mirror of
https://gitlab.com/phoenix-dvpmt/mmocore.git
synced 2024-11-24 00:15:16 +01:00
1.12 BoundingBox compatibility issue
This commit is contained in:
parent
3d34595edc
commit
7fc5b56d59
@ -131,7 +131,7 @@ public class Fire_Rage extends Skill {
|
|||||||
loc.getWorld().spawnParticle(Particle.LAVA, loc, 0);
|
loc.getWorld().spawnParticle(Particle.LAVA, loc, 0);
|
||||||
|
|
||||||
for (Entity target : MMOCoreUtils.getNearbyChunkEntities(loc))
|
for (Entity target : MMOCoreUtils.getNearbyChunkEntities(loc))
|
||||||
if (target.getBoundingBox().expand(.2, .2, .2).contains(loc.toVector()) && MMOCoreUtils.canTarget(data.getPlayer(), target)) {
|
if (MMOLib.plugin.getNMS().isInBoundingBox(target, loc) && MMOCoreUtils.canTarget(data.getPlayer(), target)) {
|
||||||
loc.getWorld().spawnParticle(Particle.LAVA, loc, 8);
|
loc.getWorld().spawnParticle(Particle.LAVA, loc, 8);
|
||||||
loc.getWorld().spawnParticle(Particle.FLAME, loc, 32, 0, 0, 0, .1);
|
loc.getWorld().spawnParticle(Particle.FLAME, loc, 32, 0, 0, 0, .1);
|
||||||
loc.getWorld().playSound(loc, Sound.ENTITY_BLAZE_HURT, 2, 1);
|
loc.getWorld().playSound(loc, Sound.ENTITY_BLAZE_HURT, 2, 1);
|
||||||
|
@ -61,7 +61,7 @@ public class Fireball extends Skill {
|
|||||||
// loc.getWorld().spawnParticle(Particle.LAVA, loc, 0);
|
// loc.getWorld().spawnParticle(Particle.LAVA, loc, 0);
|
||||||
|
|
||||||
for (Entity target : MMOCoreUtils.getNearbyChunkEntities(loc))
|
for (Entity target : MMOCoreUtils.getNearbyChunkEntities(loc))
|
||||||
if (target.getBoundingBox().expand(.2, .2, .2).contains(loc.toVector()) && MMOCoreUtils.canTarget(data.getPlayer(), target)) {
|
if (MMOLib.plugin.getNMS().isInBoundingBox(target, loc) && MMOCoreUtils.canTarget(data.getPlayer(), target)) {
|
||||||
loc.getWorld().spawnParticle(Particle.LAVA, loc, 8);
|
loc.getWorld().spawnParticle(Particle.LAVA, loc, 8);
|
||||||
loc.getWorld().spawnParticle(Particle.FLAME, loc, 32, 0, 0, 0, .1);
|
loc.getWorld().spawnParticle(Particle.FLAME, loc, 32, 0, 0, 0, .1);
|
||||||
loc.getWorld().playSound(loc, Sound.ENTITY_BLAZE_HURT, 2, 1);
|
loc.getWorld().playSound(loc, Sound.ENTITY_BLAZE_HURT, 2, 1);
|
||||||
|
Loading…
Reference in New Issue
Block a user