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New translations messages.yml (Czech)
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#Level & Experience
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level-up:
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- ''
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- '&eCongratulations, you reached level &6{level}&e!'
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- '&eUse &6/p &eto see your new statistics!'
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- ''
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profession-level-up:
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- '&eYou are now level &6{level}&e in &6{profession}&e!'
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exp-notification: '%&f{profession} &e{progress} &e{ratio}%'
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exp-hologram: '&e+{exp} EXP!'
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class-select: '&eYou are now a &6{class}&e!'
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already-on-class: '&cYou are already a {class}.'
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death-exp-loss:
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- ''
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- '&4You died and lost {loss} experience.'
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- ''
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#General
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not-enough-perms: '&cYou do not have enough permissions.'
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#Experience boosters
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booster-main:
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- '&e'
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- '&eA &6{multiplier}x&e EXP multiplier is now active!'
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- '&e'
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booster-skill:
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- '&e'
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- '&eA &6{multiplier}x&e &6{profession} &eEXP multiplier is now active!'
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- '&e'
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booster-expired: '&cExpired!'
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#PvP Mode
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pvp-mode:
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cooldown: '&cPlease wait {remaining} seconds to use this command again.'
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#When you cannot hit another player
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cannot-hit:
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high-level-difference: '&cLevel difference is too high to fight this player.'
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low-level-target: '&cYou cannot fight this player as their level is too low.'
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low-level-self: '&cYour level is too low to fight other players.'
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pvp-mode-disabled-target: '&cThis player has not toggled on PvP.'
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pvp-mode-disabled-self: '&cYou have not toggled on PvP.'
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invulnerable-self: '&cYou are still out of combat for {left} seconds.'
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invulnerable-target: '&cThis player is out of combat for {left} seconds.'
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#When using /pvpmode
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toggle:
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on-safe: '&aYou will now be able to fight other players in dedicated areas.'
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on-invulnerable: '&aYou will be able to fight other players in {time} seconds.'
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off-safe: '&cYou can no longer fight other players.'
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#Entering/leaving regions
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leave:
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pvp-allowed: '&cYou left a PVP zone but are still vulnerable for {remaining} seconds!'
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pvp-denied: '&cYou left the PVP zone.'
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enter:
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pvp-mode-on: '&aYou entered a PVP zone and gained invulnerability for {time} seconds!'
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pvp-mode-off: '&aYou entered a PVP zone. You may use /pvpmode to fight other players.'
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#Fishing Profession
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caught-fish: '&cYou caught a fish!'
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fish-out-water: '&aWell done!'
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fish-out-water-crit: '&aCritical Fish!'
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#Player Input
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player-input:
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anvil:
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friend-request: 'Friend name..'
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party-invite: 'Player name..'
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guild-invite: 'Player name..'
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guild-creation-tag: 'Guild tag..'
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guild-creation-name: 'Guild name..'
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chat:
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friend-request: '&eWrite in the chat the player name.'
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party-invite: '&eWrite in the chat the player you want to invite.'
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guild-invite: '&eWrite in the chat the player you want to invite.'
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guild-creation-tag: '&eWrite in the chat the TAG of the Guild you want to create.'
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guild-creation-name: '&eWrite in the chat the name of the Guild you want to create.'
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cancel: '&eWrite &c''cancel'' &eto cancel.'
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#Spell Casting
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casting:
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action-bar:
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ready: '&6[{index}] &a&l{skill}'
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on-cooldown: '&6[{index}] &c&l{skill} &6(&c{cooldown}&6)'
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no-mana: '&6[{index}] &9&l{skill}'
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no-stamina: '&6[{index}] &9&l{skill}'
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split: '&7 &7 - &7 '
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no-longer: '%&cYou cancelled skill casting.'
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no-mana: '&cYou do not have enough {mana}, {mana-required} more required!'
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no-stamina: '&cYou do not have enough stamina!'
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on-cooldown: '&cThis skill is on a {cooldown}s cooldown.'
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#Combat Log
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now-in-combat: '%&cYou are now in combat!'
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leave-combat: '%&aYou left combat.'
