3D Gui enhancements

This commit is contained in:
Ka0rX 2022-07-12 20:29:39 +02:00
parent d3ace7909f
commit 0404892455
3 changed files with 167 additions and 9 deletions

View File

@ -22,7 +22,7 @@ public abstract class EditableInventory {
private String name;
private int slots;
protected double radius, angleGap, verticalGap, curvature, verticalOffset;
protected double radius, angleGap, verticalGap, curvature, verticalOffset, interactSensitivity;
/*
* this set is linked so it keeps the order/priority in which the items are
* loaded from the config.
@ -47,7 +47,7 @@ public abstract class EditableInventory {
this.verticalGap = config.getDouble("vertical-gap", 1);
this.curvature = config.getDouble("curvature", 1);
this.verticalOffset = config.getDouble("vertical-offset", 0);
this.interactSensitivity = config.getDouble("interact-sensitivity", 0.97);
this.name = config.getString("name");
Validate.notNull(name, "Name must not be null");
@ -103,6 +103,10 @@ public abstract class EditableInventory {
return verticalGap;
}
public double getInteractSensitivity() {
return interactSensitivity;
}
public double getCurvature() {
return curvature;
}

View File

@ -12,10 +12,7 @@ import net.Indyuce.mmocore.gui.api.item.InventoryItem;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.NamespacedKey;
import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.Entity;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.entity.*;
import org.bukkit.event.EventHandler;
import org.bukkit.event.block.Action;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
@ -31,6 +28,7 @@ import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.util.Vector;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.function.Consumer;
@ -42,11 +40,19 @@ public class ThreeDimAdaptor extends Adaptor {
private InteractListener interactListener;
private final HashMap<Integer, ArmorStand> armorStands = new HashMap<>();
private final HashSet<ArmorStand> loreArmorStand = new HashSet<>();
private final HashMap<ItemStack,ArmorStand> hiddenArmorStand =new HashMap<>();
private boolean firstTime = true;
private final Vector direction = generated.getPlayer().getEyeLocation().getDirection().setY(0);
private final Location location = generated.getPlayer().getLocation().add(new Vector(0, generated.getEditable().getVerticalOffset(), 0));
//Zoomed=-1 no armorstand are under zoom
private int zoomed = -1;
public ThreeDimAdaptor(GeneratedInventory generated) {
super(generated);
}
@ -94,6 +100,8 @@ public class ThreeDimAdaptor extends Adaptor {
//Closes the packet listener,the interact listener and destroys the armor stands.
//MMOCore.plugin.protocolManager.removePacketListener(packetListener);
interactListener.close();
removeLore();
new BukkitRunnable() {
double total_percentage = 1;
@ -127,6 +135,10 @@ public class ThreeDimAdaptor extends Adaptor {
setInventoryItem(item, 1);
}
}
if (zoomed != -1) {
displayLore(zoomed);
armorStands.get(zoomed).teleport(getLocation(zoomed, 0.75));
}
}
@ -140,6 +152,7 @@ public class ThreeDimAdaptor extends Adaptor {
for (ArmorStand armorStand : armorStands.values())
armorStand.remove();
removeLore();
}
@ -187,6 +200,113 @@ public class ThreeDimAdaptor extends Adaptor {
}
public void displayLore(int n) {
ArmorStand armorStand = armorStands.get(n);
ItemStack itemStack = armorStand.getEquipment().getItem(EquipmentSlot.HEAD);
Location initalLocation = getLocation(n, 1);
for (ArmorStand armorStand1 : armorStands.values()) {
armorStand1.setCustomNameVisible(false);
}
Vector xAxis=initalLocation.clone().toVector().subtract(generated.getPlayer().getLocation().toVector()).setY(0).normalize();
Vector yAxis = new Vector(0, 1, 0);
Vector zAxis = xAxis.rotateAroundAxis(yAxis, -Math.PI / 2);
//Empiric height of a line: 0.25
//Empiric size of a char: 0.13
double lineHeight = 0.25;
double charSize = 0.09;
//We search the biggest line in the lore
int max=0;
for(String line:itemStack.getItemMeta().getLore()){
if(line.length()>max)
max=line.length();
}
initalLocation.add(zAxis.clone().multiply(max*charSize/2+0.8)).add(yAxis.clone().multiply(2 + 0.125 * itemStack.getItemMeta().getLore().size()));
for (String line : itemStack.getItemMeta().getLore()) {
if (line.length() != 0) {
ArmorStand as = (ArmorStand) initalLocation.getWorld().spawnEntity(initalLocation, EntityType.ARMOR_STAND);
