mirror of
https://gitlab.com/phoenix-dvpmt/mmocore.git
synced 2024-12-28 05:37:44 +01:00
New max resource regen stats
This commit is contained in:
parent
fb80ed2ce1
commit
717b2cb1d9
@ -90,11 +90,6 @@ public class MMOCore extends LuminePlugin {
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public final MMOLoadManager loadManager = new MMOLoadManager();
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public boolean healthRegenFlat;
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public boolean manaRegenFlat;
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public boolean staminaRegenFlat;
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public boolean stelliumRegenFlat;
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public boolean shouldDebugSQL = false;
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public MMOCore() {
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@ -146,13 +141,6 @@ public class MMOCore extends LuminePlugin {
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if (getConfig().isConfigurationSection("default-playerdata"))
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dataProvider.getDataManager().loadDefaultData(getConfig().getConfigurationSection("default-playerdata"));
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if (getConfig().isConfigurationSection("stat-regen-flat")) {
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healthRegenFlat = getConfig().getBoolean("stat-regen-flat.health", true);
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manaRegenFlat = getConfig().getBoolean("stat-regen-flat.mana", true);
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staminaRegenFlat = getConfig().getBoolean("stat-regen-flat.stamina", true);
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stelliumRegenFlat = getConfig().getBoolean("stat-regen-flat.stellium", true);
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}
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if (Bukkit.getPluginManager().getPlugin("Vault") != null) economy = new VaultEconomy();
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if (Bukkit.getPluginManager().getPlugin("PlaceholderAPI") != null) {
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@ -190,32 +178,8 @@ public class MMOCore extends LuminePlugin {
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if (player.isOnline() && !player.getPlayer().isDead())
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for (PlayerResource resource : PlayerResource.values()) {
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double regenAmount = player.getProfess().getHandler(resource).getRegen(player);
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switch (resource) {
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case HEALTH:
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if (healthRegenFlat && regenAmount != 0)
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resource.regen(player, regenAmount);
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else if (!healthRegenFlat && regenAmount * player.getStats().getStat(StatType.HEALTH_REGENERATION) != 0)
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resource.regen(player, player.getStats().getStat(StatType.MAX_HEALTH) * regenAmount);
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break;
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case MANA:
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if (manaRegenFlat && regenAmount != 0)
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resource.regen(player, regenAmount);
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else if (!manaRegenFlat && regenAmount * player.getStats().getStat(StatType.MANA_REGENERATION) != 0)
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resource.regen(player, player.getStats().getStat(StatType.MAX_MANA) * regenAmount);
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break;
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case STAMINA:
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if (staminaRegenFlat && regenAmount != 0)
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resource.regen(player, regenAmount);
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else if (!staminaRegenFlat && regenAmount * player.getStats().getStat(StatType.STAMINA_REGENERATION) != 0)
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resource.regen(player, player.getStats().getStat(StatType.MAX_STAMINA) * regenAmount);
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break;
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case STELLIUM:
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if (stelliumRegenFlat && regenAmount != 0)
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resource.regen(player, regenAmount);
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else if (!stelliumRegenFlat && regenAmount * player.getStats().getStat(StatType.STELLIUM_REGENERATION) != 0)
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resource.regen(player, player.getStats().getStat(StatType.MAX_STELLIUM) * regenAmount);
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break;
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}
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if (regenAmount != 0)
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resource.regen(player, regenAmount);
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}
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}
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}.runTaskTimer(MMOCore.plugin, 100, 20);
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@ -10,7 +10,7 @@ import net.Indyuce.mmocore.MMOCore;
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import net.Indyuce.mmocore.api.player.profess.event.EventTrigger;
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import net.Indyuce.mmocore.api.player.profess.resource.ManaDisplayOptions;
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import net.Indyuce.mmocore.api.player.profess.resource.PlayerResource;
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import net.Indyuce.mmocore.api.player.profess.resource.ResourceHandler;
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import net.Indyuce.mmocore.api.player.profess.resource.ResourceRegeneration;
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import net.Indyuce.mmocore.api.player.stats.StatType;
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import net.Indyuce.mmocore.api.util.MMOCoreUtils;
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import net.Indyuce.mmocore.api.util.math.formula.LinearValue;
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@ -47,7 +47,7 @@ public class PlayerClass extends PostLoadObject {
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private final Map<String, SkillInfo> skills = new LinkedHashMap<>();
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private final List<Subclass> subclasses = new ArrayList<>();
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private final Map<PlayerResource, ResourceHandler> resourceHandlers = new HashMap<>();
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private final Map<PlayerResource, ResourceRegeneration> resourceHandlers = new HashMap<>();
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private final Map<String, EventTrigger> eventTriggers = new HashMap<>();
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private final CastingParticle castParticle;
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@ -142,7 +142,7 @@ public class PlayerClass extends PostLoadObject {
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String format = key.toLowerCase().replace("_", "-").replace(" ", "-");
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eventTriggers.put(format, new EventTrigger(format, config.getStringList("triggers." + key)));
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} catch (IllegalArgumentException exception) {
