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Changes in the skills GUI.
This commit is contained in:
parent
55d421861e
commit
285e753a02
@ -11,6 +11,7 @@ import net.Indyuce.mmocore.gui.api.GeneratedInventory;
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import net.Indyuce.mmocore.gui.api.item.InventoryItem;
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import net.Indyuce.mmocore.gui.api.item.Placeholders;
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import net.Indyuce.mmocore.gui.api.item.SimplePlaceholderItem;
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import net.Indyuce.mmocore.manager.SkillManager;
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import net.Indyuce.mmocore.skill.ClassSkill;
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import net.Indyuce.mmocore.skill.RegisteredSkill;
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import org.apache.commons.lang.Validate;
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@ -38,8 +39,6 @@ public class SkillList extends EditableInventory {
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if (function.equals("skill"))
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return new SkillItem(config);
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if (function.equals("switch"))
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return new SwitchItem(config);
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if (function.equals("level"))
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return new LevelItem(config);
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@ -49,7 +48,7 @@ public class SkillList extends EditableInventory {
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@Override
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public Placeholders getPlaceholders(SkillViewerInventory inv, int n) {
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RegisteredSkill selected = inv.selected.getSkill();
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RegisteredSkill selected = inv.selected==null?null:inv.selected.getSkill();
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Placeholders holders = new Placeholders();
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holders.register("skill_caps", selected.getName().toUpperCase());
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@ -59,10 +58,6 @@ public class SkillList extends EditableInventory {
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return holders;
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}
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@Override
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public boolean canDisplay(SkillViewerInventory inv) {
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return !inv.binding;
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}
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};
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if (function.equals("slot"))
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@ -74,7 +69,7 @@ public class SkillList extends EditableInventory {
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@Override
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public Placeholders getPlaceholders(SkillViewerInventory inv, int n) {
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RegisteredSkill selected = inv.selected.getSkill();
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RegisteredSkill selected = inv.selected==null?null:inv.selected.getSkill();
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RegisteredSkill skill = inv.getPlayerData().hasSkillBound(n) ? inv.getPlayerData().getBoundSkill(n).getSkill() : null;
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Placeholders holders = new Placeholders();
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@ -82,7 +77,7 @@ public class SkillList extends EditableInventory {
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holders.register("skill", skill == null ? none : skill.getName());
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holders.register("index", "" + (n + 1));
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holders.register("slot", MMOCoreUtils.intToRoman(n + 1));
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holders.register("selected", selected.getName());
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holders.register("selected", selected==null?none:selected.getName());
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return holders;
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}
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@ -102,16 +97,28 @@ public class SkillList extends EditableInventory {
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return item;
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}
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@Override
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public boolean canDisplay(SkillViewerInventory inv) {
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return inv.binding;
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}
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@Override
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public boolean hasDifferentDisplay() {
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return true;
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}
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};
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if (function.equals("previous"))
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return new SimplePlaceholderItem<SkillViewerInventory>(config) {
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@Override
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public boolean canDisplay(SkillViewerInventory inv) {
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return inv.page > 0;
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}
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};
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if (function.equals("next")) {
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return new SimplePlaceholderItem<SkillViewerInventory>(config) {
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@Override
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public boolean canDisplay(SkillViewerInventory inv) {
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return inv.page < inv.skills.size() / 12;
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}
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};
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}
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return new SimplePlaceholderItem(config);
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}
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@ -120,30 +127,6 @@ public class SkillList extends EditableInventory {
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return new SkillViewerInventory(data, this);
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}
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public class SwitchItem extends SimplePlaceholderItem<SkillViewerInventory> {
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private final SimplePlaceholderItem binding, upgrading;
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public SwitchItem(ConfigurationSection config) {
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super(config);
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Validate.isTrue(config.contains("binding"), "Config must have 'binding'");
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Validate.isTrue(config.contains("upgrading"), "Config must have 'upgrading'");
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binding = new SimplePlaceholderItem(config.getConfigurationSection("binding"));
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upgrading = new SimplePlaceholderItem(config.getConfigurationSection("upgrading"));
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}
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@Override
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public ItemStack display(SkillViewerInventory inv, int n) {
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return inv.binding ? upgrading.display(inv) : binding.display(inv);
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}
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@Override
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public boolean canDisplay(SkillViewerInventory inv) {
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return true;
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}
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}
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public class LevelItem extends InventoryItem<SkillViewerInventory> {
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private final int offset;
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@ -189,24 +172,21 @@ public class SkillList extends EditableInventory {
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return NBTItem.get(item).addTag(new ItemTag("skillId", skill.getSkill().getHandler().getId())).toItem();
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}
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@Override
