Improves default skill tree node lore

This commit is contained in:
Jules 2024-08-14 11:20:39 -07:00
parent cba1631d44
commit 15e759a70b
2 changed files with 28 additions and 37 deletions

View File

@ -40,9 +40,8 @@ items:
- ''
- '{tree-lore}'
- ''
- '&e◆ Points: &6{max-point-spent}&e/&6{point-spent}'
- '&e◆ Current {name} &ePoints: &6{skill-tree-points}'
- '&e◆ Current Global Points: &6{global-points}'
- '&e◆ Points: &6{point-spent}&e/&6{max-point-spent}'
- '&e◆ Current {name} &ePoints: &6{skill-tree-points} &e+ &6{global-points} &eGlobal'
next-tree-list-page:
function: 'next-tree-list-page'
@ -80,26 +79,22 @@ items:
#All the placeholders you see here can also be used in the node lore.
#For debugging custom display you can use the {display-type} placeholder.
lore:
- '&7Current State: &6{current-state}'
- '&7Current Level: &6{current-level}'
- '&7Max Level: &6{max-level}'
- '&7Max Children: &6{max-children}'
- '&7Points Required: &6{point-consumed}'
- '&7Size: &6{size}'
- ''
- '&7⧆ &6Requirements: '
- '&fStrong Parents: '
- '{strong-parents}'
- ''
- '&fSoft Parents: '
- '{soft-parents}'
- '&eLevel &6{current-level}&e/&6{max-level}'
- '&eCosts &6{point-consumed} &ept per upgrade'
#- '&7Current State: &6{current-state}'
#- '&7Max Children: &6{max-children}'
#- ''
#- '&7⧆ &6Requirements: '
#- '&fStrong Parents: '
#- '{strong-parents}'
#- ''
#- '&fSoft Parents: '
#- '{soft-parents}'
- ''
- '{node-lore}'
- ''
- '&e◆ Max points for {skill-tree}&e: &6{max-point-spent}'
- '&e◆ Points spent for {skill-tree}&e:&6 {point-spent}'
- '&e◆ Current {skill-tree} &ePoints: &6{skill-tree-points}'
- '&e◆ Current &6global&e points: &6{global-points}'
- '&e◆ Points Spent:&6 {point-spent}&e/&6{max-point-spent}'
- '&e◆ Current {skill-tree} &ePoints: &6{skill-tree-points} &e+ &6{global-points} &eGlobal'
path-lore: []
#This is the name that will be displayed for each status.

View File

@ -56,26 +56,22 @@ items:
#All the placeholders you see here can also be used in the node lore.
#For debugging custom display you can use the {display-type} placeholder.
lore:
- '&7Current State: &6{current-state}'
- '&7Current Level: &6{current-level}'
- '&7Max Level: &6{max-level}'
- '&7Max Children: &6{max-children}'
- '&7Points required: &6{point-consumed}'
- '&7Size: &6{size}'
- ''
- '&7⧆ &6Requirements: '
- '&fStrong Parents: '
- '{strong-parents}'
- ''
- '&fSoft Parents: '
- '{soft-parents}'
- '&eLevel &6{current-level}&e/&6{max-level}'
- '&eCosts &6{point-consumed} &ept per upgrade'
#- '&7Current State: &6{current-state}'
#- '&7Max Children: &6{max-children}'
#- ''
#- '&7⧆ &6Requirements: '
#- '&fStrong Parents: '
#- '{strong-parents}'
#- ''
#- '&fSoft Parents: '
#- '{soft-parents}'
- ''
- '{node-lore}'
- ''
- '&e◆ Max points for {skill-tree}&e: &6{max-point-spent}'
- '&e◆ Points spent for {skill-tree}&e:&6 {point-spent}'
- '&e◆ Current {skill-tree} &epoints: &6{skill-tree-points}'
- '&e◆ Current &6global&e points: &6{global-points}'
- '&e◆ Points Spent:&6 {point-spent}&e/&6{max-point-spent}'
- '&e◆ Current {skill-tree} &ePoints: &6{skill-tree-points} &e(&6{global-points} &eglobal)'
path-lore: []
#This is the name that will be displayed for each status.