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MMOCore.log(Level.WARNING, "[PlayerClasses:" + id + "] " + exception.getMessage());
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MMOCore.log(Level.WARNING, "Could not load trigger '" + key + "' from class '" + id + "':" + exception.getMessage());
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}
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}
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@ -153,15 +153,15 @@ public class PlayerClass extends PostLoadObject {
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for (PlayerResource resource : PlayerResource.values()) {
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if (config.isConfigurationSection("resource." + resource.name().toLowerCase()))
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try {
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resourceHandlers.put(resource, new ResourceHandler(resource,
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resourceHandlers.put(resource, new ResourceRegeneration(resource,
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config.getConfigurationSection("resource." + resource.name().toLowerCase())));
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} catch (IllegalArgumentException exception) {
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MMOCore.log(Level.WARNING, "[PlayerClasses:" + id + "] Could not load special resource regen for "
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+ resource.name() + ": " + exception.getMessage());
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resourceHandlers.put(resource, new ResourceHandler(resource));
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MMOCore.log(Level.WARNING, "Could not load special " + resource.name().toLowerCase() + " regen from class '"
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+ id + "': " + exception.getMessage());
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resourceHandlers.put(resource, new ResourceRegeneration(resource));
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}
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else
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resourceHandlers.put(resource, new ResourceHandler(resource));
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resourceHandlers.put(resource, new ResourceRegeneration(resource));
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}
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}
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@ -185,7 +185,7 @@ public class PlayerClass extends PostLoadObject {
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setOption(ClassOption.DEFAULT, false);
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for (PlayerResource resource : PlayerResource.values())
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resourceHandlers.put(resource, new ResourceHandler(resource));
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resourceHandlers.put(resource, new ResourceRegeneration(resource));
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}
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@Override
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@ -215,7 +215,7 @@ public class PlayerClass extends PostLoadObject {
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return manaDisplay;
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}
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public ResourceHandler getHandler(PlayerResource resource) {
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public ResourceRegeneration getHandler(PlayerResource resource) {
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return resourceHandlers.get(resource);
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}
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@ -12,115 +12,118 @@ import java.util.function.Function;
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public enum PlayerResource {
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HEALTH(StatType.HEALTH_REGENERATION, ClassOption.OFF_COMBAT_HEALTH_REGEN,
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(data) -> data.getPlayer().getHealth(),
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data -> data.getPlayer().getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue(),
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(data, amount) -> data.heal(amount, PlayerResourceUpdateEvent.UpdateReason.REGENERATION),
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(data, amount) -> data.heal(amount, PlayerResourceUpdateEvent.UpdateReason.COMMAND),
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(data, amount) -> data.heal(-amount, PlayerResourceUpdateEvent.UpdateReason.COMMAND),
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(data, amount) -> data.getPlayer().setHealth(amount)),
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HEALTH(data -> data.getPlayer().getHealth(),
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data -> data.getPlayer().getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue(),
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(data, amount) -> data.heal(amount, PlayerResourceUpdateEvent.UpdateReason.REGENERATION),
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(data, amount) -> data.heal(amount, PlayerResourceUpdateEvent.UpdateReason.COMMAND),
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(data, amount) -> data.heal(-amount, PlayerResourceUpdateEvent.UpdateReason.COMMAND),
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(data, amount) -> data.getPlayer().setHealth(amount)),
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MANA(StatType.MANA_REGENERATION, ClassOption.OFF_COMBAT_MANA_REGEN,
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PlayerData::getMana,
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data -> data.getStats().getStat(StatType.MAX_MANA),
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(data, amount) -> data.giveMana(amount, PlayerResourceUpdateEvent.UpdateReason.REGENERATION),
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(data, amount) -> data.giveMana(amount, PlayerResourceUpdateEvent.UpdateReason.COMMAND),
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(data, amount) -> data.giveMana(-amount, PlayerResourceUpdateEvent.UpdateReason.COMMAND),
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(data, amount) -> data.setMana(amount)),
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MANA(PlayerData::getMana,
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data -> data.getStats().getStat(StatType.MAX_MANA),
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(data, amount) -> data.giveMana(amount, PlayerResourceUpdateEvent.UpdateReason.REGENERATION),
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(data, amount) -> data.giveMana(amount, PlayerResourceUpdateEvent.UpdateReason.COMMAND),
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(data, amount) -> data.giveMana(-amount, PlayerResourceUpdateEvent.UpdateReason.COMMAND),
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(data, amount) -> data.setMana(amount)),
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STAMINA(StatType.STAMINA_REGENERATION, ClassOption.OFF_COMBAT_STAMINA_REGEN,
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PlayerData::getStamina,
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data -> data.getStats().getStat(StatType.MAX_STAMINA),
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(data, amount) -> data.giveStamina(amount, PlayerResourceUpdateEvent.UpdateReason.REGENERATION),
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(data, amount) -> data.giveStamina(amount, PlayerResourceUpdateEvent.UpdateReason.COMMAND),
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(data, amount) -> data.giveStamina(-amount, PlayerResourceUpdateEvent.UpdateReason.COMMAND),
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(data, amount) -> data.setStamina(amount)),
