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New translations attribute-view.yml (German)
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#GUI display name
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name: Player Attributes
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name: Spieler-Attribute
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#Number of slots in your inventory. Must be
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#between 9 and 54 and must be a multiple of 9.
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slots: 27
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@ -9,14 +9,14 @@ items:
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- 26
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function: reallocation
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item: CAULDRON
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name: '&aAttribute Points'
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name: '&aAttribut Punkte'
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lore:
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- ''
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- 'You have spent a total of &6{total}&7 attribute points.'
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- '&7Right click to reallocate them.'
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- 'Sie haben insgesamt &6{total}&7 Attributpunkte ausgegeben.'
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- '&7Rechtsklick um sie neu zuzuordnen.'
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- ''
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- '&eCosts 1 attribute reallocation point.'
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- '&e◆ Attribute Reallocation Points: &6{points}'
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- '&eKosten 1 Attribut Zuordnungspunkt.'
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- '&e◆ Attribut Reallocation Punkte: &6{points}'
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str:
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slots:
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- 11
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@ -25,15 +25,15 @@ items:
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item: GOLDEN_APPLE
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lore: #{buffs} returns amount of buffs
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- ''
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- '&7Points Spent: &6{spent}&7/&6{max}'
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- '&7Current {name}: &6&l{current}'
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- '&7Punkte vergeben: &6{spent}&7/&6{max}'
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- '&7Aktuelle {name}: &6&l{current}'
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- ''
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- '&8When Leveled Up:'
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- '&7 +{buff_weapon_damage}% Weapon Damage (&a+{total_weapon_damage}%&7)'
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- '&7 +{buff_max_health} Max Health (&a+{total_max_health}&7)'
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- '&8Bei Aufstieg:'
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- '&7 +{buff_weapon_damage}% Waffenschaden (&a+{total_weapon_damage}%&7)'
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- '&7 +{buff_max_health} Max Gesundheit (&a+{total_max_health}&7)'
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- ''
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- '&eClick to level up for 1 attribute point.'
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- '&e◆ Current Attribute Points: {attribute_points}'
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- '&eKlicke zum Leveln für 1 Attributpunkt.'
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- '&e◆ Aktuelle Attribut-Punkte: {attribute_points}'
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dex:
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slots:
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- 13
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@ -43,16 +43,16 @@ items:
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hide-flags: true
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lore:
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- ''
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- '&7Points Spent: &6{spent}&7/&6{max}'
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- '&7Current {name}: &6&l{current}'
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- '&7Punkte vergeben: &6{spent}&7/&6{max}'
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- '&7Aktuelle {name}: &6&l{current}'
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- ''
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- '&8When Leveled Up:'
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- '&7 +{buff_physical_damage}% Physical Damage (&a+{total_physical_damage}%&7)'
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- '&7 +{buff_projectile_damage}% Projectile Damage (&a+{total_projectile_damage}%&7)'
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- '&7 +{buff_attack_speed} Attack Speed (&a+{total_attack_speed}&7)'
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- '&8Bei Aufstieg:'
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- '&7 +{buff_physical_damage}% körperlicher Schaden (&a+{total_physical_damage}%&7)'
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- '&7 +{buff_projectile_damage}% Projektilschaden (&a+{total_projectile_damage}%&7)'
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- '&7 +{buff_attack_speed} Angriffsgeschwindigkeit (&a+{total_attack_speed}&7)'
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- ''
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- '&eClick to level up for 1 attribute point.'
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- '&e◆ Current Attribute Points: {attribute_points}'
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- '&eKlicke zum Leveln für 1 Attributpunkt.'
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- '&e◆ Aktuelle Attribut-Punkte: {attribute_points}'
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int:
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slots:
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- 15
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@ -61,12 +61,12 @@ items:
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item: BOOK
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lore:
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- ''
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- '&7Points Spent: &6{spent}&7/&6{max}'
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- '&7Current {name}: &6&l{current}'
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- '&7Punkte vergeben: &6{spent}&7/&6{max}'
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- '&7Aktuelle {name}: &6&l{current}'
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- ''
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- '&8When Leveled Up:'
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- '&7 +{buff_magic_damage}% Magic Damage (&a+{total_magic_damage}%&7)'
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- '&7 +{buff_cooldown_reduction}% Cooldown Reduction (&a+{total_cooldown_reduction}%&7)'
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- '&8Bei Aufstieg:'
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- '&7 +{buff_magic_damage}% Waffenschaden (&a+{total_magic_damage}%&7)'
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- '&7 +{buff_cooldown_reduction}% Reduktion der Abklingzeit (&a+{total_cooldown_reduction}%&7)'
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- ''
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- '&eClick to level up for 1 attribute point.'
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- '&e◆ Current Attribute Points: {attribute_points}'
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- '&eKlicke zum Leveln für 1 Attributpunkt.'
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- '&e◆ Aktuelle Attribut-Punkte: {attribute_points}'
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