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https://gitlab.com/phoenix-dvpmt/mmocore.git
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Fixed /rpg reload increasing player skill levels when using skill trees
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@ -24,6 +24,7 @@ import net.Indyuce.mmocore.api.player.stats.PlayerStats;
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import net.Indyuce.mmocore.api.quest.PlayerQuests;
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import net.Indyuce.mmocore.api.quest.trigger.StatTrigger;
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import net.Indyuce.mmocore.api.quest.trigger.Trigger;
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import net.Indyuce.mmocore.api.quest.trigger.api.Removable;
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import net.Indyuce.mmocore.api.util.MMOCoreUtils;
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import net.Indyuce.mmocore.experience.*;
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import net.Indyuce.mmocore.experience.droptable.ExperienceItem;
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@ -173,7 +174,7 @@ public class PlayerData extends SynchronizedDataHolder implements OfflinePlayerD
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if (!nodeLevels.containsKey(node)) nodeLevels.put(node, 0);
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setupSkillTree();
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updateTemporaryTriggers();
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applyTemporaryTriggers();
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getStats().updateStats();
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}
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@ -184,7 +185,7 @@ public class PlayerData extends SynchronizedDataHolder implements OfflinePlayerD
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@Override
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public void markAsSynchronized() {
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setupSkillTree();
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updateTemporaryTriggers();
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applyTemporaryTriggers();
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getStats().updateStats(true);
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/*
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@ -203,25 +204,19 @@ public class PlayerData extends SynchronizedDataHolder implements OfflinePlayerD
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@Deprecated
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public void setupRemovableTrigger() {
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updateTemporaryTriggers();
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applyTemporaryTriggers();
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}
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/**
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* Some triggers are marked with the Removable interface as
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* they are non-permanent triggers and they need to be updated
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* everytime their MMOPlayerData gets flushed from ML cache.
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* Some triggers are marked with the {@link Removable} interface as
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* they are non-permanent triggers, and they need to be re-applied
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* everytime their MMOPlayerData gets flushed from the MythicLib cache
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* (everytime the player logs out).
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* <p>
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* This method should go through ALL {@link ExperienceTable}
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* that the player has spent points into and register all
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* non-permanent triggers.
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* <p>
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* For ease of implementation, these non-permanent triggers are
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* refreshed everytime the player joins the server ie on every
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* player data fetch.
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*
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* @see {@link net.Indyuce.mmocore.api.quest.trigger.api.Removable}
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* This method goes through all the player's experience tables that
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* they have spent points into and register all their non-permanent triggers.
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*/
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public void updateTemporaryTriggers() {
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public void applyTemporaryTriggers() {
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// Remove all stats and buffs associated to triggers
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getMMOPlayerData().getStatMap().getInstances().forEach(statInstance -> statInstance.removeIf(Trigger.STAT_MODIFIER_KEY::equals));
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@ -229,17 +224,17 @@ public class PlayerData extends SynchronizedDataHolder implements OfflinePlayerD
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// Experience tables from main class
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if (getProfess().hasExperienceTable())
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getProfess().getExperienceTable().claimRemovableTrigger(this, getProfess());
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getProfess().getExperienceTable().applyTemporaryTriggers(this, getProfess());
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// Experience tables from professions
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for (Profession profession : MMOCore.plugin.professionManager.getAll())
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if (profession.hasExperienceTable())
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profession.getExperienceTable().claimRemovableTrigger(this, profession);
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profession.getExperienceTable().applyTemporaryTriggers(this, profession);
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// Experience tables from skill tree nodes
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for (SkillTree skillTree : MMOCore.plugin.skillTreeManager.getAll())
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for (SkillTreeNode node : skillTree.getNodes())
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node.getExperienceTable().claimRemovableTrigger(this, node);
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node.getExperienceTable().applyTemporaryTriggers(this, node);
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}
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public void setupSkillTree() {
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@ -383,7 +378,7 @@ public class PlayerData extends SynchronizedDataHolder implements OfflinePlayerD
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public void resetSkillTree(SkillTree skillTree) {
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for (SkillTreeNode node : skillTree.getNodes()) {
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node.getExperienceTable().reset(this, node);
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node.getExperienceTable().unclaim(this, node, true);
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setNodeLevel(node, 0);
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nodeStates.remove(node);
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}
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@ -1216,7 +1211,7 @@ public class PlayerData extends SynchronizedDataHolder implements OfflinePlayerD
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// Clear bound skills
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boundSkills.forEach((slot, info) -> info.close());
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boundSkills.clear();
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updateTemporaryTriggers();
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applyTemporaryTriggers();
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// Update stats
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if (isOnline()) getStats().updateStats();
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@ -297,9 +297,9 @@ public class SavedClassInformation implements ClassDataContainer {
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// Remove perm stats for nodes and class
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for (SkillTree skillTree : player.getProfess().getSkillTrees())
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for (SkillTreeNode node : skillTree.getNodes())
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node.getExperienceTable().removePermStats(player, node);
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node.getExperienceTable().unclaim(player, node, false);
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if (player.getProfess().hasExperienceTable())
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player.getProfess().getExperienceTable().removePermStats(player, player.getProfess());
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player.getProfess().getExperienceTable().unclaim(player, player.getProfess(), false);
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/*
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* Resets information which much be reset after everything is saved.
