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@ -5,24 +5,24 @@ import org.bukkit.configuration.ConfigurationSection;
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public class ChestAlgorithmOptions {
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public class ChestAlgorithmOptions {
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/*
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/**
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* min and max range represents the range at which the chest can spawn
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* Min and max range represents the range at which the chest can spawn
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* around the player. height is the Z delta in which the chest can spawn,
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* around the player. Height is the Z delta in which the chest can spawn,
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* relative to the player's altitude
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* relative to the player's altitude
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*/
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*/
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public final double minRange, maxRange, height;
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public final double minRange, maxRange, height;
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/*
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/**
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* maximum amount of trials the algorithm will run in order to find a
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* Maximum amount of trials the algorithm will run in order to find a
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* suitable location for a chest around the player.
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* suitable location for a chest around the player.
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*/
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*/
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public final int iterations;
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public final int iterations;
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public static final ChestAlgorithmOptions DEFAULT = new ChestAlgorithmOptions(10, 30, 8, 15);
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public static final ChestAlgorithmOptions DEFAULT = new ChestAlgorithmOptions(10, 30, 8, 15);
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/*
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/**
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* this is purely to let server owners tweak the chest random location
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* This is purely to let server owners tweak the
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* finder algorithm.
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* chest random location finder algorithm.
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*/
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*/
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public ChestAlgorithmOptions(ConfigurationSection config) {
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public ChestAlgorithmOptions(ConfigurationSection config) {
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Validate.notNull(config, "Config cannot be null");
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Validate.notNull(config, "Config cannot be null");
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@ -37,9 +37,9 @@ public class ChestAlgorithmOptions {
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Validate.isTrue(iterations > 0, "Iterations must be strictly positive");
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Validate.isTrue(iterations > 0, "Iterations must be strictly positive");
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}
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}
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/*
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/**
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* can be used to register loot chest regions with external plugins, and
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* Can be used to register loot chest regions with external
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* used by the default alg options instance
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* plugins, and used by the default alg options instance
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*/
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*/
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public ChestAlgorithmOptions(double minRange, double maxRange, double height, int iterations) {
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public ChestAlgorithmOptions(double minRange, double maxRange, double height, int iterations) {
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this.minRange = minRange;
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this.minRange = minRange;
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@ -56,8 +56,11 @@ public class LootChest {
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}
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}
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/**
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/**
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* @param player If a player just the chest. It's set to false
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* @param player If a player triggered the unregistration of that chest by
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* when a loot chest expires or when MMOCore disables.
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* opening and then closing it for the first time. It's set
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* to false when a loot chest expires or when MMOCore disables.
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* <p>
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* When no player is closing the chest, its content should be lost
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*/
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*/
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public void unregister(boolean player) {
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public void unregister(boolean player) {
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@ -91,10 +94,6 @@ public class LootChest {
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this.loc = block.getLocation();
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this.loc = block.getLocation();
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}
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}
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public Location getLocoation() {
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return loc;
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}
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public boolean matches(Location loc) {
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public boolean matches(Location loc) {
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return this.loc.getWorld().equals(loc.getWorld()) && this.loc.getBlockX() == loc.getBlockX() && this.loc.getBlockY() == loc.getBlockY()
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return this.loc.getWorld().equals(loc.getWorld()) && this.loc.getBlockX() == loc.getBlockX() && this.loc.getBlockY() == loc.getBlockY()
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&& this.loc.getBlockZ() == loc.getBlockZ();
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&& this.loc.getBlockZ() == loc.getBlockZ();
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