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176ffcc3d1
distinct config values. Fixes #556
294 lines
12 KiB
YAML
294 lines
12 KiB
YAML
#
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# Advanced configuration
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#
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# For advanced users only! There is no need to change anything here.
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#
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# You can customize almost every aspect of every skill here.
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# Its mainly here if you've changed "Experience.Formula.Curve_Modifier"
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# Configure at what level you get better with certain abilities.
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#
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#####
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#
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# Settings for the Skills
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###
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Skills:
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General:
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# This setting will determine when the length of every ability gets longer with 1 second
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Ability_IncreaseLevel: 50
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#
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# Settings for Acrobatics
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###
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Acrobatics:
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# Dodge_ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher
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# Dodge_MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax
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Dodge_ChanceMax: 20.0
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Dodge_MaxBonusLevel: 800
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# Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher
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# Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax
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Roll_ChanceMax: 100.0
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Roll_MaxBonusLevel: 1000
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# GracefulRoll_ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher
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# GracefulRoll_MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax
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GracefulRoll_ChanceMax: 100.0
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GracefulRoll_MaxBonusLevel: 500
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# Amount of experience for performing a dodge, roll or fall
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Dodge_XP_Modifier: 120
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Roll_XP_Modifier: 80
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Fall_XP_Modifier: 120
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#
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# Settings for Archery
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###
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Archery:
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# SkillShot_IncreaseLevel: Every "SkillShot_IncreaseLevel" the skillshot bonus will go up by "SkillShot_IncreasePercentage"
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# SkillShot_IncreasePercentage: This is a percentage value, 0.1 = 10%
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# SkillShot_MaxBonus: When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
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SkillShot_IncreaseLevel: 50
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SkillShot_IncreasePercentage: 0.1
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SkillShot_MaxBonus: 2.0
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# Daze_MaxChance: Maximum chance of causing daze to opponents
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# Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance"
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# Daze_Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
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Daze_MaxChance: 50.0
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Daze_MaxBonusLevel: 1000
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Daze_Modifier: 4
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# Retrieve_MaxChance: Maximum chance or retrieving arrows
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# Retrieve_MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus
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Retrieve_MaxChance: 100.0
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Retrieve_MaxBonusLevel: 1000
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#
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# Settings for Axes
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###
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Axes:
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# DamageIncrease_MaxBonus: Maximum bonus damage
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# DamageIncrease_MaxBonusLevel: Level where the maximum bonus is reached
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DamageIncrease_MaxBonus: 4
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DamageIncrease_MaxBonusLevel: 200
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# AxesCritical_MaxChance: Maximum chance of causing a critical hit
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# AxesCritical_MaxBonusLevel: Level where the maximum chance of causing critical hits is reached
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AxesCritical_MaxChance: 37.50
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AxesCritical_MaxBonusLevel: 750
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# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
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AxesCritical_PVP_Modifier: 1.5
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AxesCritical_PVE_Modifier: 2.0
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# GreaterImpact_Chance: Chance of hitting with GreaterImpact, knocksbacks mobs
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# GreaterImpact_KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
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# GreaterImpact_BonusDamage: Extra damage for GreaterImpact hits
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GreaterImpact_Chance: 25.0
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GreaterImpact_KnockbackModifier: 1.5
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GreaterImpact_BonusDamage: 2
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# ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1
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# ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
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ArmorImpact_IncreaseLevel: 50
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ArmorImpact_MaxPercentageDurabilityDamage: 20.0
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# SkullSplitter_DamageModifier: Damage will get divided by this modifier
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SkullSplitter_DamageModifier: 2
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#
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# Settings for Fishing
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###
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Fishing:
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# Shake_UnlockLevel: Fishing level when the Shake ability unlocks
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Shake_UnlockLevel: 150
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Shake_Chance:
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Rank_1: 25
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Rank_2: 40
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Rank_3: 55
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Rank_4: 60
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Rank_5: 75
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# Tiers
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Tier_Levels:
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Tier1: 0
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Tier2: 200
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Tier3: 400
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Tier4: 600
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Tier5: 800
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# MagicHunter_Multiplier: Determines the chance of fishing enchanted items. The chance is calculated by getting the fishing TreasureHunt tier and multiplying it with MagicHunter_Multiplier
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MagicHunter_Multiplier: 5
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# This determines when Fisherman's Diet adds extra hunger recovery to food
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Fisherman_Diet_RankChange: 200
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#
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# Settings for Herbalism
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###
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Herbalism:
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# This determines when Farmersdiet and Fishermans diet add extra hunger recovery to food
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Farmer_Diet_RankChange: 200
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# GreenThumb_StageChange: Level value when the GreenThumb stage level goes up
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# GreenThumb_ChanceMax: Maximum chance of GreenThumb
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# GreenThumb_MaxBonusLevel: On this level, greenthumb chance will be GreenThumb_ChanceMax
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GreenThumb_StageChange: 200
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GreenThumb_ChanceMax: 100
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GreenThumb_MaxBonusLevel: 1500
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# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
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# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
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DoubleDrops_ChanceMax: 100
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DoubleDrops_MaxBonusLevel: 1000
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#
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# Settings for Mining
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###
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Mining:
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# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