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STAMINA(PlayerData::getStamina,
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data -> data.getStats().getStat(StatType.MAX_STAMINA),
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(data, amount) -> data.giveStamina(amount, PlayerResourceUpdateEvent.UpdateReason.REGENERATION),
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(data, amount) -> data.giveStamina(amount, PlayerResourceUpdateEvent.UpdateReason.COMMAND),
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(data, amount) -> data.giveStamina(-amount, PlayerResourceUpdateEvent.UpdateReason.COMMAND),
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(data, amount) -> data.setStamina(amount)),
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STELLIUM(StatType.STELLIUM_REGENERATION, ClassOption.OFF_COMBAT_STELLIUM_REGEN,
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PlayerData::getStellium,
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data -> data.getStats().getStat(StatType.MAX_STELLIUM),
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(data, amount) -> data.giveStellium(amount, PlayerResourceUpdateEvent.UpdateReason.REGENERATION),
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(data, amount) -> data.giveStellium(amount, PlayerResourceUpdateEvent.UpdateReason.COMMAND),
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(data, amount) -> data.giveStellium(-amount, PlayerResourceUpdateEvent.UpdateReason.COMMAND),
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(data, amount) -> data.setStellium(amount));
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STELLIUM(PlayerData::getStellium,
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data -> data.getStats().getStat(StatType.MAX_STELLIUM),
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(data, amount) -> data.giveStellium(amount, PlayerResourceUpdateEvent.UpdateReason.REGENERATION),
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(data, amount) -> data.giveStellium(amount, PlayerResourceUpdateEvent.UpdateReason.COMMAND),
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(data, amount) -> data.giveStellium(-amount, PlayerResourceUpdateEvent.UpdateReason.COMMAND),
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(data, amount) -> data.setStellium(amount));
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private final StatType regenStat;
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private final ClassOption offCombatRegen;
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private final Function<PlayerData, Double> current, max;
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private final BiConsumer<PlayerData, Double> regen;
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private final StatType regenStat, maxRegenStat;
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private final ClassOption offCombatRegen;
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private final Function<PlayerData, Double> current, max;
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private final BiConsumer<PlayerData, Double> regen;
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// Used for MMOCore commands
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private final BiConsumer<PlayerData, Double> set, give, take;
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// Used for MMOCore commands
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private final BiConsumer<PlayerData, Double> set, give, take;
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PlayerResource(StatType regenStat, ClassOption offCombatRegen,
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Function<PlayerData, Double> current,
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Function<PlayerData, Double> max,
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BiConsumer<PlayerData, Double> regen,
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BiConsumer<PlayerData, Double> give,
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BiConsumer<PlayerData, Double> take,
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BiConsumer<PlayerData, Double> set) {
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this.regenStat = regenStat;
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this.offCombatRegen = offCombatRegen;
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this.current = current;
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this.max = max;
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this.regen = regen;
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this.give = give;
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this.take = take;
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this.set = set;
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}
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PlayerResource(Function<PlayerData, Double> current,
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Function<PlayerData, Double> max,
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BiConsumer<PlayerData, Double> regen,
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BiConsumer<PlayerData, Double> give,
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BiConsumer<PlayerData, Double> take,
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BiConsumer<PlayerData, Double> set) {
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this.regenStat = StatType.valueOf(name() + "_REGENERATION");
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this.maxRegenStat = StatType.valueOf("MAX_" + name() + "_REGENERATION");
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this.offCombatRegen = ClassOption.valueOf("OFF_COMBAT_" + name() + "_REGEN");
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this.current = current;
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this.max = max;
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this.regen = regen;
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this.give = give;
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this.take = take;
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this.set = set;
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}
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/**
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* @return Stat which corresponds to resource regeneration
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*/
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public StatType getRegenStat() {
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return regenStat;
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}
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/**
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* @return Stat which corresponds to flat resource regeneration
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*/
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public StatType getRegenStat() {
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return regenStat;
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}
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/**
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* @return Class option which determines whether or not resource should be
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* regenerated off combat only
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*/
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public ClassOption getOffCombatRegen() {
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return offCombatRegen;
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}
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/**
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* @return Stat which corresponds to resource regeneration scaling with the player's max health
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*/
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public StatType getMaxRegenStat() {