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public Placeholders getPlaceholders(SkillViewerInventory inv, int n) {
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return new Placeholders();
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}
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@Override
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public boolean canDisplay(SkillViewerInventory inv) {
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return !inv.binding;
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}
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}
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public class SkillItem extends InventoryItem<SkillViewerInventory> {
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private final int selectedSkillSlot;
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public SkillItem(ConfigurationSection config) {
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super(Material.BARRIER, config);
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selectedSkillSlot = config.getInt("selected-slot");
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}
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@Override
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@ -220,12 +200,16 @@ public class SkillList extends EditableInventory {
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/*
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* calculate placeholders
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*/
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ClassSkill skill = inv.skills.get(mod(n + inv.getPlayerData().skillGuiDisplayOffset, inv.skills.size()));
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int index=n+inv.skillSlots.size()*inv.page;
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if(index>=inv.skills.size())
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return new ItemStack(Material.AIR);
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ClassSkill skill = inv.skills.get(index);
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Placeholders holders = getPlaceholders(inv.getPlayerData(), skill);
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List<String> lore = new ArrayList<>(getLore());
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int index = lore.indexOf("{lore}");
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index = lore.indexOf("{lore}");
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lore.remove(index);
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List<String> skillLore = skill.calculateLore(inv.getPlayerData());
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for (int j = 0; j < skillLore.size(); j++)
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@ -272,8 +256,9 @@ public class SkillList extends EditableInventory {
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private final List<Integer> skillSlots;
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private final List<Integer> slotSlots;
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private boolean binding;
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//The skill the player Selected
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private ClassSkill selected;
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private int page = 0;
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public SkillViewerInventory(PlayerData playerData, EditableInventory editable) {
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super(playerData, editable);
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@ -281,24 +266,23 @@ public class SkillList extends EditableInventory {
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skills = new ArrayList<>(playerData.getProfess().getSkills());
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skillSlots = getEditable().getByFunction("skill").getSlots();
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slotSlots = getEditable().getByFunction("slot").getSlots();
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selected=skills.get(page*skillSlots.size());
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}
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@Override
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public String calculateName() {
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return getName();
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return getName().replace("{skill}", selected.getSkill().getName());
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}
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@Override
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public void open() {
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int selectedSkillSlot = ((SkillItem) getEditable().getByFunction("skill")).selectedSkillSlot;
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selected = skills.get(mod(selectedSkillSlot + playerData.skillGuiDisplayOffset, skills.size()));
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super.open();
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}
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@Override
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public void whenClicked(InventoryClickEvent event, InventoryItem item) {
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/*
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if (skillSlots.contains(event.getRawSlot())
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&& event.getRawSlot() != ((SkillItem) getEditable().getByFunction("skill")).selectedSkillSlot) {
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player.playSound(player.getLocation(), Sound.UI_BUTTON_CLICK, 1, 2);
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@ -306,24 +290,26 @@ public class SkillList extends EditableInventory {
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open();
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return;
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}
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*/
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if (item.getFunction().equals("skill")) {
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int index = skillSlots.size() * page + skillSlots.indexOf(event.getRawSlot());
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player.playSound(player.getLocation(), Sound.UI_BUTTON_CLICK, 1, 2);
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selected = skills.get(index);
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open();
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return;
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}
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if (item.getFunction().equals("previous")) {
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player.playSound(player.getLocation(), Sound.UI_BUTTON_CLICK, 1, 2);
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playerData.skillGuiDisplayOffset = (playerData.skillGuiDisplayOffset - 1) % skills.size();
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page--;
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open();
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return;
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}
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if (item.getFunction().equals("next")) {
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player.playSound(player.getLocation(), Sound.UI_BUTTON_CLICK, 1, 2);
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playerData.skillGuiDisplayOffset = (playerData.skillGuiDisplayOffset + 1) % skills.size();
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open();
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return;
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}
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if (item.getFunction().equals("switch")) {
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player.playSound(player.getLocation(), Sound.UI_BUTTON_CLICK, 1, 2);
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binding = !binding;
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page++;
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open();
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return;
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}
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@ -331,51 +317,50 @@ public class SkillList extends EditableInventory {
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/*
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* binding or unbinding skills.
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*/
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if (binding) {
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for (int index = 0; index < slotSlots.size(); index++) {
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int slot = slotSlots.get(index);
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if (event.getRawSlot() == slot) {
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if (item.getFunction().equals("slot")) {
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int index = slotSlots.indexOf(event.getRawSlot());
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// unbind if there is a current spell.
