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Potentially fixed class-chosen triggers firing on wrong class, if this breaks class-chosen triggers please let josh know lol
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@ -1,11 +1,12 @@
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package net.Indyuce.mmocore.api.player.profess.event.trigger;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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import net.Indyuce.mmocore.MMOCore;
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import net.Indyuce.mmocore.api.event.PlayerChangeClassEvent;
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import net.Indyuce.mmocore.api.player.PlayerData;
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import net.Indyuce.mmocore.api.player.profess.event.EventTriggerHandler;
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import org.bukkit.Bukkit;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.EventPriority;
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public class ClassChosenEventTrigger implements EventTriggerHandler {
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@ -17,7 +18,11 @@ public class ClassChosenEventTrigger implements EventTriggerHandler {
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@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
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public void a(PlayerChangeClassEvent event) {
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PlayerData player = event.getData();
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if (event.getNewClass().hasEventTriggers("class-chosen"))
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event.getNewClass().getEventTriggers("class-chosen").getTriggers().forEach(trigger -> trigger.apply(player));
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if (event.getNewClass().hasEventTriggers("class-chosen")) {
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Bukkit.getScheduler().runTaskLater(MMOCore.plugin, () -> {
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event.getNewClass().getEventTriggers("class-chosen").getTriggers().forEach(trigger -> trigger.apply(player));
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}, 1);
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}
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}
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}
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