mcMMO/src/main/java/com/gmail/nossr50/datatypes/player/McMMOPlayer.java

1090 lines
34 KiB
Java

package com.gmail.nossr50.datatypes.player;
import com.gmail.nossr50.config.AdvancedConfig;
import com.gmail.nossr50.config.Config;
import com.gmail.nossr50.config.WorldBlacklist;
import com.gmail.nossr50.config.experience.ExperienceConfig;
import com.gmail.nossr50.datatypes.chat.ChatMode;
import com.gmail.nossr50.datatypes.experience.XPGainReason;
import com.gmail.nossr50.datatypes.experience.XPGainSource;
import com.gmail.nossr50.datatypes.interactions.NotificationType;
import com.gmail.nossr50.datatypes.mods.CustomTool;
import com.gmail.nossr50.datatypes.party.Party;
import com.gmail.nossr50.datatypes.party.PartyTeleportRecord;
import com.gmail.nossr50.datatypes.skills.PrimarySkillType;
import com.gmail.nossr50.datatypes.skills.SuperAbilityType;
import com.gmail.nossr50.datatypes.skills.ToolType;
import com.gmail.nossr50.locale.LocaleLoader;
import com.gmail.nossr50.mcMMO;
import com.gmail.nossr50.party.PartyManager;
import com.gmail.nossr50.party.ShareHandler;
import com.gmail.nossr50.runnables.skills.AbilityDisableTask;
import com.gmail.nossr50.runnables.skills.BleedTimerTask;
import com.gmail.nossr50.runnables.skills.ToolLowerTask;
import com.gmail.nossr50.skills.SkillManager;
import com.gmail.nossr50.skills.acrobatics.AcrobaticsManager;
import com.gmail.nossr50.skills.alchemy.AlchemyManager;
import com.gmail.nossr50.skills.archery.ArcheryManager;
import com.gmail.nossr50.skills.axes.AxesManager;
import com.gmail.nossr50.skills.child.FamilyTree;
import com.gmail.nossr50.skills.excavation.ExcavationManager;
import com.gmail.nossr50.skills.fishing.FishingManager;
import com.gmail.nossr50.skills.herbalism.HerbalismManager;
import com.gmail.nossr50.skills.mining.MiningManager;
import com.gmail.nossr50.skills.repair.RepairManager;
import com.gmail.nossr50.skills.salvage.SalvageManager;
import com.gmail.nossr50.skills.smelting.SmeltingManager;
import com.gmail.nossr50.skills.swords.SwordsManager;
import com.gmail.nossr50.skills.taming.TamingManager;
import com.gmail.nossr50.skills.unarmed.UnarmedManager;
import com.gmail.nossr50.skills.woodcutting.WoodcuttingManager;
import com.gmail.nossr50.util.EventUtils;
import com.gmail.nossr50.util.Misc;
import com.gmail.nossr50.util.Permissions;
import com.gmail.nossr50.util.experience.ExperienceBarManager;
import com.gmail.nossr50.util.player.NotificationManager;
import com.gmail.nossr50.util.player.UserManager;
import com.gmail.nossr50.util.scoreboards.ScoreboardManager;
import com.gmail.nossr50.util.skills.ParticleEffectUtils;
import com.gmail.nossr50.util.skills.PerksUtils;
import com.gmail.nossr50.util.skills.RankUtils;
import com.gmail.nossr50.util.skills.SkillUtils;
import com.gmail.nossr50.util.sounds.SoundManager;
import com.gmail.nossr50.util.sounds.SoundType;
import org.apache.commons.lang.Validate;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import org.bukkit.metadata.FixedMetadataValue;
import org.bukkit.plugin.Plugin;
import java.util.HashMap;
import java.util.Map;
import java.util.Set;
import java.util.UUID;
public class McMMOPlayer {
private final Player player;
private final PlayerProfile profile;
private final Map<PrimarySkillType, SkillManager> skillManagers = new HashMap<PrimarySkillType, SkillManager>();
private final ExperienceBarManager experienceBarManager;
private Party party;
private Party invite;
