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https://gitlab.com/phoenix-dvpmt/mmocore.git
synced 2024-11-27 00:45:40 +01:00
Fixed fishing drops, new config option to change the chance stat
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203728ca50
commit
44a70b5878
@ -7,7 +7,7 @@ import net.Indyuce.mmocore.experience.EXPSource;
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import net.Indyuce.mmocore.api.player.PlayerData;
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import net.Indyuce.mmocore.api.util.MMOCoreUtils;
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import net.Indyuce.mmocore.loot.LootBuilder;
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import net.Indyuce.mmocore.loot.droptable.dropitem.fishing.FishingDropItem;
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import net.Indyuce.mmocore.loot.fishing.FishingDropItem;
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import net.Indyuce.mmocore.manager.profession.FishingManager.FishingDropTable;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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@ -0,0 +1,79 @@
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package net.Indyuce.mmocore.loot;
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import net.Indyuce.mmocore.api.player.PlayerData;
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import org.jetbrains.annotations.NotNull;
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import java.util.Collection;
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import java.util.Random;
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/**
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* Used whenever the chance stat appears in MMOCore
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*
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* @param <T> Any weighted object, currently either fishing drop
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* items or loot chest tiers.
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*/
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public class RandomWeightedRoll<T extends Weighted> {
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private final Collection<T> collection;
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private final T rolled;
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private static final Random RANDOM = new Random();
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public RandomWeightedRoll(PlayerData player, Collection<T> collection, double chanceWeight) {
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this.collection = collection;
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double partialSum = 0;
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final double randomCoefficient = RANDOM.nextDouble(), chance = chanceWeight * player.getStats().getStat("CHANCE"), sum = weightedSum(chance);
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for (T item : collection) {
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partialSum += computeRealWeight(item, chance);
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if (partialSum > randomCoefficient * sum) {
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rolled = item;
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return;
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}
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}
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throw new RuntimeException("Could not roll item");
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}
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/**
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* The chance stat will make low weight items more
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* likely to be chosen by the algorithm.
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*
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* @return Randomly computed item
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*/
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@NotNull
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public T rollItem() {
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return rolled;
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}
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private double weightedSum(double chance) {
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double sum = 0;
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for (T item : collection)
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sum += computeRealWeight(item, chance);
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return sum;
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}
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private static final double CHANCE_COEFFICIENT = 7. / 100;
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/**
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* chance = 0 | tier chances are unchanged
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* chance = +inf | uniform law for any drop item
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* chance = 100 | all tier chances are taken their square root
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*
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* @return The real weight of an item considering the player's chance stat.
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*/
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private double computeRealWeight(T item, double chance) {
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return Math.pow(item.getWeight(), 1 / Math.pow(1 + CHANCE_COEFFICIENT * chance, 1 / 3));
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}
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/*
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Should this be used
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private double getTierCoefficient(double initialTierChance, double chance) {
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/**
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* - Chance = 0 | tier coefficient is left unchanged.
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* - Chance -> +oo | all tier coefficients are the same (1)
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* - Chance = 50 | coefficients become their square roots
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*
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return Math.pow(initialTierChance, 1 / Math.pow(1 + CHANCE_COEF * chance, 1 / 3));
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}*/
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}
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@ -0,0 +1,6 @@
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package net.Indyuce.mmocore.loot;
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public interface Weighted {
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public double getWeight();
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}
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@ -3,10 +3,11 @@ package net.Indyuce.mmocore.loot.chest;
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import io.lumine.mythic.lib.api.math.ScalingFormula;
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import net.Indyuce.mmocore.MMOCore;
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import net.Indyuce.mmocore.api.player.PlayerData;
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import net.Indyuce.mmocore.loot.Weighted;
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import net.Indyuce.mmocore.loot.droptable.DropTable;
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import org.bukkit.configuration.ConfigurationSection;
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public class ChestTier {
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public class ChestTier implements Weighted {
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private final TierEffect effect;
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private final ScalingFormula capacity;
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private final DropTable table;
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@ -27,6 +28,11 @@ public class ChestTier {
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return chance;
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}
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@Override
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public double getWeight() {
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return chance;
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}
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public DropTable getDropTable() {
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return table;
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}
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@ -5,6 +5,7 @@ import net.Indyuce.mmocore.api.event.LootChestSpawnEvent;
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import net.Indyuce.mmocore.api.player.PlayerActivity;
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import net.Indyuce.mmocore.api.player.PlayerData;
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import net.Indyuce.mmocore.loot.LootBuilder;
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import net.Indyuce.mmocore.loot.RandomWeightedRoll;
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import org.apache.commons.lang.Validate;
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import org.bukkit.Bukkit;
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import org.bukkit.Location;
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@ -124,32 +125,7 @@ public class LootChestRegion {
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*/
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@NotNull
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public ChestTier rollTier(PlayerData player) {
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double chance = player.getStats().getStat("CHANCE") * MMOCore.plugin.configManager.lootChestsChanceWeight;
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double sum = 0;
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for (ChestTier tier : tiers)
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sum += getTierCoefficient(tier.getChance(), chance);
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Validate.isTrue(sum > 0, "No chest tier was found");
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double cummulated = 0;
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for (ChestTier tier : tiers) {
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cummulated += getTierCoefficient(tier.getChance(), chance);
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if (RANDOM.nextDouble() < cummulated / sum)
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return tier;
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}
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throw new RuntimeException("Could not roll chest tier");
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}
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private static final double CHANCE_COEF = 7 / 100;
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/**
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* - Chance = 0 | tier coefficient is left unchanged.
