mirror of
https://github.com/mcMMO-Dev/mcMMO.git
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dbc7b98b0d
I forgot that we don’t use underscores here
594 lines
20 KiB
YAML
594 lines
20 KiB
YAML
#
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# Advanced configuration
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# Last updated on ${project.version}-b${BUILD_NUMBER}
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#
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# For advanced users only! There is no need to change anything here.
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#
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# You can customize almost every aspect of every skill here.
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# Its mainly here if you've customized the experience formula.
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# Configure at what level you get better with certain abilities.
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#
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#####
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#
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# Settings for the Skills
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###
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Skills:
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General:
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Ability:
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# IncreaseLevel: This setting will determine when the length of every ability gets longer with 1 second
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# EnchantBuff: This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker
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IncreaseLevel: 50
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EnchantBuff: 5
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#
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# Settings for Acrobatics
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###
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Acrobatics:
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Dodge:
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# ChanceMax: Maximum chance of dodging when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level or higher, the dodge chance will not go higher than <ChanceMax>
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# DamageModifier: Dodge damage will be divided by this modifier
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ChanceMax: 20.0
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MaxBonusLevel: 800
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DamageModifier: 2.0
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Roll:
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# ChanceMax: Maximum chance of rolling when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level or higher, the roll chance will not go higher than <ChanceMax>
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# DamageThreshold: The max damage a player can negate with a roll
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ChanceMax: 100.0
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MaxBonusLevel: 1000
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DamageThreshold: 7.0
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GracefulRoll:
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# ChanceMax: Maximum chance of graceful rolling when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than <ChanceMax>
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# DamageThreshold: The max damage a player can negate with a graceful roll
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ChanceMax: 100.0
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MaxBonusLevel: 500
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DamageThreshold: 14.0
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#
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# Settings for Alchemy
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###
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Alchemy:
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Catalysis:
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# UnlockLevel: Alchemy level when the Catalysis ability unlocks
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# MaxBonusLevel: Maximum bonus level of Catalysis, when a player reaches this level his brewing speed will be <MaxSpeed>
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# MinSpeed: Minimum brewing speed allowed when at <UnlockLevel> or lower
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# MaxSpeed: Maximum brewing speed allowed when at <MaxBonusLevel> or higher
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UnlockLevel: 100
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MaxBonusLevel: 1000
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MinSpeed: 1.0
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MaxSpeed: 4.0
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# Rank_Levels: Alchemy level where rank gets unlocked
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Rank_Levels:
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Rank_1: 0
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Rank_2: 125
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Rank_3: 250
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Rank_4: 375
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Rank_5: 500
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Rank_6: 625
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Rank_7: 750
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Rank_8: 875
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#
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# Settings for Archery
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###
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Archery:
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SkillShot:
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# IncreaseLevel: Every <IncreaseLevel> the skillshot bonus will go up by <IncreasePercentage>
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# IncreasePercentage: This is a percentage value, 0.1 = 10%
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# MaxBonus: When the <MaxBonus> has been reached, the bonus percentage will not go up anymore. 2.0 = 200%
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IncreaseLevel: 50
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IncreasePercentage: 0.1
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MaxBonus: 2.0
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MaxDamage: 9.0
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Daze:
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# ChanceMax: Maximum chance of causing daze to opponents when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be <ChanceMax>
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# Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart)
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ChanceMax: 50.0
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MaxBonusLevel: 1000
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Modifier: 4.0
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Retrieve:
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# ChanceMax: Maximum chance of retrieving arrows when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is <ChanceMax>
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ChanceMax: 100.0
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MaxBonusLevel: 1000
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# ForceMultiplier: Multiply the force of the bow by this for an XP boost.
