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https://gitlab.com/phoenix-dvpmt/mmocore.git
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Option to spend multiple attribute/skill points at once by shift clicking (#423)
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parent
9996211296
commit
09ef313642
@ -18,6 +18,8 @@ import org.bukkit.Bukkit;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import org.bukkit.event.inventory.InventoryClickEvent;
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import java.util.logging.Level;
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public class AttributeView extends EditableInventory {
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public class AttributeView extends EditableInventory {
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public AttributeView() {
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public AttributeView() {
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super("attribute-view");
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super("attribute-view");
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@ -47,12 +49,18 @@ public class AttributeView extends EditableInventory {
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public static class AttributeItem extends InventoryItem {
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public static class AttributeItem extends InventoryItem {
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private final PlayerAttribute attribute;
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private final PlayerAttribute attribute;
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private int shiftCost;
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public AttributeItem(String function, ConfigurationSection config) {
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public AttributeItem(String function, ConfigurationSection config) {
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super(config);
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super(config);
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attribute = MMOCore.plugin.attributeManager
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attribute = MMOCore.plugin.attributeManager
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.get(function.substring("attribute_".length()).toLowerCase().replace(" ", "-").replace("_", "-"));
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.get(function.substring("attribute_".length()).toLowerCase().replace(" ", "-").replace("_", "-"));
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shiftCost = config.getInt("shift-cost");
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if (shiftCost < 1) {
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MMOCore.log(Level.WARNING, "Level up points cost must not be less than 1. Using default value: 1");
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shiftCost = 1;
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}
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}
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}
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@Override
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@Override
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@ -66,6 +74,7 @@ public class AttributeView extends EditableInventory {
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holders.register("max", attribute.getMax());
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holders.register("max", attribute.getMax());
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holders.register("current", total);
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holders.register("current", total);
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holders.register("attribute_points", inv.getPlayerData().getAttributePoints());
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holders.register("attribute_points", inv.getPlayerData().getAttributePoints());
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holders.register("shift_points", shiftCost);
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attribute.getBuffs().forEach(buff -> {
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attribute.getBuffs().forEach(buff -> {
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StatInfo info = StatInfo.valueOf(buff.getStat());
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StatInfo info = StatInfo.valueOf(buff.getStat());
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holders.register("buff_" + buff.getStat().toLowerCase(), info.format(buff.getValue()));
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holders.register("buff_" + buff.getStat().toLowerCase(), info.format(buff.getValue()));
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@ -112,6 +121,7 @@ public class AttributeView extends EditableInventory {
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if (item.getFunction().startsWith("attribute_")) {
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if (item.getFunction().startsWith("attribute_")) {
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PlayerAttribute attribute = ((AttributeItem) item).attribute;
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PlayerAttribute attribute = ((AttributeItem) item).attribute;
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int shiftCost = ((AttributeItem) item).shiftCost;
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if (playerData.getAttributePoints() < 1) {
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if (playerData.getAttributePoints() < 1) {
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MMOCore.plugin.configManager.getSimpleMessage("not-attribute-point").send(player);
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MMOCore.plugin.configManager.getSimpleMessage("not-attribute-point").send(player);
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@ -126,8 +136,20 @@ public class AttributeView extends EditableInventory {
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return;
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return;
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}
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}
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if (event.isShiftClick()) {
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if (playerData.getAttributePoints() < shiftCost) {
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MMOCore.plugin.configManager.getSimpleMessage("not-attribute-point-shift", "shift_points", "" + shiftCost).send(player);
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MMOCore.plugin.soundManager.getSound(SoundEvent.NOT_ENOUGH_POINTS).playTo(getPlayer());
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return;
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}
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ins.addBase(shiftCost);
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playerData.giveAttributePoints(-shiftCost);
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} else {
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ins.addBase(1);
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ins.addBase(1);
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playerData.giveAttributePoints(-1);
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playerData.giveAttributePoints(-1);
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}
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MMOCore.plugin.configManager.getSimpleMessage("attribute-level-up", "attribute", attribute.getName(), "level", "" + ins.getBase()).send(player);
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MMOCore.plugin.configManager.getSimpleMessage("attribute-level-up", "attribute", attribute.getName(), "level", "" + ins.getBase()).send(player);
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MMOCore.plugin.soundManager.getSound(SoundEvent.LEVEL_ATTRIBUTE).playTo(getPlayer());
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MMOCore.plugin.soundManager.getSound(SoundEvent.LEVEL_ATTRIBUTE).playTo(getPlayer());
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@ -25,6 +25,7 @@ import org.bukkit.inventory.meta.ItemMeta;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.List;
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import java.util.logging.Level;
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public class SkillList extends EditableInventory {
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public class SkillList extends EditableInventory {
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public SkillList() {
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public SkillList() {
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@ -41,20 +42,7 @@ public class SkillList extends EditableInventory {
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return new LevelItem(config);
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return new LevelItem(config);
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if (function.equals("upgrade"))
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if (function.equals("upgrade"))
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return new InventoryItem<SkillViewerInventory>(config) {
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return new UpgradeItem(config);
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@Override