private Party allianceInvite;
private int itemShareModifier;
private PartyTeleportRecord ptpRecord;
private boolean partyChatMode;
private boolean adminChatMode;
private boolean displaySkillNotifications = true;
private boolean debugMode;
private boolean abilityUse = true;
private boolean godMode;
private boolean chatSpy = false; //Off by default
private final Map<SuperAbilityType, Boolean> abilityMode = new HashMap<SuperAbilityType, Boolean>();
private final Map<SuperAbilityType, Boolean> abilityInformed = new HashMap<SuperAbilityType, Boolean>();
private final Map<ToolType, Boolean> toolMode = new HashMap<ToolType, Boolean>();
private int recentlyHurt;
private int respawnATS;
private int teleportATS;
private long databaseATS;
private double attackStrength; //captured during arm swing events
//private int chimeraWingLastUse;
private Location teleportCommence;
private boolean isUsingUnarmed;
private final FixedMetadataValue playerMetadata;
private final String playerName;
public McMMOPlayer(Player player, PlayerProfile profile) {
this.playerName = player.getName();
UUID uuid = player.getUniqueId();
this.player = player;
playerMetadata = new FixedMetadataValue(mcMMO.p, playerName);
this.profile = profile;
if (profile.getUniqueId() == null) {
profile.setUniqueId(uuid);
}
/*
* I'm using this method because it makes code shorter and safer (we don't have to add all SkillTypes manually),
* but I actually have no idea about the performance impact, if there is any.
* If in the future someone wants to remove this, don't forget to also remove what is in the PrimarySkillType enum. - bm01
*/
try {
for (PrimarySkillType primarySkillType : PrimarySkillType.values()) {
skillManagers.put(primarySkillType, primarySkillType.getManagerClass().getConstructor(McMMOPlayer.class).newInstance(this));
}
}
catch (Exception e) {
e.printStackTrace();
mcMMO.p.getPluginLoader().disablePlugin(mcMMO.p);
}
for (SuperAbilityType superAbilityType : SuperAbilityType.values()) {
abilityMode.put(superAbilityType, false);
abilityInformed.put(superAbilityType, true); // This is intended
}
for (ToolType toolType : ToolType.values()) {
toolMode.put(toolType, false);
}
experienceBarManager = new ExperienceBarManager(this);
debugMode = false; //Debug mode helps solve support issues, players can toggle it on or off
attackStrength = 1.0D;
}
public String getPlayerName() {
return playerName;
}
public double getAttackStrength() {
return attackStrength;
}
public void setAttackStrength(double attackStrength) {
this.attackStrength = attackStrength;
}
/*public void hideXpBar(PrimarySkillType primarySkillType)
{
experienceBarManager.hideExperienceBar(primarySkillType);
}*/
public void processPostXpEvent(PrimarySkillType primarySkillType, Plugin plugin, XPGainSource xpGainSource)
{
//Check if they've reached the power level cap just now
if(hasReachedPowerLevelCap()) {
NotificationManager.sendPlayerInformationChatOnly(player, "LevelCap.PowerLevel", String.valueOf(Config.getInstance().getPowerLevelCap()));
} else if(hasReachedLevelCap(primarySkillType)) {
NotificationManager.sendPlayerInformationChatOnly(player, "LevelCap.Skill", String.valueOf(Config.getInstance().getLevelCap(primarySkillType)), primarySkillType.getName());
}
//Updates from Party sources
if(xpGainSource == XPGainSource.PARTY_MEMBERS && !ExperienceConfig.getInstance().isPartyExperienceBarsEnabled())
return;
//Updates from passive sources (Alchemy, Smelting, etc...)