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ForceMultiplier: 2.0
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#
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# Settings for Axes
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###
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Axes:
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AxeMastery:
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# MaxBonus: Maximum bonus damage when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Level where <MaxBonus> is reached
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MaxBonus: 4.0
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MaxBonusLevel: 200
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CriticalHit:
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# ChanceMax: Maximum chance of causing a critical hit when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Level where <ChanceMax> of causing critical hits is reached
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ChanceMax: 37.50
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MaxBonusLevel: 750
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# Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier
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PVP_Modifier: 1.5
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PVE_Modifier: 2.0
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GreaterImpact:
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# Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful
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# KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is
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# BonusDamage: Extra damage for GreaterImpact hits
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Chance: 25.0
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KnockbackModifier: 1.5
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BonusDamage: 2.0
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ArmorImpact:
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# IncreaseLevel: Every <IncreaseLevel> the durability damage goes up with 1
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# Chance: Chance of hitting with ArmorImpact
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# MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits
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IncreaseLevel: 50
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Chance: 25.0
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MaxPercentageDurabilityDamage: 20.0
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SkullSplitter:
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# DamageModifier: Damage will get divided by this modifier
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DamageModifier: 2.0
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#
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# Settings for Fishing
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###
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Fishing:
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# Rank_Levels: Fishing level where rank gets unlocked
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Rank_Levels:
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Rank_1: 0
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Rank_2: 125
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Rank_3: 250
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Rank_4: 375
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Rank_5: 500
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Rank_6: 625
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Rank_7: 700
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Rank_8: 875
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ShakeChance:
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Rank_1: 15.0
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Rank_2: 15.0
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Rank_3: 25.0
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Rank_4: 35.0
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Rank_5: 45.0
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Rank_6: 55.0
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Rank_7: 65.0
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Rank_8: 75.0
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# VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values.
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VanillaXPMultiplier:
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Rank_1: 1
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Rank_2: 2
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Rank_3: 3
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Rank_4: 3
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Rank_5: 4
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Rank_6: 4
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Rank_7: 5
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Rank_8: 5
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FishermansDiet:
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# This determines when Fisherman's Diet adds extra hunger recovery to food
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RankChange: 200
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IceFishing:
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# UnlockLevel: Fishing level when the Ice Fishing ability unlocks
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UnlockLevel: 50
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MasterAngler:
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# UnlockLevel: Fishing level when the Master Angler ability unlocks
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# BoatMultiplier: Catch rate is multiplied by this modifier
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# BiomeModifier: Catch rate is multiplied by this modifier
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UnlockLevel: 125
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BoatModifier: 2.0
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BiomeModifier: 2.0
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#
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# Settings for Herbalism
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###
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Herbalism:
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FarmersDiet:
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# This determines when Farmers Diet adds extra hunger recovery to food
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RankChange: 200
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GreenThumb:
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# StageChange: Level value when the GreenThumb stage rank goes up
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# ChanceMax: Maximum chance of GreenThumb when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level, GreenThumb chance will be <ChanceMax>
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StageChange: 200
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ChanceMax: 100.0
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MaxBonusLevel: 1500
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DoubleDrops:
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# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
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ChanceMax: 100.0
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MaxBonusLevel: 1000
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HylianLuck:
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# ChanceMax: Maximum chance of Hylian Luck when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level, Hylian Luck chance will be <ChanceMax>
