import java.io.*; import java.util.ArrayList; import java.util.logging.Level; import java.util.logging.Logger; //===================================================================== //Class: PlayerList //Use: Encapsulates the player list //Author: cerevisiae //===================================================================== public class vUsers { private static volatile vUsers instance; protected static final Logger log = Logger.getLogger("Minecraft"); private PropertiesFile properties; String location = "vminecraft.users"; public static PlayerList players = new PlayerList(); public void loadUsers(){ File theDir = new File(location); if(!theDir.exists()){ properties = new PropertiesFile(location); FileWriter writer = null; try { writer = new FileWriter(location); writer.write("#Storage place for user information\r\n"); writer.write("#username:nickname:suffix:tag:ignore,list,names:alias,commands,here\r\n"); } catch (Exception e) { log.log(Level.SEVERE, "Exception while creating " + location, e); } finally { try { if (writer != null) { writer.close(); } } catch (IOException e) { log.log(Level.SEVERE, "Exception while closing writer for " + location, e); } } } else { properties = new PropertiesFile(location); try { properties.load(); } catch (IOException e) { log.log(Level.SEVERE, "Exception while loading " + location, e); } } } //===================================================================== //Function: addUser //Input: Player player: The player to create a profile for //Output: none //Use: Loads the profile for the specified player //===================================================================== public static void addUser(Player player){ players.addPlayer(player); } //===================================================================== //Function: removeUser //Input: Player player: The player to stop following //Output: none //Use: Creates the player profile //===================================================================== public static void removeUser(Player player){ players.removePlayer(player); } //===================================================================== //Function: getProfile //Input: Player player: The player to find the profile for //Output: PlayerList.PlayerProfile: The profile //Use: Gets the player profile //===================================================================== public static PlayerList.PlayerProfile getProfile(Player player){ return players.findProfile(player); } public static vUsers getInstance() { if (instance == null) { instance = new vUsers(); } return instance; } public static void getRow(){ } } class PlayerList { protected static final Logger log = Logger.getLogger("Minecraft"); ArrayList players; //===================================================================== //Function: PlayerList //Input: Player player: The player to create a profile object for //Output: none //Use: Initializes the ArrayList //===================================================================== public PlayerList() { players = new ArrayList(); } //===================================================================== //Function: addPlayer //Input: Player player: The player to add //Output: None //Use: Add a profile of the specified player //===================================================================== public void addPlayer(Player player) { players.add(new PlayerProfile(player)); } //===================================================================== //Function: removePlayer //Input: Player player: The player to remove //Output: None //Use: Remove the profile of the specified player //===================================================================== public void removePlayer(Player player) { players.remove(findProfile(player)); } //===================================================================== //Function: findProfile //Input: Player player: The player to find's profile //Output: PlayerProfile: The profile of the specified player //Use: Get the profile for the specified player //===================================================================== public PlayerProfile findProfile(Player player) { for(PlayerProfile ply : players) { if(ply.isPlayer(player)) return ply; } return null; } //===================================================================== //Class: PlayerProfile //Use: Encapsulates all commands for player options //Author: cerevisiae //===================================================================== class PlayerProfile { protected final Logger log = Logger.getLogger("Minecraft"); private String playerName, lastMessage, nickName, tag, suffix, party, tpxyz; private boolean dead, silent; char defaultColor; String location = "vminecraft.users"; private ArrayList ignoreList; private commandList aliasList; static final int EXIT_FAIL = 0, EXIT_SUCCESS = 1, EXIT_CONTINUE = 2; //===================================================================== //Function: PlayerProfile //Input: Player player: The player to create a profile object for //Output: none //Use: Loads settings for the player or creates them if they don't // exist. //===================================================================== public PlayerProfile(Player player) { //Declare things playerName = player.getName(); tag = new String(); nickName = new String(); suffix = new String(); tpxyz = new String(); party = new String(); party = null; defaultColor = 'f'; ignoreList = new ArrayList(); aliasList = new commandList(); dead = false; //Try to load the player and if they aren't found, append them if(!load()) addPlayer(); } public boolean load() { try { //Open the user file FileReader file = new FileReader(location); BufferedReader in = new BufferedReader(file); String line = ""; while((line = in.readLine()) != null) { //Find if the line contains the player we want. String[] character = line.split(":"); if(!character[0].equals(playerName)){continue;} //Get the tag if(character.length > 1) tag = character[1]; //Get the nickname if(character.length > 2) nickName = character[2]; //Get the suffix if(character.length > 3) suffix = character[3]; //Get the color if(character.length > 4) defaultColor = character[4].charAt(0); //Ignore previously ignored players if(character.length > 5) { String[] ignores = character[5].split(","); if(ignores.length > 0) { for(String ignore : ignores) ignoreList.add(ignore); } } //Register the aliases if(character.length > 6) { String[] allAliases = character[6].split(","); if(allAliases.length > 0) { for(String singleAlias : allAliases) { String[] parts = singleAlias.split("@"); if(parts.length > 1) { aliasList.registerAlias(parts[0], parts[1]); } } } } //XYZ TP Back value //Not sure if declaring a double this way will work or not if(character.length > 7) { tpxyz = character[7]; } in.close(); return true; } in.close(); } catch (Exception e) { log.log(Level.SEVERE, "Exception while reading " + location + " (Are you sure you formatted it correctly?)", e); } return false; } //===================================================================== // Function: save // Input: none // Output: None // Use: Writes current values of PlayerProfile to disk // Call this function to save current values //===================================================================== public void save() { try { //Open the file FileReader file = new FileReader(location); BufferedReader in = new BufferedReader(file); StringBuilder writer = new StringBuilder(); String line = ""; //While not at the end of the file while((line = in.readLine()) != null) { //Read the line in and copy it to the output it's not the player //we want to edit if(!line.split(":")[0].equalsIgnoreCase(playerName)) { writer.append(line).append("\r\n"); //Otherwise write the new player information } else { writer.append(playerName + ":"); writer.append(tag + ":"); writer.append(nickName + ":"); writer.append(suffix + ":"); writer.append(defaultColor + ":"); int i = 0; for(String ignore : ignoreList) { writer.append(ignore); if(i < ignoreList.size() - 1) writer.append(","); } writer.append(":"); writer.append(aliasList.toString()); writer.append(tpxyz.toString()); writer.append("\r\n"); } } in.close(); //Write the new file FileWriter out = new FileWriter(location); out.write(writer.toString()); out.close(); } catch (Exception e) { log.log(Level.SEVERE, "Exception while writing to " + location + " (Are you sure you formatted it correctly?)", e); } } public void addPlayer() { try { //Open the file to write the player FileWriter file = new FileWriter(location, true); BufferedWriter out = new BufferedWriter(file); //Add the player to the end out.append(playerName + ":"); out.append(tag + ":"); out.append(nickName + ":"); out.append(suffix + ":"); out.append(defaultColor + ":"); int i = 0; for(String ignore : ignoreList) { out.append(ignore); if(i < ignoreList.size() - 1) out.append(","); } out.append(":"); out.append(tpxyz + ":"); out.append(aliasList.toString()); out.newLine(); out.close(); } catch (Exception e) { log.log(Level.SEVERE, "Exception while writing to " + location + " (Are you sure you formatted it correctly?)", e); } } //===================================================================== //Function: isPlayer //Input: None //Output: Player: The player this profile belongs to //Use: Finds if this profile belongs to a specified player //===================================================================== public boolean isPlayer(Player player) { return player.getName().equals(playerName); } //===================================================================== //Function: isIgnored //Input: Player player: Checks if a player is ignored //Output: boolean: If they're ignored //Use: Finds if the specified player is in the ignore list //===================================================================== public boolean isIgnored(Player player){ return ignoreList.contains(player.getName()); } //===================================================================== //Function: addIgnore //Input: Player name: The player to ignore //Output: boolean: If the player was successfully ignored //Use: Ignores a player. //===================================================================== public boolean addIgnore(Player name) { if(!ignoreList.contains(name)) { ignoreList.add(name.getName()); save(); return true; } return false; } //===================================================================== //Function: removeIgnore //Input: Player name: The player to unignore //Output: boolean: If the player was successfully unignored //Use: Stops ignoring a player. //===================================================================== public boolean removeIgnore(Player name) { if(ignoreList.contains(name.getName())) { ignoreList.remove(name.getName()); save(); return true; } return false; } //===================================================================== //Function: removeIgnore //Input: Player name: The player to unignore //Output: boolean: If the player was successfully unignored //Use: Stops ignoring a player. //===================================================================== public String[] listIgnore() { return ignoreList.toArray(new String[ignoreList.size()]); } //===================================================================== //Function: addAlias //Input: String command: The command to try to call // String[] args: The arguments for the command //Output: None //Use: Adds a command //===================================================================== public void addAlias(String name, String callCommand) { aliasList.registerAlias(name, callCommand); save(); } //===================================================================== //Function: callAlias //Input: String command: The command to try to call // Player player: Checks if a player is ignored // String[] args: The arguments for the command //Output: int: Exit code //Use: Attempts to call a command //===================================================================== public int callAlias(String command, Player player, String[] args) { try { //Attemt to call the function return aliasList.call(command, player, args); } catch (Throwable e) { //The function wasn't found, returns fail return EXIT_FAIL; } } //===================================================================== //Function: setTag //Input: String newTag: The tag to set for the player //Output: None //Use: Sets a player tag //===================================================================== public void setTag(String newTag) { tag = newTag; save(); } //===================================================================== //Function: setTpback //Input: None //Output: None //Use: Sets a player's tpback xyz coordinates //===================================================================== public void setTpback(String newtpback) { tpxyz = newtpback; save(); } //===================================================================== //Function: getTpxyz //Input: None //Output: Double: The player's tpback x coords //Use: Gets the x value of tpback //===================================================================== public String getTpxyz() { return tpxyz; } //Function: getTag //Input: None //Output: String: The player tag //Use: Gets a player tag //===================================================================== public String getTag() { return tag; } //===================================================================== //Function: setNick //Input: String newTag: The nickname to set for the player //Output: None //Use: Sets a player nickname //===================================================================== public void setNick(String newNick) { nickName = newNick; save(); } public void setSilent(){ silent = true; } public void disableSilent(){ silent = false; } public boolean isSilent(){ return silent; } //Store the player's party public void setParty(String newParty) { party = newParty; save(); } //Retrieve the player's party public String getParty() {return party;} //Remove party public void removeParty() { party = null; save(); } //Retrieve whether or not the player is in a party public boolean inParty() { if(party != null){ return true; } else { return false; } } //===================================================================== //Function: getNick //Input: None //Output: String: The player nickname //Use: Gets a player nickname //===================================================================== public String getNick() { return nickName; } //===================================================================== //Function: setSuffix //Input: String newTag: The suffix to set for the player //Output: None //Use: Sets a player suffix //===================================================================== public void setSuffix(String newSuffix) { suffix = newSuffix; save(); } //===================================================================== //Function: getSuffix //Input: None //Output: String: The player suffix //Use: Gets a player suffix //===================================================================== public String getSuffix() { return suffix; } //===================================================================== //Function: setColor //Input: String newTag: The color to set for the player //Output: None //Use: Sets a player color //===================================================================== public void setColor(String newColor) { defaultColor = newColor.charAt(0); save(); } //===================================================================== //Function: getColor //Input: None //Output: String: The player color //Use: Gets a player color //===================================================================== public String getColor() {return vChat.colorChange(defaultColor);} //===================================================================== //Function: setMessage //Input: String newName: The name of the player they last messaged // or recieved a message from. //Output: None //Use: Sets a player tag //===================================================================== public void setMessage(Player newName){ lastMessage = newName.getName(); } //===================================================================== //Function: getMessage //Input: None //Output: String: The player name //Use: Gets the name of the player they last messaged or recieved // a message from. //===================================================================== public Player getMessage() { if(lastMessage != null) return etc.getServer().matchPlayer(lastMessage); return null; } //===================================================================== //Function: isDead //Input: None //Output: boolean: If the player is dead or not //Use: Gets the player is dead or not. //===================================================================== public boolean isDead() {return dead;} //===================================================================== //Function: isDead //Input: boolean isded: if the player is dead or not. //Output: None //Use: Sets if the player is dead or not //===================================================================== public void isDead(boolean isded){dead = isded;} } }