if(xpGainSource == XPGainSource.PASSIVE && !ExperienceConfig.getInstance().isPassiveGainsExperienceBarsEnabled())
return;
updateXPBar(primarySkillType, plugin);
}
public void processUnlockNotifications(mcMMO plugin, PrimarySkillType primarySkillType, int skillLevel)
{
RankUtils.executeSkillUnlockNotifications(plugin, this, primarySkillType, skillLevel);
}
public void updateXPBar(PrimarySkillType primarySkillType, Plugin plugin)
{
//XP BAR UPDATES
experienceBarManager.updateExperienceBar(primarySkillType, plugin);
}
public double getProgressInCurrentSkillLevel(PrimarySkillType primarySkillType)
{
if(primarySkillType.isChildSkill()) {
return 1.0D;
}
double currentXP = profile.getSkillXpLevel(primarySkillType);
double maxXP = profile.getXpToLevel(primarySkillType);
return (currentXP / maxXP);
}
public ExperienceBarManager getExperienceBarManager() {
return experienceBarManager;
}
public AcrobaticsManager getAcrobaticsManager() {
return (AcrobaticsManager) skillManagers.get(PrimarySkillType.ACROBATICS);
}
public AlchemyManager getAlchemyManager() {
return (AlchemyManager) skillManagers.get(PrimarySkillType.ALCHEMY);
}
public ArcheryManager getArcheryManager() {
return (ArcheryManager) skillManagers.get(PrimarySkillType.ARCHERY);
}
public AxesManager getAxesManager() {
return (AxesManager) skillManagers.get(PrimarySkillType.AXES);
}
public ExcavationManager getExcavationManager() {
return (ExcavationManager) skillManagers.get(PrimarySkillType.EXCAVATION);
}
public FishingManager getFishingManager() {
return (FishingManager) skillManagers.get(PrimarySkillType.FISHING);
}
public HerbalismManager getHerbalismManager() {
return (HerbalismManager) skillManagers.get(PrimarySkillType.HERBALISM);
}
public MiningManager getMiningManager() {
return (MiningManager) skillManagers.get(PrimarySkillType.MINING);
}
public RepairManager getRepairManager() {
return (RepairManager) skillManagers.get(PrimarySkillType.REPAIR);
}
public SalvageManager getSalvageManager() {
return (SalvageManager) skillManagers.get(PrimarySkillType.SALVAGE);
}
public SmeltingManager getSmeltingManager() {
return (SmeltingManager) skillManagers.get(PrimarySkillType.SMELTING);
}
public SwordsManager getSwordsManager() {
return (SwordsManager) skillManagers.get(PrimarySkillType.SWORDS);
}
public TamingManager getTamingManager() {
return (TamingManager) skillManagers.get(PrimarySkillType.TAMING);
}
public UnarmedManager getUnarmedManager() {
return (UnarmedManager) skillManagers.get(PrimarySkillType.UNARMED);
}
public WoodcuttingManager getWoodcuttingManager() {
return (WoodcuttingManager) skillManagers.get(PrimarySkillType.WOODCUTTING);
}
/*
* Abilities
*/
/**
* Reset the mode of all abilities.
*/
public void resetAbilityMode() {
for (SuperAbilityType ability : SuperAbilityType.values()) {
// Correctly disable and handle any special deactivate code
new AbilityDisableTask(this, ability).run();
}
}
/**
* Get the mode of an ability.
*
* @param ability The ability to check
* @return true if the ability is enabled, false otherwise
*/
public boolean getAbilityMode(SuperAbilityType ability) {
return abilityMode.get(ability);
}
/**
* Set the mode of an ability.
*
* @param ability The ability to check
* @param isActive True if the ability is active, false otherwise
*/
public void setAbilityMode(SuperAbilityType ability, boolean isActive) {
abilityMode.put(ability, isActive);
}
/**
* Get the informed state of an ability
*
* @param ability The ability to check
* @return true if the ability is informed, false otherwise
*/
public boolean getAbilityInformed(SuperAbilityType ability) {
return abilityInformed.get(ability);
}
/**
* Set the informed state of an ability.
*
* @param ability The ability to check
* @param isInformed True if the ability is informed, false otherwise
*/
public void setAbilityInformed(SuperAbilityType ability, boolean isInformed) {
abilityInformed.put(ability, isInformed);
}
/**
* Get the current prep mode of a tool.
