mirror of
https://gitlab.com/phoenix-dvpmt/mmocore.git
synced 2024-11-30 01:13:38 +01:00
Fixed fishing drops, new config option to change the chance stat
This commit is contained in:
parent
203728ca50
commit
44a70b5878
@ -7,7 +7,7 @@ import net.Indyuce.mmocore.experience.EXPSource;
|
||||
import net.Indyuce.mmocore.api.player.PlayerData;
|
||||
import net.Indyuce.mmocore.api.util.MMOCoreUtils;
|
||||
import net.Indyuce.mmocore.loot.LootBuilder;
|
||||
import net.Indyuce.mmocore.loot.droptable.dropitem.fishing.FishingDropItem;
|
||||
import net.Indyuce.mmocore.loot.fishing.FishingDropItem;
|
||||
import net.Indyuce.mmocore.manager.profession.FishingManager.FishingDropTable;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
|
@ -0,0 +1,79 @@
|
||||
package net.Indyuce.mmocore.loot;
|
||||
|
||||
import net.Indyuce.mmocore.api.player.PlayerData;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.util.Collection;
|
||||
import java.util.Random;
|
||||
|
||||
/**
|
||||
* Used whenever the chance stat appears in MMOCore
|
||||
*
|
||||
* @param <T> Any weighted object, currently either fishing drop
|
||||
* items or loot chest tiers.
|
||||
*/
|
||||
public class RandomWeightedRoll<T extends Weighted> {
|
||||
private final Collection<T> collection;
|
||||
private final T rolled;
|
||||
|
||||
private static final Random RANDOM = new Random();
|
||||
|
||||
public RandomWeightedRoll(PlayerData player, Collection<T> collection, double chanceWeight) {
|
||||
this.collection = collection;
|
||||
|
||||
double partialSum = 0;
|
||||
final double randomCoefficient = RANDOM.nextDouble(), chance = chanceWeight * player.getStats().getStat("CHANCE"), sum = weightedSum(chance);
|
||||
|
||||
for (T item : collection) {
|
||||
partialSum += computeRealWeight(item, chance);
|
||||
if (partialSum > randomCoefficient * sum) {
|
||||
rolled = item;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
throw new RuntimeException("Could not roll item");
|
||||
}
|
||||
|
||||
/**
|
||||
* The chance stat will make low weight items more
|
||||
* likely to be chosen by the algorithm.
|
||||
*
|
||||
* @return Randomly computed item
|
||||
*/
|
||||
@NotNull
|
||||
public T rollItem() {
|
||||
return rolled;
|
||||
}
|
||||
|
||||
private double weightedSum(double chance) {
|
||||
double sum = 0;
|
||||
for (T item : collection)
|
||||
sum += computeRealWeight(item, chance);
|
||||
return sum;
|
||||
}
|
||||
|
||||
private static final double CHANCE_COEFFICIENT = 7. / 100;
|
||||
|
||||
/**
|
||||
* chance = 0 | tier chances are unchanged
|
||||
* chance = +inf | uniform law for any drop item
|
||||
* chance = 100 | all tier chances are taken their square root
|
||||
*
|
||||
* @return The real weight of an item considering the player's chance stat.
|
||||
*/
|
||||
private double computeRealWeight(T item, double chance) {
|
||||
return Math.pow(item.getWeight(), 1 / Math.pow(1 + CHANCE_COEFFICIENT * chance, 1 / 3));
|
||||
}
|
||||
|
||||
/*
|
||||
Should this be used
|
||||
private double getTierCoefficient(double initialTierChance, double chance) {
|
||||
/**
|
||||
* - Chance = 0 | tier coefficient is left unchanged.
