216\u4e2d\u6bd2\u4f24\u5bb3\u65f6\u6062\u590d\u751f\u547d\u503c
|
||||
Taming.Ability.Locked.0={0}+ \u7ea7\u540e\u89e3\u9501 (\u73af\u5883\u611f\u77e5)
|
||||
Taming.Ability.Locked.0= {0}+ \u7ea7\u540e\u89e3\u9501 (\u73af\u5883\u611f\u77e5)
|
||||
Taming.Ability.Locked.1=\u9501\u5b9a\u76f4\u5230 {0}+ \u6280\u80fd (\u6bdb\u76ae\u5f3a\u5316)
|
||||
Taming.Ability.Locked.2=\u9501\u5b9a\u76f4\u5230 {0}+ \u6280\u80fd (\u51b2\u51fb\u6297\u6027)
|
||||
Taming.Ability.Locked.3=\u9501\u5b9a\u76f4\u5230 {0}+ \u6280\u80fd (\u5229\u722a)
|
||||
@ -471,7 +482,7 @@ Taming.Listener.Wolf=[[DARK_GRAY]]\u4f60\u7684\u72fc\u8dd1\u5230\u4f60\u8eab\u8f
|
||||
Taming.Listener=\u9a6f\u517d(Taming):
|
||||
Taming.SkillName=\u9a6f\u517d
|
||||
Taming.Summon.Complete=[[GREEN]]\u53ec\u5524\u6309\u5b8c\u6210
|
||||
Taming.Summon.Lifespan=(\u5bff\u547d: {0}\u79d2)
|
||||
Taming.Summon.Lifespan= (\u5bff\u547d: {0}\u79d2)
|
||||
Taming.Summon.Fail.Ocelot=\u4f60\u4e0d\u80fd\u53ec\u5524\u8c79\u732b\u56e0\u4e3a\u4f60\u53ec\u5524\u4e86\u592a\u591a\u4e86.
|
||||
Taming.Summon.Fail.Wolf=\u4f60\u8eab\u8fb9\u5df2\u7ecf\u62e5\u6709\u8db3\u591f\u591a\u7684\u72fc,\u65e0\u6cd5\u53ec\u5524\u66f4\u591a.
|
||||
Taming.Summon.Fail.Horse=\u4f60\u8eab\u8fb9\u5df2\u7ecf\u62e5\u6709\u8db3\u591f\u591a\u7684\u9a6c\u4e86,\u65e0\u6cd5\u53ec\u5524.
|
||||
@ -538,11 +549,14 @@ SuperAbility.TreeFeller.Other.On=[[GREEN]]{0}[[DARK_GREEN]] \u4f7f\u7528\u4e86 [
|
||||
SuperAbility.TreeFeller.Splinter=\u4f60\u7684\u65a7\u5934\u53d8\u6210\u4e86\u4e00\u5806\u788e\u7247\uff01
|
||||
SuperAbility.TreeFeller.Threshold=\u90a3\u68f5\u6811\u592a\u5927\u4e86!
|
||||
#\u80fd\u529b
|
||||
|
||||
#COMBAT
|
||||
Combat.ArrowDeflect=[[WHITE]]**\u7bad\u77e2\u504f\u5411**
|
||||
Combat.BeastLore=[[GREEN]]**\u9a6f\u517d\u77e5\u8bc6**
|
||||
Combat.BeastLoreHealth=[[DARK_AQUA]]\u751f\u547d\u503c ([[GREEN]]{0}[[DARK_AQUA]]/{1})
|
||||
Combat.BeastLoreOwner=[[DARK_AQUA]]\u62e5\u6709\u8005 ([[RED]]{0}[[DARK_AQUA]])
|
||||
Combat.BeastLoreHorseSpeed=[[DARK_AQUA]]\u9a6c\u5339\u79fb\u901f ([[GREEN]]{0} \u683c/\u79d2[[DARK_AQUA]])
|
||||
Combat.BeastLoreHorseJumpStrength=[[DARK_AQUA]]\u9a6c\u5339\u8df3\u8dc3\u9ad8\u5ea6 ([[GREEN]]\u6700\u9ad8 {0} \u683c[[DARK_AQUA]])
|
||||
Combat.Gore=[[GREEN]]**\u76ee\u6807\u88ab\u653e\u8840**
|
||||
Combat.StruckByGore=**\u4f60\u88ab\u653e\u8840\u4e86**
|
||||
Combat.TargetDazed=\u76ee\u6807\u88ab [[DARK_RED]]\u88ab\u51fb\u6655
