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Added messages for on cooldown and no mana in spell casting
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795a878110
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@ -48,7 +48,9 @@ public class SpellCast implements Listener {
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public class SkillCasting extends BukkitRunnable implements Listener {
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private final PlayerData playerData;
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private final String format = MMOCore.plugin.configManager.getSimpleMessage("casting.action-bar");
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private final String ready = MMOCore.plugin.configManager.getSimpleMessage("casting.action-bar.ready");
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private final String onCooldown = MMOCore.plugin.configManager.getSimpleMessage("casting.action-bar.on-cooldown");
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private final String noMana = MMOCore.plugin.configManager.getSimpleMessage("casting.action-bar.no-mana");
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private final String split = MMOCore.plugin.configManager.getSimpleMessage("casting.split");
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private int j;
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@ -105,11 +107,20 @@ public class SpellCast implements Listener {
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private String getFormat(PlayerData data) {
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String str = "";
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for (int j = 0; j < data.getBoundSkills().size(); j++)
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str += (str.isEmpty() ? "" : split) + format.replace("{index}", "" + (j + 1 + (data.getPlayer().getInventory().getHeldItemSlot() <= j ? 1 : 0))).replace("{skill}", data.getBoundSkill(j).getSkill().getName());
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str += (str.isEmpty() ? "" : split) + (onCooldown(data, j) && data.getBoundSkill(j).getSkill().hasModifier("cooldown") ? onCooldown.replace("{cooldown}", "" + ((int) data.getSkillData().getCooldown(data.getBoundSkill(j)) / 100) / 5) :
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noMana(data, j) ? noMana : ready).replace("{index}", "" + (j + 1 + (data.getPlayer().getInventory().getHeldItemSlot() <= j ? 1 : 0))).replace("{skill}", data.getBoundSkill(j).getSkill().getName());
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return str;
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}
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private boolean onCooldown(PlayerData data, int index) {
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return data.getBoundSkill(index).getSkill().hasModifier("cooldown") && data.getSkillData().getCooldown(data.getBoundSkill(index)) > 0;
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}
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private boolean noMana(PlayerData data, int index) {
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return data.getBoundSkill(index).getSkill().hasModifier("mana") && data.getBoundSkill(index).getModifier("mana", data.getSkillLevel(data.getBoundSkill(index).getSkill())) > data.getMana();
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}
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@Override
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public void run() {
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if (!playerData.isOnline() || playerData.getPlayer().isDead())
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@ -43,7 +43,10 @@ player-input:
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# Spell Casting
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casting:
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action-bar: '&6[{index}] &a&l{skill}'
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action-bar:
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ready:'&6[{index}] &a&l{skill}'
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on-cooldown: '&6[{index}] &c&l{skill} &6(&c{cooldown}&6)'
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no-mana: '&6[{index}] &9&l{skill}'
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split: '&7 &7 - &7 '
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no-longer: '&cYou cancelled skill casting.'
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no-mana: '&cYou do not have enough mana!'
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