The RPG Lover's Mod!
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LogGits 93fefa031b
Herbalism compatibility with PlayerAnimationEvent
This change in theory should make McMMO herbalism compatible with plugins that utilise PlayerAnimationEvent. The main reason that I want to add this is to fix `no swing` false positives in `AAC` (though didn't get to test this). 

I would appreciate if someone could test this PR and verify that its working without any issues. (I am busy for the next few days so I haven't been able to test it. In theory it looks like it should work. I could have checked if the event `isCancelled()` however, this doesn't seem necessary quite yet. Though, if it is needed I can add it 👍 

Please don't merge this unless it's confirmed completely working. I will find some time to test it out within the next few days.
2019-02-12 13:26:03 +10:00
extras More configs for 1.6.X mods 2014-07-31 16:56:41 +01:00
src Herbalism compatibility with PlayerAnimationEvent 2019-02-12 13:26:03 +10:00
.gitattributes text=auto 2013-03-07 14:43:03 -05:00
.gitignore Ignore Gradle Files 2019-02-06 17:47:06 -08:00
Changelog_2.1.0.md Updating the fancy changelog 2019-01-26 23:14:12 -08:00
Changelog.txt Salvage entries are no longer case sensitive 2019-02-06 18:00:21 -08:00
LICENSE Fix adding in to much copypasta 2012-02-10 03:07:43 -08:00
pom.xml Back to work 2019-02-06 17:07:08 -08:00
README.md Updating the mcMMO website link 2019-02-05 20:42:02 -08:00
standards.md A private method cannot be abstract >.> 2014-06-28 23:49:46 -07:00

mcMMO

The RPG lovers mod

Website

I'm working on a brand new website for mcMMO

You can check it out here http://www.mcmmo.org

I plan to post links to our new wiki (its still under development), downloads, and dev blogs there.

Builds

Currently, you can obtain our builds via the Spigot resource page: https://spigot.mcmmo.org

Brief Description

The goal of mcMMO is to take core Minecraft game mechanics and expand them into add an extensive and quality RPG experience. Everything in mcMMO has been carefully thought out and is constantly being improved upon. Currently, mcMMO adds fourteen unique skills to train and level in. Each of these skills is highly customizable through our configuration files, allowing server admins to tweak mcMMO to best suit the needs of his or her server. Know that the mcMMO team is dedicated to providing an ever-evolving experience, and that we carefully read all feedback and bug reports in order to evaluate and balance the mechanics of mcMMO in every update.

About the Team

mcMMO is currently developed by a team of individuals from all over the world.

Project Lead & Founder

nossr50

Former Lead

gmcferrin

Developers

bm01 Glitchfinder NuclearW shatteredbeam TfT_02 t00thpick1 riking

Special thanks

EasyMFnE
Added the Alchemy skill

Compiling

mcMMO uses Maven 3 to manage dependencies, packaging, and shading of necessary classes; Maven 3 is required to compile mcMMO.

The typical command used to build mcMMO is: mvn clean package install

Required Libraries:

  • Bukkit
  • JUnit

https://spigot.mcmmo.org for more up to date information.