|
||||
@ -550,6 +564,7 @@ Combat.TouchedFuzzy=[[DARK_RED]]\u5934\u6655\u76ee\u7729
|
||||
#\u547d\u4ee4
|
||||
##\u901a\u7528
|
||||
mcMMO.Description=[[DARK_AQUA]]\u5173\u4e8e [[YELLOW]]mcMMO[[DARK_AQUA]]:,[[GOLD]]mcMMO \u662f\u4e00\u4e2a [[RED]]\u5f00\u6e90[[GOLD]] RPG mod \u521b\u5efa\u4e8e2011\u5e742\u6708,[[GOLD]]by [[BLUE]]nossr50[[GOLD]]. \u76ee\u6807\u4e3a\u73a9\u5bb6\u63d0\u4f9b\u4e00\u4e2a\u9ad8\u8d28\u91cf\u7684RPG\u4f53\u9a8c.,[[DARK_AQUA]]\u63d0\u793a:,[[GOLD]] - [[GREEN]]\u4f7f\u7528 [[RED]]/mcmmo help[[GREEN]] \u67e5\u770b\u6307\u4ee4,[[GOLD]] - [[GREEN]]\u8f93\u5165 [[RED]]/\u6280\u80fd\u540d[[GREEN]] \u67e5\u770b\u8be6\u7ec6\u7684\u6280\u80fd\u4fe1\u606f,[[DARK_AQUA]]\u5f00\u53d1\u8005:,[[GOLD]] - [[GREEN]]nossr50 [[BLUE]](\u521b\u59cb\u4eba & \u9879\u76ee\u8d1f\u8d23\u4eba),[[GOLD]] - [[GREEN]]GJ [[BLUE]](\u9879\u76ee\u7ec4\u957f),[[GOLD]] - [[GREEN]]NuclearW [[BLUE]](\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]bm01 [[BLUE]](\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]TfT_02 [[BLUE]](\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]Glitchfinder [[BLUE]](\u5f00\u53d1\u8005),[[GOLD]] - [[GREEN]]t00thpick1 [[BLUE]](\u5f00\u53d1\u8005)[[GOLD]],[[DARK_AQUA]]\u7ffb\u8bd1\u4f5c\u8005:,[[GOLD]] - [[GREEN]]Fu_Meng,[[DARK_AQUA]]\u6709\u7528\u94fe\u63a5:,[[GOLD]] - [[GREEN]]https://github.com/mcMMO-Dev/mcMMO/issues[[GOLD]] Bug \u62a5\u544a,[[GOLD]] - [[GREEN]]https://discord.gg/EJGVanb [[GOLD]] \u5b98\u65b9 Discord
|
||||
mcMMO.Description.FormerDevs=[[DARK_AQUA]]\u524d\u5f00\u53d1\u8005: [[GREEN]]GJ, NuclearW, bm01, TfT_02, Glitchfinder
|
||||
Commands.addlevels.AwardAll.1=\u4f60\u6240\u6709\u7684\u6280\u80fd\u7b49\u7ea7\u88ab\u63d0\u5347\u4e86 {0} \u7ea7!
|
||||
Commands.addlevels.AwardAll.2=\u4f60\u6240\u6709\u7684\u6280\u80fd\u7b49\u7ea7\u5df2\u88ab {0} \u4fee\u6539.
|
||||
Commands.addlevels.AwardSkill.1=[[GREEN]]\u4f60\u7684 {0} \u6280\u80fd\u7b49\u7ea7\u88ab\u63d0\u5347\u4e86 {1} \u7ea7!
|
||||
@ -569,7 +584,7 @@ Commands.Cooldowns.Row.Y=\ [[AQUA]]{0}[[WHITE]] - [[DARK_GREEN]]\u51c6\u5907\u5
|
||||
Commands.Database.Cooldown=\u518d\u6b21\u4f7f\u7528\u8fd9\u4e2a\u547d\u4ee4\u8bf7\u7b49\u5f85 {0} \u79d2.
|
||||
Commands.Database.Processing=\u4f60\u7684\u4e0a\u4e00\u4e2a\u547d\u4ee4\u6b63\u5728\u5904\u7406\u4e2d,\u8bf7\u8010\u5fc3\u7b49\u5f85.
|
||||
Commands.Disabled=\u8fd9\u4e2a\u6307\u4ee4\u88ab\u7981\u7528\u4e86.