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public Placeholders getPlaceholders(SkillViewerInventory inv, int n) {
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RegisteredSkill selected = inv.selected == null ? null : inv.selected.getSkill();
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Placeholders holders = new Placeholders();
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holders.register("skill_caps", selected.getName().toUpperCase());
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holders.register("skill", selected.getName());
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holders.register("skill_points", "" + inv.getPlayerData().getSkillPoints());
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return holders;
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}
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};
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if (function.equals("slot"))
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if (function.equals("slot"))
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return new InventoryItem<SkillViewerInventory>(config) {
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return new InventoryItem<SkillViewerInventory>(config) {
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@ -236,6 +224,33 @@ public class SkillList extends EditableInventory {
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}
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}
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}
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}
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public class UpgradeItem extends InventoryItem<SkillViewerInventory> {
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private int shiftCost;
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public UpgradeItem(ConfigurationSection config) {
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super(config);
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this.shiftCost = config.getInt("shift-cost");
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if (shiftCost < 1) {
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MMOCore.log(Level.WARNING, "Upgrade shift-cost cannot be less than 1. Using default value: 1");
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shiftCost = 1;
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}
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}
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@Override
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public Placeholders getPlaceholders(SkillViewerInventory inv, int n) {
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RegisteredSkill selected = inv.selected == null ? null : inv.selected.getSkill();
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Placeholders holders = new Placeholders();
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holders.register("skill_caps", selected.getName().toUpperCase());
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holders.register("skill", selected.getName());
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holders.register("skill_points", "" + inv.getPlayerData().getSkillPoints());
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holders.register("shift_points", shiftCost);
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return holders;
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}
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}
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public class SkillViewerInventory extends GeneratedInventory {
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public class SkillViewerInventory extends GeneratedInventory {
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// Cached information
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// Cached information
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@ -348,6 +363,8 @@ public class SkillList extends EditableInventory {
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* upgrading a player skill
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* upgrading a player skill
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*/
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*/
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if (item.getFunction().equals("upgrade")) {
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if (item.getFunction().equals("upgrade")) {
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int shiftCost = ((UpgradeItem) item).shiftCost;
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if (!playerData.hasSkillUnlocked(selected)) {
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if (!playerData.hasSkillUnlocked(selected)) {
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MMOCore.plugin.configManager.getSimpleMessage("not-unlocked-skill").send(player);
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MMOCore.plugin.configManager.getSimpleMessage("not-unlocked-skill").send(player);
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player.playSound(player.getLocation(), Sound.ENTITY_VILLAGER_NO, 1, 2);
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player.playSound(player.getLocation(), Sound.ENTITY_VILLAGER_NO, 1, 2);
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@ -366,8 +383,20 @@ public class SkillList extends EditableInventory {
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return;
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return;
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}
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}
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if (event.isShiftClick()) {
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if (playerData.getSkillPoints() < shiftCost) {
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MMOCore.plugin.configManager.getSimpleMessage("not-enough-skill-points-shift", "shift_points", "" + shiftCost).send(player);
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player.playSound(player.getLocation(), Sound.ENTITY_VILLAGER_NO, 1, 2);
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return;
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}
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playerData.giveSkillPoints(-shiftCost);
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playerData.setSkillLevel(selected.getSkill(), playerData.getSkillLevel(selected.getSkill()) + shiftCost);
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} else {
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playerData.giveSkillPoints(-1);
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playerData.giveSkillPoints(-1);
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playerData.setSkillLevel(selected.getSkill(), playerData.getSkillLevel(selected.getSkill()) + 1);
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playerData.setSkillLevel(selected.getSkill(), playerData.getSkillLevel(selected.getSkill()) + 1);
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}
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MMOCore.plugin.configManager.getSimpleMessage("upgrade-skill", "skill", selected.getSkill().getName(), "level",
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MMOCore.plugin.configManager.getSimpleMessage("upgrade-skill", "skill", selected.getSkill().getName(), "level",
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"" + playerData.getSkillLevel(selected.getSkill())).send(player);
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"" + playerData.getSkillLevel(selected.getSkill())).send(player);
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player.playSound(player.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 1, 2);
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player.playSound(player.getLocation(), Sound.ENTITY_PLAYER_LEVELUP, 1, 2);
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@ -22,6 +22,7 @@ items:
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str:
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str:
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slots: [11]
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slots: [11]
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function: attribute_strength
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function: attribute_strength
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shift-cost: 10
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name: '&a{name}'
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name: '&a{name}'
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item: GOLDEN_APPLE
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item: GOLDEN_APPLE
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lore: # {buffs} returns amount of buffs
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lore: # {buffs} returns amount of buffs
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@ -34,10 +35,13 @@ items:
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- '&7 +{buff_max_health}% Max Health (&a+{total_max_health}&7)'
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- '&7 +{buff_max_health}% Max Health (&a+{total_max_health}&7)'
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- ''
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- ''
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- '&eClick to level up for 1 attribute point.'
