New translations skill-list.yml (Chinese Traditional)

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Taner 2023-09-10 11:01:52 +00:00
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#GUI display name
name: '所選技能: &6{skill}'
#Number of slots in your inventory. Must be
#between 9 and 54 and must be a multiple of 9.
slots: 54
items:
skill:
slots:
- 10
- 11
- 12
- 19
- 20
- 21
- 28
- 29
- 30
- 37
- 38
- 39
function: skill
name: '&a{skill} &6[{level}]'
lore:
- ''
- '{unlocked}&a✔ 所需等級 {unlock}'
- '{locked}&c✖ 所需等級 {unlock}'
- '{max_level}&e✔ 已達到最大等級!'
- ''
- '{lore}'
next:
slots:
- 47
function: next
item: PLAYER_HEAD
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
name: '&a下一頁'
lore: { }
previous:
slots:
- 2
function: previous
item: PLAYER_HEAD
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
name: '&a上一頁'
lore: { }
reallocate:
slots:
- 45
function: reallocation
item: CAULDRON
name: '&a重新分配技能點數'
lore:
- ''
- '擬總共擁有 &6{total}&7 技能點數.'
- '&7右鍵點擊來重新分配.'
- ''
- '&e花費 1 點技能點重新分配點數.'
- '&e◆ 技能點重新分配點數: &6{points}'
slot:
slots:
- 8
- 17
- 26
- 35
- 44
- 53
function: 欄位
item: GRAY_DYE
name: '&a技能槽 {slot}'
no-skill: '&c無'
#If this is filled, the item shown in the GUI when a slot is filled will be the item specified here.
#Else it will be the display item of the bound skill.
#filled-item:
#filled-custom-model-data:
lore:
- '&7當前技能: &6{skill}'
- ''
- '{slot-lore}'
- ''
- '&7&o按下 [F] 以觸發技能'
- '&7&在 action bar查看按鍵綁定'
- ''
- '&e► 左鍵綁定 {selected}'
- '&e► 右鍵解除綁定'
- '&e► Shift+左鍵選取'
skill-level:
slots:
- 6
- 15
- 24
- 33
- 42
- 51
function: level
#Skill level offset, should be changed
#according to the amount of inventory
#slots the skill-level item occupies.
offset: 2
#Item displayed if the skill level is
#too low to display a level item in the GUI
too-low:
item: AIR
item: LIME_DYE
name: '&a{skill} 等級 {roman}'
lore:
- ''
- '{lore}'
upgrade:
slots:
- 15
function: upgrade
item: GREEN_STAINED_GLASS_PANE
name: '&a&l升級 {skill_caps}'
lore:
- '&7花費 1 點技能點數.'
- ''
- '&e當前技能點數: {skill_points}'
#This will display the selected item in the skill UI.
#selected:
#slots: []
#function: selected
#name: '&a{skill} &6[{level}]'
#lore:
#- ''
#- '{lore}'