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return maxRegenStat;
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}
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/**
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* @return Current resource of the given player
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*/
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public double getCurrent(PlayerData player) {
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return current.apply(player);
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}
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/**
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* @return Class option which determines whether or not resource should be
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* regenerated off combat only
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*/
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public ClassOption getOffCombatRegen() {
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return offCombatRegen;
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}
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/**
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* @return Max amount of that resource of the given player
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*/
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public double getMax(PlayerData player) {
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return max.apply(player);
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}
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/**
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* @return Current resource of the given player
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*/
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public double getCurrent(PlayerData player) {
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return current.apply(player);
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}
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/**
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* Regens a player resource. Whatever resource, a bukkit event is triggered
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*
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* @param player Player to regen
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* @param amount Amount to regen
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*/
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public void regen(PlayerData player, double amount) {
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regen.accept(player, amount);
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}
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/**
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* @return Max amount of that resource of the given player
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*/
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public double getMax(PlayerData player) {
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return max.apply(player);
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}
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/**
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* Used by MMOCore admin commands here: {@link net.Indyuce.mmocore.command.rpg.admin.ResourceCommandTreeNode}
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*/
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public BiConsumer<PlayerData, Double> getConsumer(ManaTrigger.Operation operation) {
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switch (operation) {
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case SET:
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return set;
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case TAKE:
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return take;
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case GIVE:
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return give;
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default:
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throw new IllegalArgumentException("Operation cannot be null");
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}
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}
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/**
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* Regens a player resource. Whatever resource, a bukkit event is triggered
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*
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* @param player Player to regen
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* @param amount Amount to regen
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*/
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public void regen(PlayerData player, double amount) {
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regen.accept(player, amount);
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}
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/**
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* Used by MMOCore admin commands here: {@link net.Indyuce.mmocore.command.rpg.admin.ResourceCommandTreeNode}
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*/
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public BiConsumer<PlayerData, Double> getConsumer(ManaTrigger.Operation operation) {
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switch (operation) {
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case SET:
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return set;
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case TAKE:
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return take;
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case GIVE:
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return give;
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default:
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throw new IllegalArgumentException("Operation cannot be null");
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}
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}
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}
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@ -1,100 +0,0 @@
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package net.Indyuce.mmocore.api.player.profess.resource;
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import java.util.function.BiFunction;
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import org.apache.commons.lang.Validate;
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import org.bukkit.configuration.ConfigurationSection;
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import net.Indyuce.mmocore.api.player.PlayerData;
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import net.Indyuce.mmocore.api.util.math.formula.LinearValue;
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public class ResourceHandler {
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/**
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* Resource should only regenerate when the player is out of combat
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*/
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private final boolean offCombatOnly;
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/**
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* Percentage of scaling which the player regenerates every second
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*/
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private final LinearValue scalar;
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/**
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* Whether the resource regeneration scales on missing or max resource. if
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* TYPE is null, then there is no special regeneration.