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- '&eClick to level up for 1 attribute point.'
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- '&eShift-Click to level up for {shift_points} attribute points.'
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- ''
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- '&e◆ Current Attribute Points: {attribute_points}'
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- '&e◆ Current Attribute Points: {attribute_points}'
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dex:
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dex:
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slots: [13]
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slots: [13]
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function: attribute_dexterity
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function: attribute_dexterity
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shift-cost: 10
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name: '&a{name}'
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name: '&a{name}'
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item: LEATHER_BOOTS
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item: LEATHER_BOOTS
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hide-flags: true
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hide-flags: true
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@ -52,10 +56,13 @@ items:
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- '&7 +{buff_attack_speed}% Attack Speed (&a+{total_attack_speed}&7)'
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- '&7 +{buff_attack_speed}% Attack Speed (&a+{total_attack_speed}&7)'
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- ''
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- ''
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- '&eClick to level up for 1 attribute point.'
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- '&eClick to level up for 1 attribute point.'
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- '&eShift-Click to level up for {shift_points} attribute points.'
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- ''
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- '&e◆ Current Attribute Points: {attribute_points}'
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- '&e◆ Current Attribute Points: {attribute_points}'
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int:
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int:
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slots: [15]
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slots: [15]
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function: attribute_intelligence
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function: attribute_intelligence
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shift-cost: 10
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name: '&a{name}'
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name: '&a{name}'
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item: BOOK
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item: BOOK
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lore:
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lore:
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@ -68,4 +75,6 @@ items:
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- '&7 +{buff_cooldown_reduction}% Cooldown Reduction (&a+{total_cooldown_reduction}%&7)'
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- '&7 +{buff_cooldown_reduction}% Cooldown Reduction (&a+{total_cooldown_reduction}%&7)'
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- ''
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- ''
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- '&eClick to level up for 1 attribute point.'
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- '&eClick to level up for 1 attribute point.'
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- '&eShift-Click to level up for {shift_points} attribute points.'
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- ''
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- '&e◆ Current Attribute Points: {attribute_points}'
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- '&e◆ Current Attribute Points: {attribute_points}'
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@ -87,9 +87,11 @@ items:
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upgrade:
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upgrade:
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slots: [ 15 ]
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slots: [ 15 ]
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function: upgrade
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function: upgrade
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shift-cost: 10
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item: GREEN_STAINED_GLASS_PANE
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item: GREEN_STAINED_GLASS_PANE
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name: '&a&lUPGRADE {skill_caps}'
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name: '&a&lUPGRADE {skill_caps}'
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lore:
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lore:
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- '&7Costs 1 skill point.'
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- '&7Costs 1 skill point.'
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- '&7Shift-Click to spend {shift_points} points'
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- ''
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- ''
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- '&eCurrent Skill Points: {skill_points}'
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- '&eCurrent Skill Points: {skill_points}'
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@ -157,6 +157,7 @@ cant-choose-new-class:
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no-attribute-points-spent: '&cYou have not spent any attribute points.'
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no-attribute-points-spent: '&cYou have not spent any attribute points.'
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not-attribute-reallocation-point: '&cYou do not have 1 reallocation point.'
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not-attribute-reallocation-point: '&cYou do not have 1 reallocation point.'
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not-attribute-point: '&cYou do not have 1 attribute point.'
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not-attribute-point: '&cYou do not have 1 attribute point.'
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not-attribute-point-shift: '&cYou do not have &4{shift_points} &cattribute points.'
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attribute-points-reallocated: '&eYou successfully reset your attributes. You now have &6{points} &eattribute points.'
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attribute-points-reallocated: '&eYou successfully reset your attributes. You now have &6{points} &eattribute points.'
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attribute-max-points-hit: '&cYou cannot level up this attribute anymore.'
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attribute-max-points-hit: '&cYou cannot level up this attribute anymore.'
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attribute-level-up: '&eYou successfully leveled up your &6{attribute}&e.' # {level}
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attribute-level-up: '&eYou successfully leveled up your &6{attribute}&e.' # {level}
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@ -164,6 +165,7 @@ attribute-level-up: '&eYou successfully leveled up your &6{attribute}&e.' # {lev
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# Skills
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# Skills
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no-class-skill: '&cYour class has no skill.'
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no-class-skill: '&cYour class has no skill.'
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not-enough-skill-points: '&cYou need one skill point.'
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not-enough-skill-points: '&cYou need one skill point.'
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not-enough-skill-points-shift: '&cYou need {shift_points} skill points.'
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upgrade-skill: '&eYour &6{skill} &eis now Level &6{level}&e!'
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upgrade-skill: '&eYour &6{skill} &eis now Level &6{level}&e!'
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not-unlocked-skill: '&cYou have not unlocked that skill yet.'
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not-unlocked-skill: '&cYou have not unlocked that skill yet.'
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no-skill-bound: '&cYou don''t have any skill bound to this slot.'
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no-skill-bound: '&cYou don''t have any skill bound to this slot.'
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