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#Waypoints
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new-waypoint: '%&eYou unlocked the &6{waypoint} &ewaypoint!'
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new-waypoint-book: '%&eYou unlocked the &6{waypoint} &ewaypoint!'
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not-enough-stellium: '&cYou don''t have enough stellium: you need {more} more.'
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waypoint-cooldown: '&cPlease wait {cooldown} before using a waypoint again.'
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not-unlocked-waypoint: '&cYou have not unlocked that waypoint yet.'
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not-dynamic-waypoint: '&cYou many only teleport to a non-dynamic waypoint while standing on another waypoint.'
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standing-on-waypoint: '&cYou are already standing on this waypoint.'
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warping-canceled: '%&cWaypoint warping canceled.'
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warping-comencing: '%&cDO NOT MOVE!&e You will be warped in {left}sec.'
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cannot-teleport-to: '&cThe two waypoints are not linked.'
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#Cash
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deposit: '&eYou successfully deposited &6{worth}g&e.'
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withdrawing: '&eType in the chat the amount of &6gold&e you want to &6withdraw&e.'
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withdraw-cancel: '&eWithdrawing canceled.'
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withdrew: '&eYou successfully withdrew &6{worth}g&e.'
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wrong-number: '&c{arg} is not a valid number.'
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not-enough-money: '&cYou don''t have enough money, you need {left} more gold.'
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stand-near-enderchest: '&cYou must be standing near a bank to do that.'
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#Blocks
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cannot-break: '%&cYou do not have the right tool in order to break that block.'
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#Friends
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no-longer-friends: '&cYou and {unfriend} are no longer friends.'
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not-online-player: '&c{player} is not online.'
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sent-friend-request: '&eYou sent a friend request to &6{player}&e.'
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now-friends: '&eYou are now friends with &6{player}&e.'
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friend-request-cooldown: '&cPlease wait {cooldown}.'
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cant-request-to-yourself: '&cYou can''t send a request to yourself.'
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already-friends: '&cYou are already friends with {player}.'
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friend-request:
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- '{"text":""}'
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- '{"text":"&6{player} &ejust sent you a friend request!"}'
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- '[{"text":" "},{"text":"&8[&a&lACCEPT&8]","clickEvent":{"action":"run_command","value":"/friends accept {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to accept!"}},{"text":"&r "},{"text":"&8[&c&lDENY&8]","clickEvent":{"action":"run_command","value":"/friends deny {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to deny."}}]'
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- '{"text":""}'
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#Parties
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party-chat: '&5[Party] {player}: {message}'
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sent-party-invite: '&eYou sent a party invite to &6{player}&e.'
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already-in-party: '&c{player} is already in your party.'
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party-invite:
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- '{"text":""}'
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- '{"text":"&6{player} &ehas invited you to their party!"}'
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- '[{"text":" "},{"text":"&8[&a&lACCEPT&8]","clickEvent":{"action":"run_command","value":"/party accept {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to accept!"}},{"text":"&r "},{"text":"&8[&c&lDENY&8]","clickEvent":{"action":"run_command","value":"/party deny {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to deny."}}]'
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- '{"text":""}'
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party-is-full: '&cSorry, your party is full.'
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party-joined: '&eYou successfully joined &6{owner}&e''s party.'
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party-joined-other: '&6{player}&e joined your party!'
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transfer-party-ownership: '&eYou were transfered the party ownership.'
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kick-from-party: '&eYou successfully kicked &6{player}&e.'
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party-invite-cooldown: '&cPlease wait {cooldown} before inviting {player}.'
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high-level-difference: '&cYou cannot invite {player} as the level difference is too high ({diff}).'
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#Guilds
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guild-chat: '&a[{tag}] {player}: {message}'
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sent-guild-invite: '&eYou sent a guild invite to &6{player}&e.'
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already-in-guild: '&c{player} is already in your guild.'