*
* @param tool Tool to get the mode for
* @return true if the tool is prepped, false otherwise
*/
public boolean getToolPreparationMode(ToolType tool) {
return toolMode.get(tool);
}
public boolean getAbilityUse() {
return abilityUse;
}
public void toggleAbilityUse() {
abilityUse = !abilityUse;
}
/*
* Tools
*/
/**
* Reset the prep modes of all tools.
*/
public void resetToolPrepMode() {
for (ToolType tool : ToolType.values()) {
setToolPreparationMode(tool, false);
}
}
/**
* Set the current prep mode of a tool.
*
* @param tool Tool to set the mode for
* @param isPrepared true if the tool should be prepped, false otherwise
*/
public void setToolPreparationMode(ToolType tool, boolean isPrepared) {
toolMode.put(tool, isPrepared);
}
/*
* Recently Hurt
*/
public int getRecentlyHurt() {
return recentlyHurt;
}
public void setRecentlyHurt(int value) {
recentlyHurt = value;
}
public void actualizeRecentlyHurt() {
recentlyHurt = (int) (System.currentTimeMillis() / Misc.TIME_CONVERSION_FACTOR);
}
/*
* Teleportation cooldown & warmup
*/
public int getChimeraWingLastUse() {
return profile.getChimaerWingDATS();
}
public void actualizeChimeraWingLastUse() {
profile.setChimaeraWingDATS((int) (System.currentTimeMillis() / Misc.TIME_CONVERSION_FACTOR));
}
public Location getTeleportCommenceLocation() {
return teleportCommence;
}
public void setTeleportCommenceLocation(Location location) {
teleportCommence = location;
}
public void actualizeTeleportCommenceLocation(Player player) {
teleportCommence = player.getLocation();
}
/*
* Exploit Prevention
*/
public int getRespawnATS() {
return respawnATS;
}
public void actualizeRespawnATS() {
respawnATS = (int) (System.currentTimeMillis() / Misc.TIME_CONVERSION_FACTOR);
}
public int getTeleportATS() {
return teleportATS;
}
public void actualizeTeleportATS() {
teleportATS = (int) (System.currentTimeMillis() / Misc.TIME_CONVERSION_FACTOR);
}
public long getDatabaseATS() {
return databaseATS;
}
public void actualizeDatabaseATS() {
databaseATS = System.currentTimeMillis();
}
/*
* God Mode
*/
public boolean getGodMode() {
return godMode;
}
public void toggleGodMode() {
godMode = !godMode;
}
/*
* Party Chat Spy
*/
public boolean isPartyChatSpying() { return chatSpy; }
public void togglePartyChatSpying() { chatSpy = !chatSpy;}
/*
* Debug Mode Flags
*/
public boolean isDebugMode() {
return debugMode;
}
public void toggleDebugMode() {
debugMode = !debugMode;
}
/*
* Skill notifications
*/
public boolean useChatNotifications() {
return displaySkillNotifications;
}
public void toggleChatNotifications() {
displaySkillNotifications = !displaySkillNotifications;
}
/**
* Gets the power level of this player.