as.setSmall(false);
as.setMarker(true);
as.setVisible(false);
as.setCustomNameVisible(true);
as.setCustomName(line);
loreArmorStand.add(as);
}
initalLocation.add(yAxis.clone().multiply(-lineHeight));
}
double totalHeight=lineHeight*itemStack.getItemMeta().getLore().size();
double totalLength=max*charSize;
Location topCorner=getLocation(n, 1).add(yAxis.clone().multiply(2 +totalHeight/2));
//We remove the items that can be in the field of vision
for(ArmorStand otherArmorStand:armorStands.values()) {
if(!otherArmorStand.equals(armorStand)) {
//Calculates the direction between the player and otherArmorStand
Vector direction=otherArmorStand.getLocation().add(new Vector(0,0.25*otherArmorStand.getHeight(),0)).subtract(generated.getPlayer().getLocation()).toVector();
//The vector between the plan and the player.
Vector vector=initalLocation.clone().toVector().subtract(generated.getPlayer().getLocation().toVector()).setY(0);
//The intersection between 'direction' and the plane
Vector projection=generated.getPlayer().getLocation().toVector().add(xAxis.clone().multiply(vector.dot(direction)));
Vector relativeProjection=projection.subtract(topCorner.toVector());
double z=zAxis.dot(relativeProjection);
double y=-yAxis.dot(relativeProjection);
Bukkit.broadcastMessage(otherArmorStand.getName()+" z:"+z+" y:"+y);
if(z>0&&z<totalLength&&y>0&&y<totalHeight) {
hideArmorStand(armorStand);
}
}
}
}
/**
* Hide the item corrseponding to a certain armor stand if it hides the lore
*/
public void hideArmorStand(ArmorStand armorStand) {
hiddenArmorStand.put(armorStand.getEquipment().getItem(EquipmentSlot.HEAD),armorStand);
armorStand.getEquipment().setItem(EquipmentSlot.HEAD,null);
}
/**
* Reestablishes all the item for armor stand
*/
public void reestablishHiddenArmorStand() {
for (ItemStack item: hiddenArmorStand.keySet()) {
hiddenArmorStand.get(item).getEquipment().setItem(EquipmentSlot.HEAD,item);
}
hiddenArmorStand.clear();
}
public void removeLore() {
for (ArmorStand armorStand : loreArmorStand) {
armorStand.remove();
}
loreArmorStand.clear();
for (ArmorStand armorStand1 : armorStands.values()) {
armorStand1.setCustomNameVisible(true);
}
reestablishHiddenArmorStand();
}
public Location getLocation(int n, double percentage) {
//Determines the location at which the ArmorStand will spawn
@ -251,8 +371,41 @@ public class ThreeDimAdaptor extends Adaptor {
@EventHandler
public void onMove(PlayerMoveEvent e) {
if (e.getPlayer().equals(generated.getPlayer()) && !e.getFrom().getBlock().getLocation().equals(e.getTo().getBlock().getLocation()))
ThreeDimAdaptor.this.close();
if (e.getPlayer().equals(generated.getPlayer())) {
if (!e.getFrom().getBlock().getLocation().equals(e.getTo().getBlock().getLocation()))
ThreeDimAdaptor.this.close();
else {
//If the player no longer looks at the zoom as:
if (zoomed != -1 && generated.getPlayer().getLocation().getDirection().normalize().dot(
armorStands.get(zoomed).getLocation().add(new Vector(0, 0.25 * armorStands.get(zoomed).getHeight(), 0))
.subtract(generated.getPlayer().getLocation()).toVector().normalize()) < generated.getEditable().getInteractSensitivity()) {
armorStands.get(zoomed).teleport(getLocation(zoomed, 1));
zoomed = -1;
removeLore();
}
if (zoomed == -1) {
for (int n : armorStands.keySet()) {
ArmorStand as = armorStands.get(n);
Location asLocation = as.getLocation().add(new Vector(0, 0.25 * as.getHeight(), 0));
double scalar = generated.getPlayer().getLocation().getDirection().normalize().dot(
asLocation.subtract(generated.getPlayer().getLocation()).toVector().normalize());
if (scalar > generated.getEditable().getInteractSensitivity()) {
as.teleport(getLocation(n, 0.75));
zoomed = n;
displayLore(zoomed);
}
}
}
}
}
}
@EventHandler

View File

@ -11,6 +11,7 @@ import net.Indyuce.mmocore.loot.chest.condition.Condition;
import net.Indyuce.mmocore.loot.chest.condition.ConditionInstance;
import org.apache.commons.lang.Validate;
import org.bukkit.configuration.ConfigurationSection;
import org.bukkit.entity.ArmorStand;
import org.bukkit.inventory.ItemStack;
import net.Indyuce.mmocore.loot.LootBuilder;
@ -30,7 +31,7 @@ public class DropTable extends PostLoadObject {
public DropTable(String id) {
super(null);
ArmorStand armorStand;
this.id = id;
}