diff --git a/MMOCore-Dist/src/main/resources/default/translation/Chinese Simplified/gui/attribute-view.yml b/MMOCore-Dist/src/main/resources/default/translation/Chinese Simplified/gui/attribute-view.yml index 55af7b06..35a69735 100644 --- a/MMOCore-Dist/src/main/resources/default/translation/Chinese Simplified/gui/attribute-view.yml +++ b/MMOCore-Dist/src/main/resources/default/translation/Chinese Simplified/gui/attribute-view.yml @@ -1,5 +1,5 @@ #GUI display name -name: Player Attributes +name: 玩家属性 #Number of slots in your inventory. Must be #between 9 and 54 and must be a multiple of 9. slots: 27 @@ -9,14 +9,14 @@ items: - 26 function: reallocation item: CAULDRON - name: '&aAttribute Points' + name: '&a属性点数' lore: - '' - - 'You have spent a total of &6{total}&7 attribute points.' - - '&7Right click to reallocate them.' + - '你花费了 &6{total}&7 属性点数.' + - '&7右键点击以重新分配.' - '' - - '&eCosts 1 attribute reallocation point.' - - '&e◆ Attribute Reallocation Points: &6{points}' + - '&e花费了1点属性重分配点数.' + - '&e◆ 属性重分配点数: &6{points}' str: slots: - 11 @@ -25,15 +25,15 @@ items: item: GOLDEN_APPLE lore: #{buffs} returns amount of buffs - '' - - '&7Points Spent: &6{spent}&7/&6{max}' - - '&7Current {name}: &6&l{current}' + - '&7点数花费: &6{spent}&7/&6{max}' + - '&7当前 {name}: &6&l{current}' - '' - - '&8When Leveled Up:' - - '&7 +{buff_weapon_damage}% Weapon Damage (&a+{total_weapon_damage}%&7)' - - '&7 +{buff_max_health} Max Health (&a+{total_max_health}&7)' + - '&8升级后:' + - '&7 +{buff_weapon_damage}% 武器伤害 (&a+{total_weapon_damage}%&7)' + - '&7 +{buff_max_health} 最大生命 (&a+{total_max_health}&7)' - '' - - '&eClick to level up for 1 attribute point.' - - '&e◆ Current Attribute Points: {attribute_points}' + - '&e点击花费1点属性点数升级.' + - '&e◆ 当前属性点数: {attribute_points}' dex: slots: - 13 @@ -43,16 +43,16 @@ items: hide-flags: true lore: - '' - - '&7Points Spent: &6{spent}&7/&6{max}' - - '&7Current {name}: &6&l{current}' + - '&7点数花费: &6{spent}&7/&6{max}' + - '&7当前 {name}: &6&l{current}' - '' - - '&8When Leveled Up:' - - '&7 +{buff_physical_damage}% Physical Damage (&a+{total_physical_damage}%&7)' - - '&7 +{buff_projectile_damage}% Projectile Damage (&a+{total_projectile_damage}%&7)' - - '&7 +{buff_attack_speed} Attack Speed (&a+{total_attack_speed}&7)' + - '&8升级后:' + - '&7 +{buff_physical_damage}% 物理伤害 (&a+{total_physical_damage}%&7)' + - '&7 +{buff_projectile_damage}% 弹射物伤害 (&a+{total_projectile_damage}%&7)' + - '&7 +{buff_attack_speed} 攻击速度 (&a+{total_attack_speed}&7)' - '' - - '&eClick to level up for 1 attribute point.' - - '&e◆ Current Attribute Points: {attribute_points}' + - '&e点击花费1点属性点数升级.' + - '&e◆ 当前属性点数: {attribute_points}' int: slots: - 15 @@ -61,12 +61,12 @@ items: item: BOOK lore: - '' - - '&7Points Spent: &6{spent}&7/&6{max}' - - '&7Current {name}: &6&l{current}' + - '&7点数花费: &6{spent}&7/&6{max}' + - '&7当前 {name}: &6&l{current}' - '' - - '&8When Leveled Up:' - - '&7 +{buff_magic_damage}% Magic Damage (&a+{total_magic_damage}%&7)' - - '&7 +{buff_cooldown_reduction}% Cooldown Reduction (&a+{total_cooldown_reduction}%&7)' + - '&8升级后:' + - '&7 +{buff_magic_damage}% 魔法伤害 (&a+{total_magic_damage}%&7)' + - '&7 +{buff_cooldown_reduction}% 冷却缩减 (&a+{total_cooldown_reduction}%&7)' - '' - - '&eClick to level up for 1 attribute point.' - - '&e◆ Current Attribute Points: {attribute_points}' + - '&e点击花费1点属性点数升级.' + - '&e◆ 当前属性点数: {attribute_points}'