|
||||
Commands.DoesNotExist=[[RED]]\u8be5\u540d\u73a9\u5bb6\u4e0d\u5b58\u5728\u4e8e\u6570\u636e\u5e93\u4e2d\uff01
|
||||
Commands.DoesNotExist= [[RED]]\u8be5\u540d\u73a9\u5bb6\u4e0d\u5b58\u5728\u4e8e\u6570\u636e\u5e93\u4e2d\uff01
|
||||
Commands.GodMode.Disabled=mcMMO \u4e0a\u5e1d\u6a21\u5f0f\u5173\u95ed
|
||||
Commands.GodMode.Enabled=mcMMO \u4e0a\u5e1d\u6a21\u5f0f\u5f00\u542f
|
||||
Commands.AdminChatSpy.Enabled=mcMMO\u961f\u4f0d\u804a\u5929\u76d1\u89c6\u5df2\u542f\u7528
|
||||
@ -714,6 +729,7 @@ Commands.MmoInfo.DetailsHeader=[[DARK_AQUA]]-=[]=====[][[GREEN]] \u7ec6\u8282 [[
|
||||
Commands.MmoInfo.OldSkill=[[GRAY]]mcMMO\u6280\u80fd\u6b63\u5728\u88ab\u8f6c\u6362\u4e3a\u66f4\u5148\u8fdb\u7684\u6a21\u5757\u5316\u6280\u80fd\u7cfb\u7edf,\u9057\u61be\u7684\u662f\u8fd9\u9879\u6280\u80fd\u5c1a\u672a\u8f6c\u6362,\u7f3a\u5c11\u8be6\u7ec6\u7684\u7edf\u8ba1\u6570\u636e.\u65b0\u7cfb\u7edf\u5c06\u5141\u8bb8\u66f4\u5feb\u7684\u65b0mcMMO\u6280\u80fd\u66f4\u5feb\u5730\u91ca\u653e\u548c\u73b0\u6709\u6280\u80fd\u66f4\u5927\u7684\u7075\u6d3b\u6027.
|
||||
Commands.MmoInfo.Mechanics=[[DARK_AQUA]]-=[]=====[][[GOLD]] \u673a\u68b0\u5b66 [[DARK_AQUA]][]=====[]=-
|
||||
Commands.MmoInfo.Stats=\u7edf\u8ba1: {0}
|
||||
Commands.Mmodebug.Toggle=mcMMO \u8c03\u8bd5\u6a21\u5f0f [[GOLD]]{0}[[GRAY]], \u4f7f\u7528\u8fd9\u4e2a\u547d\u4ee4\u5207\u6362\u72b6\u6001. \u5982\u679c\u5f00\u542f\u8c03\u8bd5\u6a21\u5f0f, \u4f60\u53ef\u4ee5\u70b9\u51fb\u65b9\u5757\u8f93\u51fa\u7528\u4e8e\u652f\u6301\u7684\u6709\u7528\u4fe1\u606f.
|
||||
mcMMO.NoInvites=[[RED]]\u4f60\u73b0\u5728\u6ca1\u6709\u53d7\u5230\u4efb\u4f55\u9080\u8bf7
|
||||
mcMMO.NoPermission=[[DARK_RED]]\u6743\u9650\u4e0d\u8db3.
|
||||
mcMMO.NoSkillNote=[[DARK_GRAY]]\u5982\u679c\u4f60\u6ca1\u6709\u67d0\u4e2a\u6280\u80fd\u7684\u4f7f\u7528\u6743\u9650\u90a3\u4e48\u4ed6\u5c06\u4e0d\u4f1a\u5728\u8fd9\u91cc\u663e\u793a..
|
||||
@ -823,7 +839,6 @@ Commands.Event.Start=[[GREEN]]mcMMO[[GOLD]] \u4e8b\u4ef6!
|
||||
Commands.Event.Stop=[[GREEN]]mcMMO[[DARK_AQUA]] \u4e8b\u4ef6\u7ed3\u675f!
|
||||
Commands.Event.Stop.Subtitle=[[GREEN]]\u6211\u5e0c\u671b\u4f60\u73a9\u7684\u5f00\u5fc3!
|
||||
Commands.Event.XP=[[DARK_AQUA]]\u591a\u500d\u7ecf\u9a8c\u901f\u7387\u4e3a [[GOLD]]{0}[[DARK_AQUA]] \u500d
|
||||
XPRate.Event=[[GOLD]]mcMMO \u73b0\u5728\u6b63\u5904\u4e8e\u591a\u500d\u7ecf\u9a8c\u4e8b\u4ef6\u9636\u6bb5! \u7ecf\u9a8c\u83b7\u53d6\u7387\u4e3a {0}\u500d!