|
||||
* - Chance -> +oo | all tier coefficients are the same (1)
|
||||
* - Chance = 50 | coefficients become their square roots
|
||||
*
|
||||
return Math.pow(initialTierChance, 1 / Math.pow(1 + CHANCE_COEF * chance, 1 / 3));
|
||||
}*/
|
||||
}
|
@ -0,0 +1,6 @@
|
||||
package net.Indyuce.mmocore.loot;
|
||||
|
||||
public interface Weighted {
|
||||
|
||||
public double getWeight();
|
||||
}
|
@ -3,10 +3,11 @@ package net.Indyuce.mmocore.loot.chest;
|
||||
import io.lumine.mythic.lib.api.math.ScalingFormula;
|
||||
import net.Indyuce.mmocore.MMOCore;
|
||||
import net.Indyuce.mmocore.api.player.PlayerData;
|
||||
import net.Indyuce.mmocore.loot.Weighted;
|
||||
import net.Indyuce.mmocore.loot.droptable.DropTable;
|
||||
import org.bukkit.configuration.ConfigurationSection;
|
||||
|
||||
public class ChestTier {
|
||||
public class ChestTier implements Weighted {
|
||||
private final TierEffect effect;
|
||||
private final ScalingFormula capacity;
|
||||
private final DropTable table;
|
||||
@ -27,6 +28,11 @@ public class ChestTier {
|
||||
return chance;
|
||||
}
|
||||
|
||||
@Override
|
||||
public double getWeight() {
|
||||
return chance;
|
||||
}
|
||||
|
||||
public DropTable getDropTable() {
|
||||
return table;
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ import net.Indyuce.mmocore.api.event.LootChestSpawnEvent;
|
||||
import net.Indyuce.mmocore.api.player.PlayerActivity;
|
||||
import net.Indyuce.mmocore.api.player.PlayerData;
|
||||
import net.Indyuce.mmocore.loot.LootBuilder;
|
||||
import net.Indyuce.mmocore.loot.RandomWeightedRoll;
|
||||
import org.apache.commons.lang.Validate;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
@ -124,32 +125,7 @@ public class LootChestRegion {
|
||||
*/
|
||||
@NotNull
|
||||
public ChestTier rollTier(PlayerData player) {
|
||||
double chance = player.getStats().getStat("CHANCE") * MMOCore.plugin.configManager.lootChestsChanceWeight;
|
||||
|
||||
double sum = 0;
|
||||
for (ChestTier tier : tiers)
|
||||
sum += getTierCoefficient(tier.getChance(), chance);
|
||||
Validate.isTrue(sum > 0, "No chest tier was found");
|
||||
|
||||
double cummulated = 0;
|
||||
for (ChestTier tier : tiers) {
|
||||
cummulated += getTierCoefficient(tier.getChance(), chance);
|
||||
if (RANDOM.nextDouble() < cummulated / sum)
|
||||
return tier;
|
||||
}
|
||||
|
||||
throw new RuntimeException("Could not roll chest tier");
|
||||
}
|
||||
|
||||
private static final double CHANCE_COEF = 7 / 100;
|
||||
|
||||
/**
|
||||
* - Chance = 0 | tier coefficient is left unchanged.
|
||||
* - Chance -> +oo | all tier coefficients are the same (1)
|
||||
* - Chance = 50 | coefficients become their square roots
|
||||
*/
|
||||
private double getTierCoefficient(double initialTierChance, double chance) {
|
||||
return Math.pow(initialTierChance, 1 / Math.pow(1 + CHANCE_COEF * chance, 1 / 3));
|
||||
return new RandomWeightedRoll<>(player, tiers, MMOCore.plugin.configManager.lootChestsChanceWeight).rollItem();
|
||||
}
|
||||
|
||||
public Location getRandomLocation(Location center) {
|
||||
|
@ -1,15 +1,16 @@
|
||||
package net.Indyuce.mmocore.loot.droptable.dropitem.fishing;
|
||||
package net.Indyuce.mmocore.loot.fishing;
|
||||
|
||||
import io.lumine.mythic.lib.api.MMOLineConfig;
|
||||
import net.Indyuce.mmocore.MMOCore;
|
||||
import net.Indyuce.mmocore.api.util.math.formula.RandomAmount;
|
||||
import net.Indyuce.mmocore.loot.LootBuilder;
|
||||
import net.Indyuce.mmocore.loot.Weighted;
|
||||
import net.Indyuce.mmocore.loot.droptable.dropitem.DropItem;
|
||||
import org.apache.commons.lang.Validate;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
public class FishingDropItem {
|
||||
public class FishingDropItem implements Weighted {
|
||||
private final RandomAmount experience, tugs;
|
||||
private final DropItem dropItem;
|
||||
|
||||
@ -23,9 +24,9 @@ public class FishingDropItem {
|
||||
Validate.isTrue(dropItem.getWeight() > 0, "A fishing drop table item must have a strictly positive weight");