*
* @return the power level of the player
*/
public int getPowerLevel() {
int powerLevel = 0;
for (PrimarySkillType type : PrimarySkillType.NON_CHILD_SKILLS) {
if (type.getPermissions(player)) {
powerLevel += getSkillLevel(type);
}
}
return powerLevel;
}
/**
* Whether or not a player is level capped
* If they are at the power level cap, this will return true, otherwise it checks their skill level
* @param primarySkillType
* @return
*/
public boolean hasReachedLevelCap(PrimarySkillType primarySkillType) {
if(hasReachedPowerLevelCap())
return true;
return getSkillLevel(primarySkillType) >= Config.getInstance().getLevelCap(primarySkillType);
}
/**
* Whether or not a player is power level capped
* Compares their power level total to the current set limit
* @return true if they have reached the power level cap
*/
public boolean hasReachedPowerLevelCap() {
return this.getPowerLevel() >= Config.getInstance().getPowerLevelCap();
}
/**
* Begins an experience gain. The amount will be affected by skill modifiers, global rate, perks, and may be shared with the party
*
* @param skill Skill being used
* @param xp Experience amount to process
*/
public void beginXpGain(PrimarySkillType skill, float xp, XPGainReason xpGainReason, XPGainSource xpGainSource) {
Validate.isTrue(xp >= 0.0, "XP gained should be greater than or equal to zero.");
if (xp <= 0.0) {
return;
}
if (skill.isChildSkill()) {
Set<PrimarySkillType> parentSkills = FamilyTree.getParents(skill);
float splitXp = xp / parentSkills.size();
for (PrimarySkillType parentSkill : parentSkills) {
if (parentSkill.getPermissions(player)) {
beginXpGain(parentSkill, splitXp, xpGainReason, xpGainSource);
}
}
return;
}
// Return if the experience has been shared
if (party != null && ShareHandler.handleXpShare(xp, this, skill, ShareHandler.getSharedXpGainReason(xpGainReason))) {
return;
}
beginUnsharedXpGain(skill, xp, xpGainReason, xpGainSource);
}
/**
* Begins an experience gain. The amount will be affected by skill modifiers, global rate and perks
*
* @param skill Skill being used
* @param xp Experience amount to process
*/
public void beginUnsharedXpGain(PrimarySkillType skill, float xp, XPGainReason xpGainReason, XPGainSource xpGainSource) {
if(player.getGameMode() == GameMode.CREATIVE)
return;
applyXpGain(skill, modifyXpGain(skill, xp), xpGainReason, xpGainSource);
if (party == null) {
return;
}
if (!Config.getInstance().getPartyXpNearMembersNeeded() || !PartyManager.getNearMembers(this).isEmpty()) {
party.applyXpGain(modifyXpGain(skill, xp));
}
}
/**
* Applies an experience gain
*
* @param primarySkillType Skill being used
* @param xp Experience amount to add
*/
public void applyXpGain(PrimarySkillType primarySkillType, float xp, XPGainReason xpGainReason, XPGainSource xpGainSource) {
if (!primarySkillType.getPermissions(player)) {
return;
}
if (primarySkillType.isChildSkill()) {
Set<PrimarySkillType> parentSkills = FamilyTree.getParents(primarySkillType);
for (PrimarySkillType parentSkill : parentSkills) {
applyXpGain(parentSkill, xp / parentSkills.size(), xpGainReason, xpGainSource);
}
return;
}
if (!EventUtils.handleXpGainEvent(player, primarySkillType, xp, xpGainReason)) {
return;
}
isUsingUnarmed = (primarySkillType == PrimarySkillType.UNARMED);
checkXp(primarySkillType, xpGainReason, xpGainSource);
}
/**
* Check the XP of a skill.
*
* @param primarySkillType The skill to check
*/
private void checkXp(PrimarySkillType primarySkillType, XPGainReason xpGainReason, XPGainSource xpGainSource) {
if(hasReachedLevelCap(primarySkillType))
return;
if (getSkillXpLevelRaw(primarySkillType) < getXpToLevel(primarySkillType)) {
processPostXpEvent(primarySkillType, mcMMO.p, xpGainSource);
return;
}
int levelsGained = 0;
float xpRemoved = 0;
while (getSkillXpLevelRaw(primarySkillType) >= getXpToLevel(primarySkillType)) {
if (hasReachedLevelCap(primarySkillType)) {
setSkillXpLevel(primarySkillType, 0);
break;
}
xpRemoved += profile.levelUp(primarySkillType);
levelsGained++;
}