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ChanceMax: 10.0
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MaxBonusLevel: 1000
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ShroomThumb:
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# ChanceMax: Maximum chance of ShroomThumb when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level, ShroomThumb chance will be <ChanceMax>
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ChanceMax: 50.0
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MaxBonusLevel: 1500
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#
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# Settings for Mining
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###
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Mining:
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DoubleDrops:
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# ChanceMax: Maximum chance of receiving double drops when on <MaxBonusLevel> or higher
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# MaxBonusLevel: Level when <ChanceMax> of receiving double drops is reached
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ChanceMax: 100.0
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MaxBonusLevel: 1000
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# BlastMining_Rank: BlastMining rank unlocks
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BlastMining:
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Rank_Levels:
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Rank_1: 125
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Rank_2: 250
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Rank_3: 375
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Rank_4: 500
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Rank_5: 625
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Rank_6: 750
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Rank_7: 875
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Rank_8: 1000
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# BlastDamageDecrease Ranks: % of damage reduced from TNT explosions
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BlastDamageDecrease:
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Rank_1: 0.0
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Rank_2: 0.0
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Rank_3: 0.0
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Rank_4: 25.0
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Rank_5: 25.0
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Rank_6: 50.0
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Rank_7: 50.0
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Rank_8: 100.0
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# OreBonus Ranks: % of extra ores received when Blast Mining
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OreBonus:
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Rank_1: 35.0
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Rank_2: 40.0
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Rank_3: 45.0
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Rank_4: 50.0
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Rank_5: 55.0
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Rank_6: 60.0
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Rank_7: 65.0
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Rank_8: 70.0
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# DebrisReduction_Rank: % of fewer non-ores received when Blast Mining
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DebrisReduction:
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Rank_1: 10.0
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Rank_2: 20.0
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Rank_3: 30.0
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Rank_4: 30.0
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Rank_5: 30.0
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Rank_6: 30.0
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Rank_7: 30.0
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Rank_8: 30.0
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# DropMultiplier Ranks: # of times each ore will drop
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DropMultiplier:
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Rank_1: 1
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Rank_2: 1
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Rank_3: 1
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Rank_4: 1
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Rank_5: 2
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Rank_6: 2
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Rank_7: 3
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Rank_8: 3
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# BlastRadiusModifier Ranks: Increases the blast radius by this amount
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BlastRadiusModifier:
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Rank_1: 1.0
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Rank_2: 1.0
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Rank_3: 2.0
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Rank_4: 2.0
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Rank_5: 3.0
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Rank_6: 3.0
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Rank_7: 4.0
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Rank_8: 4.0
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#
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# Settings for Repair
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###
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Repair:
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RepairMastery:
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# MaxBonusPercentage: Maximum bonus percentage for Repair Mastery
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# MaxBonusLevel: On this level, the maximum bonus is reached
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MaxBonusPercentage: 200.0
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MaxBonusLevel: 1000
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SuperRepair:
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# ChanceMax: Maximum chance of Super Repair when on <MaxBonusLevel> or higher
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# MaxBonusLevel: On this level, Super Repair chance will be <ChanceMax>
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ChanceMax: 100.0
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MaxBonusLevel: 1000
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ArcaneForging:
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May_Lose_Enchants: true
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Rank_Levels:
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Rank_1: 125
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Rank_2: 250
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Rank_3: 375
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Rank_4: 500
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Rank_5: 625
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Rank_6: 750
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Rank_7: 875
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Rank_8: 1000
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Keep_Enchants_Chance:
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Rank_1: 10.0
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Rank_2: 20.0
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Rank_3: 30.0
