Fixed Deep Wound

This commit is contained in:
Jules 2020-01-11 18:29:22 +01:00
parent 47efe9e1d5
commit b19ee4dc2f

View File

@ -5,7 +5,6 @@ import org.bukkit.Particle;
import org.bukkit.Sound;
import org.bukkit.attribute.Attribute;
import org.bukkit.entity.LivingEntity;
import org.bukkit.inventory.ItemStack;
import net.Indyuce.mmocore.api.math.formula.LinearValue;
import net.Indyuce.mmocore.api.player.PlayerData;
@ -37,7 +36,7 @@ public class Deep_Wound extends Skill {
LivingEntity target = cast.getTarget();
target.getWorld().playSound(target.getLocation(), Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR, 2, 2);
target.getWorld().spawnParticle(Particle.CRIT, target.getLocation().add(0, target.getHeight() / 2, 0), 32, 0, 0, 0, .7);
target.getWorld().spawnParticle(Particle.BLOCK_CRACK, target.getLocation().add(0, target.getHeight() / 2, 0), 32, 0, 0, 0, 2, new ItemStack(Material.REDSTONE_BLOCK));
target.getWorld().spawnParticle(Particle.BLOCK_CRACK, target.getLocation().add(0, target.getHeight() / 2, 0), 32, 0, 0, 0, 2, Material.REDSTONE_BLOCK.createBlockData());
double max = target.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue();
double ratio = (max - target.getHealth()) / max;