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@ -356,7 +356,7 @@ public class SavedClassInformation implements ClassDataContainer {
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player.setMana(mana);
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player.setStellium(stellium);
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player.setStamina(stamina);
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player.updateTemporaryTriggers();
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player.applyTemporaryTriggers();
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player.getStats().updateStats();
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}
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}
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@ -8,12 +8,13 @@ import io.lumine.mythic.lib.skill.handler.SkillHandler;
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import net.Indyuce.mmocore.MMOCore;
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import net.Indyuce.mmocore.api.player.PlayerData;
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import net.Indyuce.mmocore.api.quest.trigger.api.Removable;
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import net.Indyuce.mmocore.api.quest.trigger.api.Temporary;
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import net.Indyuce.mmocore.skill.RegisteredSkill;
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import java.util.ArrayList;
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import java.util.List;
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public class SkillModifierTrigger extends Trigger implements Removable {
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public class SkillModifierTrigger extends Trigger implements Removable, Temporary {
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private final SkillModifier mod;
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private final double amount;
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@ -5,9 +5,10 @@ import io.lumine.mythic.lib.api.stat.modifier.StatModifier;
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import io.lumine.mythic.lib.player.modifier.ModifierType;
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import net.Indyuce.mmocore.api.player.PlayerData;
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import net.Indyuce.mmocore.api.quest.trigger.api.Removable;
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import net.Indyuce.mmocore.api.quest.trigger.api.Temporary;
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import org.apache.commons.lang.Validate;
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public class StatTrigger extends Trigger implements Removable {
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public class StatTrigger extends Trigger implements Removable, Temporary {
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private final StatModifier modifier;
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private final String stat;
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private final double amount;
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@ -2,8 +2,12 @@ package net.Indyuce.mmocore.api.quest.trigger.api;
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import net.Indyuce.mmocore.api.player.PlayerData;
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// TODO rename to non-permanent
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// TODO merge with MythicLib
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/**
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* Cancelable triggers cause problems when letting the player reset
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* their advancement on things they can spend points in/level up.
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* If you give access to some resource to the player via a trigger,
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* you must take it away when resetting their progression.
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*/
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public interface Removable {
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public void remove(PlayerData playerData);
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}
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@ -0,0 +1,12 @@
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package net.Indyuce.mmocore.api.quest.trigger.api;
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/**
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* Non-permanent triggers are triggers which are not saved
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* by the player and taken off when the player logs off,
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* for instance temporary player modifiers. They need to
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* be re-applied everytime the player logs back.