if (EventUtils.tryLevelChangeEvent(player, primarySkillType, levelsGained, xpRemoved, true, xpGainReason)) {
return;
}
if (Config.getInstance().getLevelUpSoundsEnabled()) {
SoundManager.sendSound(player, player.getLocation(), SoundType.LEVEL_UP);
}
/*
* Check to see if the player unlocked any new skills
*/
NotificationManager.sendPlayerLevelUpNotification(this, primarySkillType, levelsGained, profile.getSkillLevel(primarySkillType));
//UPDATE XP BARS
processPostXpEvent(primarySkillType, mcMMO.p, xpGainSource);
}
/*
* Players & Profiles
*/
public Player getPlayer() {
return player;
}
public PlayerProfile getProfile() {
return profile;
}
/*
* Party Stuff
*/
public void setupPartyData() {
party = PartyManager.getPlayerParty(player.getName(), player.getUniqueId());
ptpRecord = new PartyTeleportRecord();
if (inParty()) {
loginParty();
}
}
public void setPartyInvite(Party invite) {
this.invite = invite;
}
public Party getPartyInvite() {
return invite;
}
public boolean hasPartyInvite() {
return (invite != null);
}
public void setParty(Party party) {
this.party = party;
}
public Party getParty() {
return party;
}
public boolean inParty() {
return (party != null);
}
public void removeParty() {
party = null;
}
public void removePartyInvite() {
invite = null;
}
public PartyTeleportRecord getPartyTeleportRecord() {
return ptpRecord;
}
public void setPartyAllianceInvite(Party allianceInvite) {
this.allianceInvite = allianceInvite;
}
public Party getPartyAllianceInvite() {
return allianceInvite;
}
public boolean hasPartyAllianceInvite() {
return (allianceInvite != null);
}
public void removePartyAllianceInvite() {
allianceInvite = null;
}
public void loginParty() {
party.addOnlineMember(this.getPlayer());
}
public int getItemShareModifier() {
if (itemShareModifier < 10) {
setItemShareModifier(10);
}
return itemShareModifier;
}
public void setItemShareModifier(int modifier) {
itemShareModifier = Math.max(10, modifier);
}
/*
* Chat modes
*/
public boolean isChatEnabled(ChatMode mode) {
switch (mode) {
case ADMIN:
return adminChatMode;
case PARTY:
return partyChatMode;
default:
return false;
}
}
public void disableChat(ChatMode mode) {
switch (mode) {
case ADMIN:
adminChatMode = false;
return;
case PARTY:
partyChatMode = false;
return;
default:
return;
}
}
public void enableChat(ChatMode mode) {
switch (mode) {
case ADMIN:
adminChatMode = true;
partyChatMode = false;
return;
case PARTY:
partyChatMode = true;
adminChatMode = false;
return;
default:
return;
}
}
public void toggleChat(ChatMode mode) {
switch (mode) {
case ADMIN:
adminChatMode = !adminChatMode;
partyChatMode = !adminChatMode && partyChatMode;
return;
case PARTY:
partyChatMode = !partyChatMode;
adminChatMode = !partyChatMode && adminChatMode;
return;
default:
return;
}
}
public boolean isUsingUnarmed() {
return isUsingUnarmed;
}
/**
* Modifies an experience gain using skill modifiers, global rate and perks
*
* @param primarySkillType Skill being used
* @param xp Experience amount to process
* @return Modified experience
*/
private float modifyXpGain(PrimarySkillType primarySkillType, float xp) {
if ((primarySkillType.getMaxLevel() <= getSkillLevel(primarySkillType)) || (Config.getInstance().getPowerLevelCap() <= getPowerLevel())) {
return 0;
}
xp = (float) (xp / primarySkillType.getXpModifier() * ExperienceConfig.getInstance().getExperienceGainsGlobalMultiplier());
if (Config.getInstance().getToolModsEnabled()) {
CustomTool tool = mcMMO.getModManager().getTool(player.getInventory().getItemInMainHand());
if (tool != null) {
xp *= tool.getXpMultiplier();
}
}
return PerksUtils.handleXpPerks(player, xp, primarySkillType);
}
public void checkGodMode() {
if (godMode && !Permissions.mcgod(player)
|| godMode && WorldBlacklist.isWorldBlacklisted(player.getWorld())) {
toggleGodMode();
player.sendMessage(LocaleLoader.getString("Commands.GodMode.Forbidden"));
}
}
public void checkParty() {
if (inParty() && !Permissions.party(player)) {
removeParty();
player.sendMessage(LocaleLoader.getString("Party.Forbidden"));
}
}
/**
* Check to see if an ability can be activated.