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Rank_4: 40.0
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Rank_5: 50.0
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Rank_6: 50.0
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Rank_7: 60.0
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Rank_8: 60.0
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Downgrades_Enabled: true
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Downgrades_Chance:
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Rank_1: 75.0
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Rank_2: 50.0
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Rank_3: 40.0
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Rank_4: 30.0
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Rank_5: 25.0
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Rank_6: 20.0
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Rank_7: 15.0
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Rank_8: 10.0
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#
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# Settings for Salvage
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###
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Salvage:
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# MaxPercentage: Maximum percentage of materials to be returned when Salvaging
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# MaxPercentageLevel: On this level, the Salvage percentage will be <MaxPercentage>
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MaxPercentage: 100.0
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MaxPercentageLevel: 1000
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# AdvancedSalvage_UnlockLevel: The level at which Advance Salvage become available
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AdvancedSalvage:
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UnlockLevel: 350
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ArcaneSalvage:
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# EnchantLossEnabled: When salvaging enchanted items, the enchants may be lost
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# EnchantDowngradeEnabled: When salvaging enchanted items, the enchants may be downgraded
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EnchantLossEnabled: true
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EnchantDowngradeEnabled: true
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Rank_Levels:
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Rank_1: 125
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Rank_2: 250
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Rank_3: 375
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Rank_4: 500
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Rank_5: 625
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Rank_6: 750
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Rank_7: 875
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Rank_8: 1000
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# ExtractFullEnchant: Chance to extract the full enchant at each ArcaneSalvage rank
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ExtractFullEnchant:
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Rank_1: 2.5
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Rank_2: 5.0
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Rank_3: 7.5
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Rank_4: 10.0
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Rank_5: 12.5
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Rank_6: 17.5
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Rank_7: 25.0
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Rank_8: 32.5
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# ExtractPartialEnchant: Chance to extract the partial enchant at each ArcaneSalvage rank
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ExtractPartialEnchant:
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Rank_1: 2.0
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Rank_2: 2.5
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Rank_3: 5.0
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Rank_4: 7.5
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Rank_5: 10.0
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Rank_6: 12.5
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Rank_7: 15.0
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Rank_8: 17.5
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#
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# Settings for Smelting
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###
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Smelting:
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FuelEfficiency:
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# Multiplier: The furnace burn time will be multiplied by this value.
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# MaxBonusLevel: On this level, the efficiency multiplier will stop increasing
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Multiplier: 3.0
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MaxBonusLevel: 1000
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SecondSmelt:
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# ChanceMax: Maximum chance of triggering Second Smelt
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# MaxBonusLevel: On this level, the chance to cause Second Smelt will be <ChanceMax>
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ChanceMax: 100.0
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MaxBonusLevel: 1000
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FluxMining:
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# UnlockLevel: Level when Flux Mining becomes available
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# Chance: Chance for Flux Mining to activate
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UnlockLevel: 250
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Chance: 33.0
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# Rank_Levels: Smelting level where rank gets unlocked
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Rank_Levels:
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Rank_1: 125
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Rank_2: 250
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Rank_3: 375
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Rank_4: 500
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Rank_5: 625
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Rank_6: 750
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Rank_7: 875
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Rank_8: 1000
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# VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values.
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VanillaXPMultiplier:
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Rank_1: 1
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Rank_2: 2
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Rank_3: 3
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Rank_4: 3
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Rank_5: 4
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Rank_6: 4
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Rank_7: 5
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Rank_8: 5
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#
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# Settings for Swords
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###
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Swords:
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Bleed:
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# ChanceMax: Maximum chance of triggering bleeding