|
||||
}
|
||||
|
||||
@Deprecated
|
||||
public int getWeight() {
|
||||
return (int) Math.floor(getItem().getWeight());
|
||||
@Override
|
||||
public double getWeight() {
|
||||
return dropItem.getWeight();
|
||||
}
|
||||
|
||||
public DropItem getItem() {
|
@ -27,7 +27,7 @@ public class ConfigManager {
|
||||
public String partyChatPrefix, noSkillBoundPlaceholder;
|
||||
public ChatColor staminaFull, staminaHalf, staminaEmpty;
|
||||
public long combatLogTimer, lootChestExpireTime, lootChestPlayerCooldown, globalSkillCooldown;
|
||||
public double lootChestsChanceWeight;
|
||||
public double lootChestsChanceWeight, fishingDropsChanceWeight;
|
||||
public int maxPartyLevelDifference;
|
||||
|
||||
private final FileConfiguration messages;
|
||||
@ -100,6 +100,7 @@ public class ConfigManager {
|
||||
globalSkillCooldown = MMOCore.plugin.getConfig().getLong("global-skill-cooldown") * 50;
|
||||
noSkillBoundPlaceholder = getSimpleMessage("no-skill-placeholder").message();
|
||||
lootChestsChanceWeight = MMOCore.plugin.getConfig().getDouble("chance-stat-weight.loot-chests");
|
||||
fishingDropsChanceWeight = MMOCore.plugin.getConfig().getDouble("chance-stat-weight.fishing-drops");
|
||||
maxPartyLevelDifference = MMOCore.plugin.getConfig().getInt("party.max-level-difference");
|
||||
|
||||
staminaFull = getColorOrDefault("stamina-whole", ChatColor.GREEN);
|
||||
|
@ -3,9 +3,10 @@ package net.Indyuce.mmocore.manager.profession;
|
||||
import io.lumine.mythic.lib.api.MMOLineConfig;
|
||||
import net.Indyuce.mmocore.MMOCore;
|
||||
import net.Indyuce.mmocore.api.player.PlayerData;
|
||||
import net.Indyuce.mmocore.loot.RandomWeightedRoll;
|
||||
import net.Indyuce.mmocore.loot.chest.condition.Condition;
|
||||
import net.Indyuce.mmocore.loot.chest.condition.ConditionInstance;
|
||||
import net.Indyuce.mmocore.loot.droptable.dropitem.fishing.FishingDropItem;
|
||||
import net.Indyuce.mmocore.loot.fishing.FishingDropItem;
|
||||
import org.apache.commons.lang.Validate;
|
||||
import org.bukkit.configuration.ConfigurationSection;
|
||||
import org.bukkit.entity.Entity;
|
||||
@ -16,8 +17,6 @@ import java.util.logging.Level;
|
||||
public class FishingManager extends SpecificProfessionManager {
|
||||
private final Set<FishingDropTable> tables = new LinkedHashSet<>();
|
||||
|
||||
private static final Random RANDOM = new Random();
|
||||
|
||||
public FishingManager() {
|
||||
super("on-fish");
|
||||
}
|
||||
@ -96,25 +95,12 @@ public class FishingManager extends SpecificProfessionManager {
|
||||
|
||||
/**
|
||||
* The chance stat will make low weight items more
|
||||
* likely to be chosen by the algorithm
|
||||
* likely to be chosen by the algorithm.
|
||||
*
|
||||
* @return Randomly computed fishing drop item
|
||||
*/
|
||||
public FishingDropItem getRandomItem(PlayerData player) {
|
||||
double chance = player.getStats().getStat("CHANCE");
|
||||
|
||||
//chance=0 ->the tier.chance remains the same
|
||||
//chance ->+inf -> the tier.chance becomes the same for everyone, uniform law
|
||||
//chance=8-> tierChance=sqrt(tierChance)
|
||||
double sum = 0;
|
||||
double randomCoefficient=RANDOM.nextDouble();
|
||||
for (FishingDropItem item : items) {
|
||||
sum += Math.pow(item.getItem().getWeight(), 1 / Math.log(1 + chance));
|
||||
if(sum<randomCoefficient)
|
||||
return item;
|
||||
}
|
||||
|
||||
throw new NullPointerException("Could not find item in drop table");
|
||||
return new RandomWeightedRoll<>(player, items, MMOCore.plugin.configManager.fishingDropsChanceWeight).rollItem();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -85,6 +85,7 @@ guild-plugin: mmocore
|
||||
# all set to 1 by default, this option is really server specific
|
||||
chance-stat-weight:
|
||||
loot-chests: 1
|
||||
fishing-drops: 1
|
||||
|
||||
# Whether blocks generated with a "cobblegenerator" should
|
||||
# provide the player with experience points or not
|
||||
|
Loading…
Reference in New Issue
Block a user