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if (event.getAction() == InventoryAction.PICKUP_HALF) {
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if (!playerData.hasSkillBound(index)) {
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MMOCore.plugin.configManager.getSimpleMessage("no-skill-bound").send(player);
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player.playSound(player.getLocation(), Sound.ENTITY_VILLAGER_NO, 1, 2);
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return;
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}
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player.playSound(player.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP, 1, 2);
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playerData.unbindSkill(index);
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open();
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return;
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}
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if (selected == null)
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return;
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if (selected.getSkill().getTrigger().isPassive()) {
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MMOCore.plugin.configManager.getSimpleMessage("not-active-skill").send(player);
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player.playSound(player.getLocation(), Sound.ENTITY_VILLAGER_NO, 1, 2);
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return;
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}
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if (!playerData.hasSkillUnlocked(selected)) {
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MMOCore.plugin.configManager.getSimpleMessage("not-unlocked-skill").send(player);
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player.playSound(player.getLocation(), Sound.ENTITY_VILLAGER_NO, 1, 2);
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return;
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}
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player.playSound(player.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP, 1, 2);
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playerData.setBoundSkill(index, selected);
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open();
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// unbind if there is a current spell.
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if (event.getAction() == InventoryAction.PICKUP_HALF) {
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if (!playerData.hasSkillBound(index)) {
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MMOCore.plugin.configManager.getSimpleMessage("no-skill-bound").send(player);
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player.playSound(player.getLocation(), Sound.ENTITY_VILLAGER_NO, 1, 2);
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return;
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}
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player.playSound(player.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP, 1, 2);
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playerData.unbindSkill(index);
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open();
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return;
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}
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/*
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* upgrading a player skill
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*/
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} else if (item.getFunction().equals("upgrade")) {
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if (selected == null)
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return;
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if (selected.getSkill().getTrigger().isPassive()) {
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MMOCore.plugin.configManager.getSimpleMessage("not-active-skill").send(player);
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player.playSound(player.getLocation(), Sound.ENTITY_VILLAGER_NO, 1, 2);
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return;
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}
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if (!playerData.hasSkillUnlocked(selected)) {
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MMOCore.plugin.configManager.getSimpleMessage("not-unlocked-skill").send(player);
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player.playSound(player.getLocation(), Sound.ENTITY_VILLAGER_NO, 1, 2);
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return;
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}
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player.playSound(player.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP, 1, 2);
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playerData.setBoundSkill(index, selected);
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open();
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return;
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}
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/*
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* upgrading a player skill
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*/
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if (item.getFunction().equals("upgrade")) {
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if (!playerData.hasSkillUnlocked(selected)) {
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MMOCore.plugin.configManager.getSimpleMessage("not-unlocked-skill").send(player);
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player.playSound(player.getLocation(), Sound.ENTITY_VILLAGER_NO, 1, 2);
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@ -402,6 +387,7 @@ public class SkillList extends EditableInventory {
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open();
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}
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}
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}
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private int mod(int x, int n) {
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@ -1,97 +1,95 @@
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# GUI display name
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name: Your Skills
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name: 'Selected Skill: &6{skill}'
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# Number of slots in your inventory. Must be
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# between 9 and 54 and must be a multiple of 9.
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slots: 45
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slots: 54
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items:
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skill:
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slots: [11,12,13,14,15]
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# Index from 'slots' of the skill
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# currently selected in the GUI
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selected-slot: 2
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function: skill
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name: '&a{skill} &6[{level}]'
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lore:
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- ''
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- '{unlocked}&a✔ Requires Level {unlock}'
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- '{locked}&c✖ Requires Level {unlock}'
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- '{max_level}&e✔ Maximum Level Hit!'
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- ''
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- '{lore}'
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next:
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slots: [16]
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function: next
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item: PLAYER_HEAD
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texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
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name: '&aNext'
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lore: {}
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previous:
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slots: [10]
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function: previous
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item: PLAYER_HEAD
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texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
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name: '&aPrevious'
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lore: {}
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switch:
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slots: [28]
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function: switch
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item: PLAYER_HEAD
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binding:
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item: PINK_STAINED_GLASS
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name: '&aSwitch to Binding'
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lore: {}
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upgrading:
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item: PINK_STAINED_GLASS
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name: '&aSwitch to Upgrading'
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lore: {}
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skill-slot:
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slots: [29,30,31,32,33,34]
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function: slot
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item: BOOK
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# Material used when the slot is empty
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empty-item: GRAY_DYE
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name: '&aSkill Slot {slot}'
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no-skill: '&cNone'
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lore:
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- '&7Current Skill: &6{skill}'
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- ''
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- '&7&oCast this spell by pressing [F] followed'
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- '&7&oby the keybind displayed on the action bar.'