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# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
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DoubleDrops_ChanceMax: 100
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DoubleDrops_MaxBonusLevel: 1000
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# BlastMining_Rank: BlastMining rank unlocks
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BlastMining_Rank1: 125
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BlastMining_Rank2: 250
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BlastMining_Rank3: 375
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BlastMining_Rank4: 500
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BlastMining_Rank5: 625
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BlastMining_Rank6: 750
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BlastMining_Rank7: 875
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BlastMining_Rank8: 1000
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#
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# Settings for Repair
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###
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Repair:
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# RepairMastery_ChanceMax: Maximum bonus percentage for Repair Mastery
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# RepairMastery_MaxBonusLevel: On this level, the maximum bonus is reached
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RepairMastery_MaxBonusPercentage: 200
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RepairMastery_MaxBonusLevel: 1000
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# SuperRepair_ChanceMax: Maximum chance of Super Repair
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# SuperRepair_MaxBonusLevel: On this level, Super Repair chance will be SuperRepair_ChanceMax
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SuperRepair_ChanceMax: 100
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SuperRepair_MaxBonusLevel: 1000
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Arcane_Forging:
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May_Lose_Enchants: true
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Rank_Levels:
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Rank_1: 100
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Rank_2: 250
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Rank_3: 500
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Rank_4: 750
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Keep_Enchants:
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Chance:
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Rank_4: 40
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Rank_3: 30
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Rank_2: 20
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Rank_1: 10
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Downgrades:
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Enabled: true
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Chance:
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Rank_4: 15
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Rank_3: 25
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Rank_2: 50
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Rank_1: 75
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#
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# Settings for Swords
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###
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Swords:
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# Bleed_ChanceMax: Maximum chance of triggering bleeding
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# Bleed_MaxBonusLevel: On this level, the chance to cause Bleeding will be Bleed_ChanceMax
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Bleed_ChanceMax: 75
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Bleed_MaxBonusLevel: 750
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# These settings determine how long the Bleeding effect lasts
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Bleed_MaxTicks: 3
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Bleed_BaseTicks: 2
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# Counter_ChanceMax: Maximum chance of triggering a counter attack
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# Counter_MaxBonusLevel: On this level, the chance to Counter will be Counter_ChanceMax
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Counter_ChanceMax: 30
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Counter_MaxBonusLevel: 600
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# Counter_DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
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Counter_DamageModifier: 2
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# SerratedStrikes_DamageModifier: Damage will get divided by this modifier
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# SerratedStrikes_BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
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SerratedStrikes_DamageModifier: 4
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SerratedStrikes_BleedTicks: 5
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#
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# Settings for Taming
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###
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Taming:
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# Gore_ChanceMax: Maximum chance of triggering gore
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# Gore_MaxBonusLevel: On this level, the chance to cause Gore will be Gore_ChanceMax
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Gore_ChanceMax: 100
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Gore_MaxBonusLevel: 1000
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# Gore_BleedTicks: Determines the length of the bleeding effect
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# Gore_Modifier: Damage will get multiplied by this modifier
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Gore_BleedTicks: 2
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Gore_Modifier: 2
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# FastFood_UnlockLevel: Level when FastFood unlocks
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# FastFood_Chance: The chance for wolves to heal hp when inflicting damage
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FastFood_UnlockLevel: 50
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FastFood_Chance: 50
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# EnvironmentallyAware_UnlockLevel: Level when EnvironmentallyAware unlocks
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EnvironmentallyAware_UnlockLevel: 100
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# ThickFur_UnlockLevel: Level when ThickFur unlocks
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# ThickFur_Modifier: Damage will get divided by this modifier
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ThickFur_UnlockLevel: 250
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ThickFur_Modifier: 2
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# ShockProof_UnlockLevel: Level when ShockProof unlocks
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# ShockProof_Modifier: Damage will get divided by this modifier
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ShockProof_UnlockLevel: 500
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ShockProof_Modifier: 6
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# SharpenedClaws_UnlockLevel: Level when SharpenedClaws unlocks
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# SharpenedClaws_Bonus: This bonus will get added to the damage caused
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SharpenedClaws_UnlockLevel: 750
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SharpenedClaws_Bonus: 2
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#
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# Settings for Unarmed
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###
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Unarmed:
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# Disarm_ChanceMax: Maximum chance of disarming other players
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# Disarm_MaxBonusLevel: Level when the maximum chance to disarm is reached
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Disarm_ChanceMax: 33
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Disarm_MaxBonusLevel: 1000
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# Deflect_ChanceMax: Maximum chance of deflecting arrows
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# Deflect_MaxBonusLevel: Level when the maximum chance to deflect is reached
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Deflect_ChanceMax: 50
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Deflect_MaxBonusLevel: 1000
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# IronGrip_ChanceMax: Maximum chance of preventing being disarmed
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# IronGrip_MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
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IronGrip_ChanceMax: 100
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IronGrip_MaxBonusLevel: 1000
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# IronArmBonusMax: Maximum bonus damage for unarmed
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# IronArm_IncreaseLevel: Bonus damage increases every increase level
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IronArmBonusMax: 8
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IronArm_IncreaseLevel: 50
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#
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# Settings for Woodcutting
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###
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Woodcutting:
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# LeafBlower_UnlockLevel: At this level, the passive ability LeafBlower unlocks
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LeafBlower_UnlockLevel: 100
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# DoubleDrops_ChanceMax: Maximum chance of receiving double drops
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# DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
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DoubleDrops_ChanceMax: 100
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DoubleDrops_MaxBonusLevel: 1000
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Spout:
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#
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# Settings for the Spout notifications, when a player reaches a higher tier, the image of the notification will change.
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###
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Notifications:
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Tier1: 200
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Tier2: 400
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Tier3: 600
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Tier4: 800 |