|
||||
|
||||
# Admin Notifications
|
||||
Server.ConsoleName=[[YELLOW]][Server]
|
||||
@ -835,13 +850,14 @@ Notifications.Admin.Format.Others=[[GOLD]]([[GREEN]]mcMMO [[DARK_AQUA]]Admin[[GO
|
||||
Notifications.Admin.Format.Self=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) [[GRAY]]{0}
|
||||
|
||||
# Event
|
||||
XPRate.Event= [[GOLD]]mcMMO \u73b0\u5728\u6b63\u5904\u4e8e\u591a\u500d\u7ecf\u9a8c\u4e8b\u4ef6\u9636\u6bb5! \u7ecf\u9a8c\u83b7\u53d6\u7387\u4e3a {0}\u500d!
|
||||
|
||||
#GUIDES
|
||||
Guides.Available=[[GRAY]]{0} \u7684\u5411\u5bfc - \u8f93\u5165 /{1} ? [\u9875\u6570]
|
||||
Guides.Header=[[GOLD]]-=[[GREEN]]{0} \u5411\u5bfc[[GOLD]]=-
|
||||
Guides.Page.Invalid=\u4e0d\u662f\u4e00\u4e2a\u6709\u6548\u7684\u9875\u6570!
|
||||
Guides.Page.OutOfRange=\u90a3\u9875\u4e0d\u5b58\u5728, \u603b\u5171\u53ea\u6709 {0} \u9875
|
||||
Guides.Usage=\u7528\u6cd5 /{0} ? [\u9875\u6570]
|
||||
Guides.Usage= \u7528\u6cd5 /{0} ? [\u9875\u6570]
|
||||
##\u6742\u6280
|
||||
Guides.Acrobatics.Section.0=[[DARK_AQUA]]\u5173\u4e8e\u6742\u6280:\n[[YELLOW]]\u6742\u6280\u662f mcMMO \u4e2d\u4f18\u96c5\u79fb\u52a8\u7684\u827a\u672f\u3002\n[[YELLOW]]\u5b83\u63d0\u4f9b\u4e86\u6218\u6597\u52a0\u6210\u548c\u73af\u5883\u4f24\u5bb3\u52a0\u6210\u3002\n\n[[DARK_AQUA]]\u7ecf\u9a8c\u83b7\u53d6:\n[[YELLOW]]\u901a\u8fc7\u5728\u6218\u6597\u4e2d\u95ea\u907f\u6216\u8005\u4ece\u9ad8\u5904\n[[YELLOW]]\u8dcc\u843d\u65f6\u53d7\u4f24\u5e76\u5e78\u5b58\u6765\u83b7\u5f97\u7ecf\u9a8c\u3002
|
||||
Guides.Acrobatics.Section.1=[[DARK_AQUA]]\u7ffb\u6eda\u662f\u5982\u4f55\u5de5\u4f5c\u7684\uff1f\n[[YELLOW]]\u5f53\u60a8\u53d7\u5230\u8dcc\u843d\u4f24\u5bb3\u65f6\u60a8\u6709\u88ab\u52a8\u673a\u4f1a\u6765\u514d\u53d7\u4f24\u5bb3\u3002\n[[YELLOW]]\u60a8\u53ef\u4ee5\u5728\u8dcc\u843d\u4e2d\u6309\u4f4f\u6f5c\u884c\u952e\u6765\u63d0\u5347\u89e6\u53d1\u51e0\u7387\u3002\n[[YELLOW]]\u8fd9\u5c06\u89e6\u53d1\u4e00\u4e2a\u4f18\u96c5\u5730\u7ffb\u6eda\u800c\u4e0d\u662f\u666e\u901a\u7684\u7ffb\u6eda\u3002\n[[YELLOW]]\u4f18\u96c5\u5730\u7ffb\u6eda\u7c7b\u4f3c\u666e\u901a\u7684\u7ffb\u6eda\u4f46\u662f\u5b83\u6709\u53cc\u500d\u51e0\u7387\n[[YELLOW]]\u53d1\u751f\uff0c\u5e76\u4e14\u80fd\u591f\u63d0\u4f9b\u6bd4\u666e\u901a\u5730\u7ffb\u6eda\u66f4\u9ad8\u7684\u4f24\u5bb3\u51cf\u514d\u3002\n[[YELLOW]]\u7ffb\u6eda\u51e0\u7387\u53d6\u51b3\u4e8e\u60a8\u7684\u6280\u80fd\u7b49\u7ea7
|
||||
@ -939,7 +955,7 @@ Guides.Woodcutting.Section.1=[[DARK_AQUA]]\u4f10\u6728\u5de5\u5982\u4f55\u5de5\u
|
||||
Guides.Woodcutting.Section.2=[[DARK_AQUA]]\u79cb\u98ce\u626b\u843d\u53f6\u5982\u4f55\u5de5\u4f5c?\n[[YELLOW]]\u79cb\u98ce\u626b\u843d\u53f6\u662f\u4e00\u4e2a\u88ab\u52a8\u6280\u80fd\n[[YELLOW]]\u5f53\u65a7\u5934\u51fb\u4e2d\u6811\u53f6\u65b9\u5757\u65f6\u4f1a\u5bfc\u81f4\u77ac\u95f4\u6d88\u5931\n[[YELLOW]]\u9ed8\u8ba4\u60c5\u51b5\u4e0b\uff0c100\u7ea7\u89e3\u9501.