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guild-invite:
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- '{"text":""}'
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- '{"text":"&6{player} &ehas invited you to their guild!"}'
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- '[{"text":" "},{"text":"&8[&a&lACCEPT&8]","clickEvent":{"action":"run_command","value":"/guild accept {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to accept!"}},{"text":"&r "},{"text":"&8[&c&lDENY&8]","clickEvent":{"action":"run_command","value":"/guild deny {uuid}"},"hoverEvent":{"action":"show_text","value":"&eClick to deny."}}]'
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- '{"text":""}'
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#guild-is-full: '&cSorry, your guild is full.' -Unused right now
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guild-joined: '&eYou successfully joined &6{owner}&e''s guild.'
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guild-joined-other: '&6{player}&e joined your guild!'
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transfer-guild-ownership: '&eYou were transfered the guild ownership.'
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kick-from-guild: '&eYou successfully kicked &6{player}&e from the guild.'
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guild-invite-cooldown: '&cPlease wait {cooldown} before inviting {player}.'
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guild-creation:
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failed: "&cCouldn't create guild: {reason}"
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reasons:
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invalid-characters: "&eInvalid character(s)!"
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invalid-length: "&eThe length must be between {min} and {max}!"
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already-exists: "&eThat guild tag already exists!"
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#Quests
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already-on-quest: '&cYou are already on a quest.'
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cancel-quest: '&eYou successfully canceled your ongoing quest.'
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quest-level-restriction: '&cYou need to be {level} {count}.'
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cant-redo-quest: '&cYou can''t start this quest twice.'
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quest-cooldown: '&cYou need to wait {delay}.'
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start-quest: '&eYou successfully started &6{quest}&e.'
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#Attributes
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no-attribute-points-spent: '&cYou have not spent any attribute points.'
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not-attribute-reallocation-point: '&cYou do not have 1 reallocation point.'
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not-attribute-point: '&cYou have no attribute point.'
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not-attribute-point-shift: '&cYou must have &4{shift_points} &cattribute points.'
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attribute-points-reallocated: '&eYou successfully reset your attributes. You now have &6{points} &eattribute points.'
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attribute-max-points-hit: '&cYou cannot level up this attribute anymore.'
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attribute-level-up: '&eYou successfully leveled up your &6{attribute}&e.' #{level}
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#Class selection
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cant-choose-new-class:
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- '&cYou need one class point to perform this action.'
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no-permission-for-class:
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- "&cYou don't have the permission to choose this class."
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#Skills
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no-class-skill: '&cYour class has no skill.'
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not-enough-skill-points: '&cYou need one skill point.'
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not-enough-skill-points-shift: '&cYou need {shift_points} skill points.'
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upgrade-skill: '&eYour &6{skill} &eis now Level &6{level}&e!'
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skill-level-not-met: '&cYou cannot use this skill yet.'
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no-skill-bound: '&cYou don''t have any skill bound to this slot.'
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not-compatible-skill: '&cThe selected skill is not compatible with this slot.'
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cant-manually-bind: "&cYou can't manually bind/unbind a skill to this slot."
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skill-max-level-hit: '&cYou already hit the max level for that skill.'
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no-skill-placeholder: 'No Skill Bound'
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not-skill-reallocation-point: '&cYou do not have 1 skill reallocation point.'
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no-skill-points-spent: '&cYou have not spent any skill points.'
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skill-points-reallocated: '&eYou successfully reset your skill points. You now have &6{points} &eskill points.'
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max-points-reached: '&cYou reached the maximum points you can spend. You need to reallocate your points to rollback.'
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#Skill Trees
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no-skill-tree-points-spent: '&cYou have not spent any skill tree points.'
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locked-node: '&cThis skill is locked!'
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upgrade-skill-node: '&eYour skill node &6{skill-node} &eis now Level &6{level}&e!'
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skill-node-max-level-hit: '&cYou already hit the max level for that skill node.'
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missing-skill-node-permission: '&cYou do not have the permission to unlock this skill node.'
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not-enough-skill-tree-points: '&cYou need {point} skill tree point.'
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reallocated-points: '&eYou successfully reset the skill tree {skill-tree}. &eYou now have &6{points} &eskill tree points.'
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not-skill-tree-reallocation-point: '&cYou do not have 1 skill tree reallocation point.'
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no-skill-tree: '&cYour class doesn''t have any skill tree.'
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