New translations skill-list.yml (Chinese Simplified)

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Taner 2023-01-23 17:49:27 +00:00
parent 4182b01b43
commit aca884ac7e

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#GUI display name
name: 'Selected Skill: &6{skill}'
#Number of slots in your inventory. Must be
#between 9 and 54 and must be a multiple of 9.
slots: 54
items:
skill:
slots:
- 10
- 11
- 12
- 19
- 20
- 21
- 28
- 29
- 30
- 37
- 38
- 39
function: skill
name: '&a{skill} &6[{level}]'
lore:
- ''
- '{unlocked}&a✔ Requires Level {unlock}'
- '{locked}&c✖ Requires Level {unlock}'
- '{max_level}&e✔ Maximum Level Hit!'
- ''
- '{lore}'
next:
slots:
- 47
function: next
item: PLAYER_HEAD
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTliZjMyOTJlMTI2YTEwNWI1NGViYTcxM2FhMWIxNTJkNTQxYTFkODkzODgyOWM1NjM2NGQxNzhlZDIyYmYifX19
name: '&aNext'
lore: { }
previous:
slots:
- 2
function: previous
item: PLAYER_HEAD
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYmQ2OWUwNmU1ZGFkZmQ4NGU1ZjNkMWMyMTA2M2YyNTUzYjJmYTk0NWVlMWQ0ZDcxNTJmZGM1NDI1YmMxMmE5In19fQ==
name: '&aPrevious'
lore: { }
reallocate:
slots:
- 45
function: reallocation
item: CAULDRON
name: '&aReallocate Skill Points'
lore:
- ''
- 'You have spent a total of &6{total}&7 skill points.'
- '&7Right click to reallocate them.'
- ''
- '&eCosts 1 skill reallocation point.'
- '&e◆ Skill Reallocation Points: &6{points}'
passive-skill-slot:
slots:
- 7
- 16
- 25
- 34
- 43
- 52
function: passive-slot
item: BOOK
#Material used when the slot is empty
empty-item: BLUE_DYE
name: '&aPassive Skill Slot {slot}'
no-skill: '&cNone'
lore:
- '&7Current Passive Skill: &6{skill}'
- ''
- '&e► Left click to bind {selected}.'
- '&e► Right click to unbind.'
skill-slot:
slots:
- 8
- 17
- 26
- 35
- 44
- 53
function: active-slot
item: BOOK
#Material used when the slot is empty
empty-item: GRAY_DYE
name: '&aSkill Slot {slot}'
no-skill: '&cNone'
lore:
- '&7Current Skill: &6{skill}'
- ''
- '&7&oCast this spell by pressing [F] followed'
- '&7&oby the keybind displayed on the action bar.'
- ''
- '&e► Left click to bind {selected}.'
- '&e► Right click to unbind.'
skill-level:
slots:
- 6
- 15
- 24
- 33
- 42
- 51
function: level
#Skill level offset, should be changed
#according to the amount of inventory
#slots the skill-level item occupies.
offset: 2
#Item displayed if the skill level is
#too low to display a level item in the GUI
too-low:
item: AIR
item: LIME_DYE
name: '&a{skill} Level {roman}'
lore:
- ''
- '{lore}'
upgrade:
slots:
- 15
function: upgrade
item: GREEN_STAINED_GLASS_PANE
name: '&a&lUPGRADE {skill_caps}'
lore:
- '&7Costs 1 skill point.'
- ''
- '&eCurrent Skill Points: {skill_points}'