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*/
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private final HandlerType type;
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private final PlayerResource resource;
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/**
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* Used when there is no special resource regeneration
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*/
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public ResourceHandler(PlayerResource resource) {
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this(resource, null, null, false);
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}
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public ResourceHandler(PlayerResource resource, ConfigurationSection config) {
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this.resource = resource;
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offCombatOnly = config.getBoolean("off-combat");
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Validate.isTrue(config.contains("type"), "Could not find resource regen scaling type");
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type = HandlerType.valueOf(config.getString("type").toUpperCase());
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Validate.notNull(config.getConfigurationSection("value"), "Could not find resource regen value config section");
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scalar = new LinearValue(config.getConfigurationSection("value"));
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}
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public ResourceHandler(PlayerResource resource, HandlerType type, LinearValue scalar, boolean offCombatOnly) {
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this.resource = resource;
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this.type = type;
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this.scalar = scalar;
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this.offCombatOnly = offCombatOnly;
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}
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/**
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* Apply regeneration formulas: first calculates base resource regen due to
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* the player stats and then apply the special resource regeneration due to
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* the player class
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*
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* @param player
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* Player regenerating
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* @return The amount of resource which should be regenerated EVERY SECOND
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*/
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public double getRegen(PlayerData player) {
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double d = 0;
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// base resource regeneration = value of the corresponding regen stat
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if (!player.isInCombat() || !player.getProfess().hasOption(resource.getOffCombatRegen()))
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d += player.getStats().getStat(resource.getRegenStat());
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// extra resource regeneration based on CLASS, scales on LEVEL
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if (type != null && (!player.isInCombat() || !offCombatOnly))
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d = this.scalar.calculate(player.getLevel()) / 100 * type.getScaling(player, resource);
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||||
return d;
|
||||
}
|
||||
|
||||
public enum HandlerType {
|
||||
|
||||
/**
|
||||
* Resource regeneration scales on max resource
|
||||
*/
|
||||
MAX((player, resource) -> resource.getMax(player)),
|
||||
|
||||
/**
|
||||
* Resource regeneration scales on missing resource
|
||||
*/
|
||||
MISSING((player, resource) -> resource.getMax(player) - resource.getCurrent(player));
|
||||
|
||||
private final BiFunction<PlayerData, PlayerResource, Double> calculation;
|
||||
|
||||
HandlerType(BiFunction<PlayerData, PlayerResource, Double> calculation) {
|
||||
this.calculation = calculation;
|
||||
}
|
||||
|
||||
public double getScaling(PlayerData player, PlayerResource resource) {
|
||||
return calculation.apply(player, resource);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,103 @@
|
||||
package net.Indyuce.mmocore.api.player.profess.resource;
|
||||
|
||||
import net.Indyuce.mmocore.api.player.PlayerData;
|
||||
import net.Indyuce.mmocore.api.util.math.formula.LinearValue;
|
||||
import org.apache.commons.lang.Validate;
|
||||
import org.bukkit.configuration.ConfigurationSection;
|
||||
|
||||
import java.util.function.BiFunction;
|
||||
|
||||
public class ResourceRegeneration {
|
||||
|
||||
/**
|
||||
* Resource should only regenerate when the player is out of combat
|
||||
*/
|
||||
private final boolean offCombatOnly;
|
||||
|
||||
/**
|
||||
* Percentage of scaling which the player regenerates every second
|
||||
*/
|
||||
private final LinearValue scalar;
|
||||
|
||||
/**
|
||||
* Whether the resource regeneration scales on missing or max resource. if
|
||||
* TYPE is null, then there is no special regeneration.