*
* @param skill The skill the ability is based on
*/
public void checkAbilityActivation(PrimarySkillType skill) {
ToolType tool = skill.getTool();
SuperAbilityType ability = skill.getAbility();
if (getAbilityMode(ability) || !ability.getPermissions(player)) {
return;
}
//TODO: This is hacky and temporary solution until skills are move to the new system
//Potential problems with this include skills with two super abilities (ie mining)
if(!skill.isSuperAbilityUnlocked(getPlayer()))
{
int diff = RankUtils.getSuperAbilityUnlockRequirement(skill.getAbility()) - getSkillLevel(skill);
//Inform the player they are not yet skilled enough
NotificationManager.sendPlayerInformation(player, NotificationType.ABILITY_COOLDOWN, "Skills.AbilityGateRequirementFail", String.valueOf(diff), skill.getName());
return;
}
int timeRemaining = calculateTimeRemaining(ability);
if (timeRemaining > 0) {
/*
* Axes and Woodcutting are odd because they share the same tool.
* We show them the too tired message when they take action.
*/
if (skill == PrimarySkillType.WOODCUTTING || skill == PrimarySkillType.AXES) {
NotificationManager.sendPlayerInformation(player, NotificationType.ABILITY_COOLDOWN, "Skills.TooTired", String.valueOf(timeRemaining));
//SoundManager.sendSound(player, player.getLocation(), SoundType.TIRED);
}
return;
}
if (EventUtils.callPlayerAbilityActivateEvent(player, skill).isCancelled()) {
return;
}
//These values change depending on whether or not the server is in retro mode
int abilityLengthVar = AdvancedConfig.getInstance().getAbilityLength();
int abilityLengthCap = AdvancedConfig.getInstance().getAbilityLengthCap();
int ticks;
//Ability cap of 0 or below means no cap
if(abilityLengthCap > 0)
{
ticks = PerksUtils.handleActivationPerks(player, 2 + (Math.min(abilityLengthCap, getSkillLevel(skill)) / abilityLengthVar), ability.getMaxLength());
} else {
ticks = PerksUtils.handleActivationPerks(player, 2 + (getSkillLevel(skill) / abilityLengthVar), ability.getMaxLength());
}
// Notify people that ability has been activated
ParticleEffectUtils.playAbilityEnabledEffect(player);
if (useChatNotifications()) {
NotificationManager.sendPlayerInformation(player, NotificationType.SUPER_ABILITY, ability.getAbilityOn());
//player.sendMessage(ability.getAbilityOn());
}
SkillUtils.sendSkillMessage(player, NotificationType.SUPER_ABILITY_ALERT_OTHERS, ability.getAbilityPlayer());
//Sounds
SoundManager.worldSendSound(player.getWorld(), player.getLocation(), SoundType.ABILITY_ACTIVATED_GENERIC);
// Enable the ability
profile.setAbilityDATS(ability, System.currentTimeMillis() + (ticks * Misc.TIME_CONVERSION_FACTOR));
setAbilityMode(ability, true);
if (ability == SuperAbilityType.SUPER_BREAKER || ability == SuperAbilityType.GIGA_DRILL_BREAKER) {
SkillUtils.handleAbilitySpeedIncrease(player);
}
setToolPreparationMode(tool, false);
new AbilityDisableTask(this, ability).runTaskLater(mcMMO.p, ticks * Misc.TICK_CONVERSION_FACTOR);
}
public void processAbilityActivation(PrimarySkillType skill) {
if (!skill.getPermissions(getPlayer())) {
return;
}
if (Config.getInstance().getAbilitiesOnlyActivateWhenSneaking() && !player.isSneaking()) {
return;
}
ItemStack inHand = player.getInventory().getItemInMainHand();
if (mcMMO.getModManager().isCustomTool(inHand) && !mcMMO.getModManager().getTool(inHand).isAbilityEnabled()) {
return;
}
if (!getAbilityUse()) {
return;
}
for (SuperAbilityType superAbilityType : SuperAbilityType.values()) {
if (getAbilityMode(superAbilityType)) {
return;
}
}
SuperAbilityType ability = skill.getAbility();
ToolType tool = skill.getTool();
/*
* Woodcutting & Axes need to be treated differently.
