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Fixed issue #828 about a bug when dying and then logging out.
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@ -128,7 +128,9 @@ public class MMOCoreDataSynchronizer extends SQLDataSynchronizer<PlayerData> {
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getData().setStamina(result.getDouble("stamina"));
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getData().setStamina(result.getDouble("stamina"));
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getData().setStellium(result.getDouble("stellium"));
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getData().setStellium(result.getDouble("stellium"));
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if (getData().isOnline()) {
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if (getData().isOnline()) {
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health = health == 0 ? getData().getPlayer().getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue() : health;
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//If the player is not dead and the health is 0, this means that the data was
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//missing from the data base and it gives full health to the player.
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health = health == 0 && !getData().getPlayer().isDead() ? getData().getPlayer().getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue() : health;
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health = Math.max(Math.min(health, getData().getPlayer().getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue()), 0);
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health = Math.max(Math.min(health, getData().getPlayer().getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue()), 0);
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getData().getPlayer().setHealth(health);
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getData().getPlayer().setHealth(health);
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}
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}
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