|
||||
*/
|
||||
private final HandlerType type;
|
||||
private final PlayerResource resource;
|
||||
|
||||
/**
|
||||
* Used when there is no special resource regeneration
|
||||
*/
|
||||
public ResourceRegeneration(PlayerResource resource) {
|
||||
this(resource, null, null, false);
|
||||
}
|
||||
|
||||
public ResourceRegeneration(PlayerResource resource, ConfigurationSection config) {
|
||||
this.resource = resource;
|
||||
offCombatOnly = config.getBoolean("off-combat");
|
||||
|
||||
Validate.isTrue(config.contains("type"), "Could not find resource regen scaling type");
|
||||
type = HandlerType.valueOf(config.getString("type").toUpperCase());
|
||||
|
||||
Validate.notNull(config.getConfigurationSection("value"), "Could not find resource regen value config section");
|
||||
scalar = new LinearValue(config.getConfigurationSection("value"));
|
||||
}
|
||||
|
||||
public ResourceRegeneration(PlayerResource resource, HandlerType type, LinearValue scalar, boolean offCombatOnly) {
|
||||
this.resource = resource;
|
||||
this.type = type;
|
||||
this.scalar = scalar;
|
||||
this.offCombatOnly = offCombatOnly;
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply regeneration formulas: first calculates base resource regen due to
|
||||
* the player stats and then apply the special resource regeneration due to
|
||||
* the player class
|
||||
*
|
||||
* @param player Player regenerating
|
||||
* @return The amount of resource which should be regenerated EVERY SECOND
|
||||
*/
|
||||
public double getRegen(PlayerData player) {
|
||||
double d = 0;
|
||||
|
||||
if (!player.isInCombat() || !player.getProfess().hasOption(resource.getOffCombatRegen())) {
|
||||
|
||||
// Flat resource regeneration
|
||||
d += player.getStats().getStat(resource.getRegenStat());
|
||||
|
||||
// Component which scales with max resource
|
||||
d += player.getStats().getStat(resource.getMaxRegenStat()) / 100 * resource.getMax(player);
|
||||
}
|
||||
|
||||
// Special resource regeneration
|
||||
if (type != null && (!player.isInCombat() || !offCombatOnly))
|
||||
d += this.scalar.calculate(player.getLevel()) / 100 * type.getScaling(player, resource);
|
||||
|
||||
return d;
|
||||
}
|
||||
|
||||
public enum HandlerType {
|
||||
|
||||
/**
|
||||
* Resource regeneration scales on max resource
|
||||
*/
|
||||
MAX((player, resource) -> resource.getMax(player)),
|
||||
|
||||
/**
|
||||
* Resource regeneration scales on missing resource
|
||||
*/
|
||||
MISSING((player, resource) -> resource.getMax(player) - resource.getCurrent(player));
|
||||
|
||||
private final BiFunction<PlayerData, PlayerResource, Double> calculation;
|
||||
|
||||
HandlerType(BiFunction<PlayerData, PlayerResource, Double> calculation) {
|
||||
this.calculation = calculation;
|
||||
}
|
||||
|
||||
public double getScaling(PlayerData player, PlayerResource resource) {
|
||||
return calculation.apply(player, resource);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,130 +1,160 @@
|
||||
package net.Indyuce.mmocore.api.player.stats;
|
||||
|
||||
import io.lumine.mythic.lib.MythicLib;
|
||||
import net.Indyuce.mmocore.MMOCore;
|
||||
import net.Indyuce.mmocore.api.ConfigFile;
|
||||
import net.Indyuce.mmocore.experience.Profession;
|
||||
import net.Indyuce.mmocore.api.util.math.formula.LinearValue;
|
||||
import io.lumine.mythic.lib.MythicLib;