|
||||
Guides.Woodcutting.Section.3=[[DARK_AQUA]]\u6811\u6728\u4e30\u6536\u5982\u4f55\u5de5\u4f5c?\n[[YELLOW]]\u8fd9\u4e2a\u88ab\u52a8\u6280\u80fd\u4f7f\u4f60\u5728\u780d\u6811\u65f6\n[[YELLOW]]\u6709\u51e0\u7387\u6389\u843d\u53cc\u500d\u6728\u5934.
|
||||
#INSPECT
|
||||
Inspect.Offline=[[RED]]\u4f60\u6ca1\u6709\u67e5\u8be2\u4e0d\u5728\u7ebf\u73a9\u5bb6\u4fe1\u606f\u7684\u6743\u9650!
|
||||
Inspect.Offline= [[RED]]\u4f60\u6ca1\u6709\u67e5\u8be2\u4e0d\u5728\u7ebf\u73a9\u5bb6\u4fe1\u606f\u7684\u6743\u9650!
|
||||
Inspect.OfflineStats=\u4e0d\u5728\u7ebf\u73a9\u5bb6\u7684mcmmo\u7edf\u8ba1\u4fe1\u606f [[YELLOW]]{0}
|
||||
Inspect.Stats=[[YELLOW]]{0} \u7684mcMMO\u7edf\u8ba1\u4fe1\u606f
|
||||
Inspect.TooFar=\u4f60\u65e0\u6cd5\u68c0\u67e5\u90a3\u4e2a\u73a9\u5bb6\u56e0\u4e3a\u4f60\u4eec\u8ddd\u79bb\u592a\u8fdc\u4e86!
|
||||
@ -967,6 +983,7 @@ Skills.NeedMore.Extra=[[DARK_RED]]\u4f60\u9700\u8981\u66f4\u591a [[GRAY]]{0}{1}
|
||||
Skills.Parents=\u4e3b\u6280\u80fd
|
||||
Skills.Stats={0}[[GREEN]]{1}[[DARK_AQUA]] XP([[GRAY]]{2}[[DARK_AQUA]]/[[GRAY]]{3}[[DARK_AQUA]])
|
||||
Skills.ChildStats={0}[[GREEN]]{1}
|
||||
Skills.MaxXP=\u6700\u5927
|
||||
Skills.TooTired=\u4f60\u592a\u7d2f\u4e86\u6682\u65f6\u65e0\u6cd5\u4f7f\u7528\u8be5\u6280\u80fd.[[YELLOW]]({0}s)
|
||||
Skills.Cancelled=[[GOLD]]{0} [[RED]]\u5df2\u53d6\u6d88!
|
||||
Skills.ConfirmOrCancel=[[GREEN]]\u518d\u6b21\u53f3\u952e\u4ee5\u786e\u5b9a [[GOLD]]{0}[[GREEN]]. \u5de6\u952e\u53d6\u6d88.
