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Fixed a 1.12 comp issue
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@ -36,7 +36,7 @@ public class Deep_Wound extends Skill {
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LivingEntity target = cast.getTarget();
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target.getWorld().playSound(target.getLocation(), Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR, 2, 2);
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target.getWorld().spawnParticle(Particle.CRIT, target.getLocation().add(0, target.getHeight() / 2, 0), 32, 0, 0, 0, .7);
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target.getWorld().spawnParticle(Particle.BLOCK_CRACK, target.getLocation().add(0, target.getHeight() / 2, 0), 32, 0, 0, 0, 2, Material.REDSTONE_BLOCK.createBlockData());
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MMOLib.plugin.getVersion().getWrapper().spawnParticle(Particle.BLOCK_CRACK, target.getLocation().add(0, target.getHeight() / 2, 0), 32, 0, 0, 0, 2, Material.REDSTONE_BLOCK);
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double max = target.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue();
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double ratio = (max - target.getHealth()) / max;
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