* Basically the tool always needs to ready and we check to see if the cooldown is over when the user takes action
*/
if (tool.inHand(inHand) && !getToolPreparationMode(tool)) {
if (skill != PrimarySkillType.WOODCUTTING && skill != PrimarySkillType.AXES) {
int timeRemaining = calculateTimeRemaining(ability);
if (!getAbilityMode(ability) && timeRemaining > 0) {
NotificationManager.sendPlayerInformation(player, NotificationType.ABILITY_COOLDOWN, "Skills.TooTired", String.valueOf(timeRemaining));
return;
}
}
if (Config.getInstance().getAbilityMessagesEnabled()) {
NotificationManager.sendPlayerInformation(player, NotificationType.TOOL, tool.getRaiseTool());
SoundManager.sendSound(player, player.getLocation(), SoundType.TOOL_READY);
}
setToolPreparationMode(tool, true);
new ToolLowerTask(this, tool).runTaskLater(mcMMO.p, 4 * Misc.TICK_CONVERSION_FACTOR);
}
}
/**
* Calculate the time remaining until the ability's cooldown expires.
*
* @param ability SuperAbilityType whose cooldown to check
*
* @return the number of seconds remaining before the cooldown expires
*/
public int calculateTimeRemaining(SuperAbilityType ability) {
long deactivatedTimestamp = profile.getAbilityDATS(ability) * Misc.TIME_CONVERSION_FACTOR;
return (int) (((deactivatedTimestamp + (PerksUtils.handleCooldownPerks(player, ability.getCooldown()) * Misc.TIME_CONVERSION_FACTOR)) - System.currentTimeMillis()) / Misc.TIME_CONVERSION_FACTOR);
}
/*
* These functions are wrapped from PlayerProfile so that we don't always have to store it alongside the McMMOPlayer object.
*/
public int getSkillLevel(PrimarySkillType skill) {
return profile.getSkillLevel(skill);
}
public float getSkillXpLevelRaw(PrimarySkillType skill) {
return profile.getSkillXpLevelRaw(skill);
}
public int getSkillXpLevel(PrimarySkillType skill) {
return profile.getSkillXpLevel(skill);
}
public void setSkillXpLevel(PrimarySkillType skill, float xpLevel) {
profile.setSkillXpLevel(skill, xpLevel);
}
public int getXpToLevel(PrimarySkillType skill) {
return profile.getXpToLevel(skill);
}
public void removeXp(PrimarySkillType skill, int xp) {
profile.removeXp(skill, xp);
}
public void modifySkill(PrimarySkillType skill, int level) {
profile.modifySkill(skill, level);
}
public void addLevels(PrimarySkillType skill, int levels) {
profile.addLevels(skill, levels);
}
public void addXp(PrimarySkillType skill, float xp) {
profile.addXp(skill, xp);
}
public void setAbilityDATS(SuperAbilityType ability, long DATS) {
profile.setAbilityDATS(ability, DATS);
}
public void resetCooldowns() {
profile.resetCooldowns();
}
public FixedMetadataValue getPlayerMetadata() {
return playerMetadata;
}
/**
* This method is called by PlayerQuitEvent to tear down the mcMMOPlayer.
*
* @param syncSave if true, data is saved synchronously
*/
public void logout(boolean syncSave) {
Player thisPlayer = getPlayer();
BleedTimerTask.bleedOut(getPlayer());
cleanup();
if (syncSave) {
getProfile().save(true);
} else {
getProfile().scheduleAsyncSave();
}
UserManager.remove(thisPlayer);
if(Config.getInstance().getScoreboardsEnabled())
ScoreboardManager.teardownPlayer(thisPlayer);
if (inParty()) {
party.removeOnlineMember(thisPlayer);
}
//Remove user from cache
mcMMO.getDatabaseManager().cleanupUser(thisPlayer.getUniqueId());
}
/**
* Cleanup various things related to this player
* Such as temporary summons..
* Turning off abilities...
* Etc...
*/
public void cleanup() {
resetAbilityMode();
getTamingManager().cleanupAllSummons();
}
}