|
||||
@ -1048,6 +1065,7 @@ Commands.Description.mcscoreboard=\u7ba1\u7406\u4f60\u7684 mcMMO \u8ba1\u5206\u6
|
||||
Commands.Description.mcstats=\u663e\u793a\u4f60\u7684 mcMMO \u7b49\u7ea7\u548c\u7ecf\u9a8c
|
||||
Commands.Description.mctop=\u663e\u793a mcMMO \u6392\u884c\u699c
|
||||
Commands.Description.mmoedit=\u7f16\u8f91\u7528\u6237\u7684 mcMMO \u7684\u7b49\u7ea7
|
||||
Commands.Description.mmodebug=\u5207\u6362\u8c03\u8bd5\u6a21\u5f0f\u72b6\u6001,\u70b9\u51fb\u65b9\u5757\u8f93\u51fa\u6709\u7528\u7684\u4fe1\u606f
|
||||
Commands.Description.mmoupdate=\u4ece\u4e00\u4e2a\u65e7\u7684 mcMMO \u6570\u636e\u5e93\u8fc1\u79fb\u5230\u5f53\u524d\u6570\u636e\u5e93\u5185
|
||||
Commands.Description.mcconvert=\u8f6c\u6362\u6570\u636e\u5e93\u7684\u7c7b\u578b\u6216\u7ecf\u9a8c\u503c\u516c\u5f0f\u7684\u7c7b\u578b
|
||||
Commands.Description.mmoshowdb=\u663e\u793a\u5f53\u524d\u6570\u636e\u5e93\u7c7b\u578b\u540d\u79f0 (\u65e7\u7248\u672c\u4f7f\u7528 /mmoupdate)
|
||||
@ -1085,5 +1103,8 @@ Holiday.AprilFools.Levelup=[[GOLD]]{0} \u73b0\u5728 [[GREEN]]{1}[[GOLD]] \u7ea7!
|
||||
Holiday.Anniversary=[[BLUE]]mcMMO {0} \u5468\u5e74\u5feb\u4e50!\n[[BLUE]]\u4e3a\u4e86\u7eaa\u5ff5 nossr50 \u548c\u6240\u6709\u5f00\u53d1\u8005\u7684\u5de5\u4f5c, \u8fd9\u91cc\u6709\u4e00\u573a\u70df\u706b\u8868\u6f14!
|
||||
#Reminder Messages
|
||||
Reminder.Squelched=[[GRAY]]\u63d0\u9192: \u4f60\u73b0\u5728\u4e0d\u63a5\u6536\u6765\u81eamcMMO\u7684\u901a\u77e5\u6d88\u606f, \u5982\u60f3\u542f\u7528\u8bf7\u518d\u6b21\u4f7f\u7528 /mcnotify \u547d\u4ee4. \u8be5\u63d0\u793a\u6bcf\u5c0f\u65f6\u4e00\u6b21.
|
||||
#LocaleManager
|
||||
#Locale
|
||||
Locale.Reloaded=[[GREEN]]\u8bed\u8a00\u914d\u7f6e\u5df2\u91cd\u65b0\u52a0\u8f7d\uff0c\u4e2d\u6587\u6c49\u5316By: Fu_Meng (\u53d1\u73b0\u9519\u522b\u5b57\u8bf7\u8054\u7cfb\u6211QQ:89009332)
|
||||
#Player Leveling Stuff
|
||||
LevelCap.PowerLevel=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) [[YELLOW]]\u4f60\u5df2\u7ecf\u5230\u8fbe\u4e86\u6218\u6597\u529b\u7684\u7b49\u7ea7\u5c01\u9876 [[RED]]{0}[[YELLOW]] \u7ea7. \u4f60\u5c06\u505c\u6b62\u83b7\u53d6\u6280\u80fd\u7ecf\u9a8c.
|
||||
LevelCap.Skill=[[GOLD]]([[GREEN]]mcMMO[[GOLD]]) [[YELLOW]]\u4f60\u5df2\u7ecf\u5230\u8fbe\u4e86 [[GOLD]]{1}[[YELLOW]] \u6280\u80fd\u7684\u7b49\u7ea7\u5c01\u9876 [[RED]]{0}[[YELLOW]] . \u4f60\u7684\u8be5\u6280\u80fd\u5c06\u65e0\u6cd5\u518d\u5347\u7ea7.
|
||||
|
@ -15,7 +15,7 @@ authors: [GJ, NuclearW, bm01, Glitchfinder, TfT_02, t00thpick1, Riking, electron
|
||||
website: https://www.mcmmo.org
|
||||
main: com.gmail.nossr50.mcMMO
|
||||
softdepend: [WorldGuard, CombatTag, HealthBar]
|
||||
load: STARTUP
|
||||
load: POSTWORLD
|
||||
api-version: 1.13
|
||||
|
||||
commands:
|
||||
|
Loading…
Reference in New Issue
Block a user