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- ''
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- '&e► Left click to bind {selected}.'
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- '&e► Right click to unbind.'
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skill-level:
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slots: [29,30,31,32,33,34]
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function: level
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# Skill level offset, should be changed
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# according to the amount of inventory
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# slots the skill-level item occupies.
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offset: 2
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# Item displayed if the skill level is
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# too low to display a level item in the GUI
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too-low:
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item: AIR
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item: LIME_DYE
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name: '&a{skill} Level {roman}'
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lore:
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- ''
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- '{lore}'
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upgrade:
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slots: [31]
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function: upgrade
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item: GREEN_STAINED_GLASS_PANE
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name: '&a&lUPGRADE {skill_caps}'
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lore:
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- '&7Costs 1 skill point.'
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- ''
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- '&eCurrent Skill Points: {skill_points}'
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skill:
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slots: [ 10,11,12,19,20,21,28,29,30,37,38,39]
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function: skill
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name: '&a{skill} &6[{level}]'
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lore:
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- ''
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- '{unlocked}&a✔ Requires Level {unlock}'
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- '{locked}&c✖ Requires Level {unlock}'
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- '{max_level}&e✔ Maximum Level Hit!'
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- ''
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- '{lore}'
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next:
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slots: [ 47 ]
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function: next
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item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
|
||||
name: '&aNext'
|
||||
lore: { }
|
||||
previous:
|
||||
slots: [ 2 ]
|
||||
function: previous
|
||||
item: PLAYER_HEAD
|
||||
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
|
||||
name: '&aPrevious'
|
||||
lore: { }
|
||||
|
||||
|
||||
#switch:
|
||||
#
|
||||
# slots: [28]
|
||||
# function: switch
|
||||
# item: PLAYER_HEAD
|
||||
# binding:
|
||||
# item: PINK_STAINED_GLASS
|
||||
# name: '&aSwitch to Binding'
|
||||
# lore: {}
|
||||
# upgrading:
|
||||
# item: PINK_STAINED_GLASS
|
||||
# name: '&aSwitch to Upgrading'
|
||||
# lore: {}
|
||||
skill-slot:
|
||||
slots: [ 8,17,26,35,44,53 ]
|
||||
function: slot
|
||||
item: BOOK
|
||||
|
||||
# Material used when the slot is empty
|
||||
empty-item: GRAY_DYE
|
||||
|
||||
name: '&aSkill Slot {slot}'
|
||||
no-skill: '&cNone'
|
||||
lore:
|
||||
- '&7Current Skill: &6{skill}'
|
||||
- ''
|
||||
- '&7&oCast this spell by pressing [F] followed'
|
||||
- '&7&oby the keybind displayed on the action bar.'
|
||||
- ''
|
||||
- '&e► Left click to bind {selected}.'
|
||||
- '&e► Right click to unbind.'
|
||||
skill-level:
|
||||
slots: [ 6,15,24,33,42,51 ]
|
||||
function: level
|
||||
|
||||
# Skill level offset, should be changed
|
||||
# according to the amount of inventory
|
||||
# slots the skill-level item occupies.
|
||||
offset: 2
|
||||
|
||||
# Item displayed if the skill level is
|
||||
# too low to display a level item in the GUI
|
||||
too-low:
|
||||
item: AIR
|
||||
|
||||
item: LIME_DYE
|
||||
name: '&a{skill} Level {roman}'
|
||||
lore:
|
||||
- ''
|
||||
- '{lore}'
|
||||
upgrade:
|
||||
slots: [ 15 ]
|
||||
function: upgrade
|
||||
item: GREEN_STAINED_GLASS_PANE
|
||||
name: '&a&lUPGRADE {skill_caps}'
|
||||
lore:
|
||||
- '&7Costs 1 skill point.'
|
||||
- ''
|
||||
- '&eCurrent Skill Points: {skill_points}'
|
||||
|
@ -68,7 +68,7 @@ items:
|
||||
|
||||
lore:
|
||||
- '&7You can teleport to this waypoint.'
|
||||
- '&7Intermediary waypoints : {intermediary_waypoints}'
|
||||
- '&7Intermediary waypoints: {intermediary_waypoints}'
|
||||
- '&7Click to teleport for &b{current_cost} &7Stellium.'
|
||||
|
||||
next:
|
||||
|
Loading…
Reference in New Issue
Block a user