|
||||
import net.Indyuce.mmocore.experience.Profession;
|
||||
import org.bukkit.configuration.file.FileConfiguration;
|
||||
|
||||
import java.text.DecimalFormat;
|
||||
|
||||
public enum StatType {
|
||||
|
||||
ATTACK_DAMAGE,
|
||||
ATTACK_SPEED,
|
||||
MAX_HEALTH,
|
||||
HEALTH_REGENERATION,
|
||||
// Vanilla stats
|
||||
ATTACK_DAMAGE,
|
||||
ATTACK_SPEED,
|
||||
MAX_HEALTH,
|
||||
HEALTH_REGENERATION,
|
||||
MAX_HEALTH_REGENERATION,
|
||||
|
||||
MOVEMENT_SPEED,
|
||||
SPEED_MALUS_REDUCTION,
|
||||
KNOCKBACK_RESISTANCE,
|
||||
// Misc
|
||||
MOVEMENT_SPEED,
|
||||
SPEED_MALUS_REDUCTION,
|
||||
KNOCKBACK_RESISTANCE,
|
||||
|
||||
MAX_MANA,
|
||||
MAX_STAMINA,
|
||||
MAX_STELLIUM,
|
||||
MANA_REGENERATION,
|
||||
STAMINA_REGENERATION,
|
||||
STELLIUM_REGENERATION,
|
||||
// Mana
|
||||
MAX_MANA,
|
||||
MANA_REGENERATION,
|
||||
MAX_MANA_REGENERATION,
|
||||
|
||||
ARMOR,
|
||||
ARMOR_TOUGHNESS,
|
||||
// Stamina
|
||||
MAX_STAMINA,
|
||||
STAMINA_REGENERATION,
|
||||
MAX_STAMINA_REGENERATION,
|
||||
|
||||
CRITICAL_STRIKE_CHANCE,
|
||||
CRITICAL_STRIKE_POWER,
|
||||
SKILL_CRITICAL_STRIKE_CHANCE,
|
||||
SKILL_CRITICAL_STRIKE_POWER,
|
||||
// Stellium
|
||||
MAX_STELLIUM,
|
||||
STELLIUM_REGENERATION,
|
||||
MAX_STELLIUM_REGENERATION,
|
||||
|
||||
BLOCK_POWER,
|
||||
BLOCK_RATING,
|
||||
BLOCK_COOLDOWN_REDUCTION,
|
||||
DODGE_RATING,
|
||||
DODGE_COOLDOWN_REDUCTION,
|
||||
PARRY_RATING,
|
||||
PARRY_COOLDOWN_REDUCTION,
|
||||
// Vanilla armor stats
|
||||
ARMOR,
|
||||
ARMOR_TOUGHNESS,
|
||||
|
||||
ADDITIONAL_EXPERIENCE,
|
||||
COOLDOWN_REDUCTION,
|
||||
// Critical strikes
|
||||
CRITICAL_STRIKE_CHANCE,
|
||||
CRITICAL_STRIKE_POWER,
|
||||
SKILL_CRITICAL_STRIKE_CHANCE,
|
||||
SKILL_CRITICAL_STRIKE_POWER,
|
||||
|
||||
MAGIC_DAMAGE,
|
||||
PHYSICAL_DAMAGE,
|
||||
PROJECTILE_DAMAGE,
|
||||
WEAPON_DAMAGE,
|
||||
SKILL_DAMAGE,
|
||||
UNDEAD_DAMAGE,
|
||||
// Mitigation
|
||||
DEFENSE,
|
||||
BLOCK_POWER,
|
||||
BLOCK_RATING,
|
||||
BLOCK_COOLDOWN_REDUCTION,
|
||||
DODGE_RATING,
|
||||
DODGE_COOLDOWN_REDUCTION,
|
||||
PARRY_RATING,
|
||||
PARRY_COOLDOWN_REDUCTION,
|
||||
|
||||
PVP_DAMAGE,
|
||||
PVE_DAMAGE,
|
||||
// Utility
|
||||
ADDITIONAL_EXPERIENCE,
|
||||
COOLDOWN_REDUCTION,
|
||||
|
||||
DEFENSE,
|
||||
DAMAGE_REDUCTION,
|
||||
MAGIC_DAMAGE_REDUCTION,
|
||||
PHYSICAL_DAMAGE_REDUCTION,
|
||||
PROJECTILE_DAMAGE_REDUCTION,
|
||||
WEAPON_DAMAGE_REDUCTION,
|
||||
SKILL_DAMAGE_REDUCTION,
|
||||
// Damage-type based stats
|
||||
MAGIC_DAMAGE,
|
||||
PHYSICAL_DAMAGE,
|
||||
PROJECTILE_DAMAGE,
|
||||
WEAPON_DAMAGE,
|
||||
SKILL_DAMAGE,
|
||||
UNDEAD_DAMAGE,
|
||||
|
||||
// reduces amount of tugs needed to fish
|
||||
FISHING_STRENGTH("fishing"),
|
||||
// Misc damage stats
|
||||
PVP_DAMAGE,
|
||||
PVE_DAMAGE,
|
||||
|
||||
// chance of instant success when fishing
|
||||
CRITICAL_FISHING_CHANCE("fishing"),
|
||||
// Damage reduction stats
|
||||
DAMAGE_REDUCTION,
|
||||
MAGIC_DAMAGE_REDUCTION,
|
||||
PHYSICAL_DAMAGE_REDUCTION,
|
||||
PROJECTILE_DAMAGE_REDUCTION,
|
||||
WEAPON_DAMAGE_REDUCTION,
|
||||
SKILL_DAMAGE_REDUCTION,
|
||||
|
||||
// chance of crit fishing failure
|
||||
CRITICAL_FISHING_FAILURE_CHANCE("fishing"),
|
||||
/**
|
||||
* Reduces amount of tugs needed to fish
|
||||
*/
|
||||
FISHING_STRENGTH("fishing"),
|
||||
|
||||
// chance of dropping more minerals when mining.