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* - Chance -> +oo | all tier coefficients are the same (1)
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* - Chance = 50 | coefficients become their square roots
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*/
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private double getTierCoefficient(double initialTierChance, double chance) {
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return Math.pow(initialTierChance, 1 / Math.pow(1 + CHANCE_COEF * chance, 1 / 3));
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return new RandomWeightedRoll<>(player, tiers, MMOCore.plugin.configManager.lootChestsChanceWeight).rollItem();
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}
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public Location getRandomLocation(Location center) {
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@ -1,15 +1,16 @@
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package net.Indyuce.mmocore.loot.droptable.dropitem.fishing;
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package net.Indyuce.mmocore.loot.fishing;
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import io.lumine.mythic.lib.api.MMOLineConfig;
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import net.Indyuce.mmocore.MMOCore;
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import net.Indyuce.mmocore.api.util.math.formula.RandomAmount;
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import net.Indyuce.mmocore.loot.LootBuilder;
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import net.Indyuce.mmocore.loot.Weighted;
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import net.Indyuce.mmocore.loot.droptable.dropitem.DropItem;
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import org.apache.commons.lang.Validate;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.Nullable;
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public class FishingDropItem {
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public class FishingDropItem implements Weighted {
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private final RandomAmount experience, tugs;
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private final DropItem dropItem;
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@ -23,9 +24,9 @@ public class FishingDropItem {
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Validate.isTrue(dropItem.getWeight() > 0, "A fishing drop table item must have a strictly positive weight");
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}
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@Deprecated
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public int getWeight() {
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return (int) Math.floor(getItem().getWeight());
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@Override
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public double getWeight() {
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return dropItem.getWeight();
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}
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public DropItem getItem() {
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@ -27,7 +27,7 @@ public class ConfigManager {
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public String partyChatPrefix, noSkillBoundPlaceholder;
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public ChatColor staminaFull, staminaHalf, staminaEmpty;
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public long combatLogTimer, lootChestExpireTime, lootChestPlayerCooldown, globalSkillCooldown;
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public double lootChestsChanceWeight;
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public double lootChestsChanceWeight, fishingDropsChanceWeight;
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public int maxPartyLevelDifference;
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private final FileConfiguration messages;
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@ -100,6 +100,7 @@ public class ConfigManager {
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globalSkillCooldown = MMOCore.plugin.getConfig().getLong("global-skill-cooldown") * 50;
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noSkillBoundPlaceholder = getSimpleMessage("no-skill-placeholder").message();
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lootChestsChanceWeight = MMOCore.plugin.getConfig().getDouble("chance-stat-weight.loot-chests");
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fishingDropsChanceWeight = MMOCore.plugin.getConfig().getDouble("chance-stat-weight.fishing-drops");
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maxPartyLevelDifference = MMOCore.plugin.getConfig().getInt("party.max-level-difference");
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staminaFull = getColorOrDefault("stamina-whole", ChatColor.GREEN);
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@ -3,9 +3,10 @@ package net.Indyuce.mmocore.manager.profession;
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import io.lumine.mythic.lib.api.MMOLineConfig;
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import net.Indyuce.mmocore.MMOCore;
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import net.Indyuce.mmocore.api.player.PlayerData;
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import net.Indyuce.mmocore.loot.RandomWeightedRoll;
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import net.Indyuce.mmocore.loot.chest.condition.Condition;
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import net.Indyuce.mmocore.loot.chest.condition.ConditionInstance;
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import net.Indyuce.mmocore.loot.droptable.dropitem.fishing.FishingDropItem;
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import net.Indyuce.mmocore.loot.fishing.FishingDropItem;
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import org.apache.commons.lang.Validate;
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import org.bukkit.configuration.ConfigurationSection;
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import org.bukkit.entity.Entity;
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@ -16,8 +17,6 @@ import java.util.logging.Level;
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public class FishingManager extends SpecificProfessionManager {
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private final Set<FishingDropTable> tables = new LinkedHashSet<>();
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private static final Random RANDOM = new Random();
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public FishingManager() {
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super("on-fish");
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}
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@ -96,25 +95,12 @@ public class FishingManager extends SpecificProfessionManager {
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/**
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* The chance stat will make low weight items more
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* likely to be chosen by the algorithm
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* likely to be chosen by the algorithm.
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*
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* @return Randomly computed fishing drop item
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*/
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public FishingDropItem getRandomItem(PlayerData player) {
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double chance = player.getStats().getStat("CHANCE");
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//chance=0 ->the tier.chance remains the same
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//chance ->+inf -> the tier.chance becomes the same for everyone, uniform law
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//chance=8-> tierChance=sqrt(tierChance)
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double sum = 0;
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double randomCoefficient=RANDOM.nextDouble();
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for (FishingDropItem item : items) {
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sum += Math.pow(item.getItem().getWeight(), 1 / Math.log(1 + chance));
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if(sum<randomCoefficient)
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return item;
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}
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throw new NullPointerException("Could not find item in drop table");
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return new RandomWeightedRoll<>(player, items, MMOCore.plugin.configManager.fishingDropsChanceWeight).rollItem();
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}
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}
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@ -85,6 +85,7 @@ guild-plugin: mmocore
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# all set to 1 by default, this option is really server specific
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chance-stat-weight:
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loot-chests: 1
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fishing-drops: 1
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# Whether blocks generated with a "cobblegenerator" should
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# provide the player with experience points or not
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