New translations skill-list.yml (French)

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Taner 2023-09-10 11:01:37 +00:00
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@ -1,5 +1,5 @@
#GUI display name
name: 'Selected Skill: &6{skill}'
name: 'Compétence sélectionnée: &6{skill}'
#Number of slots in your inventory. Must be
#between 9 and 54 and must be a multiple of 9.
slots: 54
@ -22,9 +22,9 @@ items:
name: '&a{skill} &6[{level}]'
lore:
- ''
- '{unlocked}&a✔ Requires Level {unlock}'
- '{locked}&c✖ Requires Level {unlock}'
- '{max_level}&e✔ Maximum Level Hit!'
- '{unlocked}&a✔ Nécessite le niveau {unlock}'
- '{locked}&c✖ Nécessite le niveau {unlock}'
- '{max_level}&e✔ Niveau maximum atteint !'
- ''
- '{lore}'
next:
@ -33,7 +33,7 @@ items:
function: next
item: PLAYER_HEAD
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
name: '&aNext'
name: '&aSuivant'
lore: { }
previous:
slots:
@ -41,41 +41,22 @@ items:
function: previous
item: PLAYER_HEAD
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
name: '&aPrevious'
name: '&aPrécédent'
lore: { }
reallocate:
slots:
- 45
function: reallocation
item: CAULDRON
name: '&aReallocate Skill Points'
name: '&aRéaffecter les points de compétence'
lore:
- ''
- 'You have spent a total of &6{total}&7 skill points.'
- '&7Right click to reallocate them.'
- 'Vous avez dépensé un total de &6{total}&7 points d''attribut.'
- '&7Clic droit pour les réattribuer.'
- ''
- '&eCosts 1 skill reallocation point.'
- '&e◆ Skill Reallocation Points: &6{points}'
passive-skill-slot:
slots:
- 7
- 16
- 25
- 34
- 43
- 52
function: passive-slot
item: BOOK
#Material used when the slot is empty
empty-item: BLUE_DYE
name: '&aPassive Skill Slot {slot}'
no-skill: '&cNone'
lore:
- '&7Current Passive Skill: &6{skill}'
- ''
- '&e► Left click to bind {selected}.'
- '&e► Right click to unbind.'
skill-slot:
- '&eCoûte 1 point de réattribution d''attribut.'
- '&e◆ Points de réallocation d''attribut: &6{points}'
slot:
slots:
- 8
- 17
@ -83,20 +64,25 @@ items:
- 35
- 44
- 53
function: active-slot
item: BOOK
#Material used when the slot is empty
empty-item: GRAY_DYE
function: slot
item: GRAY_DYE
name: '&aSkill Slot {slot}'
no-skill: '&cNone'
#If this is filled, the item shown in the GUI when a slot is filled will be the item specified here.
#Else it will be the display item of the bound skill.
#filled-item:
#filled-custom-model-data:
lore:
- '&7Current Skill: &6{skill}'
- ''
- '{slot-lore}'
- ''
- '&7&oCast this spell by pressing [F] followed'
- '&7&oby the keybind displayed on the action bar.'
- ''
- '&e► Left click to bind {selected}.'
- '&e► Right click to unbind.'
- '&e► Shift left click to select.'
skill-level:
slots:
- 6
@ -115,7 +101,7 @@ items:
too-low:
item: AIR
item: LIME_DYE
name: '&a{skill} Level {roman}'
name: '&a{skill} Niveau {roman}'
lore:
- ''
- '{lore}'
@ -124,8 +110,16 @@ items:
- 15
function: upgrade
item: GREEN_STAINED_GLASS_PANE
name: '&a&lUPGRADE {skill_caps}'
name: '&a&LUPGRADE {skill_caps}'
lore:
- '&7Costs 1 skill point.'
- '&7Coûte 1 point de compétence.'
- ''
- '&eCurrent Skill Points: {skill_points}'
- '&7Points de compétence : &{skill_points}'
#This will display the selected item in the skill UI.
#selected:
#slots: []
#function: selected
#name: '&a{skill} &6[{level}]'
#lore:
#- ''
#- '{lore}'