diff --git a/MMOCore-Dist/src/main/resources/default/translation/Turkish/gui/skill-list.yml b/MMOCore-Dist/src/main/resources/default/translation/Turkish/gui/skill-list.yml index 64aa66d1..60678d7e 100644 --- a/MMOCore-Dist/src/main/resources/default/translation/Turkish/gui/skill-list.yml +++ b/MMOCore-Dist/src/main/resources/default/translation/Turkish/gui/skill-list.yml @@ -56,26 +56,7 @@ items: - '' - '&eCosts 1 skill reallocation point.' - '&e◆ Skill Reallocation Points: &6{points}' - passive-skill-slot: - slots: - - 7 - - 16 - - 25 - - 34 - - 43 - - 52 - function: passive-slot - item: BOOK - #Material used when the slot is empty - empty-item: BLUE_DYE - name: '&aPassive Skill Slot {slot}' - no-skill: '&cNone' - lore: - - '&7Current Passive Skill: &6{skill}' - - '' - - '&e► Left click to bind {selected}.' - - '&e► Right click to unbind.' - skill-slot: + slot: slots: - 8 - 17 @@ -83,20 +64,25 @@ items: - 35 - 44 - 53 - function: active-slot - item: BOOK - #Material used when the slot is empty - empty-item: GRAY_DYE - name: '&aSkill Slot {slot}' - no-skill: '&cNone' + function: yuva + item: GRAY_DYE + name: '&aBeceri Yuvası {slot}' + no-skill: '&cYok' + #If this is filled, the item shown in the GUI when a slot is filled will be the item specified here. + #Else it will be the display item of the bound skill. + #filled-item: + #filled-custom-model-data: lore: - - '&7Current Skill: &6{skill}' + - '&7Mevcut Beceri: &6{skill}' + - '' + - '{slot-lore}' - '' - '&7&oCast this spell by pressing [F] followed' - '&7&oby the keybind displayed on the action bar.' - '' - '&e► Left click to bind {selected}.' - '&e► Right click to unbind.' + - '&e► Shift left click to select.' skill-level: slots: - 6 @@ -129,3 +115,11 @@ items: - '&7Costs 1 skill point.' - '' - '&eCurrent Skill Points: {skill_points}' +#This will display the selected item in the skill UI. +#selected: +#slots: [] +#function: selected +#name: '&a{skill} &6[{level}]' +#lore: +#- '' +#- '{lore}' \ No newline at end of file