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Fixed Issue #870 about skill tree triggers being applied 2 times when using force-class.
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@ -1129,8 +1129,6 @@ public class PlayerData extends SynchronizedDataHolder implements OfflinePlayerD
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boundSkills.forEach((slot, info) -> info.close());
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boundSkills.forEach((slot, info) -> info.close());
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boundSkills.clear();
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boundSkills.clear();
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//Update skill tree.
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setupSkillTree();
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// Update stats
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// Update stats
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if (isOnline()) getStats().updateStats();
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if (isOnline()) getStats().updateStats();
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}
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}
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