Commit Graph

4599 Commits

Author SHA1 Message Date
t00thpick1
b44b1cc859 And back to development 2014-12-18 14:15:59 -05:00
t00thpick1
75dfec1236 Bump version for release build. 2014-12-18 14:14:58 -05:00
t00thpick1
8c2f3cff8f Silly me, prismarine isn't an ore. 2014-12-18 14:11:54 -05:00
t00thpick1
32336b712b Quick initial update for 1.8
Adds default configuration for new blocks and entities.
Updates a few hardcoded utilities to account for new blocks and entities.
2014-12-18 01:36:02 -05:00
t00thpick1
cfc51e9b96 use players for events 2014-12-17 22:34:42 -05:00
t00thpick1
31cefbfc8c Update readme 2014-12-17 18:54:21 -05:00
riking
2c940ecdac Try again later when Mojang ratelimits us 2014-11-26 01:52:17 -08:00
riking
e51809d066 Goddamnit, save more often to make sure progress is made 2014-11-26 01:24:44 -08:00
riking
01a18fa587 Revert "Downgrade Bukkit to 1.7.9 to compile"
This reverts commit d0881ab3fd.
2014-11-24 05:34:15 -08:00
Kane York
f93deeceb6 Merge pull request #2356 from riking/logout-method
This will allow for BungeeCord compat when the sending server knows about the move. It will NOT work if the proxy processes the transfer.
2014-11-24 05:30:49 -08:00
riking
3275395d53 Remove dead logoutParty() method 2014-11-24 05:28:46 -08:00
riking
d0881ab3fd Downgrade Bukkit to 1.7.9 to compile 2014-11-24 05:28:28 -08:00
riking
5db09bf45c Allow synchronous save on logout
This is intended for plugins that have foreknowledge of a logout
happening (e.g. a BungeeCord server hop about to happen), so that they
can tell mcMMO to save the data, and the new server will be able to pull
the profile correctly from the database.
2014-11-24 05:24:13 -08:00
riking
f4406bd9cf Move PlayerQuit logic to mcMMOPlayer.logout() 2014-11-24 05:23:37 -08:00
riking
3b441073fd Change PROFILES_PER_REQUEST to 50
@blood thinks this may fix the 429 issue
2014-11-18 17:25:03 -08:00
riking
da22a8ff93 Change UUID ratelimits to sane values 2014-11-18 17:21:44 -08:00
Harry
f8469cbe00 Fix an old bug where the config is read incorrectly
This should be "DamageModifier" not "DamagerModifier.". As seen here dbc7b98b0d/src/main/resources/advanced.yml (L140) . Thanks to @matagin for pointing this out.
2014-11-03 12:36:20 +01:00
TfT_02
0188629fe2 Should add these to the hash map to prevent a NPE
Fixes #2333
2014-10-25 17:33:55 +02:00
TfT_02
5d246d2701 Add missing UserManager check
Caused an java.lang.IndexOutOfBoundsException: Index: 0

Fixes #2335
2014-10-25 17:29:58 +02:00
t00thpick1
b3cd5486d6 Actually use settings 2014-10-19 01:55:10 -04:00
zreed
7e961fc2a3 Actually include Tomcat (and dependencies) 2014-10-15 22:00:11 -04:00
t00thpick1
8fcd286eb0 This might be important 2014-10-15 01:31:11 -04:00
t00thpick1
4723a7cbdb Switch to a different ConnectionPool implementation 2014-10-15 00:15:43 -04:00
TfT_02
dbc7b98b0d Properly name these config nodes
I forgot that we don’t use underscores here
2014-10-11 13:37:25 +02:00
TfT_02
a5bc547c40 Add settings for Bleed damage
Adds #2154
2014-10-11 12:18:31 +02:00
TfT_02
63b332216e Read summon item from config in /taming command 2014-10-11 11:38:53 +02:00
TfT_02
8e5340ebc3 Wolves attack a target when shot by their owner 2014-10-11 11:38:53 +02:00
TfT_02
e4af611c91 Fix formatting of TreeFeller threshold locale key 2014-10-11 11:38:52 +02:00
TfT_02
c31281971c Summon amount limits and new ability 2014-10-11 11:38:52 +02:00
TfT_02
eda38cba66 Add lifespan to Taming summons 2014-10-11 11:25:57 +02:00
TfT_02
b5a2e76926 Fixed diminished returns not getting disabled 2014-10-10 00:03:51 +02:00
TfT_02
38cc7435dc Prevent strings from getting larger than 16 chars
Fixes #2314
2014-10-04 20:31:37 +02:00
TfT_02
864a760e9c Better like this 2014-10-04 14:16:38 +02:00
TfT_02
0838cbb874 Add option to not show ability names on scoreboard
Adds #2249
2014-10-04 14:05:30 +02:00
TfT_02
4844be80da Fixed bug with Salvage and ability tools
Fixes #2311
2014-10-04 01:36:57 +02:00
TfT-02
62a767db89 Add enable toggle and per skill thresholds 2014-09-28 11:43:17 +02:00
TfT_02
ce3463ad6d Cleanup 2014-09-28 11:34:50 +02:00
TfT_02
5d059d8537 Move SkillXpGain to datatypes/experience 2014-09-28 11:34:49 +02:00
riking
332860b9ce Use a DelayQueue to manage rolling diminished returns 2014-09-28 11:34:49 +02:00
TfT_02
2a443cd9db Diminished instead of Deminished 2014-09-28 11:34:49 +02:00
NuclearW
f4d1004d32 Rolling xp diminishing returns
This adds on top of the diminishing returns system a mechanic such that gains will expire the configured number of minutes after they occured, rather than all being reset at once.

This prevents someone from not getting diminishing returns on the xp gain they recieved just before the reset would have occured.

Obligatory explanatory graphs: http://i.imgur.com/uSzicIR.png
2014-09-28 11:34:49 +02:00
TfT_02
9d8aec7eca Add diminished returns when a player has earned too much XP
When a player reaches a certain (configurable) threshold value of total
XP earned in a specific skill, his earned XP in this skill will be
decreased.

Depending on how far the player has exceeded the threshold value, his
XP will decrease more. After the (configurable) time interval of 10
minutes, the registered data will be cleared and the player can earn XP
as normal again.
2014-09-28 11:34:49 +02:00
Ivo Julca
958c116fd0 Acrobatics: cap same-location fall counter for XP gain
It used to increase boundlessly, thus preventing players from gaining XP for a while even after moving to another place.
2014-09-28 11:19:41 +02:00
Bestle
ec1a125809 These are the wrong way round
The UUID's are the keys, not the names
2014-09-28 11:13:23 +02:00
TfT_02
2dd8e719c8 UUID support for parties 2014-09-28 11:13:23 +02:00
TfT_02
d62c68a490 Fixes build 2014-09-28 11:08:57 +02:00
TfT_02
3c6dd290f4 Allow AdvancedSalvage unlock level 0
Fixes #2265
2014-09-06 20:23:41 +02:00
TfT_02
07e589aae3 Allow equal rank levels for Salvage
Fixes #2270
2014-09-06 19:59:26 +02:00
t00thpick1
1119d3c17f Actually fix flatfile player loading....
you lied to me @tft_02
2014-09-03 00:05:48 -04:00
TfT_02
eac5d1ee7a Improve auto mod config generator 2014-08-31 19:10:49 +02:00