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*
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* @author jules
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*/
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public interface Temporary {
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}
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@ -250,7 +250,7 @@ public class ResetCommandTreeNode extends CommandTreeNode {
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for (Profession profession : MMOCore.plugin.professionManager.getAll()) {
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data.getCollectionSkills().setExperience(profession, 0);
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data.getCollectionSkills().setLevel(profession, 0);
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profession.getExperienceTable().reset(data, profession);
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profession.getExperienceTable().unclaim(data, profession, true);
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}
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CommandVerbose.verbose(sender, CommandVerbose.CommandType.RESET,
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@ -68,7 +68,6 @@ public class SkillCommandTreeNode extends CommandTreeNode {
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return CommandResult.FAILURE;
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}
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int amount;
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try {
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amount = Integer.parseInt(args[5]);
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@ -3,9 +3,9 @@ package net.Indyuce.mmocore.experience.droptable;
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import io.lumine.mythic.lib.api.MMOLineConfig;
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import net.Indyuce.mmocore.MMOCore;
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import net.Indyuce.mmocore.api.player.PlayerData;
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import net.Indyuce.mmocore.api.quest.trigger.StatTrigger;
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import net.Indyuce.mmocore.api.quest.trigger.Trigger;
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import net.Indyuce.mmocore.api.quest.trigger.api.Removable;
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import net.Indyuce.mmocore.api.quest.trigger.api.Temporary;
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import org.apache.commons.lang.Validate;
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import org.bukkit.configuration.ConfigurationSection;
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@ -132,12 +132,11 @@ public class ExperienceItem {
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}
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/**
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* Used when a player connects back to give back all the stats that he should have.
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*
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* @param playerData
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* Used when a player logs back, in order to apply again
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* all the temporary triggers.
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*/
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public void applyRemovableTrigger(PlayerData playerData) {
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public void applyTemporaryTriggers(PlayerData playerData) {
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for (Trigger trigger : triggers)
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if (trigger instanceof Removable) trigger.apply(playerData);
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if (trigger instanceof Temporary) trigger.apply(playerData);
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}
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}
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@ -55,42 +55,30 @@ public class ExperienceTable {
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}
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/**
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* Called when a player changes its class.
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* Removes the perm stat but keeps the item claims in memory.
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* Called for example when a player changes its class. This takes
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* off triggers which can be canceled.
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*/
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public void removePermStats(PlayerData playerData, ExperienceObject object) {
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public void unclaim(PlayerData playerData, ExperienceObject object, boolean reset) {
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for (ExperienceItem item : items) {
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int timesClaimed = playerData.getClaims(object, this, item);
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final int timesClaimed = playerData.getClaims(object, this, item);
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if (reset) playerData.setClaims(object, this, item, 0);
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for (int i = 0; i < timesClaimed; i++)
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item.removeTriggers(playerData);
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}
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}
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/**
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* Called when the progression is reset(e.g skill tree reallocation)
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*/
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public void reset(PlayerData playerData, ExperienceObject object) {
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for (ExperienceItem item : items) {
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int timesClaimed = playerData.getClaims(object, this, item);
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playerData.setClaims(object, this, item, 0);
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for (int i = 0; i < timesClaimed; i++)
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item.removeTriggers(playerData);
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}
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}
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/**
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* Called when a player joins and all the removable triggers get claimed back.
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* Called when a player joins. All non-permanent/temporary triggers
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* must be granted back to the player, including player modifiers.
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*
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* @param data PlayerData
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* @param object Either profession, skillTreeNode or class leveling up
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*/
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public void claimRemovableTrigger(PlayerData data, ExperienceObject object) {
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public void applyTemporaryTriggers(PlayerData data, ExperienceObject object) {
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for (ExperienceItem item : items) {
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int timesClaimed = data.getClaims(object, this, item);
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for (int i = 0; i < timesClaimed; i++)
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item.applyRemovableTrigger(data);
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item.applyTemporaryTriggers(data);
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}
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}
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}
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@ -3,19 +3,23 @@ package net.Indyuce.mmocore.player;
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import net.Indyuce.mmocore.api.player.PlayerData;
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/**
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* Some item that can be unlocked. All unlockables are saved in the
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* same list in the player data. This useful list can be used for:
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* Some object that can be unlocked. All unlockables are saved in the
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* same list in the player data, in the form of name-spaced keys. This
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* tool is currently by:
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* - skills
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* - skill slots
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* - waypoints
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* - skill tree nodes
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* - skills using skill books?
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* - external plugins that implement other unlockable items
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* <p>
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* These objects are specific to the player's class and will not be
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* transferred over to the new class if the player switches classes.
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*
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* @see {@link PlayerData#unlock(Unlockable)} and {@link PlayerData#hasUnlocked(Unlockable)}
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* @see PlayerData#unlock(Unlockable)
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* @see PlayerData#hasUnlocked(Unlockable)
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*/
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public interface Unlockable {
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/**
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* Format being used is the minecraft's default namespaced
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* Format being used is the minecraft's default name-spaced
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* key format, e.g "skill_tree:strength_1_5" for readability
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*/
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String getUnlockNamespacedKey();
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