|
||||
FORTUNE,
|
||||
/**
|
||||
* Chance of instant success when fishing
|
||||
*/
|
||||
CRITICAL_FISHING_CHANCE("fishing"),
|
||||
|
||||
// get haste when mining blocks.
|
||||
GATHERING_HASTE,
|
||||
/**
|
||||
* Chance of crit fishing failure
|
||||
*/
|
||||
CRITICAL_FISHING_FAILURE_CHANCE("fishing"),
|
||||
|
||||
// chance of getting more crops when farming
|
||||
LUCK_OF_THE_FIELD;
|
||||
/**
|
||||
* Chance of dropping more minerals when mining.
|
||||
*/
|
||||
FORTUNE,
|
||||
|
||||
private String profession;
|
||||
/**
|
||||
* Get haste when mining blocks.
|
||||
*/
|
||||
GATHERING_HASTE,
|
||||
|
||||
private LinearValue defaultInfo;
|
||||
private DecimalFormat format;
|
||||
/**
|
||||
* Chance of getting more crops when farming
|
||||
*/
|
||||
LUCK_OF_THE_FIELD;
|
||||
|
||||
StatType() {
|
||||
// completely custom stat.
|
||||
}
|
||||
private String profession;
|
||||
|
||||
@SuppressWarnings("SameParameterValue")
|
||||
StatType(String profession) {
|
||||
this.profession = profession;
|
||||
}
|
||||
private LinearValue defaultInfo;
|
||||
private DecimalFormat format;
|
||||
|
||||
public String getProfession() {
|
||||
return profession;
|
||||
}
|
||||
StatType() {
|
||||
// Completely custom stat
|
||||
}
|
||||
|
||||
public Profession findProfession() {
|
||||
return MMOCore.plugin.professionManager.get(profession);
|
||||
}
|
||||
@SuppressWarnings("SameParameterValue")
|
||||
StatType(String profession) {
|
||||
this.profession = profession;
|
||||
}
|
||||
|
||||
public boolean hasProfession() {
|
||||
return profession != null;
|
||||
}
|
||||
public String getProfession() {
|
||||
return profession;
|
||||
}
|
||||
|
||||
public LinearValue getDefault() {
|
||||
return defaultInfo;
|
||||
}
|
||||
public Profession findProfession() {
|
||||
return MMOCore.plugin.professionManager.get(profession);
|
||||
}
|
||||
|
||||
public boolean matches(Profession profession) {
|
||||
return this.profession != null && this.profession.equals(profession.getId());
|
||||
}
|
||||
public boolean hasProfession() {
|
||||
return profession != null;
|
||||
}
|
||||
|
||||
public String format(double value) {
|
||||
return format.format(value);
|
||||
}
|
||||
public LinearValue getDefault() {
|
||||
return defaultInfo;
|
||||
}
|
||||
|
||||
public static void load() {
|
||||
FileConfiguration config = new ConfigFile("stats").getConfig();
|
||||
for (StatType stat : values()) {
|
||||
stat.defaultInfo = config.contains("default." + stat.name()) ? new LinearValue(config.getConfigurationSection("default." + stat.name())) : new LinearValue(0, 0);
|
||||
stat.format = MythicLib.plugin.getMMOConfig().newFormat(config.contains("decimal-format." + stat.name()) ? config.getString("decimal-format." + stat.name()) : "0.#");
|
||||
}
|
||||
}
|
||||
public boolean matches(Profession profession) {
|
||||
return this.profession != null && this.profession.equals(profession.getId());
|
||||
}
|
||||
|
||||
public String format(double value) {
|
||||
return format.format(value);
|
||||
}
|
||||
|
||||
public static void load() {
|
||||
FileConfiguration config = new ConfigFile("stats").getConfig();
|
||||
for (StatType stat : values()) {
|
||||
stat.defaultInfo = config.contains("default." + stat.name()) ? new LinearValue(config.getConfigurationSection("default." + stat.name())) : new LinearValue(0, 0);
|
||||
stat.format = MythicLib.plugin.getMMOConfig().newFormat(config.contains("decimal-format." + stat.name()) ? config.getString("decimal-format." + stat.name()) : "0.#");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user