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Fixed Deep Wound
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@ -5,7 +5,6 @@ import org.bukkit.Particle;
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import org.bukkit.Sound;
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import org.bukkit.attribute.Attribute;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.inventory.ItemStack;
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import net.Indyuce.mmocore.api.math.formula.LinearValue;
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import net.Indyuce.mmocore.api.player.PlayerData;
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@ -37,7 +36,7 @@ public class Deep_Wound extends Skill {
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LivingEntity target = cast.getTarget();
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target.getWorld().playSound(target.getLocation(), Sound.ENTITY_ZOMBIE_ATTACK_IRON_DOOR, 2, 2);
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target.getWorld().spawnParticle(Particle.CRIT, target.getLocation().add(0, target.getHeight() / 2, 0), 32, 0, 0, 0, .7);
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target.getWorld().spawnParticle(Particle.BLOCK_CRACK, target.getLocation().add(0, target.getHeight() / 2, 0), 32, 0, 0, 0, 2, new ItemStack(Material.REDSTONE_BLOCK));
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target.getWorld().spawnParticle(Particle.BLOCK_CRACK, target.getLocation().add(0, target.getHeight() / 2, 0), 32, 0, 0, 0, 2, Material.REDSTONE_BLOCK.createBlockData());
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double max = target.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue();
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double ratio = (max - target.getHealth()) / max;
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