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# MaxBonusLevel: On this level, the chance to cause Bleeding will be <ChanceMax>
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ChanceMax: 75.0
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MaxBonusLevel: 750
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# DamagePlayer: Bleeding damage dealt to players
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# DamageMobs: Bleeding damage dealt to mobs
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DamagePlayer: 1.0
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DamageMobs: 2.0
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# These settings determine how long the Bleeding effect lasts
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MaxTicks: 3
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BaseTicks: 2
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Counter:
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# RequiresBlock: Determines if blocking is required to trigger counter attack
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RequiresBlock: true
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# ChanceMax: Maximum chance of triggering a counter attack
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# MaxBonusLevel: On this level, the chance to Counter will be <ChanceMax>
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ChanceMax: 30.0
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MaxBonusLevel: 600
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# DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager
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DamageModifier: 2.0
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SerratedStrikes:
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# DamageModifier: Damage will get divided by this modifier
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# BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts
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DamageModifier: 4.0
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BleedTicks: 5
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#
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# Settings for Taming
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###
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Taming:
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Gore:
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# ChanceMax: Maximum chance of triggering gore
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# MaxBonusLevel: On this level, the chance to cause Gore will be <ChanceMax>
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ChanceMax: 100.0
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MaxBonusLevel: 1000
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# BleedTicks: Determines the length of the bleeding effect
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# Modifier: Damage will get multiplied by this modifier
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BleedTicks: 2
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Modifier: 2.0
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FastFood:
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# UnlockLevel: Level when FastFood unlocks
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# Chance: The chance for wolves to heal hp when inflicting damage
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UnlockLevel: 50
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Chance: 50.0
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EnvironmentallyAware:
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# UnlockLevel: Level when EnvironmentallyAware unlocks
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UnlockLevel: 100
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ThickFur:
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# UnlockLevel: Level when ThickFur unlocks
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# Modifier: Damage will get divided by this modifier
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UnlockLevel: 250
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Modifier: 2.0
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HolyHound:
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# UnlockLevel: Level when HolyHound unlocks
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UnlockLevel: 375
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ShockProof:
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# UnlockLevel: Level when ShockProof unlocks
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# Modifier: Damage will get divided by this modifier
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UnlockLevel: 500
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Modifier: 6.0
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SharpenedClaws:
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# UnlockLevel: Level when SharpenedClaws unlocks
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# Bonus: This bonus will get added to the damage caused
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UnlockLevel: 750
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Bonus: 2.0
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CallOfTheWild:
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# MinHorseJumpStrength: The minimum jump strength a summoned horse must have
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# MaxHorseJumpStrength: The maximum jump strength a summoned horse can have
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MinHorseJumpStrength: 0.7
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MaxHorseJumpStrength: 2.0
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Pummel:
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# ChanceMax: Maximum chance of triggering pummel
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Chance: 10.0
|
|
#
|
|
# Settings for Unarmed
|
|
###
|
|
Unarmed:
|
|
Disarm:
|
|
# ChanceMax: Maximum chance of disarming other players
|
|
# MaxBonusLevel: Level when the maximum chance to disarm is reached
|
|
# AntiTheft: Determines if only the disarmed player can retrieve disarmed items
|
|
ChanceMax: 33.0
|
|
MaxBonusLevel: 1000
|
|
AntiTheft: false
|
|
|
|
Deflect:
|
|
# ChanceMax: Maximum chance of deflecting arrows
|
|
# MaxBonusLevel: Level when the maximum chance to deflect is reached
|
|
ChanceMax: 50.0
|
|
MaxBonusLevel: 1000
|
|
|
|
IronGrip:
|
|
# ChanceMax: Maximum chance of preventing being disarmed
|
|
# MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached
|
|
ChanceMax: 100.0
|
|
MaxBonusLevel: 1000
|
|
|
|
IronArm:
|
|
# BonusMin: Minimum bonus damage for unarmed
|
|
# BonusMax: Maximum bonus damage for unarmed
|
|
# IncreaseLevel: Bonus damage increases every increase level
|
|
BonusMin: 3.0
|
|
BonusMax: 8.0
|
|
IncreaseLevel: 50
|
|
#
|
|
# Settings for Woodcutting
|
|
###
|
|
Woodcutting:
|
|
LeafBlower:
|
|
# UnlockLevel: At this level, the passive ability LeafBlower unlocks
|
|
UnlockLevel: 100
|
|
|
|
DoubleDrops:
|
|
# ChanceMax: Maximum chance of receiving double drops
|
|
# MaxBonusLevel: Level when the maximum chance of receiving double drops is reached
|
|
ChanceMax: 100.0
|
|
MaxBonusLevel: 1000
|
|
#
|
|
# Customize the kraken!
|
|
###
|
|
Kraken:
|
|
Enabled: true
|
|
Tries_Before_Release: 50
|
|
Health: 50.0
|
|
Name: The Kraken
|
|
Attack_Interval_Seconds: 1
|
|
Attack_Damage: 1.0
|
|
Global_Effects: false
|
|
Allow_Escaping: false
|
|
Unleashed_Message:
|
|
Server: (PLAYER) has unleashed the kraken!
|
|
Player: THE KRAKEN HAS BEEN UNLEASHED!
|
|
Defeated_Message:
|
|
Escape: You have escaped from the kraken!
|
|
Killed: You have slain the kraken!
|